/usr/include/tulip/GlGraphLowDetailsRenderer.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef Tulip_GLGRAPHLOWDETAILSRENDERER_H
#define Tulip_GLGRAPHLOWDETAILSRENDERER_H
#if defined(_MSC_VER)
#include <Windows.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include <vector>
#include <tulip/Observable.h>
#include <tulip/GlGraphRenderer.h>
namespace tlp {
class Graph;
class GlScene;
class LayoutProperty;
class ColorProperty;
class SizeProperty;
class BooleanProperty;
/** \brief Class to display graph with very simple and very fast renderer
*
* Very high performance renderer
* This class display graph with :
* - Nodes : quads
* - Edges : lines
* Warning : this renderer doesn't work for selection
*
* See GlGraphRenderer documentation for functions documentations
*/
class TLP_GL_SCOPE GlGraphLowDetailsRenderer : public GlGraphRenderer, public Observable {
public:
GlGraphLowDetailsRenderer(const GlGraphInputData *inputData);
~GlGraphLowDetailsRenderer();
virtual void draw(float lod,Camera* camera);
void initSelectionRendering(RenderingEntitiesFlag ,std::map<unsigned int, SelectedEntity> &,unsigned int &) {
assert (false);
}
protected:
void initEdgesArray();
void initTexArray(unsigned int glyph, Vec2f tex[4]);
void initNodesArray();
void addObservers();
void removeObservers();
void updateObservers();
void treatEvent(const Event &ev);
GlScene *fakeScene;
bool buildVBO;
std::vector<Vec2f> points;
std::vector<Color> colors;
std::vector<GLuint> indices;
std::vector<Vec2f> quad_points;
std::vector<Color> quad_colors;
std::vector<GLuint> quad_indices;
Graph *observedGraph;
LayoutProperty *observedLayoutProperty;
ColorProperty *observedColorProperty;
SizeProperty *observedSizeProperty;
BooleanProperty *observedSelectionProperty;
};
}
#endif
///@endcond
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