This file is indexed.

/usr/include/tulip/GlOffscreenRenderer.h is in libtulip-dev 4.4.0dfsg2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN

#ifndef GLOFFSCREENRENDERER_H_
#define GLOFFSCREENRENDERER_H_

#include <tulip/tulipconf.h>
#include <tulip/Coord.h>
#include <tulip/GlScene.h>

#if defined(_MSC_VER)
#include <Windows.h>
#endif

#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif

class QGLFramebufferObject;

namespace tlp {

class GlSimpleEntity;
class GlGraphComposite;

/**
 * @brief Render a scene in an image or in a texture.
 *
 * Here is an example to render a graph in a QImage to use it as preview.
 * @code
 * //Get the renderer
 * glOffscreenRenderer *glOffscreenRenderer = GlOffscreenRenderer::getInstance();
 * //Define the viewport size. Needed to initialize the offscreen rederer.
 * glOffscreenRenderer->setViewPortSize(200,200);
 * //Erase old elements
 * glOffscreenRenderer->clearScene();
 * //Change the background color of the scene to white
 * glOffscreenRenderer->setSceneBackgroundColor(Color(255,255,255,255));
 * //Add
 * //Center and render the scene.
 * glOffscreenRenderer->renderScene(true);
 * //Get the result
 * QImage preview = glOffscreenRenderer->getGLTexture(true);
 * @endcode
 **/
class TLP_QT_SCOPE GlOffscreenRenderer {

public :
  /**
   * @brief Get the renderer instance.
   **/
  static GlOffscreenRenderer *getInstance();

  ~GlOffscreenRenderer();

  /**
   * @brief Define the viewport size.
   **/
  void setViewPortSize(const unsigned int viewPortWidth, const unsigned int viewPortHeight);
  unsigned int getViewportWidth();
  unsigned int getViewportHeight();
  bool frameBufferOk() const;

  GlScene *getScene() {
    return &scene;
  }
  void setZoomFactor(double zoomFactor) {
    this->zoomFactor = zoomFactor;
  }
  void setCameraCenter(const Coord &cameraCenter) {
    this->cameraCenter = cameraCenter;
  }

  void setSceneBackgroundColor(const Color &color);
  /**
   * @brief Add an entity to the scene. The scene become the owner of the object.
   **/
  void addGlEntityToScene(GlSimpleEntity *entity);
  /**
   * @brief Add a graph composite to the scene. The scene become the owner of the object.
   **/
  void addGraphCompositeToScene(GlGraphComposite *graphComposite);

  /**
   * @brief Add a graph to the scene. Just create a new GraphComposite and call GlGraphComposite.
   **/
  void addGraphToScene(Graph* graph);

  /**
   * @brief Delete all the elements of the scene and clear it.
   **/
  void clearScene();

  /**
   * @brief Render the scene in a buffer. You need to call this function before getting the result with getImage or getGlTexture.
   **/
  void renderScene(const bool centerScene = true, const bool antialiased = false);

  void renderExternalScene(GlScene *scene, const bool antialiased = false);

  /**
   * @brief Generate a QImage from the scene. You need to call the renderScene function before this function.
   **/
  QImage getImage();
  /**
   * @brief Generate an open gl texture from the scene. You need to call the renderScene function before this function.
   **/
  GLuint getGLTexture(const bool generateMipMaps = false);

private :

  GlOffscreenRenderer();

  void initFrameBuffers(const bool antialiased);

  static GlOffscreenRenderer *instance;

  unsigned int vPWidth, vPHeight;
  QGLFramebufferObject *glFrameBuf, *glFrameBuf2;
  GlScene scene;
  GlLayer *mainLayer;
  unsigned int entitiesCpt;
  double zoomFactor;
  Coord cameraCenter;
  bool antialiasedFbo;

};


}


#endif /* GLOFFSCREENRENDERER_H_ */
///@endcond