/usr/include/tulip/GlPolyQuad.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | /*
*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef GLPOLYQUAD_H_
#define GLPOLYQUAD_H_
#include <tulip/tulipconf.h>
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include <tulip/GlSimpleEntity.h>
#include <vector>
#include <string>
namespace tlp {
/**
* @ingroup OpenGL
* \brief General class used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*
* This generic class is used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity
*/
class TLP_GL_SCOPE GlPolyQuad : public GlSimpleEntity {
public :
/**
* Default Constructor for initializing an empty polyquad
* Use the addQuadEdge method to set the quads edges
*
* \param textureName The absolute path of the texture image file to use
*
*
*/
GlPolyQuad(const std::string &textureName = "", const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with spefific colors for each edges
*
* Pay attention to the order of the edges point in the polyQuadEdges vector. Indeed, to draw the following polyquad
*
* v2
* v0+--------+--------+ v4
* | | |
* | | |
* | | |
* v1+--------+--------+ v5
* v3
*
* The content of the polyQuadEdges vector should be {v0, v1, v2, v3, v4, v5} or {v1, v0, v3, v2, v5, v4}
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadEdgesColor A vector containing the edges's colors, its size must be equal to the number of edges defined by the polyQuadEdges vector
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const std::vector<Coord> &polyQuadEdges, const std::vector<Color> &polyQuadEdgesColor, const std::string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Constructor for building a polyquad with a single color
*
* \param polyQuadEdges A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
* \param polyQuadColor The polyquad color
* \param textureName The absolute path of the texture image file to use
*/
GlPolyQuad(const std::vector<Coord> &polyQuadEdges, const Color &polyQuadColor, const std::string &textureName = "",
const bool outlined = false, const int outlineWidth = 1, const Color &outlineColor = Color(0,0,0));
/**
* Method to add a polyquad edge
*
* \param edgeStart The first end of the edge
* \param edgeEnd The other end of the edge
* \param edgeColor The edge's color
*
*/
void addQuadEdge(const Coord &edgeStart, const Coord &edgeEnd, const Color &edgeColor);
/**
* Virtual function used to draw the polyquad.
*/
void draw(float lod,Camera *camera);
/**
* Method to set the polyquad color (all edges share the same color)
*/
void setColor(const Color &color);
/**
* Method to set the polyquad outline color
*/
void setOutlineColor(const Color &color) {
outlineColor = color;
}
/**
* Method to toggle polyquad outline
*/
void setOutlined(const bool outline) {
outlined = outline;
}
/**
* Method to set the polyquad outline width
*/
void setOutlineWidth(const int width) {
outlineWidth = width;
}
/**
* Method to translate entity
*/
void translate(const Coord &move);
/**
* Function to export data in outString (in XML format)
*/
void getXML(std::string &outString);
/**
* Function to set data with inString (in XML format)
*/
void setWithXML(const std::string &inString,unsigned int ¤tPosition);
private :
std::vector<Coord> polyQuadEdges; // vector which contains polyquad edges, an edge being defined by a pair of Coord
std::vector<Color> polyQuadEdgesColors; // vector which contains polyquad edges colors
std::string textureName;
bool outlined;
int outlineWidth;
Color outlineColor;
};
}
#endif /* GLPOLYQUAD_H_ */
///@endcond
|