/usr/include/tulip/GlRect.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GL_RECT_H
#define GL_RECT_H
#include <tulip/GlPolygon.h>
#include <tulip/Size.h>
namespace tlp {
/**
* @ingroup OpenGL
* \brief This is a general class for the rendering of 2D rectangles.
*
* This class is used as a 2D HUD for the rendering of 2D rectangles.
*/
class TLP_GL_SCOPE GlRect : public GlPolygon {
protected:
public:
/**
* Constructor : with topLeft/bottomRight coords, topLeft/bottomRight colors and if GlRect is filled/outlined
*/
GlRect(const Coord &topLeftPos, const Coord &bottomRightPos, const Color &topLeftCol, const Color &bottomRightCol, bool filled=true, bool outlined=false);
/**
* Constructor : with center coords and size, fill color and outline color
*/
GlRect(const Coord ¢er, const float width, const float height, const Color &fillColor, const Color &outlineColor);
/**
* Constructor : with GlRect is filled/outlined
*/
GlRect(bool filled=true, bool outlined=false);
/**
* Destructor
*/
virtual ~GlRect();
/**
* Accessor in reading to the Top Left Corner of the rectangle
*/
virtual Coord getCenter();
/**
* Set the center and the size of the GlRect
*/
void setCenterAndSize(const Coord ¢er, const Size &size);
/**
* Accessor in reading to the Top Left Corner of the rectangle
*/
virtual Coord getTopLeftPos();
/**
* Accessor in reading to the Bottom Right Corner of the rectangle
*/
virtual Coord getBottomRightPos();
/**
* Accessor in reading to the Top Left Corner Color of the rectangle
*/
virtual Color getTopLeftColor();
/**
* Accessor in reading to the Bottom Right Corner Color of the Rectangle
*/
virtual Color getBottomRightColor();
/**
* Accessor in writing to the Top Left Corner of the rectangle
*/
virtual void setTopLeftPos(const Coord &topLeftPos);
/**
* Accessor in writing to the Bottom Right Corner Color of the rectangle
*/
virtual void setBottomRightPos(const Coord &bottomRightPos);
/**
* Accessor in writing to the Top Left Corner of the rectangle
*/
virtual void setTopLeftColor(const Color &topLeftCol);
/**
* Accessor in writing to the Bottom Right Corner Color of the rectangle
*/
virtual void setBottomRightColor(const Color &bottomRightCol);
/**
* Is the point in the rectangle ?
*/
bool inRect(double x, double y);
virtual void draw(float lod,Camera *camera);
};
}
#endif
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