This file is indexed.

/usr/include/tulip/Matrix.h is in libtulip-dev 4.4.0dfsg2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN

//@TLPGEOLICENCE#

#ifndef _TLP_GEO_MATRIX_H
#define _TLP_GEO_MATRIX_H

#include <cassert>
#include <iostream>
#include <vector>
#include <tulip/Vector.h>


namespace tlp {

#define MATRIX tlp::Matrix<Obj,SIZE>


/**
 * @ingroup Structures
 * \brief class for mathematical square matrix
 *
 * Enables to create a Square Matrix of Obj with a
 * limited size and provides Mathematical operation. Mathematical
 * operators must be defined for Obj. Out of bound accesses
 * are only checked in debug mode.
 *
 * \author : David Auber auber@tulip-software.org
 *
 * \author Contributor : Maxime Delorme
 * \version 0.0.2 27/04/2005
 */
template<typename Obj,unsigned int SIZE>
class Matrix:public Array< Vector<Obj,SIZE> , SIZE > {
public:
  Matrix() {}
  Matrix(const Array< Vector<Obj,SIZE> , SIZE > &a) :
    Array< Vector<Obj,SIZE> , SIZE >(a) {
  }

  // Builds a correlation matrix from a covariance matrix !
  Matrix(const std::vector<std::vector<Obj> > &covarianceMatrix);

  /**
   * Fill the matrix with the value of obj
   */
  inline MATRIX& fill(Obj obj);
  /**
   * Compute the determinant of the matrix,
   */
  Obj determinant() const;
  /**
   * Transpose the matrix and return "&(*this)".
   */
  MATRIX& transpose();
  /**
   * Inverse the matrix and return "&(*this)"
   */
  MATRIX& inverse();
  /**
   * add another matrix to the current one and return "&(*this)"
   */
  inline MATRIX & operator+=(const MATRIX &mat);
  /**
   * substract another matrix from the current and return "&(*this)"
   */
  inline MATRIX & operator-=(const MATRIX &mat);
  /**
   * Check equality of two Matrices
   */
  inline bool operator==(const MATRIX &) const;
  /**
   * Check non equality of two Matrices
   */
  inline bool operator!=(const MATRIX &) const;
  /**
   * Multiply the matrix by another matrix and return "&(*this)"
   */
  inline MATRIX & operator*=(const MATRIX &mat);
  /**
   * Multiply all elements of the matrix by obj, return "&(*this)"
   */
  inline MATRIX & operator*=(const Obj &obj);
  /**
   *  Divide the matrix by another one return "&(*this)"
   */
  inline MATRIX & operator/=(const MATRIX &mat);
  /**
   * Divide all elements of the matrix by obj, return "&(*this)"
   */
  inline MATRIX & operator/=(const Obj &obj);
  /**
   * Returns the cofactor Matrix of this
   */
  MATRIX cofactor() const;
  /**
   * Returns a new matrix equal to the division of the matrix by
   * another matrix"
   */
  MATRIX operator/(const MATRIX &mat2) const;

  /**
   * Returns a new matrix equal to the division of the matrix by
   * obj"
   */
  MATRIX operator/(const Obj &obj) const;


  /**
   * Returns a new vector equal to the most influent eigenvector of the
   * matrix
   */
  inline Vector<Obj,SIZE> powerIteration(const unsigned int nIterations) const;

#ifndef DOXYGEN_NOTFOR_DEVEL
  /**
   * Simplifies a 3x3 matrix in 2x2 matrix to be used with computeEigenVector
   */
  inline bool simplify(Matrix<Obj, 2> &simplifiedMatrix) const;

  /**
   * Returns the EigenVector of the matrix corresponding to the EigenValue passed, with a base x
   *           /!\ This can only be used with a 2x2 matrix !!! /!\
   */
  inline bool computeEigenVector(const float x, Vector<Obj, 3> &eigenVector) const;
#endif // DOXYGEN_NOTFOR_DEVEL

};

typedef Matrix<float,  3> Mat3f;
typedef Matrix<double, 3> Mat3d;
typedef Matrix<float,  4> Mat4f;
typedef Matrix<double, 4> Mat4d;

/**
 * Returns a new matrix equal to the sum of 2 matrices
 */
template<typename Obj, unsigned int SIZE>
inline MATRIX operator+(const MATRIX &mat1, const MATRIX &mat2);
/**
 * Returns a new matrix equal to the difference of 2 matrices
 */
template<typename Obj, unsigned int SIZE>
inline MATRIX operator-(const MATRIX &mat1, const MATRIX &mat2);
/**
 * Returns a new matrix equal to the multiplication of the matrix by
 * obj
 */
template<typename Obj, unsigned int SIZE>
inline MATRIX operator*(const MATRIX &mat, const Obj &obj);
/**
 * Returns a new matrix equal to the multiplication of the matrix by
 * another matrix
 */
template<typename Obj, unsigned int SIZE>
inline MATRIX operator*(const MATRIX &mat1, const MATRIX &mat2);
/**
 * Returns a new vector equal to the multiplication of the vector by
 * a matrix,(the vector is automatically transposed to do the multiplication)
 */
template<typename Obj, unsigned int SIZE>
inline Vector<Obj,SIZE> operator*(const Vector<Obj,SIZE> &vec, const tlp::Matrix<Obj, SIZE> &);
/**
 * Returns a new vector equal to the multiplication of the matrix by
 * a vector
 */
template<typename Obj, unsigned int SIZE>
inline Vector<Obj,SIZE> operator*( const Matrix<Obj, SIZE> &, const Vector<Obj,SIZE> &vec);



}

#include "cxx/Matrix.cxx"
#endif
///@endcond