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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef OBSERVABLE_H
#define OBSERVABLE_H
#include <tulip/TulipException.h>
#include <tulip/ForEach.h>
#include <tulip/vectorgraph.h>
#include <set>
namespace tlp {
class Observable;
//=======================================
/**
* @ingroup Observation
* @brief Event is the base class for all events used in the Observation mechanism.
*
* An Event is characterized by its type. The base Event class only carries information as to the type of event, nothing specific.
*
* Event::DELETE : send directly to all Observers/Listeners, not affected by Observable::holdObservers().
* Event::MODIFICATION : sent to all Observers/Listeners. MODIFICATION are first sent to Observers and then to Listeners.
* Event::INFORMATION : sent only to Listeners.
* Event::INVALID : never sent, used internally for delaying events.
*
* @see Listener
* @see Observer
* @see Observable
**/
class TLP_SCOPE Event {
friend class Observable;
friend class Graph;
friend class PropertyInterface;
public:
enum EventType {TLP_DELETE = 0, TLP_MODIFICATION, TLP_INFORMATION, TLP_INVALID};
virtual ~Event();
Observable* sender() const;
Event(const Observable &sender, EventType type);
EventType type() const {
return _type;
}
private:
Event() {}
tlp::node _sender;
EventType _type;
};
//=======================================
/**
* @ingroup Observation
* @class ObservableException
* @brief ObservableException is the base class of all exceptions sent by the Observable/Listener/Observer system.
*
* @see Listener
* @see Observer
* @see Observable
**/
class TLP_SCOPE ObservableException : public tlp::TulipException {
public:
ObservableException(const std::string &desc):tlp::TulipException(desc) {
}
};
/**
* @ingroup Observation
* @brief The Observable class is the base of Tulip's observation system.
*
* Each class that wishes to send or receive notifications needs to inherit from Observable.
*
* Tulip has two separate mechanisms of observation, Observers and Listeners.
* These two mechanisms work through the same class, the difference lies in the way an Observer of Listener is attached to
* the object whose events it will receive.
*
* The Listener is closer to the original pattern, where events are sent directly to the recipient.
* The Observer is a twist for performance purposes, it can receive the events in a delayed fashion, and cannot know
* if the event was just sent or was delayed.
*
* The purpose of this twist is to allow algorithms that perform a high number of modifications (e.g. creating a grid to route edges,
* creating multiple subgraphs with metrics or layouts) to run smoothly without overcrowding the event queue.
* As events are sent for every graph modification (e.g. adding a node, deleting a node, setting a value on a node), the
* sheer quantity of events sent by these algortithms would cause a big performance hit.
*
* This is avoided by using Observable::holdObservers().
* This holds all events in a queue and only sends them when Observable::unholdObservers() is called.
*
* The only exception to this mechanism is the Event::DELETE kind of event, that is never held back.
* Think of it as an unmaskable POSIX signal; whatever the connection to the object and the state of holdObserver, this event will get through.
* This is used to prevent crashes in the case where and object is listened or observed and is deleted, as it is likely the recipient
* keeps a pointer to the now deleted object.
*
* The Listener however is not affected by the use of Observable::holdObservers() and Observable::unholdObservers().
*
* The observables Observers and Listeners are internally stocked in a Graph structure, allowing to visualize the connections easily.
* This eases debugging of Observation-related bugs.
*
* Events are always sent to Listeners first, and then to Observers, even when there is no hold.
*
* If you wish to receive events, you must inherit from Observable, and implement one of two virtual functions.
*
* If you need to received events without delay, you will be a Listener, and need to implement treatEvent().
* You will attach to the object you wish to receive events from using addObserver().
*
* If you can receive events after a delay, you will be an Observer, and need to implement treatEvents().
* You will attach to the object you wish to receive events from using addListener().
*
**/
class TLP_SCOPE Observable {
friend class Event;
public:
/**
* @brief Holds back all events until Observable::unholdObservers() is called.
*
* Listeners are not affected by this function.
* Once this function is called, all events heading to an Observer will be held, except DELETE events.
* The events are stored in a queue, and will be sent once Observable::unholdObservers() is called.
*
* It is possible to nest calls to Observable::holdObservers() and Observable::unholdObservers(),
* and in this case the events will only be sent when there
* have been as many calls to Observable::unholdObservers() as to Observable::holdObservers().
*
* It is possible to check whether the events are being help by checking the Observable::observersHoldCounter() function.
*
* @see unholdObservers
* @see observersHoldCounter
*/
static void holdObservers();
/**
* @brief Sends all held events to the Observers.
*
* Listeners are not affected by this function.
*
* In debug mode, if the hold counter is less than one when calling this function, an ObservableException will be raised.
*
* @see holdObservers
* @see observersHoldCounter
*/
static void unholdObservers();
/**
* @brief observersHoldCounter gives the number of times holdObservers() has been called without a matching unholdObservers() call.
* @return the number of times holdObservers() has been called without a matching unholdObservers() call.
*/
static unsigned int observersHoldCounter() {
return _oHoldCounter;
}
/**
* @brief addObserver Adds an Observer to this object.
*
* The observer will receive events sent by this object, if there is no hold applied.
* @param observer The object that will receive events.
*/
void addObserver(Observable * const observer) const;
/**
* @brief addListener Adds a Listener to this object.
*
* The Listener will receive events regardless of the state of holdObservers() and unholdObservers().
* @param listener The object that will receive events.
*/
void addListener(Observable * const listener) const;
/**
* @brief removeObserver Removes an observer from this object.
*
* The observer will no longer receive events from this object.
* @param observer The observer to remove from this object.
*/
void removeObserver(Observable * const observerver) const;
/**
* @brief removeListener Removes a listener from this object.
*
* The listener will no longer receive events from this object.
* @param listener The listener to remove from this object.
*/
void removeListener(Observable * const listener) const;
/**
* @brief getSent gets the number of sent events.
* @return the number of sent events
*/
unsigned int getSent() const;
\
/**
* @brief getReceived get the number of received events.
* @return the number of received events.
*/
unsigned int getReceived() const;
/**
* @brief countObservers gets the number of observers attached to this object.
* @return the number of observers attached to this object.
*/
unsigned int countObservers() const;
/**
* @brief countListeners gets the number of listeners attached to this object.
* @return the number of listeners attached to this object.
*/
unsigned int countListeners() const;
public:
/**
* @brief isAlive Internal function for debugging.
*
* If there is no hold curretly applied, or no update ongoing, always returns true.
* Checks if the object represented by the node has been deleted.
* @param n The node to check for life signs.
* @return Whether the node is dead, Jim.
**/
static bool isAlive(tlp::node n);
/**
* @brief getObject Internal function for debugging.
*
* If called during an update, it is possible the pointed object has been deleted.
* use isAlive() to check for this and avoid a crash.
* @param n The node representing the object to retrieve.
* @return The object represented by the node.
**/
static Observable* getObject(tlp::node n);
/**
* @brief getObservableGraph Gets the observation graph.
* @return The graph containing a node for each Observable/Observer/Listener, and an edge between connected objects.
*/
static const tlp::VectorGraph& getObservableGraph();
protected:
Observable();
Observable(const Observable &);
virtual ~Observable();
Observable& operator=(const Observable &);
/**
* @brief sendEvent Sends an event to all the Observers/Listeners.
* It is higly recommended to check if there are observers/listeners to send the event to before actually sending it
* to avoid the overhead of creating too many objects.
*
* This can be achieved by using the hasOnLookers() function :
*
* @code
* if (hasOnlookers()) {
* sendEvent(GraphEvent(*this, GraphEvent::TLP_ADD_NODE, n));
* }
* @endcode
*
* @param message The message to send to the listeners/observers.
*/
void sendEvent(const Event &message);
/**
* @brief treatEvents This function is called when events are sent to Observers, and Observers only.
*
* It is passed a vector of all the events that happened since the last call.
* If events were held, this vector can be pretty large, and if events were not held it is likely it only contains a single element.
*
* @param events The events that happened since the last unHoldObservers().
*/
virtual void treatEvents(const std::vector<Event> &events);
/**
* @brief treatEvent This function is called when events are sent to the Listeners, and Listeners only.
*
* Is it passed a reference to the event that just happened.
*
* @param message The event that was sent.
*/
virtual void treatEvent(const Event &message);
/**
* @brief Sends the Event::DELETE before the deletion of the subclass and its internal objects.
*
* The observation system automatically sends the DELETE event when the Observable is deleted, but
* in the case you need to access members of the class inheriting from Observable, you need the event
* sent *before* the outermost objects are destroyed.
*
* To achieve this, you can call this function in your destructor, and the DELETE event will be sent.
* This will allow your Listeners/Observers to access your members one last time before deletion.
*
* @warning This function must be called one time only per object.
* Make sure no other class in the inheritance tree calls this function before adding this call to your destructor.
*/
void observableDeleted();
/**
* @brief hasOnlookers Checks whether there are Observers/Listeners attached to this object.
*
* Using this function avoids the creation of events that no-one will see :
* @code
* if (hasOnlookers()) {
* sendEvent(GraphEvent(*this, GraphEvent::TLP_ADD_NODE, n));
* }
* @endcode
*
* @return
*/
bool hasOnlookers() const;
/**
* @brief use for old observer tulip compatibility
*/
_DEPRECATED tlp::Iterator<tlp::Observable *> * getObservables() const;
/**
* @brief use for old observer tulip compatibility
*/
_DEPRECATED void notifyObservers();
private:
enum OBSERVABLEEDGETYPE {OBSERVABLE = 0x01, OBSERVER = 0x02, LISTENER = 0x04};
/**
* @brief deleteMsgSent This allows for calling observableDeleted() multiple times safely.
*/
bool deleteMsgSent;
/**
* @brief queuedEvent Used to prevent unecessary elements insertion in the set of events.
*/
mutable bool queuedEvent;
/**
* @brief _n The node that represents this object in the ObservableGraph.
*/
tlp::node _n;
#ifndef NDEBUG
/**
* @brief sent The number of sent events
*/
unsigned int sent;
/**
* @brief received The number of received events.
*/
unsigned int received;
#endif
/**
* @brief return an Iterator on all Onlookers
* @warning adding or removing Onlooker to that Observable will devalidate the iterator
* @see StableIterator
* @see forEach
* @see stableForEach
*/
tlp::Iterator<Observable *> *getOnlookers() const;
/**
* @brief getInObjects Retrieves Inbound objects (observed objects; i.e. Observable).
* @return an iterator on 'in' objects (Observable), the iterator guarantees that all objects are alive (not deleted during hold or notify).
*/
tlp::Iterator<tlp::node> *getInObjects() const;
/**
* @brief getOutObjects Retrieves Outbound objects (observing objects; i.e. Listeners and Observers).
* @return an iterator on out objects (Listener/Observer), the iterator garantees that all objects are alive (not deleted during hold or notify).
*/
tlp::Iterator<tlp::node> *getOutObjects() const;
/**
* @brief addOnlooker Adds an Observer/Listener to this object.
*
* The added Onlookers will received the next Event sent by the Observable.
* In case of nested unholding (higly unlikely), calling that function inside hold/unhold block
* can make the Observer receive an event that has been sent before it was Observing the object.
*
* @param obs The Observer/Listener to add to this object.
* @param type The kind of observation (Listener or Observer).
*/
void addOnlooker(const Observable &obs, OBSERVABLEEDGETYPE type) const;
/**
* @brief removeOnlooker removes an Observer/Listener from this object.
*
* In case of nested unholding (higly unlikely), calling that function inside a hold/unhold block could
* make the Observer not receive an event that was sent when it was connected.
*
* @warning removing OnLooker that has been created outside of your code can create serious
* problems in your application. Objects that are listening/observing could need to receive
* the events to work properly.
*
* @param obs The Observer/Listener to remove
* @param type The kind of connection (Listener or Observer).
*/
void removeOnlooker(const Observable &obs, OBSERVABLEEDGETYPE type) const;
/**
* @brief getNode Getys the node representing this object in the ObservableGraph.
* @return the node representing that ObservableObject in the ObservableGraph.
*/
tlp::node getNode() const;
//static members and methods
/**
* @brief _oGraph the graph used to store all observers and connection between them.
*/
static tlp::VectorGraph _oGraph;
/**
* @brief _oPointer a pointer to the object represented by a node
*/
static tlp::NodeProperty<Observable *> _oPointer;
/**
* @brief _oAlive whether an object has been deleted or not
*/
static tlp::NodeProperty<bool> _oAlive;
/**
* @brief _oType the type of relation between two Observable Objects
*/
static tlp::EdgeProperty<unsigned char> _oType;
/**
* @brief _oDelayedDelNode store deleted nodes, to remove them at the end of the notify
*/
static std::vector<tlp::node> _oDelayedDelNode;
static std::set<std::pair<tlp::node, tlp::node> > _oDelayedEvents;
/**
* @brief _oNotifying counter of nested notify calls
*/
static unsigned int _oNotifying;
/**
* @brief _oUnholding counter of nested unhold calls
*/
static unsigned int _oUnholding;
/**
* @brief _oHoldCounter counter of nested holds
*/
static unsigned int _oHoldCounter;
/**
* @brief _oInitialized use to initialize oGraph when the library is loaded (nice hack)
*/
static bool _oInitialized;
/**
* @brief delete nodes from the ObservableGraph that have been preserved to keep coherency and check bad use of the mechanism.
*/
static void updateObserverGraph();
/**
* @brief getBoundNode
* @return the bound node representing this ObservableObject in the ObservableGraph,
* if _n is not valid it is then bound to a new added node
*/
tlp::node getBoundNode();
bool isBound() const {
return _n.isValid();
}
/**
* @brief Trick to init the ObservableGraph properties (called at the loading of the library, during static initialization).
*/
static bool init();
};
/**
* @brief The ObserverHolder class is a convenience class to automatically hold and unhold observers.
* It performs a call to Observable::holdObserver() at its creation and a call to Observable::unholdObserver() at its destruction.
* You can use it if you have to hold observers in a function with multiple return points to avoid to call Observable::unholdObserver() for each of them.
* @code
* void myFunc(){
* ObserverHolder holder;//Automatically call Observable::holdObserver()
*
* if(someTest()){
* someOperation1();
* return;//No need to call Observable::unholdObserver() it will be called with the destruction of the locker object
* }
*
* }
* @endcode
*
*/
class TLP_SCOPE ObserverHolder {
public :
ObserverHolder() {
Observable::holdObservers();
}
~ObserverHolder() {
Observable::unholdObservers();
}
};
// deprecated name of this class
_DEPRECATED_TYPEDEF(ObserverHolder, ObserverLocker);
}
#endif
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