/usr/include/tulip/Vector.h is in libtulip-dev 4.4.0dfsg2-2.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
//@TLPGEOLICENCE#
#ifndef _TLP_VECTOR_H
#define _TLP_VECTOR_H
#include <cassert>
#include <tulip/Array.h>
#include <tulip/tuliphash.h>
#include <cmath>
#include <limits>
#include <cstring>
#define VECTOR Vector<TYPE,SIZE,OTYPE,DTYPE>
#define TEMPLATEVECTOR template <typename TYPE, unsigned int SIZE, typename OTYPE, typename DTYPE>
namespace tlp {
template<typename TYPE, typename OTYPE>
inline OTYPE tlpsqr(const TYPE a) {
return static_cast<OTYPE>(a) * static_cast<OTYPE>(a);
}
template<typename TYPE, typename OTYPE>
inline TYPE tlpsqrt(const OTYPE a) {
return static_cast<TYPE>(sqrt(a));
}
template<>
inline double tlpsqrt<double, long double>(long double a) {
return static_cast<double>(sqrtl(a));
}
/**
* @ingroup Structures
* \brief class for mathematical vector
*
* Enables to create a Vector of TYPE (must be a numeric basic type) with a
* fixed size and provides Mathematical operation. Mathematical
* operators must be defined for TYPE. Out of bound accesses are only checked
* in debug mode. The OTYPE is used for temporary computation to prevent overflow,
* by default OTYPE is a double.
*
* \author : David Auber auber@tulip-software.org
* \version 0.0.1 24/01/2003
*/
template <typename TYPE, unsigned int SIZE, typename OTYPE = double, typename DTYPE = TYPE>
class Vector:public Array<TYPE,SIZE> {
public:
inline VECTOR() {
memset( &((*this)[0]), 0, SIZE * sizeof(TYPE) );
}
inline VECTOR(const Vector<TYPE, SIZE, OTYPE> &v) {
set(v);
}
inline VECTOR(const Vector<TYPE, SIZE + 1, OTYPE> &v) {
set(v);
}
explicit inline VECTOR(const TYPE x) {
fill(x);
/*
if (int(SIZE) - 1 > 0)
memset( &((*this)[1]), 0, (SIZE - 1) * sizeof(TYPE) );
set(x);
*/
}
explicit inline VECTOR(const TYPE x, const TYPE y) {
if (int(SIZE) - 2 > 0)
memset( &((*this)[2]), 0, (SIZE - 2) * sizeof(TYPE) );
set(x,y);
}
explicit inline VECTOR(const TYPE x, const TYPE y, const TYPE z) {
if (int(SIZE) - 3 > 0)
memset( &((*this)[3]), 0, (SIZE - 3) * sizeof(TYPE) );
set(x, y, z);
}
explicit inline VECTOR(const Vector<TYPE, 2, OTYPE> &v, const TYPE z) {
set(v, z);
}
explicit inline VECTOR(const TYPE x, const TYPE y, const TYPE z, const TYPE w) {
set(x, y, z, w);
}
explicit inline VECTOR(const Vector<TYPE, 2, OTYPE> &v, const TYPE z, const TYPE w) {
set(v, z, w);
}
explicit inline VECTOR(const Vector<TYPE, 3, OTYPE> &v, const TYPE w) {
set(v, w);
}
inline void set(const TYPE x) {
(*this)[0] = x;
}
inline void set(const TYPE x, const TYPE y) {
assert(SIZE>1);
(*this)[0] = x;
(*this)[1] = y;
}
inline void set(const TYPE x, const TYPE y, const TYPE z) {
assert(SIZE>2);
(*this)[0] = x;
(*this)[1] = y;
(*this)[2] = z;
}
inline void set(const TYPE x, const TYPE y, const TYPE z, const TYPE w) {
assert(SIZE>3);
(*this)[0] = x;
(*this)[1] = y;
(*this)[2] = z;
(*this)[3] = w;
}
inline void set(const Vector<TYPE, 2, OTYPE> &v, const TYPE z) {
assert(SIZE>2);
memcpy( &((*this)[0]), (void*)&(v.array[0]), 2 * sizeof(TYPE) );
(*this)[2] = z;
}
inline void set(const Vector<TYPE, 2, OTYPE> &v, const TYPE z, const TYPE w) {
assert(SIZE>3);
memcpy( &((*this)[0]), (void*)&(v.array[0]), 2 * sizeof(TYPE) );
(*this)[2] = z;
(*this)[3] = w;
}
inline void set(const Vector<TYPE, 3, OTYPE> &v, const TYPE w) {
assert(SIZE>3);
memcpy( &((*this)[0]), (void*)&(v.array[0]), 3 * sizeof(TYPE) );
(*this)[3] = w;
}
inline void set(const Vector<TYPE, SIZE, OTYPE> &v) {
memcpy(&((*this)[0]), (void*)&(v.array[0]), SIZE * sizeof(TYPE) );
}
inline void set(const Vector<TYPE, SIZE + 1, OTYPE> &v) {
memcpy(&((*this)[0]), &(v.array[0]), SIZE * sizeof(TYPE) );
}
inline void get(TYPE &x) const {
x = (*this)[0];
}
inline void get(TYPE &x,TYPE &y) const {
assert(SIZE>1);
x = (*this)[0];
y = (*this)[1];
}
inline void get(TYPE &x,TYPE &y,TYPE &z) const {
assert(SIZE>2);
x = (*this)[0];
y = (*this)[1];
z = (*this)[2];
}
inline void get(TYPE &x,TYPE &y,TYPE &z,TYPE &w) const {
assert(SIZE>3);
x = (*this)[0];
y = (*this)[1];
z = (*this)[2];
w = (*this)[3];
}
//convenient accessor for coordinates
inline TYPE x() const {
return (*this)[0];
}
inline TYPE y() const {
assert(SIZE>1);
return (*this)[1];
}
inline TYPE z() const {
assert(SIZE>2);
return (*this)[2];
}
inline TYPE w() const {
assert(SIZE>3);
return (*this)[3];
}
inline TYPE& x() {
return (*this)[0];
}
inline TYPE& y() {
assert(SIZE>1);
return (*this)[1];
}
inline TYPE& z() {
assert(SIZE>2);
return (*this)[2];
}
inline TYPE& w() {
assert(SIZE>3);
return (*this)[3];
}
inline TYPE width() const {
return x();
}
inline TYPE height() const {
return y();
}
inline TYPE depth() const {
return z();
}
inline TYPE& width() {
return x();
}
inline TYPE& height() {
return y();
}
inline TYPE& depth() {
return z();
}
inline TYPE r() const {
return x();
}
inline TYPE g() const {
return y();
}
inline TYPE b() const {
return z();
}
inline TYPE a() const {
return w();
}
inline TYPE& r() {
return x();
}
inline TYPE& g() {
return y();
}
inline TYPE& b() {
return z();
}
inline TYPE& a() {
return w();
}
inline TYPE s() const {
return x();
}
inline TYPE t() const {
return y();
}
inline TYPE p() const {
return z();
}
inline TYPE q() const {
return w();
}
inline TYPE& s() {
return x();
}
inline TYPE& t() {
return y();
}
inline TYPE& p() {
return z();
}
inline TYPE& q() {
return w();
}
inline void setX(TYPE xx) {
x() = xx;
}
inline void setY(TYPE yy) {
y() = yy;
}
inline void setZ(TYPE zz) {
z() = zz;
}
inline TYPE getX() const {
return x();
}
inline TYPE getY() const {
return y();
}
inline TYPE getZ() const {
return z();
}
inline void setW(const TYPE width) {
x() = width;
}
inline void setH(const TYPE height) {
y() = height;
}
inline void setD(const TYPE depth) {
z() = depth;
}
inline TYPE getW() const {
return x();
}
inline TYPE getH() const {
return y();
}
inline TYPE getD() const {
return z();
}
// inline VECTOR & operator*=(const OTYPE );
inline VECTOR & operator*=(const TYPE );
inline VECTOR & operator*=(const VECTOR &);
// inline VECTOR & operator/=(const OTYPE );
inline VECTOR & operator/=(const TYPE );
inline VECTOR & operator/=(const VECTOR &);
// inline VECTOR & operator+=(const OTYPE );
inline VECTOR & operator+=(const TYPE );
inline VECTOR & operator+=(const VECTOR &);
// inline VECTOR & operator-=(const OTYPE );
inline VECTOR & operator-=(const TYPE );
inline VECTOR & operator-=(const VECTOR &);
inline VECTOR & operator^=(const VECTOR &);
inline bool operator>(const VECTOR &) const;
inline bool operator<(const VECTOR &) const;
inline bool operator!=(const VECTOR &) const;
inline bool operator==(const VECTOR &) const;
inline VECTOR & fill(const TYPE obj);
inline TYPE norm () const;
inline TYPE length () const {
return norm();
}
inline VECTOR & normalize () {
OTYPE tmp = 0;
for (unsigned int i=0; i<SIZE; ++i)
tmp += tlpsqr<TYPE, OTYPE>((*this)[i]);
if (tmp < sqrt(std::numeric_limits<TYPE>::epsilon())) {
return *this;
}
for (unsigned int i=0; i<SIZE; ++i) {
if ((*this)[i] < 0.)
(*this)[i] = -tlpsqrt<TYPE, OTYPE>(tlpsqr<TYPE, OTYPE>((*this)[i]) / tmp);
else
(*this)[i] = tlpsqrt<TYPE, OTYPE>(tlpsqr<TYPE, OTYPE>((*this)[i]) / tmp);
}
return *this;
}
inline DTYPE dist (const VECTOR &) const;
inline TYPE dotProduct(const VECTOR &) const;
};
TEMPLATEVECTOR
inline TYPE dotProduct(const VECTOR &a, const VECTOR &b) {
return a.dotProduct(b);
}
TEMPLATEVECTOR
inline TYPE dist(const VECTOR &a, const VECTOR &b) {
return a.dist(b);
}
/**
* Return the minimun of each dimension of the two vectors
* for instance for a 2 vectors of dim 2 :
* min(V1, V2) = (min(V1[0], v2[0]), min(V1[1], v2[1))
*/
TEMPLATEVECTOR
inline VECTOR minVector(const VECTOR &u, const VECTOR &v) {
VECTOR tmp;
for(unsigned int i = 0; i<SIZE; ++i)
tmp[i] = std::min(u[i], v[i]);
return tmp;
}
/**
* Return the maximum of each dimension of the two vectors
* for instance for a 2 vectors of dim 2 :
* max(V1, V2) = (max(V1[0], v2[0]), max(V1[1], v2[1))
*/
TEMPLATEVECTOR
inline VECTOR maxVector(const VECTOR &u, const VECTOR &v) {
VECTOR tmp;
for(unsigned int i = 0; i<SIZE; ++i)
tmp[i] = std::max(u[i], v[i]);
return tmp;
}
TEMPLATEVECTOR
inline VECTOR operator*(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator*(const TYPE , const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator*(const VECTOR &, const TYPE );
//TEMPLATEVECTOR
//inline VECTOR operator*(const OTYPE , const VECTOR &);
//TEMPLATEVECTOR
//inline VECTOR operator*(const VECTOR &, const OTYPE );
TEMPLATEVECTOR
inline VECTOR operator+(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator+(const VECTOR &, const TYPE );
//TEMPLATEVECTOR
//inline VECTOR operator+(const VECTOR &, const OTYPE );
TEMPLATEVECTOR
inline VECTOR operator-(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator-(const VECTOR &, const TYPE );
//TEMPLATEVECTOR
//inline VECTOR operator-(const VECTOR &, const OTYPE );
TEMPLATEVECTOR
inline VECTOR operator/(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator/(const VECTOR &, const TYPE );
//TEMPLATEVECTOR
//inline VECTOR operator/(const VECTOR &, const OTYPE );
TEMPLATEVECTOR
inline VECTOR operator^(const VECTOR &, const VECTOR &);
TEMPLATEVECTOR
inline VECTOR operator-(const VECTOR&);
/**
* @brief typedef for 2D vector of unsigned int
*/
typedef Vector<unsigned int, 2> Vec2ui;
/**
* @brief typedef for 3D vector of unsigned int
*/
typedef Vector<unsigned int, 3> Vec3ui;
/**
* @brief typedef for 4D vector of unsigned int
*/
typedef Vector<unsigned int, 4> Vec4ui;
/**
* @brief typedef for 2D vector of int
*/
typedef Vector<int, 2> Vec2i;
/**
* @brief typedef for 3D vector of int
*/
typedef Vector<int, 3> Vec3i;
/**
* @brief typedef for 4D vector of int
*/
typedef Vector<int, 4> Vec4i;
/**
* @brief typedef for 2D vector of double
*/
typedef Vector<double, 2, long double> Vec2d;
/**
* @brief typedef for 3D vector of double
*/
typedef Vector<double, 3, long double> Vec3d;
/**
* @brief typedef for 4D vector of double
*/
typedef Vector<double, 4, long double> Vec4d;
/**
* @brief typedef for 2D vector of float
*/
typedef Vector<float, 2, double> Vec2f;
/**
* @brief typedef for 3D vector of float
*/
typedef Vector<float, 3, double> Vec3f;
/**
* @brief typedef for 4D vector of float
*/
typedef Vector<float, 4, double> Vec4f;
}
#ifdef _MSC_VER
//template<unsigned int SIZE>
static double sqrt(tlp::Vector<float, 5>& v) {
return sqrt((double)v[0]);
}
template class TLP_SCOPE tlp::Vector<unsigned char, 4>;
#endif
TLP_BEGIN_HASH_NAMESPACE {
TEMPLATEVECTOR
size_t hash_vector(const tlp::VECTOR &v) {
size_t seed = 0;
for (unsigned int i = 0 ; i < SIZE ; ++i) {
hash_combine(seed, v[i]);
}
return seed;
}
template <>
struct hash<tlp::Vec2ui> {
inline std::size_t operator()(const tlp::Vec2ui &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec3ui> {
inline std::size_t operator()(const tlp::Vec3ui &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec4ui> {
inline std::size_t operator()(const tlp::Vec4ui &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec2i> {
inline std::size_t operator()(const tlp::Vec2i &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec3i> {
inline std::size_t operator()(const tlp::Vec3i &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec4i> {
inline std::size_t operator()(const tlp::Vec4i &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec2d> {
inline std::size_t operator()(const tlp::Vec2d &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec3d> {
inline std::size_t operator()(const tlp::Vec3f &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec4d> {
inline std::size_t operator()(const tlp::Vec4d &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec2f> {
inline std::size_t operator()(const tlp::Vec2f &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec3f> {
inline std::size_t operator()(const tlp::Vec3f &v) const {
return hash_vector(v);
}
};
template <>
struct hash<tlp::Vec4f> {
inline std::size_t operator()(const tlp::Vec4f &v) const {
return hash_vector(v);
}
};
} TLP_END_HASH_NAMESPACE
#include "cxx/Vector.cxx"
// fix for bug #3598871: allow use of VECTOR keyword in other software
#undef VECTOR
#undef TEMPLATEVECTOR
#endif
///@endcond
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