/usr/include/tulip/VectorCast.h is in libtulip-dev 4.4.0dfsg2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
//@TLPGEOLICENCE#
#ifndef _TLP_VECTORCAST_H
#define _TLP_VECTORCAST_H
#include <cassert>
#include <tulip/Vector.h>
#define TEMPLATEVECTORCAST template <typename Obj, unsigned int SIZE, typename TYPE >
#define VECTORCAST tlp::VectorCast<Obj, SIZE, TYPE>
namespace tlp {
/**
* @ingroup Structures
* \brief class for mathematical vector
*
* Enables to create a Vector of Obj with a
* fixed size and provides Mathematical operation. Mathematical
* operators must be defined for Obj. Out of bound accesses are only checked
* in debug mode.
*
* \author : David Auber auber@tulip-software.org
* \version 0.0.1 24/01/2003
*/
TEMPLATEVECTORCAST
class TLP_SCOPE VectorCast : public Vector<Obj,SIZE> {
public:
VectorCast() {}
inline explicit VectorCast(const tlp::Vector<float,3> &v):Vector<Obj,SIZE>(v) {
}
inline TYPE & operator*=(const Obj obj) {
return (TYPE &)this->Vector<Obj,SIZE>::operator*=(obj);
}
inline TYPE & operator*=(const Vector<Obj,SIZE> &vec) {
return (TYPE &)this->Vector<Obj,SIZE>::operator*=(vec);
}
inline TYPE & operator/=(const Obj obj) {
return (TYPE &)this->Vector<Obj,SIZE>::operator/=(obj);
}
inline TYPE & operator/=(const Vector<Obj,SIZE> &vec) {
return (TYPE &)this->Vector<Obj,SIZE>::operator/=(vec);
}
inline TYPE & operator+=(const Obj obj) {
return (TYPE &)this->Vector<Obj,SIZE>::operator+=(obj);
}
inline TYPE & operator+=(const Vector<Obj,SIZE> &vec) {
return (TYPE &)this->Vector<Obj,SIZE>::operator+=(vec);
}
inline TYPE & operator-=(const Obj obj) {
return (TYPE &)this->Vector<Obj,SIZE>::operator-=(obj);
}
inline TYPE & operator-=(const Vector<Obj,SIZE> &vec) {
return (TYPE &)this->Vector<Obj,SIZE>::operator-=(vec);
}
inline TYPE & operator^=(const Vector<Obj,SIZE> &vec) {
return (TYPE &)this->Vector<Obj,SIZE>::operator^=(vec);
}
inline TYPE & fill(const Obj obj) {
return (TYPE &)this->Vector<Obj,SIZE>::fill(obj);
}
inline TYPE operator*(const Vector<Obj,SIZE> &v) const {
return VECTORCAST(*this)*=v;
}
inline TYPE operator*(const Obj v) const {
return VECTORCAST(*this)*=v;
}
inline TYPE operator+(const Vector<Obj,SIZE> &v) const {
return VECTORCAST(*this)+=v;
}
inline TYPE operator+(const Obj v) const {
return VECTORCAST(*this)+=v;
}
inline TYPE operator-(const Vector<Obj,SIZE> &v) const {
return VECTORCAST(*this)-=v;
}
inline TYPE operator-(const Obj v)const {
return VECTORCAST(*this)-=v;
}
inline TYPE operator/(const Vector<Obj,SIZE> &v) const {
return VECTORCAST(*this)/=v;
}
inline TYPE operator/(const Obj v) const {
return VECTORCAST(*this)/=v;
}
inline TYPE operator^(const Vector<Obj,SIZE> &v) const {
return VECTORCAST(*this)^=v;
}
};
}
#endif
///@endcond
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