This file is indexed.

/usr/include/tulip/vectorgraph.h is in libtulip-dev 4.4.0dfsg2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux 1 and Inria Bordeaux - Sud Ouest
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN


#ifndef VECTORGRAPH_H
#define VECTORGRAPH_H
#include <vector>
#include <algorithm>

#include <set>
#include <cassert>

#include <tulip/tulipconf.h>
#include <tulip/Node.h>
#include <tulip/Edge.h>
#include <tulip/vectorgraphproperty.h>

namespace tlp {

template<class itType >
struct Iterator;
//===========================================
/**
  * @class VectorGraph
  *
  * @brief That class provide a simple implementation of graph structure (without subgraphs, observer, metagraph)
  * it enables to obtain very efficient access/modification time.
  *
  * User can both use tulip iterators or direct vector to access to the graph structure for better performance.
  * To have maximum speedup, that Graph implementation use only vectors, almost all operations
  * are done in constant time (even modification), however since the class use vectors, modification
  * of adjacency can change the ordering of edges around nodes. If you use it only for standard
  * graph operations there is no problem. However if you want to manipulate maps, be aware that
  * a modification can change the graph embedding. EdgeOrdering function can be used to reorder
  * correctly elements when necessary.
  *
  * @warning the class is not thread safe
  * @warning modification of the graph structure devalidate iterations.
  *
  * @warning Use that class only if you need performance.
  * @todo split the file in .h .cpp
  */
class  TLP_SCOPE VectorGraph {

public:
  //=======================================================
  VectorGraph();
  //=======================================================
  ~VectorGraph();
  //=======================================================
  /**
        * @brief delete all nodes/edges and Properties of the graph
        * @remark o(N + E + NbProp)
        */
  void clear();
  //=======================================================
  /**
        * @brief Test if an edge exist between two nodes, in directed mode the orientation
        * is taken into account.
        * @return the found edge, else an invalid edge.
        * @remark o(min(deg(src), deg(tgt))
        * @todo test
        */
  edge existEdge(const node src, const node tgt, const bool directed = true) const;
  //=======================================================
  /**
        * @brief Return true if n belongs to the graph
        * @remark o(1)
        */
  bool isElement(const node n) const;
  //=======================================================
  /**
        * @brief Return true if e belongs to the graph
        * @remark o(1)
        */
  bool isElement(const edge e) const;
  //=======================================================
  /**
        * \brief Set the ordering of edges around n according to their order in v.
        * \warning there is no test here, all edge in v must be element of star(e)
        * @remark o(v.size())
        */
  void setEdgeOrder(const node n, const std::vector<edge> &v );
  //=======================================================
  /**
        * \brief swap to edge in the ordered adjacency vector
        * \warning the two edges must be element of star(v)
        * @remark o(1)
        */
  void swapEdgeOrder(const node n, const edge e1, const edge e2);
  //=======================================================
  /**
        * @brief Enables to reserve memory for nbNodes
        * Reserving memory before to addNode enable to reduce the number of vector resizing and then
        * to speed up significantly construction of graphs.
        * @remark o(N + nbNodes)
        */
  void reserveNodes(const size_t nbNodes);
  //=======================================================
  /**
        * @brief Enables to reserve memory for nbEdges
        * Reserving memory before to addEdge enable to reduce the number of vector resizing and then
        * to speed up significantly construction of graphs.
        * @remark o(N + nbNodes)
        */
  void reserveEdges(const size_t nbEdges);
  //=======================================================
  /**
        * @brief Enables to reserve memory for adjacency nodes
        * Reserving memory before to addEdge enable to reduce the number of vector resizing and then
        * to speed up significantly construction of graphs.
        * @remark o(E + nbEdges)
        */
  void reserveAdj(const size_t nbEdges);
  //=======================================================
  /**
        * @brief Enables to reserve memory for adjacency nodes
        * Reserving memory before to addEdge enable to reduce the number of vector resizing and then
        * to speed up significantly construction of graphs.
        * @remark o(E + nbEdges)
        */
  void reserveAdj(const node n, const size_t nbEdges);
  //=======================================================
  /**
        * @brief Return the node at position id in the array of nodes
        * @remark o(1)
        */
  node operator[](const unsigned int id) const;
  //=======================================================
  /**
        * @brief Return the edge at position id in the array of nodes
        * @remark o(1)
        */
  edge operator()(const unsigned int id) const;
  //=======================================================
  /**
        * @brief Return the first node of graph (ie first node in the array of nodes)
        * @remark o(1)
        */
  node getOneNode() const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on nodes of the graph
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<node> * getNodes() const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on edges of the graph
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<edge> * getEdges() const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on adjacent edges of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<edge> * getInOutEdges(const node n) const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on out edges of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<edge> * getOutEdges(const node n) const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on in edges of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<edge> * getInEdges(const node n) const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on adjacent nodes of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark: o(1)
        */
  Iterator<node> * getInOutNodes(const node n) const;
  //=======================================================
  /**
        * @brief Return a Tulip Iterator on in nodes of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark o(1)
        */
  //=======================================================
  Iterator<node> * getInNodes(const node n) const;
  /**
        * @brief Return a Tulip Iterator on out nodes of the node n
        * @warning: The returned iterator should be deleted by the caller to prevent memory leaks
        * @remark o(1)
        */
  //=======================================================
  Iterator<node> * getOutNodes(const node n) const;
  //=======================================================
  /**
       * @brief Return the degree of a node
       * @remark o(1)
       */
  unsigned int deg(const node n) const;
  //=======================================================
  /**
       * @brief Return the out degree of a node
       * @remark o(1)
       */
  unsigned int outdeg(const node n) const;
  //=======================================================
  /**
       * @brief Return the in degree of a node
       * @remark o(1)
       */
  unsigned int indeg(const node n) const;
  //=======================================================
  /**
       * @brief Return the number of edges in the graph
       * @remark: o(1)
       */
  unsigned int numberOfEdges() const;
  //=======================================================
  /**
       * @brief Return the number of nodes in the graph
       * @remark: o(1)
       */
  unsigned int numberOfNodes() const;
  //=======================================================
  /**
       * @brief Add a new node in the graph and return it
       * @warning: That operation modify the array of nodes
       * and thus devalidate all iterators on it.
       * @remark: o(1)
       */
  node addNode();
  //=======================================================
  /**
        * @brief Delete a node and all its adjacent edges in the graph
        * @warning That operation modify the array of nodes and the array of edges
        * and thus devalidate all iterators on it.
        * @warning That operation modify the array of neighboors of extrmities of edges, thus
        * it devalidates iterators on adjacency for the nodes at the extremities od the deleted edges.
        * @warning Orders of edges in the extremities of the deleted edges are affected
        * @remark: o(1)
        */
  void delNode(const node n);
  //=======================================================
  /**
       * @brief Add a new edge between src and tgt and return it
       * @warning That operation modify the array of neighboors of extrmities of edges, thus
       * it devalidates iterators on adjacency for the nodes at the extremities od the deleted edges.
       * @remark o(1)
       */
  edge addEdge(const node src, const node tgt);
  //=======================================================
  /**
        * @brief Delete an edge in the graph
        * @warning: That operation modify the array of edges
        * and thus devalidate all iterators on it.
        * @warning That operation modify the array of neighboors of extremities of the edge e, thus
        * it devalidates iterators on adjacency for the nodes at the extremities od the deleted edge.
        * @warning Orders of edges in the extremities of the deleted edge are affected
        * @remark o(1)
        */
  void delEdge(const edge e);
  //=======================================================
  /**
        * @brief Delete all adjacent edges (in/out) of a node
        * @warning: That operation modify the array of edges
        * and thus devalidate all iterators on it.
        * @warning That operation modify the array of neighboors of extremities of the edge e, thus
        * it devalidates iterators on adjacency for the nodes at the extremities od the deleted edge.
        * @warning Orders of edges in the extremities of the deleted edge are affected
        * @remark o(deg(V))
        * @todo test
        */
  void delEdges(const node n);
  //=======================================================
  /**
        * @brief Delete all edges in the graph
        * @warning: That operation modify the array of edges and all arrays of nodes
        * and thus devalidate all iterators, only graph nodes iterators are not affected.
        * @remark o(E + V)
        */
  void delAllEdges();
  //=======================================================
  /**
        * @brief Delete all nodes in the graph
        * @warning: That operation modify the array of edges and all arrays of nodes
        * and thus devalidate all iterators.
        * @remark o(E + V)
        */
  void delAllNodes();
  //=======================================================
  /**
      * @brief return the first extremity (considered as source if the graph is directed) of an edge
      * @remark o(1)
      */
  node source(const edge e) const;
  //=======================================================
  /**
      * @brief return the second extremity (considered as target if the graph is directed) of an edge
      * @remark o(1)
      */
  node target(const edge e) const;
  //=======================================================
  /**
        * @brief return the opposite node of n through edge e
        * @remark o(1)
        */
  node opposite(const edge e, const node n) const;
  //=======================================================
  /**
       * @brief Reverse an edge e, source become target and target become soure
       * @remark o(1)
       */
  void reverse(const edge e);
  //=======================================================
  /**
       * @brief change the source of an edge
       * @warning That operation modify the array of neighboors of extrmities of edges, thus
       * it devalidates iterators on adjacency for the nodes at the extremities of the modified edges and nodes.
       * @remark o(1)
       * \see setEnds
       */
  void setSource(const edge e, const node n);
  //=======================================================
  /**
       * @brief change the target of an edge
       * @warning That operation modify the array of neighboors of extrmities of edges, thus
       * it devalidates iterators on adjacency for the nodes at the extremities of the modified edges and nodes.
       * @remark o(1)
       * \see setEnds
       */
  void setTarget(const edge e, const node n);
  //=======================================================
  /**
       * @brief Return the extremities of an edge (src, target)
       * @remark o(1)
       */
  std::pair<node, node> ends(const edge e) const;
  //=======================================================
  /**
       * @brief Reconnect the edeg e to have the new given extremities
       * @warning That operation modify the array of neighboors of extrmities of edges, thus
       * it devalidates iterators on adjacency for the nodes at the extremities of the modified edges and nodes.
       * @remark o(1)
       */
  void setEnds(const edge e, const node src, const node tgt);
  //=======================================================
  /**
       * @brief Shuffle the array of graph nodes
       * @remark dependant of stl::random_shuffle algorithm (should be o(N))
       */
  void shuffleNodes();
  //=======================================================
  /**
       * @brief Shuffle the array of graph edges
       * @remark dependant of stl::random_shuffle algorithm (should be o(E))
       */
  void shuffleEdges();
  //=======================================================
  /**
       * @brief Sort all edges according to comparison functor given in parameter
       * if stable is true a stable sort algorithm is applied
       * Comparison should be an instance of a class wihch implements operator():
       * @remark dependant of stl::sort and stl::stable_sort algorithm (should be o(E log (E)))
       * @code
       *  class Compare {
       *  //return true if a < b
       *  bool operator()(const edge a, const edge b);
       *  };
       * @endcode
       * \warning that function is not compatible with the Tulip Graph API
       */
  template<typename Compare>
  void sortEdges(Compare cmp, bool stable = false) {
    if (stable)
      stable_sort(_edges.begin(), _edges.end(), cmp);
    else
      sort(_edges.begin(), _edges.end(), cmp);

    //recompute indices of edges
    for (unsigned int i = 0; i < _edges.size(); ++i) {
      _eData[_edges[i]]._edgesId = i;
    }
  }
  //=======================================================
  /**
       * @brief Sort all nodes according to comparison functor given in parameter
       * if stable is true a stable sort algorithm is applied
       * Comparison should be an instance of a class wihch implements operator():
       * @code
       *  class Compare {
       *  //return true if a < b
       *  bool operator()(const node a, const node b);
       *  };
       * @endcode
       * @remark dependant of stl::sort and stl::stable_sort algorithm (should be o(N log (N)))
       * \warning that function is not compatible with the Tulip Graph API
       */
  template<typename Compare >
  void sortNodes(Compare cmp, bool stable = false) {
    if (stable)
      stable_sort(_nodes.begin(), _nodes.end(), cmp);
    else
      sort(_nodes.begin(), _nodes.end(), cmp);

    //recompute indices of edges
    for (unsigned int i = 0; i < _nodes.size(); ++i) {
      _nData[_nodes[i]]._nodesId = i;
    }
  }
  //=======================================================
  /**
       * @brief return the position of an edge in the array of edges.
       * \warning that function is not compatible with the Tulip Graph API
       * @remark  o(1)
       */
  unsigned int edgePos(const edge e) const;
  //=======================================================
  /**
       * @brief return the position of a node in the array of nodes.
       * \warning that function is not compatible with the Tulip Graph API
       * @remark  o(1)
       */
  unsigned int nodePos(const node n) const;
  //=======================================================
  /**
        * @brief Swap two nodes in the array of graph nodes
        * @remark  o(1)
       * \warning that function is not compatible with the Tulip Graph API
        */
  void swap(const node a, const node b);
  //=======================================================
  /**
        * @brief Swap two edges in the array of graph edge
        * @remark  o(1)
       * \warning that function is not compatible with the Tulip Graph API
        */
  void swap(const edge a, const edge b);
  //=======================================================
  /**
        * @brief Create a new node array of type TYPE
        * NodesAttr can be copied in constant time it is just a pointer
        * NodesAttr is not a smart pointer it must be deleted with freeNodesAttribute
        * @remark  o(log(number of arrays) + new of a vector<TYPE> of size N)
        * \warning that function is not compatible with the Tulip Graph API
        */
  template<typename TYPE>
  void alloc(NodeProperty<TYPE> &prop) {
    ValArray<TYPE> *array = new ValArray<TYPE>(_nodes.size() + _freeNodes.size(), _nodes.capacity());
    _nodeArrays.insert(array);
    prop = NodeProperty<TYPE>(array, this);
  }
  //=======================================================
  /**
        * @brief Delete an Array from the set of node arrays
        * @warning all copy of the ValArray are no more valid (serious bug if they are used after)
        * @remark  o(log(number of arrays) + free of a vector<TYPE> of size N)
        * \warning that function is not compatible with the Tulip Graph API
        */
  template<typename TYPE>
  void free(NodeProperty<TYPE> array) {
    assert(_nodeArrays.find(array._array) != _nodeArrays.end());
    delete array._array;
    _nodeArrays.erase(array._array);
  }
  //=======================================================
  /**
      * @brief Create a new edge array of type TYPE
      * EdgesAttr can be copied in constant time it is just a pointer
      * EdgesAttr is not a smart pointer it must be deleted with freeEdgesAttribute
      * @remark  o(log(number of node arrays) + new of a vector<TYPE> of size E)
      * \warning that function is not compatible with the Tulip Graph API
      */
  template<typename TYPE>
  void alloc(EdgeProperty<TYPE> &prop) {
    ValArray<TYPE> *array = new ValArray<TYPE>(_edges.size() + _freeEdges.size(), _edges.capacity());
    _edgeArrays.insert(array);
    prop = EdgeProperty<TYPE>(array, this);
  }
  //=======================================================
  /**
        * @brief Delete an Array from the set of edge arrays
        * @warning all copy of the ValArray are no more valid (serious bug if they are used after)
        * @remark  o(log(number of edge arrays) + free of a vector<TYPE> of size E)
        * \warning that function is not compatible with the Tulip Graph API
        */
  template<typename TYPE>
  void free(EdgeProperty<TYPE> array) {
    assert(_edgeArrays.find(array._array) != _edgeArrays.end());
    delete array._array;
    _edgeArrays.erase(array._array);
  }
  //=======================================================
  /**
        * @brief Return a const reference on the vector of adjacent nodes of n
        *
        * It is the fastest way to access to node adjacency, Iterators are 25% slower.
        * \warning code that use that function won't be compatible with Tulip Graph API
        *
        * @remark o(1)
        * \see getInOutNodes
        * \see getInNodes
        * \see getOutNodes
        */
  const std::vector<node>& adj(const node n) const;
  //=======================================================
  /**
        * @brief Return a const reference on the vector of adjacent edges of n
        *
        * It is the fastest way to access to edge adjacency, Iterators are 25% slower.
        * \warning code that use that function won't be compatible with Tulip Graph API
        *
        * @remark o(1)
        * \see getInOutEdges
        * \see getInEdges
        * \see getOutEdges
        */
  const std::vector<edge>& star(const node n) const;
  //=======================================================
  /**
        * @brief Return a const reference on the vector of nodes of the graph
        * It is the fastest way to access to edge adjacency, Iterators are 25% slower.
        * \warning code that use that function won't be compatible with Tulip Graph API
        * @remark o(1)
        */
  const std::vector<node>& nodes() const;
  //=======================================================
  /**
        * @brief Return a const reference on the vector of edges of the graph
        * It is the fastest way to access to edge adjacency, Iterators are 25% slower.
        * \warning code that use that function won't be compatible with Tulip Graph API
        * @remark o(1)
        */
  const std::vector<edge>& edges() const;
  //=======================================================
#ifndef NDEBUG
  /**
        * these two function are used internally to insure that property has been allocated in debug mode
        * @warning never used these function directly even in debug mode !!!
        */
  template<typename TYPE>
  bool isNodeAttr(ValArray<TYPE> *array) {
    return (_nodeArrays.find(array) != _nodeArrays.end());
  }
  template<typename TYPE>
  bool isEdgeAttr(ValArray<TYPE> *array) {
    return (_edgeArrays.find(array) != _edgeArrays.end());
  }
#endif
  //=============================================================
  /**
        * output the graph in a very simple way for debugging
        */
  void dump() const;
  //=============================================================
  /**
        * internal function to test the integrity of the graph
        */
  void integrityTest();

private:

  struct _iNodes {
    _iNodes(unsigned int id = UINT_MAX): _nodesId(id), _outdeg(0) {
    }

    void clear() {
      _outdeg = 0;
      _adjt.resize(0);
      _adjn.resize(0);
      _adje.resize(0);
    }

    void addEdge(bool t, node n, edge e) {
      _adjt.push_back(t);
      _adjn.push_back(n);
      _adje.push_back(e);
    }

    unsigned int _nodesId; /** index of a node in the _nodes vector*/
    unsigned int _outdeg;  /** out degree of nodes */
    std::vector<bool> _adjt; /** orientation of the edge, used to separate in and out edges/nodes */
    std::vector<node> _adjn; /** inout nodes*/
    std::vector<edge> _adje; /** inout edges*/
  };

  struct _iEdges {
    unsigned int _edgesId; /** index of a node in the _edges vector*/
    std::pair<node, node> _edgeExtremities; /** source and target of an edge */
    std::pair<unsigned int, unsigned int> _edgeExtremitiesPos; /** source and target of an edge */
  };

  std::vector<_iNodes> _nData; /** internal storage of nodes */
  std::vector<_iEdges> _eData; /** internal storage of edges */

  std::vector< node > _nodes; /** vector of nodes element of the graph */
  std::vector< edge > _edges; /** vector of edges element of the graph */

  std::vector<node> _freeNodes; /** vector of nodes that has been deleted and that can be reused */
  std::vector<edge> _freeEdges; /** vector of edges that has been deleted and that can be reused */

  std::set<ValArrayInterface *> _nodeArrays; /** set of all node properties allocated on that graph */
  std::set<ValArrayInterface *> _edgeArrays; /** set of all edge properties allocated on that graph */

  //=======================================================
  /**
       * internal function to break the program and output debug information during
       * integrity test.
       * @TODO hide that function in the .cpp file
       */
  void testCond(std::string str, bool b);
  //=======================================================
  /**
        * internal function to adjust size of node properties when graph is modified
        */
  void addNodeToArray(node n);
  //=======================================================
  /**
        * internal function to adjust size of edge properties when graph is modified
        */
  void addEdgeToArray(edge e);
  //=======================================================
  /**
        * internal function to remove an edge
        */
  void removeEdge(edge e);
  //=======================================================
  /**
        * Internal function to remove the edge e in the adjacency list of n
        */
  void moveEdge(node n, unsigned int a, unsigned int b);
  /**
        * Internal function tp remove the edge e in the adjacency list of n
        */
  void partialDelEdge(node n, edge e);
  //=======================================================
};


#ifndef NDEBUG //these two function are used to insure that property has been allocated in debug mode
template <typename TYPE>
bool NodeProperty<TYPE>::isValid() const {
  if (this->_graph == 0) return false;

  if (this->_array == 0) return false;

  return this->_graph->isNodeAttr(this->_array);
}

template <typename TYPE>
bool EdgeProperty<TYPE>::isValid() const {
  if (this->_graph == 0) return false;

  if (this->_array == 0) return false;

  return this->_graph->isEdgeAttr(this->_array);
}
#endif
}
#endif // VECTORGRAPH_H
///@endcond