/usr/include/commoncpp/tcp.h is in libucommon-dev 6.0.7-1.1.
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// Copyright (C) 2006-2010 David Sugar, Tycho Softworks.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
//
// This exception applies only to the code released under the name GNU
// Common C++. If you copy code from other releases into a copy of GNU
// Common C++, as the General Public License permits, the exception does
// not apply to the code that you add in this way. To avoid misleading
// anyone as to the status of such modified files, you must delete
// this exception notice from them.
//
// If you write modifications of your own for GNU Common C++, it is your choice
// whether to permit this exception to apply to your modifications.
// If you do not wish that, delete this exception notice.
//
/**
* @file commoncpp/tcp.h
* @short tcp derived socket classes.
**/
#ifndef COMMONCPP_TCP_H_
#define COMMONCPP_TCP_H_
#include <cstdio>
#ifndef COMMONCPP_CONFIG_H_
#include <commoncpp/config.h>
#endif
#ifndef COMMONCPP_STRING_H_
#include <commoncpp/string.h>
#endif
#ifndef COMMONCPP_ADDRESS_H_
#include <commoncpp/address.h>
#endif
#ifndef COMMONCPP_SOCKET_H_
#include <commoncpp/socket.h>
#endif
NAMESPACE_COMMONCPP
/**
* TCP sockets are used for stream based connected sessions between two
* sockets. Both error recovery and flow control operate transparently
* for a TCP socket connection. The TCP socket base class is primary used
* to bind a TCP "server" for accepting TCP streams.
*
* An implicit and unique TCPSocket object exists in Common C++ to represent
* a bound TCP socket acting as a "server" for receiving connection requests.
* This class is not part of TCPStream because such objects normally perform
* no physical I/O (read or write operations) other than to specify a listen
* backlog queue and perform "accept" operations for pending connections.
* The Common C++ TCPSocket offers a Peek method to examine where the next
* pending connection is coming from, and a Reject method to flush the next
* request from the queue without having to create a session.
*
* The TCPSocket also supports a "OnAccept" method which can be called when a
* TCPStream related object is created from a TCPSocket. By creating a
* TCPStream from a TCPSocket, an accept operation automatically occurs, and
* the TCPSocket can then still reject the client connection through the
* return status of it's OnAccept method.
*
* @author David Sugar <dyfet@tycho.com>
* @short bound server for TCP streams and sessions.
*/
class __EXPORT TCPSocket : protected Socket
{
protected:
int segsize;
void setSegmentSize(unsigned mss);
public:
/**
* A method to call in a derived TCPSocket class that is acting
* as a server when a connection request is being accepted. The
* server can implement protocol specific rules to exclude the
* remote socket from being accepted by returning false. The
* Peek method can also be used for this purpose.
*
* @return true if client should be accepted.
* @param ia internet host address of the client.
* @param port number of the client.
*/
virtual bool onAccept(const IPV4Host &ia, tpport_t port);
/**
* Fetch out the socket.
*/
inline SOCKET getSocket(void)
{return so;};
/**
* Get the buffer size for servers.
*/
inline int getSegmentSize(void)
{return segsize;};
/**
* A TCP "server" is created as a TCP socket that is bound
* to a hardware address and port number on the local machine
* and that has a backlog queue to listen for remote connection
* requests. If the server cannot be created, an exception is
* thrown.
*
* @param bind local ip address or interface to use.
* @param port number to bind socket under.
* @param backlog size of connection request queue.
* @param mss maximum segment size for accepted streams.
*/
TCPSocket(const IPV4Address &bind, tpport_t port, unsigned backlog = 5, unsigned mss = 536);
/**
* Create a named tcp socket by service and/or interface id.
* For IPV4 we use [host:]svc or [host/]svc for the string.
* If we have getaddrinfo, we use that to obtain the addr to
* bind for.
*
* @param name of host interface and service port to bind.
* @param backlog size of connection request queue.
* @param mss maximum segment size for streaming buffers.
*/
TCPSocket(const char *name, unsigned backlog = 5, unsigned mss = 536);
/**
* Return address and port of next connection request. This
* can be used instead of OnAccept() to pre-evaluate connection
* requests.
*
* @return host requesting a connection.
* @param port number of requestor.
*/
inline IPV4Host getRequest(tpport_t *port = NULL) const
{return Socket::getIPV4Sender(port);}
/**
* Used to reject the next incoming connection request.
*/
void reject(void);
/**
* Used to get local bound address.
*/
inline IPV4Host getLocal(tpport_t *port = NULL) const
{return Socket::getIPV4Local(port);}
/**
* Used to wait for pending connection requests.
* @return true if data packets available.
* @param timeout in milliseconds. TIMEOUT_INF if not specified.
*/
inline bool isPendingConnection(timeout_t timeout = TIMEOUT_INF) /* not const -- jfc */
{return Socket::isPending(Socket::pendingInput, timeout);}
/**
* Use base socket handler for ending this socket.
*/
virtual ~TCPSocket();
};
#ifdef CCXX_IPV6
/**
* TCPV6 sockets are used for stream based connected sessions between two
* ipv6 sockets. Both error recovery and flow control operate transparently
* for a TCP socket connection. The TCP socket base class is primary used
* to bind a TCP "server" for accepting TCP streams.
*
* An implicit and unique TCPV6Socket object exists in Common C++ to represent
* a bound ipv6 TCP socket acting as a "server" for receiving connection requests.
* This class is not part of TCPStream because such objects normally perform
* no physical I/O (read or write operations) other than to specify a listen
* backlog queue and perform "accept" operations for pending connections.
* The Common C++ TCPV6Socket offers a Peek method to examine where the next
* pending connection is coming from, and a Reject method to flush the next
* request from the queue without having to create a session.
*
* The TCPV6Socket also supports a "OnAccept" method which can be called when a
* TCPStream related object is created from a TCPSocket. By creating a
* TCPStream from a TCPV6Socket, an accept operation automatically occurs, and
* the TCPV6Socket can then still reject the client connection through the
* return status of it's OnAccept method.
*
* @author David Sugar <dyfet@tycho.com>
* @short bound server for TCP streams and sessions.
*/
class __EXPORT TCPV6Socket : protected Socket
{
private:
int segsize;
void setSegmentSize(unsigned mss);
public:
/**
* A method to call in a derived TCPSocket class that is acting
* as a server when a connection request is being accepted. The
* server can implement protocol specific rules to exclude the
* remote socket from being accepted by returning false. The
* Peek method can also be used for this purpose.
*
* @return true if client should be accepted.
* @param ia internet host address of the client.
* @param port number of the client.
*/
virtual bool onAccept(const IPV6Host &ia, tpport_t port);
/**
* Fetch out the socket.
*/
inline SOCKET getSocket(void)
{return so;};
inline int getSegmentSize(void)
{return segsize;};
/**
* A TCP "server" is created as a TCP socket that is bound
* to a hardware address and port number on the local machine
* and that has a backlog queue to listen for remote connection
* requests. If the server cannot be created, an exception is
* thrown.
*
* @param bind local ip address or interface to use.
* @param port number to bind socket under.
* @param backlog size of connection request queue.
* @param mss maximum segment size of streaming buffer.
*/
TCPV6Socket(const IPV6Address &bind, tpport_t port, unsigned backlog = 5, unsigned mss = 536);
/**
* Create a TCP server for a named host interface and service
* port. We use [host/]port for specifying the optional host
* name and service port since ':' is a valid char for ipv6
* addresses.
*
* @param name of host interface and service to use.
* @param backlog size of connection request queue.
* @param mss maximum segment size of streaming buffers.
*/
TCPV6Socket(const char *name, unsigned backlog = 5, unsigned mss = 536);
/**
* Return address and port of next connection request. This
* can be used instead of OnAccept() to pre-evaluate connection
* requests.
*
* @return host requesting a connection.
* @param port number of requestor.
*/
inline IPV6Host getRequest(tpport_t *port = NULL) const
{return Socket::getIPV6Sender(port);}
/**
* Used to reject the next incoming connection request.
*/
void reject(void);
/**
* Used to get local bound address.
*/
inline IPV6Host getLocal(tpport_t *port = NULL) const
{return Socket::getIPV6Local(port);}
/**
* Used to wait for pending connection requests.
* @return true if data packets available.
* @param timeout in milliseconds. TIMEOUT_INF if not specified.
*/
inline bool isPendingConnection(timeout_t timeout = TIMEOUT_INF) /* not const -- jfc */
{return Socket::isPending(Socket::pendingInput, timeout);}
/**
* Use base socket handler for ending this socket.
*/
virtual ~TCPV6Socket();
};
#endif
/**
* TCP streams are used to represent TCP client connections to a server
* by TCP protocol servers for accepting client connections. The TCP
* stream is a C++ "stream" class, and can accept streaming of data to
* and from other C++ objects using the << and >> operators.
*
* TCPStream itself can be formed either by connecting to a bound network
* address of a TCP server, or can be created when "accepting" a
* network connection from a TCP server.
*
* @author David Sugar <dyfet@ostel.com>
* @short streamable TCP socket connection.
*/
class __EXPORT TCPStream : protected std::streambuf, public Socket, public std::iostream
{
private:
int doallocate();
void segmentBuffering(unsigned mss);
friend TCPStream& crlf(TCPStream&);
friend TCPStream& lfcr(TCPStream&);
// no copy constructor...
TCPStream(const TCPStream &source);
protected:
timeout_t timeout;
size_t bufsize;
Family family;
char *gbuf, *pbuf;
public:
/**
* The constructor required for building other classes or to
* start an unconnected TCPStream for connect.
*/
TCPStream(Family family = IPV4, bool throwflag = true, timeout_t to = 0);
/**
* Disconnect the current session and prepare for a new one.
*/
void disconnect(void);
/**
* Get protocol segment size.
*/
int getSegmentSize(void);
protected:
/**
* Used to allocate the buffer space needed for iostream
* operations. This function is called by the constructor.
*
* @param size of stream buffers from constructor.
*/
void allocate(size_t size);
/**
* Used to terminate the buffer space and cleanup the socket
* connection. This fucntion is called by the destructor.
*/
void endStream(void);
/**
* This streambuf method is used to load the input buffer
* through the established tcp socket connection.
*
* @return char from get buffer, EOF if not connected.
*/
int underflow();
/**
* This streambuf method is used for doing unbuffered reads
* through the establish tcp socket connection when in interactive mode.
* Also this method will handle proper use of buffers if not in
* interative mode.
*
* @return char from tcp socket connection, EOF if not connected.
*/
int uflow();
/**
* This streambuf method is used to write the output
* buffer through the established tcp connection.
*
* @param ch char to push through.
* @return char pushed through.
*/
int overflow(int ch);
/**
* Create a TCP stream by connecting to a TCP socket (on
* a remote machine).
*
* @param host address of remote TCP server.
* @param port number to connect.
* @param mss maximum segment size of streaming buffers.
*/
void connect(const IPV4Host &host, tpport_t port, unsigned mss = 536);
#ifdef CCXX_IPV6
void connect(const IPV6Host &host, tpport_t port, unsigned mss = 536);
#endif
/**
* Connect a TCP stream to a named destination host and port
* number, using getaddrinfo interface if available.
*
* @param name of host and service to connect
* @param mss maximum segment size of stream buffer
*/
void connect(const char *name, unsigned mss = 536);
/**
* Used in derived classes to refer to the current object via
* it's iostream. For example, to send a set of characters
* in a derived method, one might use *tcp() << "test".
*
* @return stream pointer of this object.
*/
std::iostream *tcp(void)
{return ((std::iostream *)this);};
public:
/**
* Create a TCP stream by accepting a connection from a bound
* TCP socket acting as a server. This performs an "accept"
* call.
*
* @param server socket listening
* @param throwflag flag to throw errors.
* @param timeout for all operations.
*/
TCPStream(TCPSocket &server, bool throwflag = true, timeout_t timeout = 0);
#ifdef CCXX_IPV6
TCPStream(TCPV6Socket &server, bool throwflag = true, timeout_t timeout = 0);
#endif
/**
* Accept a connection from a TCP Server.
*
* @param server socket listening
*/
void connect(TCPSocket &server);
#ifdef CCXX_IPV6
void connect(TCPV6Socket &server);
#endif
/**
* Create a TCP stream by connecting to a TCP socket (on
* a remote machine).
*
* @param host address of remote TCP server.
* @param port number to connect.
* @param mss maximum segment size of streaming buffers.
* @param throwflag flag to throw errors.
* @param timeout for all operations.
*/
TCPStream(const IPV4Host &host, tpport_t port, unsigned mss = 536, bool throwflag = true, timeout_t timeout = 0);
#ifdef CCXX_IPV6
TCPStream(const IPV6Host &host, tpport_t port, unsigned mss = 536, bool throwflag = true, timeout_t timeout = 0);
#endif
/**
* Construct a named TCP Socket connected to a remote machine.
*
* @param name of remote service.
* @param family of protocol.
* @param mss maximum segment size of streaming buffers.
* @param throwflag flag to throw errors.
* @param timer for timeout for all operations.
*/
TCPStream(const char *name, Family family = IPV4, unsigned mss = 536, bool throwflag = false, timeout_t timer = 0);
/**
* Set the I/O operation timeout for socket I/O operations.
*
* @param timer to change timeout.
*/
inline void setTimeout(timeout_t timer)
{timeout = timer;};
/**
* Flush and empty all buffers, and then remove the allocated
* buffers.
*/
virtual ~TCPStream();
/**
* Flushes the stream input and output buffers, writes
* pending output.
*
* @return 0 on success.
*/
int sync(void);
/**
* Print content into a socket.
*
* @return count of bytes sent.
* @param format string
*/
size_t printf(const char *format, ...);
/**
* Get the status of pending stream data. This can be used to
* examine if input or output is waiting, or if an error or
* disconnect has occured on the stream. If a read buffer
* contains data then input is ready and if write buffer
* contains data it is first flushed and then checked.
*/
bool isPending(Pending pend, timeout_t timeout = TIMEOUT_INF);
/**
* Examine contents of next waiting packet.
*
* @param buf pointer to packet buffer for contents.
* @param len of packet buffer.
* @return number of bytes examined.
*/
inline ssize_t peek(void *buf, size_t len)
{return ::recv(so, (char *)buf, len, MSG_PEEK);};
/**
* Return the size of the current stream buffering used.
*
* @return size of stream buffers.
*/
inline size_t getBufferSize(void) const
{return bufsize;};
};
/**
* The TCP session is used to primarily to represent a client connection
* that can be managed on a seperate thread. The TCP session also supports
* a non-blocking connection scheme which prevents blocking during the
* constructor and moving the process of completing a connection into the
* thread that executes for the session.
*
* @author David Sugar <dyfet@ostel.com>
* @short Threaded streamable socket with non-blocking constructor.
*/
class __EXPORT TCPSession : public Thread, public TCPStream
{
private:
TCPSession(const TCPSession &rhs); // not defined
protected:
/**
* Normally called during the thread Initial() method by default,
* this will wait for the socket connection to complete when
* connecting to a remote socket. One might wish to use
* setCompletion() to change the socket back to blocking I/O
* calls after the connection completes. To implement the
* session one must create a derived class which implements
* run().
*
* @return 0 if successful, -1 if timed out.
* @param timeout to wait for completion in milliseconds.
*/
int waitConnection(timeout_t timeout = TIMEOUT_INF);
/**
* The initial method is used to esablish a connection when
* delayed completion is used. This assures the constructor
* terminates without having to wait for a connection request
* to complete.
*/
void initial(void);
public:
/**
* Create a TCP socket that will be connected to a remote TCP
* server and that will execute under it's own thread.
*
* @param host internet address of remote TCP server.
* @param port number of remote server.
* @param size of streaming buffer.
* @param pri execution priority relative to parent.
* @param stack allocation needed on some platforms.
*/
TCPSession(const IPV4Host &host,
tpport_t port, size_t size = 536, int pri = 0, size_t stack = 0);
#ifdef CCXX_IPV6
TCPSession(const IPV6Host &host,
tpport_t port, size_t size = 536, int pri = 0, size_t stack = 0);
#endif
/**
* Create a TCP socket from a bound TCP server by accepting a pending
* connection from that server and execute a thread for the accepted
* connection.
*
* @param server tcp socket to accept a connection from.
* @param pri execution priority relative to parent.
* @param stack allocation needed on some platforms.
*/
TCPSession(TCPSocket &server, int pri = 0, size_t stack = 0);
#ifdef CCXX_IPV6
TCPSession(TCPV6Socket &server, int pri = 0, size_t stack = 0);
#endif
/**
* Make sure destruction happens through a virtual...
*/
virtual ~TCPSession();
};
END_NAMESPACE
#endif
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