/usr/include/vdk2/vdk/vdkarray.h is in libvdk2-dev 2.4.0-5.3ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 | /*
* ===========================
* VDK Visual Development Kit
* Version 0.4
* October 1998
* ===========================
*
* Copyright (C) 1998, Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-130
*/
#define NO_DEBUG
#ifndef VDKARRAY_H
#define VDKARRAY_H
//#include <iostream>
//================
// M_ARRAY CLASS
//================
/*!
\class VDKArray
\brief provides a templatized array
\par OVERVIEW
VDKArray<T> class implements a value semantic, all managed objects
are copied from original values. An array can contains type<T> objects,
can resize himself to accomodate others objects, however resizing
operations must be explicit.
A generic type<T> must provide consistent:
\arg T() default constructor
\arg T(T& t) copy initializer
\arg =(T& t) assignement operator
in order to assure correct array deep-copying
\par Relational operators
A generic type<T> should provide also:
\arg int operator==(T& t) equality operator
\arg int operator<(T& t) disequality operator
in order to correctly use heapsort routine.
\par CONSIDERATIONS
Arrays are bounds checked, try to access an element out
of bounds will cause an assert()-call failure and abnormal
program termination.
I recommend to use typedef to consistently declare a type<T>
Array:
\code
typedef Array<someClass> SomeClassArray;
\endcode
\par DEBUGGING
NO_DEBUG directive will avoid any bound checking
\par REFERENCE
U. Breymann et al. "Composite templates and inheritance"
C++ Report, Vol.7, nr. 2, pp. 33-39, 1995
*/
template <class T> class VDKArray
{
private:
// friend ostream& operator<<(ostream& os, VDKArray<T>& a);
// At() operator view arrays in scientific index notation
// A[1...n] instead of A[0..n-1].
// (used for heapsort alghoritm)
/*!
/internal
*/
T& At(int ndx)
{
return start[ndx-1];
}
protected:
int xDim; // number of elements
T* start; // pointer to data array
public:
/*!
Constructor.
\param n array length
*/
VDKArray(int n = 0):xDim(n),start(n ? new T[n]: (T*) NULL)
{
}
/*!
Copy initializer
*/
VDKArray(const VDKArray&);
/*!
Assignement
*/
VDKArray& operator=(const VDKArray&);
/*!
Destructor
*/
virtual ~VDKArray()
{
if(start)
delete[] start;
}
/*!
Returns array size
*/
int size()
{
return xDim ;
}
/*!
Resize array
*/
void resize(int); // change vector size
// index operations
/*!
Access operator
\par tip
can be used in both left or rigth side of an expression
\code
typedef<int> IntArray;
IntArray integers(10);
integers[0] = 6;
int i = integers[0];
\endcode
*/
T& operator[](int ndx)
{
return start[ndx];
}
const T& operator[](int ndx) const
{
return start[ndx];
}
// sorting routine
/*!
Sorts array on place in n*log(n) time.
\par Reference
W.H.Press et al.
"Numerical recipes in C" 2nd edition
Cambridge University Press, 1992
*/
VDKArray<T>& Heapsort();
/*!
equality operator
*/
virtual int operator==(VDKArray<T>& m); // equality operator
};
//copy inizializer
template <class T>
VDKArray<T>::VDKArray(const VDKArray<T> &v)
{
xDim = v.xDim;
start = new T[xDim];
for(register int i = 0;i < xDim; i++) start[i] = v.start[i];
}
// resize dinamically
template <class T>
void VDKArray<T>::resize(int ns)
{
T* temp = new T[ns];
T* pstart = start,*ptemp = temp;
// compute the smaller size
int s = (ns > xDim) ? xDim : ns;
// copy elements into new array
for(register int i = 0;i < s; i++) *ptemp++ = *pstart++;
// delete old array and update pointer to data
delete[] start;
start = temp;
xDim = ns;
}
// assignement
template <class T>
VDKArray<T>& VDKArray<T>::operator=(const VDKArray<T>&v)
{
// avoid v = v;
if(this !=&v)
{
if(start) delete[] start;
xDim = v.xDim;
start=new T[xDim];
for(register int i = 0;i < xDim; i++)
start[i] = v.start[i];
}
return *this;
}
// equality operator
template <class T> int
VDKArray<T>::operator==(VDKArray<T>& m)
{
if(xDim != m.xDim) return 0;
register int i;
for(i = 0;
(i < xDim) &&
((*this)[i] == m[i]); i++) ;
return i == xDim ? 1 : 0 ;
}
// Heap sort routine, ref: W.H.Press et al.
// "Numerical recipes in C" 2nd edition
// Cambridge University Press, 1992
template <class T>
VDKArray<T>& VDKArray<T>::Heapsort()
{
unsigned int n = size();
unsigned int i,ir,j,l;
T rra;
if(n<2) return *this;
l = (n >> 1)+1;
ir=n;
for(;;)
{
if (l > 1) rra = At(--l);
else
{
rra = At(ir); At(ir) = At(1);
if(--ir == 1)
{
At(1) = rra; break;
}
}
i = l; j = l+l;
while(j <= ir)
{
if(j < ir && At(j) < At(j+1) ) j++;
if(rra < At(j))
{
At(i) = At(j); i = j; j <<= 1;
}
else j = ir+1;
}
At(i) = rra;
}
return *this;
}
// stream output
/*
template <class T>
ostream& operator<<(ostream& os, VDKArray<T>& a)
{
for(register int i = 0; i < a.xDim; i++)
os << a[i] << ' ';
return os;
}
*/
#endif
|