/usr/include/ncbi/picture.h is in libvibrant6-dev 6.1.20120620-7.
This file is owned by root:root, with mode 0o644.
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* ===========================================================================
*
* PUBLIC DOMAIN NOTICE
* National Center for Biotechnology Information (NCBI)
*
* This software/database is a "United States Government Work" under the
* terms of the United States Copyright Act. It was written as part of
* the author's official duties as a United States Government employee and
* thus cannot be copyrighted. This software/database is freely available
* to the public for use. The National Library of Medicine and the U.S.
* Government do not place any restriction on its use or reproduction.
* We would, however, appreciate having the NCBI and the author cited in
* any work or product based on this material
*
* Although all reasonable efforts have been taken to ensure the accuracy
* and reliability of the software and data, the NLM and the U.S.
* Government do not and cannot warrant the performance or results that
* may be obtained by using this software or data. The NLM and the U.S.
* Government disclaim all warranties, express or implied, including
* warranties of performance, merchantability or fitness for any particular
* purpose.
*
* ===========================================================================
*
* File Name: picture.h
*
* Author: Jonathan Kans, Alex Smirnov, Jill Shermer
*
* Version Creation Date: 10/23/92
*
* $Revision: 6.15 $
*
* File Description:
*
* Modifications:
* --------------------------------------------------------------------------
* $Log: picture.h,v $
* Revision 6.15 2004/02/17 19:22:54 johnson
* make segment ID consistly unsigned
*
* Revision 6.14 2003/03/18 17:00:10 kans
* Nlm_AddSilentSegRect does not absorb clicks, SegRect reverted to absorb clicks, so desktop click responsiveness is maintained
*
* Revision 6.13 2002/08/07 18:13:42 kans
* G/SetPrimitiveIDs, itemID is Uint4
*
* Revision 6.12 2002/03/07 15:53:45 kans
* added SetSegmentVisibleFlag to set/clear the visible flag before attaching to a viewer
*
* Revision 6.11 1999/10/13 17:45:46 kans
* added entityID, itemID, and itemtype to primitive internal structure, added Get and Set functions
*
* Revision 6.10 1999/10/04 19:39:09 kans
* include vibdefns.h
*
* Revision 6.9 1999/10/04 17:16:32 kans
* include ncbidraw.h instead of vibrant.h, a couple Nlm_ prefixes
*
* Revision 6.8 1998/07/01 18:27:43 vakatov
* Use "const" qualifier somewhere
*
* Revision 6.7 1998/06/30 00:32:03 vakatov
* Nlm_AddAttribute(): pass "color" as constant
*
* Revision 6.6 1998/06/01 17:29:20 vakatov
* Extended rounded rect. options -- let it roundup only two(adjacent)
* corners(see "flags" arg in Nlm_AddRoundedRectangle())
*
* Revision 6.5 1998/04/27 16:05:46 vakatov
* + AddRoundedRectangle()
*
* Revision 6.4 1997/12/16 18:38:36 kans
* sentinel draw callback has draw info context parameter
*
* Revision 6.3 1997/12/15 18:10:44 kans
* added cleanup data function to sentinel
*
* Revision 6.2 1997/11/13 21:41:34 vakatov
* Added "sentinel rectangle" primitive[Nlm_AddSntRectangle] which
* calls its callback procedure[Nlm_SntOnDrawProc] on each redraw
*
* Revision 6.1 1997/10/30 20:01:43 vakatov
* Added Nlm_PrimitiveBox()
*
* Revision 5.1 1997/07/02 18:35:53 vakatov
* Nlm_DeletePrim() redesigned/rewritten to guarantee prim. list consistency
*
* Revision 4.2 1996/03/18 20:41:36 vakatov
* ChangeAddPrimOrder(...) function allows one to specify the order of adding
* primitives(or segments) to a picture
*
* 022495 Alex
* ==========================================================================
*/
#ifndef _PICTURE_
#define _PICTURE_
#ifndef _NCBIDRAW_
#include <ncbidraw.h>
#endif
#ifndef _VIBDEFNS_
#include <vibdefns.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************
*
* STRUCTURE TYPEDEFS
*
*****************************************************************************/
typedef struct Nlm_segment {
Nlm_VoidPtr dummy;
} PNTR Nlm_SegmenT;
typedef struct Nlm_primitive {
Nlm_VoidPtr dummy;
} PNTR Nlm_PrimitivE;
/* BoxInfo stores the world coordinates of a rectangle */
typedef struct Nlm_boxinfo {
Nlm_Int4 left;
Nlm_Int4 top;
Nlm_Int4 right;
Nlm_Int4 bottom;
} Nlm_BoxInfo, PNTR Nlm_BoxPtr;
/* PntInfo stores the world coordinates of a point */
typedef struct Nlm_pntinfo {
Nlm_Int4 x;
Nlm_Int4 y;
} Nlm_PntInfo, PNTR Nlm_PntPtr;
/*****************************************************************************
*
* GENERIC PRIMITIVE DEFS
*
*****************************************************************************/
typedef struct Nlm_primdrawctxt {
Nlm_VoidPtr dummy;
} PNTR Nlm_PrimDrawContext;
typedef struct Nlm_primhittestctxt {
Nlm_VoidPtr dummy;
} PNTR Nlm_PrimHitContext;
typedef void (*Nlm_PrimDrawProc) PROTO((Nlm_VoidPtr pextra,
Nlm_PrimDrawContext pdc));
typedef Nlm_Boolean (*Nlm_PrimHitTestProc) PROTO((Nlm_VoidPtr pextra,
Nlm_PrimHitContext phc));
typedef Nlm_Boolean (*Nlm_PrimOffsetProc) PROTO((Nlm_VoidPtr pextra,
Nlm_Int4 deltaX, Nlm_Int4 deltaY));
typedef Nlm_Boolean (*Nlm_PrimGetLimitsProc) PROTO(( Nlm_VoidPtr pextra,
Nlm_Int4 scaleX, Nlm_Int4 scaleY, Nlm_BoxPtr pLimits));
typedef void (*Nlm_PrimCleanupProc) PROTO((Nlm_VoidPtr pextra));
/* The following struct may be changed with the next version.
Use functions ResetPrimDef(), Nlm_SetPrimDrawProc(), etc, instead
of Nlm_PrimDef = { values } */
typedef struct Nlm_primdef {
Nlm_PrimDrawProc draw;
Nlm_PrimHitTestProc hittest;
Nlm_PrimOffsetProc offset;
Nlm_PrimCleanupProc cleanup;
Nlm_PrimGetLimitsProc getlimits;
} Nlm_PrimDef, PNTR Nlm_PrimDefPtr;
extern void Nlm_ResetPrimDef PROTO((Nlm_PrimDefPtr));
extern void Nlm_SetPrimDrawProc PROTO((Nlm_PrimDrawProc));
extern void Nlm_SetPrimHitTestProc PROTO((Nlm_PrimHitTestProc));
extern void Nlm_SetPrimOffsetProc PROTO((Nlm_PrimOffsetProc));
extern void Nlm_SetPrimGetLimitsProc PROTO((Nlm_PrimGetLimitsProc));
extern void Nlm_SetPrimCleanupProc PROTO((Nlm_PrimCleanupProc));
/* helper functions for callbacks */
extern Nlm_BoxPtr Nlm_GetWorldWindow PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Int4 Nlm_GetScaleX PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Int4 Nlm_GetScaleY PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Int4 Nlm_GetOffsetX PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Int4 Nlm_GetOffsetY PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Boolean Nlm_isPrimInWindow PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_Int1 Nlm_GetPrimHligh PROTO((Nlm_PrimDrawContext pdc));
extern Nlm_BoxPtr Nlm_GetHitWindow PROTO((Nlm_PrimHitContext phc));
extern void Nlm_SetPrimAttribute PROTO((Nlm_PrimDrawContext pdc,
Nlm_Uint1 flags ));
extern void Nlm_RestorePrimAttribute PROTO((Nlm_PrimDrawContext pdc));
/*****************************************************************************
*
* SYMBOL DEFINES
*
*****************************************************************************/
/* Attribute flag bits */
#define NO_ATTS 0
#define COLOR_ATT 1
#define STYLE_ATT 2
#define SHADING_ATT 4
#define WIDTH_ATT 8
#define MODE_ATT 16
/* Color specifications */
extern Uint1 BLACK_COLOR [3];
extern Uint1 WHITE_COLOR [3];
extern Uint1 RED_COLOR [3];
extern Uint1 GREEN_COLOR [3];
extern Uint1 BLUE_COLOR [3];
extern Uint1 YELLOW_COLOR [3];
extern Uint1 CYAN_COLOR [3];
extern Uint1 MAGENTA_COLOR [3];
/* Line styles */
#define NO_LINE_STYLE 0
#define SOLID_LINE 1
#define DOTTED_LINE 2
#define DASHED_LINE 3
/* Shading styles */
#define NO_SHADING 0
#define SOLID_SHADING 1
#define DARK_SHADING 2
#define MEDIUM_SHADING 3
#define LIGHT_SHADING 4
#define EMPTY_SHADING 5
#define THIN_HORIZ_SHADING 6
#define THIN_VERT_SHADING 7
#define THICK_HORIZ_SHADING 8
#define THICK_VERT_SHADING 9
#define THIN_NESW_SHADING 10
#define THIN_NWSE_SHADING 11
#define THICK_NESW_SHADING 12
#define THICK_NWSE_SHADING 13
/* Pen width */
#define NO_PEN_WIDTH 0
#define STD_PEN_WIDTH 1
#define PEN_MAX 6
/* Mode specifications */
#define NO_MODE 0
#define COPY_MODE 1
#define MERGE_MODE 2
#define INVERT_MODE 3
#define ERASE_MODE 4
/* Rectangle arrow direction */
#define NO_ARROW 0
#define LEFT_ARROW 1
#define RIGHT_ARROW 2
#define UP_ARROW 3
#define DOWN_ARROW 4
/* Symbol types */
#define RECT_SYMBOL 1
#define DIAMOND_SYMBOL 2
#define OVAL_SYMBOL 3
#define LEFT_TRIANGLE_SYMBOL 4
#define RIGHT_TRIANGLE_SYMBOL 5
#define UP_TRIANGLE_SYMBOL 6
#define DOWN_TRIANGLE_SYMBOL 7
/* Alignment specifications, relative to point */
#define MIDDLE_CENTER 1
#define UPPER_LEFT 2
#define LOWER_LEFT 3
#define UPPER_RIGHT 4
#define LOWER_RIGHT 5
#define UPPER_CENTER 6
#define LOWER_CENTER 7
#define MIDDLE_LEFT 8
#define MIDDLE_RIGHT 9
/* Orientation specifications, relative to point */
#define HORIZ_LEFT 11
#define HORIZ_CENTER 12
#define HORIZ_RIGHT 13
#define VERT_ABOVE 14
#define VERT_MIDDLE 15
#define VERT_BELOW 16
/* Text sizes */
#define SMALL_TEXT 1
#define MEDIUM_TEXT 2
#define LARGE_TEXT 3
/* Segment highlight style */
#define PLAIN_SEGMENT 0
#define FRAME_SEGMENT 1
#define FILL_SEGMENT 2
#define FRAME_CONTENTS 3
#define FILL_CONTENTS 4
#define OUTLINE_SEGMENT 5
#define OUTLINE_CONTENTS 6
/* Primitive highlight style */
#define PLAIN_PRIMITIVE 0
#define FRAME_PRIMITIVE 1
#define FILL_PRIMITIVE 2
#define OUTLINE_PRIMITIVE 3
typedef Nlm_Boolean (*Nlm_SegmentExploreProc) PROTO((Nlm_SegmenT seg,
Nlm_PrimitivE prim, Nlm_Uint2 segID, Nlm_Uint2 primID, Nlm_Uint2 primCt,
Nlm_VoidPtr userdata));
/*****************************************************************************
*
* FUNCTION PROTOTYPES
*
*****************************************************************************/
extern Nlm_SegmenT Nlm_CreatePicture PROTO((void));
extern Nlm_SegmenT Nlm_DeletePicture PROTO((Nlm_SegmenT picture));
extern Nlm_SegmenT Nlm_CreateSegment PROTO((Nlm_SegmenT parent,
Uint2 segID, Int4 maxScale));
extern Nlm_SegmenT Nlm_ResetSegment PROTO((Nlm_SegmenT segment));
extern Nlm_SegmenT Nlm_DeleteSegment PROTO((Nlm_SegmenT segment));
extern Nlm_SegmenT Nlm_ParentSegment PROTO((Nlm_SegmenT segment));
extern Nlm_Uint2 Nlm_SegmentID PROTO((Nlm_SegmenT segment));
extern Nlm_Boolean Nlm_SegmentVisible PROTO((Nlm_SegmenT segment));
extern Nlm_Int1 Nlm_SegmentStyle PROTO((Nlm_SegmenT segment));
extern void Nlm_SegmentBox PROTO((Nlm_SegmenT segment,
Nlm_BoxPtr box));
extern void Nlm_AddAttribute PROTO((Nlm_SegmenT parent,
Nlm_Uint1 flags, const Nlm_Uint1* color, Nlm_Int1 linestyle, Nlm_Int1 shading,
Nlm_Int1 penwidth, Nlm_Int1 mode));
extern void Nlm_SetDefArrowSize PROTO((Nlm_Int1 arrowSize));
extern Nlm_PrimitivE Nlm_AddPrimitive PROTO((Nlm_PrimDefPtr pdp,
Nlm_SegmenT parent, Nlm_Uint2 primID, Nlm_VoidPtr pextra, Nlm_Int2 extrasize));
extern Nlm_PrimitivE Nlm_AddInvFrame PROTO((Nlm_SegmenT parent,
Nlm_Int4 left, Nlm_Int4 top, Nlm_Int4 right, Nlm_Int4 bottom, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddRectangle PROTO((Nlm_SegmenT parent,
Nlm_Int4 left, Nlm_Int4 top, Nlm_Int4 right, Nlm_Int4 bottom, Nlm_Int2 arrow,
Nlm_Boolean fill, Nlm_Uint2 primID));
#define ROREC_TOP 0x1
#define ROREC_BOTTOM 0x2
#define ROREC_LEFT 0x4
#define ROREC_RIGHT 0x8
extern Nlm_PrimitivE Nlm_AddRoundedRectangle PROTO((Nlm_SegmenT parent,
Nlm_Int4 left, Nlm_Int4 top, Nlm_Int4 right, Nlm_Int4 bottom,
Nlm_Int4 oval_w, Nlm_Int4 oval_h, Nlm_Boolean fill, Uint4 flags,
Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddSegRect PROTO((Nlm_SegmenT parent,
Nlm_Boolean fill, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddSilentSegRect PROTO((Nlm_SegmenT parent,
Nlm_Boolean fill, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddLine PROTO((Nlm_SegmenT parent,
Nlm_Int4 pnt1X, Nlm_Int4 pnt1Y, Nlm_Int4 pnt2X, Nlm_Int4 pnt2Y,
Nlm_Boolean arrow, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddSymbol PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, Nlm_Int2 symbol, Nlm_Boolean fill,
Nlm_Int2 align, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddBitmap PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, Nlm_Int2 width, Nlm_Int2 height,
Nlm_Uint1Ptr data, Nlm_Int2 align, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddMarker PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, Nlm_Int2 length, Nlm_Int2 orient,
Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddLabel PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, const Nlm_Char* string, Nlm_Int2 size,
Nlm_Int2 offset, Nlm_Int2 align, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddTextLabel PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, const Nlm_Char* string, Nlm_FonT font,
Nlm_Int2 offset, Nlm_Int2 align, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddPolygon PROTO((Nlm_SegmenT parent,
Nlm_Int2 vernum, Nlm_PntPtr points, Nlm_Boolean fill, Nlm_Uint2 primID));
extern Nlm_PrimitivE Nlm_AddArc PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, Nlm_Int4 radiusX, Nlm_Int4 radiusY,
Nlm_Int4 start, Nlm_Int4 end, Nlm_Boolean fill, Nlm_Uint2 primID));
extern Nlm_PrimitivE AddOval PROTO((Nlm_SegmenT parent,
Nlm_Int4 pntX, Nlm_Int4 pntY, Nlm_Int4 radiusX, Nlm_Int4 radiusY,
Nlm_Boolean fill, Nlm_Uint2 primID));
/* the pdc parameter in SntOnDrawProc is really Nlm_DrawInfoPtr from <mappingp.h> */
typedef void (*Nlm_SntOnDrawProc)(BigScalar calldata, Nlm_PrimDrawContext pdc);
typedef void (*Nlm_SntOnCleanupProc)(BigScalar calldata);
extern Nlm_PrimitivE Nlm_AddSntRectangle PROTO((Nlm_SegmenT parent,
Nlm_Int4 left, Nlm_Int4 top, Nlm_Int4 right, Nlm_Int4 bottom,
Nlm_SntOnDrawProc callback, BigScalar calldata, Nlm_SntOnCleanupProc cleanup,
Nlm_Uint2 primID));
extern void Nlm_RecalculateSegment PROTO((Nlm_SegmenT segment,
Nlm_Int4 scaleX, Nlm_Int4 scaleY));
extern void Nlm_OffsetSegment PROTO((Nlm_SegmenT segment,
Nlm_Int4 deltaX, Nlm_Int4 deltaY));
extern void Nlm_LinkSegment PROTO((Nlm_SegmenT parent,
Nlm_SegmenT child));
extern void Nlm_UnlinkSegment PROTO((Nlm_SegmenT child));
extern void Nlm_ExploreSegment PROTO((Nlm_SegmenT segment,
Nlm_VoidPtr userdata, Nlm_SegmentExploreProc callback));
/* SetSegmentVisibleFlag does not change the display in the viewer - use ShowSegment and HideSegment */
extern void Nlm_SetSegmentVisibleFlag (Nlm_SegmenT segment, Nlm_Boolean visible);
/*Working with primitive */
extern Nlm_PrimitivE Nlm_GetPrimitive PROTO((Nlm_SegmenT segment, Nlm_Uint2 primCt));
extern void Nlm_SetPrimitiveIDs PROTO((Nlm_PrimitivE prim, Nlm_Uint2 entityID, Nlm_Uint4 itemID, Nlm_Uint2 itemtype, Nlm_Uint2 primID));
extern void Nlm_GetPrimitiveIDs PROTO((Nlm_PrimitivE prim, Nlm_Uint2Ptr entityIDPtr, Nlm_Uint4Ptr itemIDPtr, Nlm_Uint2Ptr itemtypePtr, Nlm_Uint2Ptr primIDPtr));
extern void Nlm_GetPrimDrawAttribute PROTO((Nlm_PrimitivE prim,
Nlm_Uint1Ptr color, Nlm_Int1Ptr plinestyle, Nlm_Int1Ptr pshading,
Nlm_Int1Ptr ppenwidth, Nlm_Int1Ptr pmode, Nlm_Int1Ptr phighlight));
extern void Nlm_ChangePrimAttribute PROTO((Nlm_PrimitivE prim, Nlm_Uint1 flags, Nlm_Uint1Ptr color, Nlm_Int1 linestyle, Nlm_Int1 shading, Nlm_Int1 penwidth, Nlm_Int1 mode));
extern void Nlm_OffsetPrim PROTO((Nlm_PrimitivE prim, Nlm_Int4 deltaX, Nlm_Int4 deltaY));
extern void Nlm_DeletePrim PROTO((Nlm_SegmenT parent, Nlm_PrimitivE prim));
extern Nlm_Boolean Nlm_PrimitiveBox PROTO((Nlm_PrimitivE prim, Nlm_Int4 scaleX, Nlm_Int4 scaleY, Nlm_BoxPtr pLimits));
/*
* The primitive adding order
*/
typedef enum
{
/* check actual primitive adding order */
WHAT_ORDER,
/* add all subsequent new primitives to the end of primitive list */
ADD_TO_TAIL,
/* .......... to the head ..... */
ADD_TO_HEAD,
/* change the inserting order for the next added primitive only */
ADD_TO_TAIL_ONCE,
ADD_TO_HEAD_ONCE
} Nlm_enumPrimAddOrder;
/*
* Reset the primitive adding order; return previous adding order
*/
extern Nlm_enumPrimAddOrder Nlm_ChangeAddPrimOrder
PROTO((Nlm_enumPrimAddOrder prim_add_order));
#define SegmenT Nlm_SegmenT
#define PrimitivE Nlm_PrimitivE
#define BoxInfo Nlm_BoxInfo
#define BoxPtr Nlm_BoxPtr
#define PntInfo Nlm_PntInfo
#define PntPtr Nlm_PntPtr
#define PrimDrawContext Nlm_PrimDrawContext
#define PrimHitContext Nlm_PrimHitContext
#define PrimDrawProc Nlm_PrimDrawProc
#define PrimPntHitTest Nlm_PrimPntHitTest
#define PrimHitTestProc Nlm_PrimHitTestProc
#define PrimOffsetProc Nlm_PrimOffsetProc
#define PrimGetLimitsProc Nlm_PrimGetLimitsProc
#define PrimCleanupProc Nlm_PrimCleanupProc
#define PrimDef Nlm_PrimDef
#define PrimDefPtr Nlm_PrimDefPtr
#define ResetPrimDef Nlm_ResetPrimDef
#define SetPrimDrawProc Nlm_SetPrimDrawProc
#define SetPrimHitTestProc Nlm_SetPrimHitTestProc
#define SetPrimOffsetProc Nlm_SetPrimOffsetProc
#define SetPrimGetLimitsProc Nlm_SetPrimGetLimitsProc
#define SetPrimCleanupProc Nlm_SetPrimCleanupProc
#define GetWorldWindow Nlm_GetWorldWindow
#define GetScaleX Nlm_GetScaleX
#define GetScaleY Nlm_GetScaleY
#define GetOffsetX Nlm_GetOffsetX
#define GetOffsetY Nlm_GetOffsetY
#define isPrimInWindow Nlm_isPrimInWindow
#define GetPrimHligh Nlm_GetPrimHligh
#define GetHitWindow Nlm_GetHitWindow
#define SetPrimAttribute Nlm_SetPrimAttribute
#define RestorePrimAttribute Nlm_RestorePrimAttribute
#define SegmentExploreProc Nlm_SegmentExploreProc
#define CreatePicture Nlm_CreatePicture
#define DeletePicture Nlm_DeletePicture
#define CreateSegment Nlm_CreateSegment
#define ResetSegment Nlm_ResetSegment
#define DeleteSegment Nlm_DeleteSegment
#define ParentSegment Nlm_ParentSegment
#define SegmentID Nlm_SegmentID
#define SegmentVisible Nlm_SegmentVisible
#define SegmentStyle Nlm_SegmentStyle
#define SegmentBox Nlm_SegmentBox
#define SetSegmentVisibleFlag Nlm_SetSegmentVisibleFlag
#define AddAttribute Nlm_AddAttribute
#define AddPrimitive Nlm_AddPrimitive
#define AddInvFrame Nlm_AddInvFrame
#define AddRectangle Nlm_AddRectangle
#define AddRoundedRectangle Nlm_AddRoundedRectangle
#define AddSegRect Nlm_AddSegRect
#define AddSilentSegRect Nlm_AddSilentSegRect
#define AddLine Nlm_AddLine
#define AddSymbol Nlm_AddSymbol
#define AddBitmap Nlm_AddBitmap
#define AddMarker Nlm_AddMarker
#define AddLabel Nlm_AddLabel
#define AddTextLabel Nlm_AddTextLabel
#define AddPolygon Nlm_AddPolygon
#define AddArc Nlm_AddArc
#define SntOnDrawProc Nlm_SntOnDrawProc
#define SntOnCleanupProc Nlm_SntOnCleanupProc
#define AddSntRectangle Nlm_AddSntRectangle
#define RecalculateSegment Nlm_RecalculateSegment
#define OffsetSegment Nlm_OffsetSegment
#define LinkSegment Nlm_LinkSegment
#define UnlinkSegment Nlm_UnlinkSegment
#define ExploreSegment Nlm_ExploreSegment
#define GetPrimitive Nlm_GetPrimitive
#define SetPrimitiveIDs Nlm_SetPrimitiveIDs
#define GetPrimitiveIDs Nlm_GetPrimitiveIDs
#define GetPrimDrawAttribute Nlm_GetPrimDrawAttribute
#define ChangePrimAttribute Nlm_ChangePrimAttribute
#define OffsetPrim Nlm_OffsetPrim
#define DeletePrim Nlm_DeletePrim
#define PrimitiveBox Nlm_PrimitiveBox
#define enumPrimAddOrder Nlm_enumPrimAddOrder
#define ChangeAddPrimOrder Nlm_ChangeAddPrimOrder
#ifdef __cplusplus
}
#endif
#endif
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