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* ===========================================================================
*
* PUBLIC DOMAIN NOTICE
* National Center for Biotechnology Information (NCBI)
*
* This software/database is a "United States Government Work" under the
* terms of the United States Copyright Act. It was written as part of
* the author's official duties as a United States Government employee and
* thus cannot be copyrighted. This software/database is freely available
* to the public for use. The National Library of Medicine and the U.S.
* Government do not place any restriction on its use or reproduction.
* We would, however, appreciate having the NCBI and the author cited in
* any work or product based on this material
*
* Although all reasonable efforts have been taken to ensure the accuracy
* and reliability of the software and data, the NLM and the U.S.
* Government do not and cannot warrant the performance or results that
* may be obtained by using this software or data. The NLM and the U.S.
* Government disclaim all warranties, express or implied, including
* warranties of performance, merchantability or fitness for any particular
* purpose.
*
* ===========================================================================
*
* File Name: vibprocs.h
*
* Author: Jonathan Kans
*
* Version Creation Date: 7/1/91
*
* $Revision: 6.35 $
*
* File Description:
* Vibrant procedure definitions
*
* Modifications:
* --------------------------------------------------------------------------
*
* ==========================================================================
*/
#ifndef _VIBPROCS_
#define _VIBPROCS_
#ifdef __cplusplus
extern "C" {
#endif
/*** GLOBAL VARIABLES ***/
/*
* The fileDone flag indicates success or failure of the last
* file operation, and can be used to test for end-of-file on
* input. The termCH character contains the character that
* terminated the most recently read string, field, or line.
* That character is not included in the string.
*/
extern Nlm_Boolean Nlm_fileDone;
extern Nlm_Int2 Nlm_fileError;
extern Nlm_Char Nlm_termCH;
/*
* The currentKey variable can be used by callback routines to
* determine what key was most recently pressed by the user.
*/
extern Nlm_Char Nlm_currentKey;
/*
* The cmmdKey, ctrlKey, optKey and shftKey flags reflect the
* status of the command key, the control key, the option key,
* and the shift key of the keyboard, respectively. Macintosh,
* IBM PC, and Unix machines may only have a subset of these
* modifier keys on their keyboards. The dblClick flag is set
* if the user double clicked in a list selection box.
*/
extern Nlm_Boolean Nlm_cmmdKey;
extern Nlm_Boolean Nlm_ctrlKey;
extern Nlm_Boolean Nlm_optKey;
extern Nlm_Boolean Nlm_shftKey;
extern Nlm_Boolean Nlm_dblClick;
/*
* The screenRect contains the size in pixels of the computer screen.
*/
extern Nlm_RecT Nlm_screenRect;
/*
* Miscellaneous constants define the width and height of scroll bars.
*/
extern Nlm_Int2 Nlm_hScrollBarHeight;
extern Nlm_Int2 Nlm_vScrollBarWidth;
/*
* Miscellaneous constants define the height of certain control objects.
*/
extern Nlm_Int2 Nlm_popupMenuHeight;
extern Nlm_Int2 Nlm_dialogTextHeight;
/*** PROCEDURES THAT CREATE INTERFACE OBJECTS ***/
/*** WINDOW OBJECTS ***/
/*
* When positive, the left and top window parameters specify the pixel
* location of the upper left hand corner of the window on the screen.
* When negative, they specify the a relative percentage position, with
* -50, -33 meaning centered horizontally and placed vertically one third
* of the way down the screen. When positive, the width and height
* parameters indicate the pixel size of the window. When negative, they
* indicate that the window, when first made visible, will size itself to
* fit around the objects it contains, with the absolute value of the
* width being the number of pixels to use as a border around the internal
* objects and the absolute value of the height being the spacing between
* objects.
*/
/*
* Document, Fixed, and Round windows may be dragged around the screen by
* the user. Document windows may also be resized by the user. When a
* Modal window is the front window, the user is prevented from bringing
* other windows to the front or from making menu choices. This should
* be used only when extra information is essential in order to proceed,
* or to alert the user to critical error conditions. Modal windows should
* be created when needed and destroyed immediately upon release. If a
* modal window is hidden, it may inhibit any user input. Floating windows
* float above other windows, and can be useful for selecting tools (such
* as in a MacPaint drawing palette) without needing to change the active
* window each time. The close procedure is called when the user clicks in
* the close box of a window. The callback procedure will usually hide or
* remove the window, or may display a modal window asking the user to
* confirm the close. The activate and deactivate procedures are executed
* when a window is activated or deactivated, and the resize procedure is
* called when the user changes the size of a window.
*/
#ifdef WIN_MOTIF
/* Useful when creating a top-level (shell) window containing
* 3D-viewer -- as the latter overwrites all colorcells from 32 to 255
* This restriction is valid while creating the next(the only!)
* top-level window, then expires */
void Nlm_RestrictMotifColorsTo PROTO ( (Nlm_Uchar n_colorcells) );
#else
#define Nlm_RestrictMotifColorsTo(dummy) {;}
#endif
Nlm_WindoW Nlm_DocumentWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_WndActnProc close, Nlm_WndActnProc resize));
Nlm_WindoW Nlm_FixedWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_WndActnProc close));
Nlm_WindoW Nlm_FrozenWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_WndActnProc close));
Nlm_WindoW Nlm_RoundWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_WndActnProc close));
Nlm_WindoW Nlm_AlertWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_WndActnProc close));
Nlm_WindoW Nlm_ModalWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_WndActnProc close));
Nlm_WindoW Nlm_FloatingWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_WndActnProc close));
Nlm_WindoW Nlm_ShadowWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_WndActnProc close));
Nlm_WindoW Nlm_PlainWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_WndActnProc close));
/* esl++ */
Nlm_WindoW Nlm_MovableModalWindow PROTO((Nlm_Int2 left, Nlm_Int2 top, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_WndActnProc close));
void Nlm_SetModalWindowOwner PROTO((Nlm_WindoW w, Nlm_WindoW owner));
Nlm_Boolean Nlm_IsWindowModal PROTO((Nlm_WindoW w));
void Nlm_SetClose PROTO((Nlm_WindoW w, Nlm_WndActnProc cls));
void Nlm_SetActivate PROTO((Nlm_WindoW w, Nlm_WndActnProc act));
void Nlm_SetDeactivate PROTO((Nlm_WindoW w, Nlm_WndActnProc deact));
void Nlm_SetResize PROTO((Nlm_WindoW w, Nlm_WndActnProc resiz));
void Nlm_SetColorMap PROTO((Nlm_WindoW w, Nlm_Uint2 totalColors,
Nlm_Uint1Ptr red, Nlm_Uint1Ptr green,
Nlm_Uint1Ptr blue));
void Nlm_SetColorCell PROTO((Nlm_GraphiC w, Nlm_Uint1 pixel,
Nlm_Uint1 red, Nlm_Uint1 green,
Nlm_Uint1 blue));
void Nlm_SetWindowExtra PROTO((Nlm_WindoW w, Nlm_VoidPtr data, Nlm_WndFreeProc cleanup));
Nlm_VoidPtr Nlm_GetWindowExtra PROTO((Nlm_WindoW w));
void Nlm_SetWindowConfigureCallback PROTO((Nlm_WindoW w));
/* Dual screen functions control centering where the window left parameter is negative */
Nlm_Boolean Nlm_HasDualScreen (void);
Nlm_Boolean Nlm_IsRemoteDesktop (void);
void Nlm_UseFullScreen (void);
void Nlm_UseLeftScreen (void);
void Nlm_UseRightScreen (void);
void Nlm_UsePrimaryMonitor (void);
/*** GROUPING OBJECT ***/
/*
* Groups are used for fine control of automatic positioning of objects
* within a window. When containing radio buttons, the integer value of
* the group corresponds to the current button choice. See SetValue and
* GetValue under Object Title and State Manipulations Procedures. When
* both the width and height of a group are 0, objects within the group
* are overlapped at the same location. The default group margins are
* 3 horizontal and 2 vertical pixels. This can be changed with the
* SetGroupMargins procedure.
*/
Nlm_GrouP Nlm_NormalGroup PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_CharPtr title, Nlm_FonT font, Nlm_GrpActnProc actn));
Nlm_GrouP Nlm_HiddenGroup PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_GrpActnProc actn));
void Nlm_SetGroupMargins PROTO((Nlm_GrouP g, Nlm_Int2 xMargin, Nlm_Int2 yMargin));
void Nlm_SetGroupSpacing PROTO((Nlm_GrouP g, Nlm_Int2 xSpacing, Nlm_Int2 ySpacing));
/*
* In the following object creation procedures, whenever the parent
* parameter specifies GrouP, a WindoW may also be used, because
* both objects are handles to the same dummy structure.
*/
/*** CONTROL OBJECTS ***/
/*** Button Objects ***/
/*
* Push buttons and Default buttons allow the user to trigger specific
* callback functions. Check boxes allow the user to specify boolean
* yes/no flags. The parent group containing radio buttons has an
* integer value that corresponds to one of several mutually exclusive
* choices that the user can make. Radio buttons return handles only to
* allow them to be individually disabled or hidden. They should be used
* in the same manner as list items and choice items.
*/
Nlm_ButtoN Nlm_PushButton PROTO((Nlm_GrouP prnt, Nlm_CharPtr title, Nlm_BtnActnProc actn));
Nlm_ButtoN Nlm_DefaultButton PROTO((Nlm_GrouP prnt, Nlm_CharPtr title, Nlm_BtnActnProc actn));
Nlm_ButtoN Nlm_CheckBox PROTO((Nlm_GrouP prnt, Nlm_CharPtr title, Nlm_BtnActnProc actn));
Nlm_ButtoN Nlm_RadioButton PROTO((Nlm_GrouP prnt, Nlm_CharPtr title));
/*** Scrolling Choice List Objects ***/
/*
* Single choice and Multiple choice lists functionally correspond to groups of
* radio buttons or check boxes. Because they have the appearance of scrolling
* choice lists instead of buttons, additional items do not change the size of
* the list object. To prevent automatic refreshing of the screen after every
* append use the Disable function. Calling Enable will update the list.
*/
Nlm_LisT Nlm_SingleList PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_LstActnProc actn));
Nlm_LisT Nlm_MultiList PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_LstActnProc actn));
Nlm_LisT Nlm_ExtendedList PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_LstActnProc actn));
void Nlm_ListItem PROTO((Nlm_LisT l, Nlm_CharPtr title));
void Nlm_GetListItem PROTO((Nlm_LisT l, Nlm_Int2 item,
Nlm_CharPtr title, size_t maxsize));
/*** Menu Objects ***/
/*
* A Pulldown or Apple menu can appear on the desktop (NULL window) or
* in a menu bar within a given window. Popup menus can appear anywhere
* in a window. Submenus can appear in any of the above menus, or in
* other submenus. Command items act exactly like push buttons, in that
* they are used to trigger specific callback routines. Status items
* correspond to boolean check boxes. Choice groups are mutually
* exclusive groups of choices that function exactly like radio groups or
* single choice lists. The active choice has a check mark in front of
* it. A Popup list is a popup menu with a choice group that displays the
* current value of the choice group on the window. The DeskAccGroup
* allows the user to display a Macintosh desk accessory menu (usually in
* the Apple menu). A Font group creates a menu choice group composed of
* the available fonts in the System file. The Separator item places a
* dotted line in between groups of menu items.
*/
Nlm_MenU Nlm_PulldownMenu PROTO((Nlm_WindoW w, Nlm_CharPtr title));
Nlm_MenU Nlm_AppleMenu PROTO((Nlm_WindoW w));
Nlm_MenU Nlm_PopupMenu PROTO((Nlm_GrouP prnt, Nlm_CharPtr title));
Nlm_MenU Nlm_SubMenu PROTO((Nlm_MenU m, Nlm_CharPtr title));
Nlm_IteM Nlm_CommandItem PROTO((Nlm_MenU m, Nlm_CharPtr title, Nlm_ItmActnProc actn));
Nlm_IteM Nlm_StatusItem PROTO((Nlm_MenU m, Nlm_CharPtr title, Nlm_ItmActnProc actn));
Nlm_ChoicE Nlm_ChoiceGroup PROTO((Nlm_MenU m, Nlm_ChsActnProc actn));
Nlm_IteM Nlm_ChoiceItem PROTO((Nlm_ChoicE c, Nlm_CharPtr title));
Nlm_PopuP Nlm_PopupList PROTO((Nlm_GrouP prnt, Nlm_Boolean macLike, Nlm_PupActnProc actn));
void Nlm_PopupItem PROTO((Nlm_PopuP p, Nlm_CharPtr title));
void Nlm_PopupItems PROTO((Nlm_PopuP p, Nlm_CharPtr PNTR titles));
void Nlm_DeskAccGroup PROTO((Nlm_MenU m));
Nlm_ChoicE Nlm_FontGroup PROTO((Nlm_MenU m));
void Nlm_SeparatorItem PROTO((Nlm_MenU m));
Nlm_Boolean Nlm_HasAquaMenuLayout (void);
/*** Bar Object ***/
/*
* This scroll bar is a normal object that can be used for input of integers.
* Width or height specify the number of standard character widths or standard
* character line heights to make the scroll bar.
*
* CorrectBarValue, CorrectBarMax and CorrectBarPage will change
* the scroll bar value/max/page without triggering the scroll bar's callback.
*
* SetBarValue and GetBarValue functions allows one to set Int4 value to
* the scrollbar -- unlike the generic SetValue and GetValue functions
* which operate with Int2 values only.
*/
Nlm_BaR Nlm_ScrollBar4 PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_BarScrlProc4 actn));
Nlm_BaR Nlm_ScrollBar PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_BarScrlProc actn));
void Nlm_SetBarValue PROTO((Nlm_BaR b, Nlm_Int4 val));
void Nlm_CorrectBarValue PROTO((Nlm_BaR b, Nlm_Int4 val));
Nlm_Int4 Nlm_GetBarValue PROTO((Nlm_BaR b));
void Nlm_SetBarMax PROTO((Nlm_BaR b, Nlm_Int4 max));
void Nlm_CorrectBarMax PROTO((Nlm_BaR b, Nlm_Int4 max));
Nlm_Int4 Nlm_GetBarMax PROTO((Nlm_BaR b));
void Nlm_CorrectBarPage PROTO((Nlm_BaR b, Nlm_Int4 pgUp, Nlm_Int4 pgDn));
typedef enum
{
SCROLL_LINEUP = 0,
SCROLL_LINEDN,
SCROLL_PAGEUP,
SCROLL_PAGEDN
} Nlm_enumScrollEvent;
void Nlm_Scroll PROTO((Nlm_BaR b, Nlm_enumScrollEvent event));
/*** Repeat Object ***/
/*
* Repeat buttons are implemented as autonomous PaneLs. They will repeatedly
* trigger the callback in response to click and hold messages.
*/
Nlm_RepeaT Nlm_RepeatButton PROTO((Nlm_GrouP prnt, Nlm_CharPtr title, Nlm_RptClckProc actn));
/*** Icon Object ***/
/*
* Icon buttons are implemented as autonomous PaneLs. They are used for to display
* arbitrary bitmaps. The draw callback should get the value of the icon button to
* determine what to display. The click, drag, hold and release mouse callbacks (see
* SetPanelClick) may set the value of the icon button to change its appearance.
*/
Nlm_IcoN Nlm_IconButton PROTO((Nlm_GrouP prnt, Nlm_Int2 pixwidth, Nlm_Int2 pixheight, Nlm_IcnActnProc draw, Nlm_IcnChngProc inval,
Nlm_IcnClckProc click, Nlm_IcnClckProc drag, Nlm_IcnClckProc hold, Nlm_IcnClckProc release));
/*** Switch Object ***/
/*
* The switch object is used as a miniature scroll bar, with up and down arrows but no
* thumb or page areas. It can optionally display a (non-editable) text representation
* of the value (e.g., "5/15"). The value is manipulated with SetValue and GetValue.
* The arrows will allow the user to set values from 1 through max. SetSwitchParams will
* set both the max and the value at once, to avoid flickering by multiple redraws.
*/
Nlm_SwitcH Nlm_UpDownSwitch PROTO((Nlm_GrouP prnt, Nlm_Boolean text, Nlm_SwtChngProc actn));
Nlm_SwitcH Nlm_LeftRightSwitch PROTO((Nlm_GrouP prnt, Nlm_Boolean text, Nlm_SwtChngProc actn));
void Nlm_SetSwitchMax PROTO((Nlm_SwitcH s, Nlm_Int2 max));
Nlm_Int2 Nlm_GetSwitchMax PROTO((Nlm_SwitcH s));
void Nlm_SetSwitchParams PROTO((Nlm_SwitcH s, Nlm_Int2 value, Nlm_Int2 max));
/*** TEXT OBJECTS ***/
/*** Editable Text Objects ***/
/*
* A Dialog text item contains a single line of text, and pressing the
* tab key will step between individual dialog text items in the front
* window. A Scroll text box can hold multiple lines of text.
*/
Nlm_TexT Nlm_DialogText PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn));
Nlm_TexT Nlm_HiddenText PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn, Nlm_TxtActnProc tabProc, Nlm_TxtActnProc rtnProc));
Nlm_TexT Nlm_SpecialText PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn, Nlm_TxtActnProc tabProc, Nlm_TxtActnProc rtnProc));
Nlm_TexT Nlm_PasswordText PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn));
Nlm_TexT Nlm_ScrollText PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_FonT font, Nlm_Boolean wrap, Nlm_TxtActnProc actn));
Nlm_TexT Nlm_DialogTextWithFont PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn, Nlm_FonT font));
Nlm_TexT Nlm_SpecialTextWithFont PROTO((Nlm_GrouP prnt, Nlm_CharPtr dfault, Nlm_Int2 charWidth, Nlm_TxtActnProc actn, Nlm_TxtActnProc tabProc, Nlm_TxtActnProc rtnProc, Nlm_FonT font));
void Nlm_SetTextSelect PROTO((Nlm_TexT t, Nlm_TxtActnProc slct, Nlm_TxtActnProc dslct));
Nlm_TexT Nlm_CurrentText PROTO((void));
extern void Nlm_SetScrollTextOffset4 (Nlm_GraphiC t, Nlm_Int4 horiz,
Nlm_Int4 vert, Nlm_Boolean savePort);
extern void Nlm_GetScrollTextOffset4 (Nlm_GraphiC t, Nlm_Int4Ptr horiz, Nlm_Int4Ptr vert);
/* return TRUE and selection range [begin,end] -- if there is a selection
*/
Nlm_Boolean Nlm_TextSelectionRange PROTO((Nlm_TexT t, Nlm_Int4Ptr begin, Nlm_Int4Ptr end));
void Nlm_CutText PROTO((Nlm_TexT t));
void Nlm_CopyText PROTO((Nlm_TexT t));
void Nlm_PasteText PROTO((Nlm_TexT t));
void Nlm_ClearText PROTO((Nlm_TexT t));
size_t Nlm_TextLength PROTO((Nlm_TexT t));
void Nlm_SelectText PROTO((Nlm_TexT t, Nlm_Int4 begin, Nlm_Int4 end));
void Nlm_SetTextEditable PROTO((Nlm_TexT t, Nlm_Boolean editable));
void Nlm_SetTextCursorBlinkRate PROTO((Nlm_TexT t, Nlm_Int2 msec));
void Nlm_SetTextColor PROTO((Nlm_TexT t, Nlm_Uint4 r, Nlm_Uint4 g, Nlm_Uint4 b));
void Nlm_SetKeepCrNlTextFieldCallback PROTO((Nlm_TexT t));
/* return the new insertion position in the text(it may differ from "pos"
* if an error occurred or "pos" is out of limits)
*/
Nlm_Int4 Nlm_SetTextCursorPos PROTO((Nlm_TexT t, Nlm_Int4 pos));
Nlm_Int4 Nlm_GetTextCursorPos PROTO((Nlm_TexT t));
/*** Static Prompt Objects ***/
/*
* The static prompt is not editable, but is used to display status
* information or instructions to the user.
*/
Nlm_PrompT Nlm_StaticPrompt PROTO((Nlm_GrouP prnt, Nlm_CharPtr title, Nlm_Int2 pixwidth, Nlm_Int2 pixheight, Nlm_FonT font, Nlm_Char just));
/*** Display Object ***/
/*
* The currently selected display object in the front window receives
* the output that is sent to the terminal file.
*/
Nlm_DisplaY Nlm_NormalDisplay PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height));
Nlm_DisplaY Nlm_ScrollDisplay PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height));
/*** SIMPLE UNIVERSAL DRAWING OBJECT ***/
/*
* A panel object is a rectangular box on a window that provides a universal
* drawing environment. Panels translate click actions and drawing requests
* to instance-specific procedures. The SimplePanel and AutonomousPanel objects
* are autonomous in that they create a single object within a window or group.
* (The more general and complex slate/panel combinations are discussed in the
* next section.) SetPanelClick assigns click, drag, hold and release callbacks
* to a given panel. SimplePanels have only the minimum parameters to specify a
* panel, and it is expected that the specific application callbacks for click,
* draw, etc., will handle the entire behavior of the panel.
*
* AutonomousPanels allow the creation of higher-level graphical objects that
* can function like built-in Vibrant control objects while allowing much fancier
* graphical display and manipulation. The extra parameter specifies the number
* of extra bytes to be placed on top of the panel instance data, and the data
* can be accessed with SetPanelExtra and GetPanelExtra. The reset callback is
* called via the Reset class function, and should be used to free any instance-
* specific allocated memory that may be pointed to in the extra data. In order
* to override certain class functions (e.g., to allow SetTitle to apply to a
* particular autonomous panel), the classPtr function can point to a GphPrcs
* array (in static or heap memory). Any function pointer that is not NULL will
* override the standard function.
*
* The purpose of providing separate slates and panels (see next section) is to
* allow multiple independent panels to be placed in the same scrolling unit.
* The slate handles scrolling, and the individual panel children have their
* own click and draw callbacks. Slates are distinguished internally from
* autonomous panels because their click through reset procedures are all NULL.
*/
Nlm_PaneL Nlm_SimplePanel PROTO((Nlm_GrouP prnt, Nlm_Int2 pixwidth, Nlm_Int2 pixheight, Nlm_PnlActnProc draw));
Nlm_PaneL Nlm_AutonomousPanel4 PROTO((Nlm_GrouP prnt, Nlm_Int2 pixwidth, Nlm_Int2 pixheight, Nlm_PnlActnProc draw, Nlm_SltScrlProc4 vscrl, Nlm_SltScrlProc4 hscrl, Nlm_Int2 extra, Nlm_PnlActnProc reset, Nlm_GphPrcsPtr classPtr));
Nlm_PaneL Nlm_AutonomousPanel PROTO((Nlm_GrouP prnt, Nlm_Int2 pixwidth, Nlm_Int2 pixheight, Nlm_PnlActnProc draw, Nlm_SltScrlProc vscrl, Nlm_SltScrlProc hscrl, Nlm_Int2 extra, Nlm_PnlActnProc reset, Nlm_GphPrcsPtr classPtr));
#ifdef _OPENGL
void Nlm_Set3DColorMap PROTO((Nlm_PaneL w, Nlm_Uint2 totalColors,
Nlm_Uint1Ptr red, Nlm_Uint1Ptr green,
Nlm_Uint1Ptr blue, void **display));
Nlm_PaneL Nlm_Autonomous3DPanel PROTO((Nlm_GrouP prnt, Nlm_Int2 pixwidth,
Nlm_Int2 pixheight, Nlm_PnlActnProc draw,
Nlm_SltScrlProc vscrl, Nlm_SltScrlProc hscrl,
Nlm_Int2 extra, Nlm_PnlActnProc reset,
Nlm_GphPrcsPtr classPtr, Nlm_Boolean *IndexMode,
void **display, void **visinfo));
#endif /* _OPENGL */
void Nlm_SetPanelClick PROTO((Nlm_PaneL p, Nlm_PnlClckProc click, Nlm_PnlClckProc drag, Nlm_PnlClckProc hold, Nlm_PnlClckProc release));
void Nlm_SetPanelExtra PROTO((Nlm_PaneL p, Nlm_VoidPtr sptr));
void Nlm_GetPanelExtra PROTO((Nlm_PaneL p, Nlm_VoidPtr sptr));
/*** GENERALIZED SCROLLABLE DRAWING OBJECT ***/
/*
* A slate object is a rectangular box on a window that provides a universal
* drawing environment to its panel object children. Panels translate click
* actions and drawing requests to instance-specific procedures. The parent
* slate must be notified of individual row and column pixel offsets, and of
* the corresponding row heights and column widths, in order for slate scroll
* bars to work automatically. The panel must be notified of the actual size
* of its virtual rectangle. The panel instance procedures should use the
* GetOffset procedure to determine the pixel offset for purposes of drawing
* and responding to clicks. The VirtualSlate procedure allows specification
* of virtual scroll positions before and after the real scroll positions in
* a slate. When the user drags the scroll bar thumb into a virtual area, the
* virtual action callback should be used to load new data into the slate.
* The GeneralSlate allows the specification of an alternative scroll bar
* callback procedure for a scrolling slate, as well as extra instance space
* and an overriding class function, in order to effectively have an autonomous
* scrolling panel. The default scroll bar procedure should be sufficient
* for most situations. Superimposed panels, or derivatives of panels, can be
* used to build complicated behaviors using simpler objects.
*/
Nlm_SlatE Nlm_ScrollSlate PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height));
Nlm_SlatE Nlm_NormalSlate PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height));
Nlm_SlatE Nlm_HiddenSlate PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height));
Nlm_SlatE Nlm_GeneralSlate PROTO((Nlm_GrouP prnt, Nlm_Int2 width, Nlm_Int2 height, Nlm_SltScrlProc scrl, Nlm_Int2 extra, Nlm_GphPrcsPtr classPtr));
void Nlm_VirtualSlate PROTO((Nlm_SlatE s, Nlm_Int2 before, Nlm_Int2 after, Nlm_SltScrlProc actn));
void Nlm_RegisterRow PROTO((Nlm_SlatE s, Nlm_Int2 position, Nlm_Int2 height, Nlm_Int2 count));
void Nlm_RegisterColumn PROTO((Nlm_SlatE s, Nlm_Int2 position, Nlm_Int2 width, Nlm_Int2 count));
Nlm_BaR Nlm_GetSlateVScrollBar PROTO((Nlm_SlatE s));
Nlm_BaR Nlm_GetSlateHScrollBar PROTO((Nlm_SlatE s));
Nlm_PaneL Nlm_CustomPanel PROTO((Nlm_SlatE s, Nlm_PnlActnProc draw, Nlm_Int2 extra, Nlm_PnlActnProc reset));
Nlm_PaneL Nlm_GeneralPanel PROTO((Nlm_SlatE s, Nlm_PnlActnProc draw, Nlm_Int2 extra, Nlm_PnlActnProc reset, Nlm_GphPrcsPtr classPtr));
void Nlm_RegisterRect PROTO((Nlm_PaneL p, Nlm_RectPtr r));
void Nlm_SetSlateChar PROTO((Nlm_SlatE s, Nlm_SltCharProc chr));
void Nlm_CaptureSlateFocus PROTO((Nlm_SlatE s));
void Nlm_SetSlateBorder PROTO((Nlm_SlatE s, Nlm_Boolean turnon)); /* dgg -- let us turn this adornment on/off */
/* SLATE NAVIGATION AND FOCUS POLICY */
#define GET_VALUE 0x1 /* do nothing but return current slate polycy */
#define VERT_PAGE 0x2 /* control the slate scrollbar by PgUp/PgDn keys */
#define HORIZ_PAGE 0x4 /* control the slate scrollbar by Home/End keys */
#define VERT_ARROW 0x8 /* control the slate scrollbar by vert. arrow keys */
#define HORIZ_ARROW 0x10 /* control the slate scrollbar by horiz.arrow keys */
#define AUTO_FOCUS 0x20 /* capture input focus when clicking on the slate */
#define FOCUS_NAVIG 0x40 /* handle navig.keys when the slate is having focus,
even if the slate has registered its own keyProc */
#define DEFAULT_SLATE_POLICY (VERT_PAGE | HORIZ_PAGE | VERT_ARROW | HORIZ_ARROW | AUTO_FOCUS)
/* Set new, return previous policy */
Nlm_Int4 Nlm_SetSlatePolicy PROTO((Nlm_SlatE s, Nlm_Int4 flag));
/*** APPLICATION CHARACTER PROCEDURE ***/
/*
* The KeyboardView procedure specifies an application procedure to be
* called whenever the user presses a key on the keyboard, regardless of
* other action to be taken in response to that event.
*/
void Nlm_KeyboardView PROTO((Nlm_KeyProc key));
/*** PRINTING PROCEDURES ***/
Nlm_WindoW Nlm_StartPrinting PROTO((void));
void Nlm_EndPrinting PROTO((Nlm_WindoW w));
Nlm_Boolean Nlm_StartPage PROTO((void));
Nlm_Boolean Nlm_EndPage PROTO((void));
Nlm_Boolean Nlm_PrintingRect PROTO((Nlm_RectPtr rpt));
Nlm_Boolean Nlm_ClipPrintingRect PROTO((const Nlm_RecT PNTR rpt));
/*** PICTURE TO CLIPBOARD PROCEDURES ***/
Nlm_WindoW Nlm_StartPicture PROTO((Nlm_RectPtr r));
void Nlm_EndPicture PROTO((Nlm_WindoW w));
/*** STRING TO AND FROM CLIPBOARD PROCEDURES ***/
void Nlm_StringToClipboard PROTO((Nlm_CharPtr str));
Nlm_CharPtr Nlm_ClipboardToString PROTO((void));
Nlm_Boolean Nlm_ClipboardHasString PROTO((void));
/*** FILE SPECIFICATION PROCEDURES ***/
Nlm_Boolean Nlm_GetInputFileName PROTO((Nlm_CharPtr fileName, size_t maxsize, Nlm_CharPtr extType, Nlm_CharPtr macType));
Nlm_Boolean Nlm_GetOutputFileName PROTO((Nlm_CharPtr fileName, size_t maxsize, Nlm_CharPtr dfault));
/*** APPLICATION TIMER PROCEDURE ***/
/*
* The Metronome procedure specifies an application procedure to be called
* 18 or 20 times per second (on the PC and the Macintosh, respectively)
* regardless of any action by the user.
*/
void Nlm_Metronome PROTO((Nlm_VoidProc actn));
/*
* Each window can have a timer associated with it, called right after
* the metronome callback.
*/
void Nlm_SetWindowTimer PROTO((Nlm_WindoW w, Nlm_WndActnProc actn));
/*** MOUSE MOVEMENT PROCEDURE ***/
void Nlm_SetMouseMoveCallback (Nlm_ClckProc actn);
void Nlm_SetMouseMoveRegion (Nlm_RegioN rgn);
/*** MAIN EVENT LOOP PROCEDURE ***/
/*
* After creating all menus, windows, and window objects, the Nlm_Main
* procedure should call ProcessEvents. ProcessEvents will convert all
* toolbox events or messages into calls to the appropriate object.
*/
void Nlm_ProcessEvents PROTO((void));
/*** QUIT PROGRAM PROCEDURE ***/
/*
* When a callback function determines that the program is finished it
* should call QuitProgram. This will allow the ProcessEvents loop to
* be exited.
*/
void Nlm_QuitProgram PROTO((void));
/* Return TRUE if QuitProgram() has been called
*/
Nlm_Boolean Nlm_QuittingProgram PROTO((void));
/*** PROCEDURES THAT ATTACH CALLBACKS TO INTERFACE OBJECTS ***/
/*
* Given a handle to an object, these procedures will set callback
* functions for various kinds of events. The action procedure is
* executed whenever the user does something like clicking the mouse
* button on an object and then releasing the mouse button while
* the mouse is still over the object. The item parameter is 0 to
* refer to a parent or individual object, and is >0 to refer to a
* particular child of a group object. Although only some of the
* above procedures take an action as an explicit parameter, every
* graphic object has an action procedure field, which can be set
* or reset as desired.
*/
void Nlm_SetAction PROTO((Nlm_Handle a, Nlm_ActnProc actn));
/*** PROCEDURES THAT MODIFY INTERFACE OBJECTS ***/
/*** Object Position and Appearance Procedures ***/
/*
* When an object is added to a window or group, it is placed at the
* next available location. The parent then records the size and
* position of the object and recalculates the next available location.
* Advance will place the next object to the right of the previous one
* (normally it would be placed below the previous object). Break will
* place the next object at the left margin underneath all previously
* defined objects, and will reset the top margin so that Advance will
* work properly. SetNextPosition and GetNextPosition give programs
* finer control over object positioning, including the ability to
* overlap objects. Creating a group with width and height equal to 0
* will also result in overlapped objects.
*/
void Nlm_Advance PROTO((Nlm_Handle a));
void Nlm_Break PROTO((Nlm_Handle a));
void Nlm_SetNextPosition PROTO((Nlm_Handle a, Nlm_PoinT nps));
void Nlm_GetNextPosition PROTO((Nlm_Handle a, Nlm_PointPtr nps));
/*** Item Count Procedure ***/
/*
* CountItems returns the number of items in a parent object.
*/
Nlm_Int2 Nlm_CountItems PROTO((Nlm_Handle a));
/*** Object Visibility and Responsiveness Procedures ***/
/*
* Show makes any object visible (unless, for example, the parent of the
* object happens to be invisible). All objects except windows are shown
* when they are created. Hide will make any object invisible. Enable
* and Disable change the responsiveness of an object to mouse clicks and
* key presses. All objects are enabled when created. Select is used to
* bring windows to the front, to select a dialog text item, or to select
* a particular display object for use as a console terminal display.
*/
Nlm_Boolean Nlm_Enabled PROTO((Nlm_Handle a));
Nlm_Boolean Nlm_Visible PROTO((Nlm_Handle a));
void Nlm_ObjectRect PROTO((Nlm_Handle a, Nlm_RectPtr r));
void Nlm_InvalObject PROTO((Nlm_Handle a));
void Nlm_Show PROTO((Nlm_Handle a));
void Nlm_Hide PROTO((Nlm_Handle a));
void Nlm_Enable PROTO((Nlm_Handle a));
void Nlm_Disable PROTO((Nlm_Handle a));
void Nlm_Select PROTO((Nlm_Handle a));
/*** Object Title and State Manipulation Procedures ***/
/*
* The status of an object is polled with one of the following procedures.
* Title refers to the title or prompt of an object. Three kinds of values
* are recognized: Groups of radio buttons, single choice lists, and menu
* choice groups have elements that are mutually exclusive, and thus have a
* single integer as their value. The SetValue and GetValue procedures are
* appropriate for these objects. Boolean objects (check boxes, status items)
* use SetStatus and GetStatus. GetNextItem will find the first set Boolean
* item after prev, and will return 0 if there are no more set items. Text
* objects use SetTitle and GetTitle. SetOffset and GetOffset will manipulate
* the scroll bar offsets for any object. SetPosition and GetPosition
* manipulate the position of an object. SetRange is used to set the page
* increment and maximum values for a scroll bar. Reset will clear the value
* of an object or remove all children from a group.
*/
void Nlm_SetTitle PROTO((Nlm_Handle a, Nlm_CharPtr title));
void Nlm_GetTitle PROTO((Nlm_Handle a, Nlm_CharPtr title, size_t maxsize));
void Nlm_SetValue PROTO((Nlm_Handle a, Nlm_Int2 value));
Nlm_Int2 Nlm_GetValue PROTO((Nlm_Handle a));
void Nlm_SetStatus PROTO((Nlm_Handle a, Nlm_Boolean status));
Nlm_Boolean Nlm_GetStatus PROTO((Nlm_Handle a));
void Nlm_SetOffset PROTO((Nlm_Handle a, Nlm_Int2 horiz, Nlm_Int2 vert));
void Nlm_GetOffset PROTO((Nlm_Handle a, Nlm_Int2Ptr horiz, Nlm_Int2Ptr vert));
void Nlm_SetPosition PROTO((Nlm_Handle a, Nlm_RectPtr r));
void Nlm_GetPosition PROTO((Nlm_Handle a, Nlm_RectPtr r));
void Nlm_SetRange PROTO((Nlm_Handle a, Nlm_Int2 pgUp, Nlm_Int2 pgDn, Nlm_Int2 max));
void Nlm_AdjustPrnt PROTO((Nlm_Handle a, Nlm_RectPtr r, Nlm_Boolean align));
void Nlm_SetItemTitle PROTO((Nlm_Handle a, Nlm_Int2 item, Nlm_CharPtr title));
void Nlm_GetItemTitle PROTO((Nlm_Handle a, Nlm_Int2 item, Nlm_CharPtr title, size_t maxsize));
void Nlm_SetItemStatus PROTO((Nlm_Handle a, Nlm_Int2 item, Nlm_Boolean status));
Nlm_Boolean Nlm_GetItemStatus PROTO((Nlm_Handle a, Nlm_Int2 item));
Nlm_Int2 Nlm_GetNextItem PROTO((Nlm_Handle a, Nlm_Int2 prev));
void Nlm_Reset PROTO((Nlm_Handle a));
/*** Object Destruction Procedure ***/
/*
* Remove hides an object and then completely disposes of all memory structures
* associated with that object.
*/
Nlm_Handle Nlm_Remove PROTO((Nlm_Handle a));
/*** MISCELLANEOUS WINDOW AND OBJECT PROCEDURES ***/
Nlm_Handle Nlm_Parent PROTO((Nlm_Handle a));
void Nlm_RealizeWindow PROTO((Nlm_WindoW w));
void Nlm_IconifyWindow PROTO((Nlm_WindoW w));
Nlm_Boolean Nlm_IconicWindow PROTO((Nlm_WindoW w));
Nlm_WindoW Nlm_WhichWindow PROTO((Nlm_PoinT mouseLoc));
Nlm_Boolean Nlm_InWindow PROTO((Nlm_PoinT mouseLoc));
Nlm_WindoW Nlm_FrontWindow PROTO((void));
Nlm_Boolean Nlm_InFront PROTO((Nlm_WindoW w));
void Nlm_UseWindow PROTO((Nlm_WindoW w));
Nlm_WindoW Nlm_CurrentWindow PROTO((void));
Nlm_Boolean Nlm_UsingWindow PROTO((Nlm_WindoW w));
Nlm_WindoW Nlm_ActiveWindow PROTO((void));
void Nlm_EraseWindow PROTO((Nlm_WindoW w));
Nlm_WindoW Nlm_ParentWindow PROTO((Nlm_Handle a));
Nlm_WindoW Nlm_SavePort PROTO((Nlm_Handle a));
void Nlm_RestorePort PROTO((Nlm_WindoW w));
void Nlm_Update PROTO((void));
Nlm_Boolean Nlm_EventAvail PROTO((void));
void Nlm_FlushEvents PROTO((void));
void Nlm_ProcessAnEvent PROTO((void));
void Nlm_ProcessEventOrIdle PROTO((void));
void Nlm_ProcessExternalEvent PROTO((void));
Nlm_Boolean Nlm_AllParentsEnabled PROTO((Nlm_Handle a));
Nlm_Boolean Nlm_AllParentsVisible PROTO((Nlm_Handle a));
void Nlm_RemoveDyingWindows PROTO((void));
void Nlm_UnloadSegment PROTO((Nlm_VoidProc routineAddr));
Nlm_Boolean Nlm_LaunchApp PROTO((Nlm_CharPtr fileName));
void Nlm_SetBarAnomaly PROTO((Nlm_BaR b, Nlm_Boolean anomaly));
void Nlm_CopyWindowImage PROTO((void));
void Nlm_SetObjectExtra PROTO((Nlm_Handle a, Nlm_VoidPtr data, Nlm_FreeProc cleanup));
Nlm_VoidPtr Nlm_GetObjectExtra PROTO((Nlm_Handle a));
void Nlm_ProcessUpdatesFirst PROTO((Nlm_Boolean val));
/* Bring the parent window of object "a" to the top of Z order;
* if the parent window is already shown then(unlike the Nlm_Select())
* do not switch current input focus, otherwise just call Nlm_Show()
*/
void Nlm_PopupParentWindow PROTO((Nlm_Handle a));
/* Run the specified application(executable located in "path").
* The "argv" argument is an array of character pointers to
* null-terminated strings. These strings constitute the argument
* list available to the new process image.
* The "argv" argument vector is terminated by a null pointer.
*/
extern Nlm_Boolean Nlm_Execv PROTO((const Nlm_Char* path, Nlm_Char *const * argv));
#define Execv Nlm_Execv
/*** OBJECT ALIGNMENT PROCEDURE FOR USE WITHOUT GROUP REPOSITIONING ***/
#if defined(WIN_MAC) || defined(WIN_MAC_QUARTZ)
#define Nlm_HANDLE Nlm_Handle
#elif defined(WIN_MOTIF)
#define Nlm_HANDLE Nlm_Handle
#elif defined(WIN_MSWIN)
#define Nlm_HANDLE int
#elif !defined(WIN_GIF)
#error "Vibrant applications must be compiled with WIN_*** defined!!!"
#endif
#define ALIGN_LEFT 1
#define ALIGN_RIGHT 2
#define ALIGN_CENTER 3
#define ALIGN_JUSTIFY 4
#define ALIGN_UPPER 5
#define ALIGN_LOWER 6
#define ALIGN_MIDDLE 7
#define ALIGN_VERTICAL 8
void CDECL Nlm_AlignObjects VPROTO((int align, ...));
/*** NAVIGATION AND SPECIAL KEY CODES ***/
#define NLM_PREV 11
#define NLM_NEXT 12
#define NLM_END 4
#define NLM_HOME 1
#define NLM_DEL 127
#define NLM_INS 5
#define NLM_BACK 8
#define NLM_ESC 27
#define NLM_LEFT 28
#define NLM_RIGHT 29
#define NLM_UP 30
#define NLM_DOWN 31
/*** EDIT MENU DEFINES, TYPES AND PROCEDURES ***/
#define UNDO_MENU_ITEM "Undo/Z"
#define CUT_MENU_ITEM "Cut/X"
#define COPY_MENU_ITEM "Copy/C"
#define PASTE_MENU_ITEM "Paste/V"
#define CLEAR_MENU_ITEM "Clear"
#define DELETE_MENU_ITEM "Delete"
extern Nlm_TexT Nlm_CurrentVisibleText (void);
extern void Nlm_StdCutTextProc (Nlm_IteM i);
extern void Nlm_StdCopyTextProc (Nlm_IteM i);
extern void Nlm_StdPasteTextProc (Nlm_IteM i);
extern void Nlm_StdDeleteTextProc (Nlm_IteM i);
/*** FILE HANDLING PROCEDURES ***/
/*
* Files do not use the same procedures as other kinds of (visual) objects, and
* have separate procedures for creation, manipulation, and destruction. The
* fileDone flag is set if the file was successfully opened. The fileDone flag
* also indicates whether a read or write statement was successful, and can be
* used to determine if the end of a file was detected by a read statement.
*/
void Nlm_ReadText PROTO((FILE *f, Nlm_CharPtr str, size_t maxsize));
void CDECL Nlm_WriteText VPROTO((FILE *f, char *format, ...));
void CDECL Nlm_WriteLog VPROTO((char *format, ...));
Nlm_Char Nlm_ReadChar PROTO((FILE *f));
void Nlm_ReadString PROTO((FILE *f, Nlm_CharPtr str, size_t maxsize));
void Nlm_ReadField PROTO((FILE *f, Nlm_CharPtr str, size_t maxsize));
void Nlm_ReadLine PROTO((FILE *f, Nlm_CharPtr str, size_t maxsize));
Nlm_Uint2 Nlm_ReadCard PROTO((FILE *f));
Nlm_Int2 Nlm_ReadInt PROTO((FILE *f));
Nlm_Int4 Nlm_ReadLong PROTO((FILE *f));
Nlm_FloatLo Nlm_ReadReal PROTO((FILE *f));
Nlm_FloatHi Nlm_ReadDouble PROTO((FILE *f));
void Nlm_WriteChar PROTO((FILE *f, Nlm_Char ch));
void Nlm_WriteLn PROTO((FILE *f));
void Nlm_WriteString PROTO((FILE *f, Nlm_CharPtr str));
void Nlm_WriteCard PROTO((FILE *f, Nlm_Uint2 cardval, Nlm_Int2 length));
void Nlm_WriteInt PROTO((FILE *f, Nlm_Int2 intval, Nlm_Int2 length));
void Nlm_WriteLong PROTO((FILE *f, Nlm_Int4 longval, Nlm_Int2 length));
void Nlm_WriteReal PROTO((FILE *f, Nlm_FloatLo realval, Nlm_Int2 length, Nlm_Int2 dec));
void Nlm_WriteDouble PROTO((FILE *f, Nlm_FloatHi doubleval, Nlm_Int2 length, Nlm_Int2 dec));
/*** esl: FONT HANDLING PROCEDURES ***/
/* Interactive font selection (last param should be NULL for this version) */
Nlm_Boolean Nlm_ChooseFont PROTO((Nlm_FontSpecPtr fsp, Nlm_Uint2 flags, Nlm_VoidPtr null));
#define CFF_READ_FSP 1
#define CFF_MONOSPACE 2
/* FontSpec/string conversions */
Nlm_Boolean Nlm_StrToFontSpec PROTO((Nlm_CharPtr str, Nlm_FontSpecPtr fsp));
void Nlm_FontSpecToStr PROTO((Nlm_FontSpecPtr fsp, Nlm_CharPtr str, size_t maxsize));
/*** STRING HANDLING PROCEDURES ***/
/* To compose a printable text for multiline TexT objects for all platforms.
* The resulting string will contain only printable characters(and '\n', '\t'
* and (on non-WIN_MAC platforms) '\r').
* On non-Mac platforms insert '\r' before '\n' symbols not preceeded
* by '\r'; otherwise, remove all '\r' symbols and replace '\n' by '\015'.
* NB: The caller is responsible to free the memory allocated for the result.
*/
Nlm_CharPtr Nlm_StrngPrintable PROTO((const Nlm_Char PNTR str));
/*
* These string functions are intended to be both robust and portable
* across all operating systems that the NCBI toolbox will support.
* The maxsize parameter is usually passed sizeof (dest), and will
* prevent characters from being written past the allocated memory of
* a string.
*/
Nlm_Uint4 Nlm_StrngLen PROTO((Nlm_CharPtr string));
void Nlm_StrngCat PROTO((Nlm_CharPtr dest, Nlm_CharPtr source, size_t maxsize));
void Nlm_StrngCpy PROTO((Nlm_CharPtr dest, Nlm_CharPtr source, size_t maxsize));
Nlm_Boolean Nlm_StrngPos PROTO((Nlm_CharPtr str, Nlm_CharPtr sub, Nlm_Uint4 start, Nlm_Boolean caseCounts, Nlm_Uint4Ptr match));
void Nlm_StrngSeg PROTO((Nlm_CharPtr dest, Nlm_CharPtr source, Nlm_Uint4 start, Nlm_Uint4 length, size_t maxsize));
void Nlm_StrngRep PROTO((Nlm_CharPtr dest, Nlm_CharPtr source, Nlm_Uint4 start, size_t maxsize));
Nlm_Boolean Nlm_StrngEql PROTO((Nlm_CharPtr str1, Nlm_CharPtr str2, Nlm_Boolean caseCounts));
Nlm_Int2 Nlm_StrngCmp PROTO((Nlm_CharPtr str1, Nlm_CharPtr str2, Nlm_Boolean caseCounts));
Nlm_Int2 Nlm_SymblCmp PROTO((Nlm_CharPtr str1, Nlm_CharPtr str2, Nlm_Boolean caseCounts));
/*** STRING TO NUMBER CONVERSION PROCEDURES ***/
/*
* The boolean value returned by the String to Number functions indicates
* whether the conversion was successful (meaning that the string was in
* fact a legitimate number in the proper range).
*/
Nlm_Boolean Nlm_StrToCard PROTO((Nlm_CharPtr str, Nlm_Uint2Ptr cardval));
Nlm_Boolean Nlm_StrToInt PROTO((Nlm_CharPtr str, Nlm_Int2Ptr intval));
Nlm_Boolean Nlm_StrToLong PROTO((Nlm_CharPtr str, Nlm_Int4Ptr longval));
Nlm_Boolean Nlm_StrToPtr PROTO((Nlm_CharPtr str, Nlm_VoidPtr PNTR ptrval));
Nlm_Boolean Nlm_StrToReal PROTO((Nlm_CharPtr str, Nlm_FloatLoPtr realval));
Nlm_Boolean Nlm_StrToDouble PROTO((Nlm_CharPtr str, Nlm_FloatHiPtr doubleval));
void Nlm_CardToStr PROTO((Nlm_Uint2 cardval, Nlm_CharPtr str, Nlm_Int2 length, size_t maxsize));
void Nlm_IntToStr PROTO((Nlm_Int2 intval, Nlm_CharPtr str, Nlm_Int2 length, size_t maxsize));
void Nlm_LongToStr PROTO((Nlm_Int4 longval, Nlm_CharPtr str, Nlm_Int2 length, size_t maxsize));
void Nlm_PtrToStr PROTO((Nlm_VoidPtr ptrval, Nlm_CharPtr str, Nlm_Int2 length, size_t maxsize));
void Nlm_RealToStr PROTO((Nlm_FloatLo realval, Nlm_CharPtr str, Nlm_Int2 length, Nlm_Int2 dec, size_t maxsize));
void Nlm_DoubleToStr PROTO((Nlm_FloatHi doubleval, Nlm_CharPtr str, Nlm_Int2 length, Nlm_Int2 dec, size_t maxsize));
/*** SPECIALIZED MEMORY ALLOCATION PROCEDURES ***/
/*
* SetString and GetString are used to conveniently copy C strings to
* and from relocatable memory allocated on the heap.
*/
Nlm_Handle Nlm_SetString PROTO((Nlm_Handle h, Nlm_CharPtr str));
void Nlm_GetString PROTO((Nlm_Handle h, Nlm_CharPtr str, size_t maxsize));
/*** MISCELLANEOUS PROCEDURES ***/
/*
* The supported cursor shapes
*/
void Nlm_ArrowCursor PROTO((void));
void Nlm_CrossCursor PROTO((void));
void Nlm_IBeamCursor PROTO((void));
void Nlm_PlusCursor PROTO((void));
void Nlm_WatchCursor PROTO((void));
typedef enum
{
Nlm_CURSOR_ARROW = 0,
#define CURSOR_ARROW Nlm_CURSOR_ARROW
#define CURSOR_DEFAULT Nlm_CURSOR_ARROW
Nlm_CURSOR_CROSS,
#define CURSOR_CROSS Nlm_CURSOR_CROSS
Nlm_CURSOR_IBEAM,
#define CURSOR_IBEAM Nlm_CURSOR_IBEAM
Nlm_CURSOR_PLUS,
#define CURSOR_PLUS Nlm_CURSOR_PLUS
Nlm_CURSOR_WATCH,
#define CURSOR_WATCH Nlm_CURSOR_WATCH
/* add new cursor shape IDs before this comment */
Nlm_N_CURSORS,
#define N_CURSORS Nlm_N_CURSORS
Nlm_WHAT_CURSOR,
#define WHAT_CURSOR Nlm_WHAT_CURSOR
Nlm_BAD_CURSOR
#define BAD_CURSOR Nlm_BAD_CURSOR
}
Nlm_enumCursorShape;
#define enumCursorShape Nlm_enumCursorShape
/*
* All new cursor shapes should be added within this function
*/
Nlm_Boolean Nlm_InitCursorShapes PROTO( ( void ) );
#define InitCursorShapes Nlm_InitCursorShapes
/*
* on success, set current cursor shape to "cursor_shape" and
* return previously set cursor shape;
* on error, return BAD_CURSOR;
* if "cursor_shape" == WHAT_CURSOR then do nothing but
* return previously set cursor shape
*/
enumCursorShape Nlm_SetCursorShape PROTO((enumCursorShape cursor_shape));
#define SetCursorShape Nlm_SetCursorShape
/*
* Etc
*/
void Nlm_Version PROTO((Nlm_CharPtr vsn, size_t maxsize));
void Nlm_MousePosition PROTO((Nlm_PointPtr pt));
Nlm_Boolean Nlm_MouseButton PROTO((void));
Nlm_Int4 Nlm_ComputerTime PROTO((void));
#ifdef WIN_MSWIN
void Nlm_DisableVibrant PROTO((void));
void Nlm_EnableVibrant PROTO((void));
#endif /* WIN_MSWIN */
/* dgg++ added for use w/ DCLAP c++ library */
void Nlm_SetObject PROTO((Nlm_GraphiC a, Nlm_VoidPtr thisobject));
Nlm_VoidPtr Nlm_GetObject PROTO((Nlm_GraphiC a));
#ifdef WIN_MAC
extern void Nlm_SendOpenDocAppleEvent PROTO((Nlm_CharPtr datafile, Nlm_CharPtr sig));
extern void Nlm_SendOpenDocAppleEventEx PROTO((Nlm_CharPtr datafile, Nlm_CharPtr sig, Nlm_CharPtr prog, Nlm_Boolean wantReply));
extern void Nlm_SendURLAppleEvent (Nlm_CharPtr urlString, Nlm_CharPtr sig, Nlm_CharPtr prog);
extern void Nlm_SendAppleScriptString (Nlm_CharPtr script);
#endif
#ifdef WIN_MSWIN
/* Call application registered to open the given type of document.
* The doc type is recognized automagically using the file extention;
* if the doc is URL then its name must explicitely start from "http://".
*/
extern Nlm_Boolean Nlm_MSWin_OpenDocument(const Nlm_Char* doc_name);
/* Call program (e.g., Cn3D) with parameters (e.g., data file name) */
extern Nlm_Boolean Nlm_MSWin_OpenApplication(const Nlm_Char* program, const Nlm_Char* parameters);
extern void Nlm_GetExecPath(char *filetype, char *buf, int buflen);
#endif
#ifdef WIN_MOTIF
extern void Nlm_SetMotifWindowName PROTO((Nlm_CharPtr nm));
#endif
extern Nlm_Boolean Nlm_ChooseColorDialog PROTO((
Nlm_Uint1 PNTR redptr,Nlm_Uint1 PNTR greenptr, Nlm_Uint1 PNTR blueptr,
Nlm_Boolean Initial ));
extern void LIBCALL Nlm_RegisterDropProc PROTO((Nlm_DropProc dropProc));
extern void LIBCALL Nlm_RegisterServiceProc PROTO((Nlm_ServiceProc serviceProc));
extern void LIBCALL Nlm_RegisterResultProc PROTO((Nlm_ResultProc resultProc));
#ifdef OS_UNIX
extern void Nlm_FineGranularitySleep PROTO((Int4 seconds, Int4 microseconds));
#endif
#ifdef WIN_MOTIF
extern void Nlm_WaitForXEvent PROTO((void));
#define Nlm_WaitForCondition(cond) { \
while (cond) { \
Nlm_WaitForXEvent(); \
Nlm_ProcessExternalEvent(); \
} \
}
#else
#define Nlm_WaitForCondition(cond) while (cond) { Nlm_ProcessExternalEvent(); }
#endif /* WIN_MOTIF */
#ifdef WIN_MOTIF
typedef enum
{
Nlm_IO_READ, /* file descriptor has data available */
Nlm_IO_WRITE, /* file descriptor available for writing */
Nlm_IO_ERROR, /* I/O error(exception) occurred */
Nlm_IO_CLEANUP /* when called from UnregisterIO() */
} Nlm_IOtype;
struct Nlm_IOstruct;
typedef struct Nlm_IOstruct PNTR Nlm_IO;
/* IO callback function */
typedef void (*Nlm_IOcallback)(Nlm_IO io, int fd, Nlm_IOtype type,
Nlm_VoidPtr udata);
extern Nlm_IO Nlm_RegisterIO PROTO((int fd,
Nlm_IOcallback ufunc, Nlm_VoidPtr udata,
Nlm_IOtype type));
extern void Nlm_UnregisterIO PROTO((Nlm_IO io));
#endif /* WIN_MOTIF */
#ifdef __cplusplus
}
#endif
#endif
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