/usr/include/visp/vpDisplayGDI.h is in libvisp-dev 2.8.0-4.
This file is owned by root:root, with mode 0o644.
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*
* $Id: vpDisplayGDI.h 4323 2013-07-18 09:24:01Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Windows 32 display using GDI
*
* Authors:
* Bruno Renier
* Fabien Spindler
*
*****************************************************************************/
#include <visp/vpConfig.h>
#include <visp/vpDisplay.h>
#if ( defined(VISP_HAVE_GDI) )
#ifndef vpDisplayGDI_HH
#define vpDisplayGDI_HH
#include <visp/vpDisplayWin32.h>
/*!
\class vpDisplayGDI
\ingroup ImageGUI
\brief Display for windows using GDI (available on any windows 32 platform).
GDI stands for Graphics Device Interface and is a core component of Microsoft
Windows operating systems used for displaying graphics in a window.
The example below shows how to display an image with this video device.
\code
#include <visp/vpConfig.h>
#include <visp/vpImageIo.h>
#include <visp/vpDisplayGDI.h>
int main()
{
#if defined(VISP_HAVE_GDI)
vpImage<unsigned char> I; // Grey level image
// Read an image in PGM P5 format
#ifdef UNIX
//vpImageIo::read(I, "/local/soft/ViSP/ViSP-images/Klimt/Klimt.pgm");
vpImageIo::read(I, "/tmp/Klimt.pgm");
#elif WIN32
vpImageIo::read(I, "C:/temp/ViSP-images/Klimt/Klimt.pgm");
#endif
vpDisplayGDI d;
// Initialize the display with the image I. Display and image are
// now link together.
d.init(I);
// Specify the window location
vpDisplay::setWindowPosition(I, 400, 100);
// Set the display window title
vpDisplay::setTitle(I, "My GDI display");
// Set the display background with image I content
vpDisplay::display(I);
// Draw a red rectangle in the display overlay (foreground)
vpDisplay::displayRectangle(I, 10, 10, 100, 20, vpColor::red, true);
// Draw a red rectangle in the display overlay (foreground)
vpImagePoint topLeftCorner;
topLeftCorner.set_i(50);
topLeftCorner.set_j(10);
vpDisplay::displayRectangle(I, topLeftCorner, 100, 20, vpColor::green, true);
// Flush the foreground and background display
vpDisplay::flush(I);
// Get non blocking keyboard events
std::cout << "Check keyboard events..." << std::endl;
char key[10];
bool ret;
for (int i=0; i< 200; i++) {
bool ret = vpDisplay::getKeyboardEvent(I, key, false);
if (ret)
std::cout << "keyboard event: key: " << "\"" << key << "\"" << std::endl;
vpTime::wait(40);
}
// Get a blocking keyboard event
std::cout << "Wait for a keyboard event..." << std::endl;
ret = vpDisplay::getKeyboardEvent(I, key, true);
std::cout << "keyboard event: " << ret << std::endl;
if (ret)
std::cout << "key: " << "\"" << key << "\"" << std::endl;
// Wait for a click in the display window
std::cout << "Wait for a button click..." << std::endl;
vpDisplay::getClick(I);
#endif
}
\endcode
*/
class VISP_EXPORT vpDisplayGDI : public vpDisplayWin32
{
public:
vpDisplayGDI();
vpDisplayGDI(int winx, int winy, const char *_title=NULL);
vpDisplayGDI(vpImage<vpRGBa> &I,int winx=-1, int winy=-1, const char *_title=NULL);
vpDisplayGDI(vpImage<unsigned char> &I, int winx=-1, int winy=-1, const char *_title=NULL);
virtual ~vpDisplayGDI();
};
#endif
#endif
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