/usr/include/visp/vpHomogeneousMatrix.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpHomogeneousMatrix.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Homogeneous matrix.
*
* Authors:
* Eric Marchand
*
*****************************************************************************/
/*!
\file vpHomogeneousMatrix.h
\brief Definition and computation on the homogeneous matrices
*/
#ifndef VPHOMOGENEOUSMATRIX_HH
#define VPHOMOGENEOUSMATRIX_HH
class vpPoseVector;
class vpMatrix;
class vpRotationMatrix;
class vpPoseVector;
class vpThetaUVector;
#include <visp/vpMatrix.h>
#include <visp/vpRotationMatrix.h>
#include <visp/vpThetaUVector.h>
#include <visp/vpTranslationVector.h>
#include <visp/vpPoseVector.h>
#include <fstream>
class vpMatrix;
class vpRotationMatrix;
class vpPoseVector;
class vpThetaUVector;
class vpQuaternionVector;
/*!
\class vpHomogeneousMatrix
\ingroup PoseTransformation
\brief The class provides a data structure for the homogeneous matrices
as well as a set of operations on these matrices.
The vpHomogeneousMatrix is derived from vpMatrix.
\author Eric Marchand (Eric.Marchand@irisa.fr) Irisa / Inria Rennes
An homogeneous matrix is 4x4 matrix defines as
\f[
^a{\bf M}_b = \left(\begin{array}{cc}
^a{\bf R}_b & ^a{\bf t}_b \\
{\bf 0}_{1\times 3} & 1
\end{array}
\right)
\f]
that defines the position of frame <em>b</em> in frame <em>a</em>
\f$ ^a{\bf R}_b \f$ is a rotation matrix and
\f$ ^a{\bf t}_b \f$ is a translation vector.
*/
class VISP_EXPORT vpHomogeneousMatrix : public vpMatrix
{
public:
//! Basic constructor.
vpHomogeneousMatrix() ;
//! Copy constructor.
vpHomogeneousMatrix(const vpHomogeneousMatrix &M) ;
//! Construction from translation vector and rotation matrix.
vpHomogeneousMatrix(const vpTranslationVector &t, const vpRotationMatrix &R) ;
//! Construction from translation vector and theta u rotation vector.
vpHomogeneousMatrix(const vpTranslationVector &t, const vpThetaUVector &tu) ;
//! Construction from translation vector and quaternion rotation vector.
vpHomogeneousMatrix(const vpTranslationVector &t, const vpQuaternionVector &q) ;
/*!
Construction from translation vector and theta u rotation vector
defined as a pose vector.
*/
vpHomogeneousMatrix(const vpPoseVector &p) ;
//! Construction from translation and rotation defined as a theta u vector.
vpHomogeneousMatrix(const double tx, const double ty, const double tz,
const double tux, const double tuy, const double tuz) ;
//! Construction from translation vector and rotation matrix.
void buildFrom(const vpTranslationVector &t, const vpRotationMatrix &R) ;
//! Construction from translation vector and theta u rotation vector.
void buildFrom(const vpTranslationVector &t, const vpThetaUVector &tu) ;
//! Construction from translation vector and quaternion rotation vector.
void buildFrom(const vpTranslationVector &t, const vpQuaternionVector& q ) ;
/*!
Construction from translation vector and theta u rotation vector
defined as a pose vector.
*/
void buildFrom(const vpPoseVector &p) ;
//! Construction from translation and rotation defined as a theta u vector.
void buildFrom(const double tx,const double ty, const double tz,
const double tux,const double tuy, const double tuz ) ;
//! Copy operator from vpHomogeneousMatrix.
vpHomogeneousMatrix &operator=(const vpHomogeneousMatrix &M);
//! Multiply two homogeneous matrices: aMb = aMc*cMb
vpHomogeneousMatrix operator*(const vpHomogeneousMatrix &M) const;
//! Multiply by a vector ! size 4 !!!
vpColVector operator*(vpColVector &v) const;
// Invert the homogeneous matrix.
vpHomogeneousMatrix inverse() const ;
// Invert the homogeneous matrix.
void inverse(vpHomogeneousMatrix &Mi) const;
// Test if the rotational part of the matrix is a rotation matrix.
bool isAnHomogeneousMatrix() const ;
void insert(const vpRotationMatrix &R) ;
void insert(const vpThetaUVector &tu) ;
void insert(const vpTranslationVector &t) ;
void insert(const vpQuaternionVector &t) ;
void extract( vpRotationMatrix &R) const;
void extract(vpTranslationVector &t) const;
void extract(vpThetaUVector &tu) const;
void extract(vpQuaternionVector& q) const;
// Load an homogeneous matrix from a file
void load(std::ifstream &f) ;
// Save an homogeneous matrix in a file
void save(std::ofstream &f) const ;
// Set to identity
void eye();
//! Basic initialisation (identity).
void init() ;
// Basic initialisation (identity).
void setIdentity() ;
//! Print the matrix as a vector [T thetaU]
void print() ;
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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