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/****************************************************************************
 *
 * $Id: vpHomography.h 4276 2013-06-25 12:36:48Z fspindle $
 *
 * This file is part of the ViSP software.
 * Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
 * 
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * ("GPL") version 2 as published by the Free Software Foundation.
 * See the file LICENSE.txt at the root directory of this source
 * distribution for additional information about the GNU GPL.
 *
 * For using ViSP with software that can not be combined with the GNU
 * GPL, please contact INRIA about acquiring a ViSP Professional 
 * Edition License.
 *
 * See http://www.irisa.fr/lagadic/visp/visp.html for more information.
 * 
 * This software was developed at:
 * INRIA Rennes - Bretagne Atlantique
 * Campus Universitaire de Beaulieu
 * 35042 Rennes Cedex
 * France
 * http://www.irisa.fr/lagadic
 *
 * If you have questions regarding the use of this file, please contact
 * INRIA at visp@inria.fr
 * 
 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 *
 * Description:
 * Homography transformation.
 *
 * Authors:
 * Muriel Pressigout
 * Fabien Spindler
 *
 *****************************************************************************/


/*!
\file vpHomography.h

This file defines an homography transformation. This class aims to provide some
tools for homography computation.
*/

#ifndef vpHomography_hh
#define vpHomography_hh

#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpPlane.h>
#ifdef VISP_BUILD_DEPRECATED_FUNCTIONS
#  include <visp/vpList.h>
#endif

#include <list>

/*!  

  \class vpHomography
  \ingroup Homography HomographyTransformation
  \brief This class aims to compute the homography wrt.two images.

  These two images are both described by a set of points. The 2 sets (one per
  image) are sets of corresponding points : for a point in a image, there is
  the corresponding point (image of the same 3D point) in the other image
  points set.  These 2 sets are the only data needed to compute the
  homography.  One method used is the one introduced by Ezio Malis during his
  PhD \cite TheseMalis. A normalization is carried out on this points in order to improve the
  conditioning of the problem, what leads to improve the stability of the
  result.

  Store and compute the homography such that
  \f[
  ^a{\bf p} = ^a{\bf H}_b\; ^b{\bf p}
  \f]

  with
  \f[  ^a{\bf H}_b = ^a{\bf R}_b + \frac{^a{\bf t}_b}{^bd}
  { ^b{\bf n}^T}
  \f]

  The example below shows how to manipulate this class to first
  compute a ground truth homography from camera poses, project pixel
  coordinates points using an homography and lastly estimate an
  homography from a subset of 4 matched points in frame a and frame b
  respectively.

  \code
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpHomography.h>
#include <visp/vpMath.h>
#include <visp/vpMeterPixelConversion.h>

int main()
{
  // Initialize in the object frame the coordinates in meters of 4 points that
  // belong to a planar object
  vpPoint Po[4];
  Po[0].setWorldCoordinates(-0.1, -0.1, 0);
  Po[1].setWorldCoordinates( 0.2, -0.1, 0);
  Po[2].setWorldCoordinates( 0.1,  0.1, 0);
  Po[3].setWorldCoordinates(-0.1,  0.3, 0);

  // Initialize the pose between camera frame a and object frame o
  vpHomogeneousMatrix aMo(0, 0, 1, 0, 0, 0); // Camera is 1 meter far

  // Initialize the pose between camera frame a and camera frame
  // b. These two frames correspond for example to two successive
  // camera positions
  vpHomogeneousMatrix aMb(0.2, 0.1, 0, 0, 0, vpMath::rad(2));

  // Compute the pose between camera frame b and object frame
  vpHomogeneousMatrix bMo = aMb.inverse() * aMo;

  // Initialize camera intrinsic parameters
  vpCameraParameters cam;

  // Compute the coordinates in pixels of the 4 object points in the
  // camera frame a
  vpPoint Pa[4];
  double xa[4], ya[4]; // Coordinates in pixels of the points in frame a
  for(int i=0 ; i < 4 ; i++) {
    Pa[i] = Po[i];
    Pa[i].project(aMo); // Project the points from object frame to
			// camera frame a
    vpMeterPixelConversion::convertPoint(cam, 
					 Pa[i].get_x(), Pa[i].get_y(),
					 xa[i], ya[i]);
  }

  // Compute the coordinates in pixels of the 4 object points in the
  // camera frame b
  vpPoint Pb[4];
  double xb[4], yb[4]; // Coordinates in pixels of the points in frame b
  for(int i=0 ; i < 4 ; i++) {
    Pb[i] = Po[i];
    Pb[i].project(bMo); // Project the points from object frame to
		        // camera frame a
  }

  // Compute equation of the 3D plane containing the points in camera frame b
  vpPlane bP(Pb[0], Pb[1], Pb[2]);

  // Compute the corresponding ground truth homography
  vpHomography aHb(aMb, bP);

  std::cout << "Ground truth homography aHb: \n" << aHb<< std::endl;

  // Compute the coordinates of the points in frame b using the ground
  // truth homography and the coordinates of the points in frame a
  vpHomography bHa = aHb.inverse();
  for(int i = 0; i < 4 ; i++){
    double inv_z = 1. / (bHa[2][0] * xa[i] + bHa[2][1] * ya[i] + bHa[2][2]);
    
    xb[i] = (bHa[0][0] * xa[i] + bHa[0][1] * ya[i] + bHa[0][2]) * inv_z;
    yb[i] = (bHa[1][0] * xa[i] + bHa[1][1] * ya[i] + bHa[1][2]) * inv_z;
  }

  // Estimate the homography from 4 points coordinates expressed in pixels
  vpHomography::HartleyDLT(4, xb, yb, xa, ya, aHb);
  aHb /= aHb[2][2]; // Apply a scale factor to have aHb[2][2] = 1

  std::cout << "Estimated homography aHb: \n" << aHb<< std::endl;
}
  \endcode

*/
class VISP_EXPORT vpHomography : public vpMatrix
{

private:
  static const double sing_threshold; // = 0.0001;
  static const double threshold_rotation; 
  static const double threshold_displacement;
  vpHomogeneousMatrix aMb ;
  //  bool isplanar;
  //! reference plane coordinates  expressed in Rb
  vpPlane bP ;
  void init() ;

private:
  //! insert a rotation matrix
  void insert(const vpHomogeneousMatrix &aRb) ;
  //! insert a rotation matrix
  void insert(const vpRotationMatrix &aRb) ;
  //! insert a theta u vector (transformation into a rotation matrix)
  void insert(const vpThetaUVector &tu) ;
  //! insert a translation vector
  void insert(const vpTranslationVector &atb) ;
  //! insert a translation vector
  void insert(const vpPlane &bP) ;

  static void  initRansac(unsigned int n,
                          double *xb, double *yb,
                          double *xa, double *ya,
                          vpColVector &x) ;

public:
  static void HartleyNormalization(unsigned int n,
                                   double *x, double *y,
                                   double *xn, double *yn,
                                   double &xg, double &yg,
                                   double &coef);
  static void HartleyDenormalization(vpHomography &aHbn,
                                     vpHomography &aHb,
                                     double xg1, double yg1, double coef1,
                                     double xg2, double yg2, double coef2 ) ;


  vpHomography() ;

  //! copy constructor
  vpHomography(const vpHomography &aMb) ;
  //! Construction from Translation and rotation and a plane
  vpHomography(const vpHomogeneousMatrix &aMb,
               const vpPlane &bP) ;
  //! Construction from Translation and rotation and a plane
  vpHomography(const vpRotationMatrix &aRb,
               const vpTranslationVector &atb,
               const vpPlane &bP) ;
  //! Construction from Translation and rotation and a plane
  vpHomography(const vpThetaUVector &tu,
               const vpTranslationVector &atb,
               const vpPlane &bP) ;
  //! Construction from Translation and rotation and a plane
  vpHomography(const vpPoseVector &arb,
               const vpPlane &bP) ;
  virtual ~vpHomography() { }

  //! Construction from Translation and rotation and a plane
  void buildFrom(const vpRotationMatrix &aRb,
                 const vpTranslationVector &atb,
                 const vpPlane &bP) ;
  //! Construction from Translation and rotation and a plane
  void buildFrom(const vpThetaUVector &tu,
                 const vpTranslationVector &atb,
                 const vpPlane &bP) ;
  //! Construction from Translation and rotation  and a plane
  void buildFrom(const vpPoseVector &arb,
                 const vpPlane &bP) ;
  //! Construction from homogeneous matrix and a plane
  void buildFrom(const vpHomogeneousMatrix &aMb,
                 const vpPlane &bP) ;

  //! build the homography from aMb and Rb
  void build() ;


  void computeDisplacement(vpRotationMatrix &aRb,
                           vpTranslationVector &atb,
                           vpColVector &n) ;

  void computeDisplacement(const vpColVector& nd,
                           vpRotationMatrix &aRb,
                           vpTranslationVector &atb,
                           vpColVector &n) ;

  //! Load an homography from a file
  void load(std::ifstream &f) ;
  //! Print the matrix
  void print() ;
  //! Save an homography in a file
  void save(std::ofstream &f) const ;

  //! invert the homography
  vpHomography inverse() const ;
  //! invert the homography
  void inverse(vpHomography &Hi) const;

  // Multiplication by an homography
  vpHomography operator*(const vpHomography &H) const;

  // Multiplication by a scalar
  vpHomography operator*(const double &v) const;

  // Division by a scalar
  vpHomography operator/(const double &v) const;

  //! build the homography from aMb and Rb
  static void build(vpHomography &aHb,
                    const vpHomogeneousMatrix &aMb,
                    const vpPlane &bP) ;

  static void DLT(unsigned int n,
                  double *xb, double *yb ,
                  double *xa, double *ya,
                  vpHomography &aHb) ;

  static void HartleyDLT(unsigned int n,
                         double *xb, double *yb ,
                         double *xa, double *ya,
                         vpHomography &aHb) ;
  static void HLM(unsigned int n,
                  double *xb, double *yb,
                  double *xa, double *ya ,
                  bool isplan,
                  vpHomography &aHb) ;

  static void computeDisplacement(const vpHomography &aHb,
                                  const vpColVector& nd,
                                  vpRotationMatrix &aRb,
                                  vpTranslationVector &atb,
                                  vpColVector &n) ;

  static void computeDisplacement (const vpHomography &aHb,
                                   vpRotationMatrix &aRb,
                                   vpTranslationVector &atb,
                                   vpColVector &n) ;

  static void computeDisplacement(const vpMatrix &H,
                                  const double x,
                                  const double y,
                                  std::list<vpRotationMatrix> & vR,
                                  std::list<vpTranslationVector> & vT,
                                  std::list<vpColVector> & vN) ;
  static double  computeDisplacement(unsigned int nbpoint,
                                     vpPoint *c1P,
                                     vpPoint *c2P,
                                     vpPlane &oN,
                                     vpHomogeneousMatrix &c2Mc1,
                                     vpHomogeneousMatrix &c1Mo,
                                     int userobust
                                     ) ;
  static double computeDisplacement(unsigned int nbpoint,
                                    vpPoint *c1P,
                                    vpPoint *c2P,
                                    vpPlane *oN,
                                    vpHomogeneousMatrix &c2Mc1,
                                    vpHomogeneousMatrix &c1Mo,
                                    int userobust
                                    ) ;
  static double computeResidual(vpColVector &x,  vpColVector &M, vpColVector &d);
  // VVS
  static double computeRotation(unsigned int nbpoint,
                                vpPoint *c1P,
                                vpPoint *c2P,
                                vpHomogeneousMatrix &c2Mc1,
                                int userobust
                                ) ;
  static void computeTransformation(vpColVector &x,unsigned int *ind, vpColVector &M) ;

  static bool degenerateConfiguration(vpColVector &x,unsigned int *ind) ;
  static bool degenerateConfiguration(vpColVector &x,unsigned int *ind, double threshold_area);

  static bool ransac(unsigned int n,
                     double *xb, double *yb,
                     double *xa, double *ya ,
                     vpHomography &aHb,
                     int consensus = 1000,
                     double threshold = 1e-6
                                        ) ;

  static  bool ransac(unsigned int n,
                      double *xb, double *yb,
                      double *xa, double *ya ,
                      vpHomography &aHb,
                      vpColVector& inliers,
                      double& residual,
                      int consensus = 1000,
                      double epsilon = 1e-6,
                      double areaThreshold = 0.0);

#ifdef VISP_BUILD_DEPRECATED_FUNCTIONS
  /*!
    @name Deprecated functions
  */
  vp_deprecated static void computeDisplacement(const vpMatrix H,
                                                const double x,
                                                const double y,
                                                vpList<vpRotationMatrix> & vR,
                                                vpList<vpTranslationVector> & vT,
                                                vpList<vpColVector> & vN) ;

#endif // VISP_BUILD_DEPRECATED_FUNCTIONS
} ;



#endif