/usr/include/visp/vpSimulator.h is in libvisp-dev 2.8.0-4.
This file is owned by root:root, with mode 0o644.
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*
* $Id: vpSimulator.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Simulator based on Coin3d.
*
* Authors:
* Eric Marchand
* Anthony Saunier
*
*****************************************************************************/
#ifndef vpSimulator_HH
#define vpSimulator_HH
/*!
\file vpSimulator.h
\brief Implementation of a simulator based on Coin3d (www.coin3d.org).
The simulator uses the vpViewer class.
\warning The content of this file is only available if Coin3D and
one of the GUI (SoWin, SoXT, SoQt) are installed.
*/
#include <visp/vpConfig.h>
#ifdef VISP_HAVE_COIN_AND_GUI
#include <visp/vpViewer.h>
/* KNOWN ISSUE DEALING WITH X11 and QT
If you get a strange compiler error on the line with None,
it's probably because you're also including X11 headers,
which #define the symbol None. Put the X11 includes after
the Qt includes to solve this problem.
*/
#include <Inventor/nodes/SoBaseColor.h>
#include <Inventor/nodes/SoTransform.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoImage.h>
#include <Inventor/nodes/SoLightModel.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/sensors/SoTimerSensor.h>
#include <Inventor/SoOffscreenRenderer.h>
#include <Inventor/fields/SoSFTime.h>
#include <Inventor/threads/SbThread.h>
// visp
#include <visp/vpDebug.h>
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpCameraParameters.h>
#include <visp/vpImage.h>
#include <visp/vpRGBa.h>
#include <visp/vpImageConvert.h>
/*!
\class vpSimulator
\ingroup RobotSimuWithViz
\brief Implementation of a simulator based on Coin3d (www.coin3d.org).
The simulator uses the vpViewer class.
\warning This class is only available if Coin3D and one of the GUI
(SoWin, SoXT, SoQt) are installed.
*/
class VISP_EXPORT vpSimulator
{
protected:
//! perform some initialization
void init() ;
//! perform some destruction
void kill() ;
public:
//! constructor
vpSimulator() ;
virtual ~vpSimulator() ;
protected:
//! main Widget
#if defined(VISP_HAVE_SOWIN)
HWND mainWindow ;
#elif defined(VISP_HAVE_SOQT)
QWidget * mainWindow ;
#elif defined(VISP_HAVE_SOXT)
Widget mainWindow ;
#endif
bool mainWindowInitialized ;
//! open the SoGui application
void initSoApplication() ;
public:
typedef enum {
grayImage,
colorImage
} vpImageType ;
vpImageType typeImage ;
GLubyte * image_background;
//! activate the mainloop
virtual void mainLoop() ;
protected:
//! view from the camera
vpViewer *internalView ;
//! view from an external camera
vpViewer *externalView ;
public:
//! initialize the camera view
virtual void initInternalViewer(const unsigned int nlig, const unsigned int ncol) ;
//! initialize the external view
void initExternalViewer(const unsigned int nlig, const unsigned int ncol) ;
protected:
//! thread with the main program
SbThread * mainThread;
//pthread_t mainThread;
public:
//! begin the main program
void initApplication(void *(*start_routine)(void *)) ;
void initApplication(void *(*start_routine)(void *), void* data);
//! perform some initialization in the main program thread
void initMainApplication() ;
void closeMainApplication() ;
//----------------------------------------------------
// scene description
protected:
unsigned int internal_width;
unsigned int internal_height;
unsigned int external_width;
unsigned int external_height;
public:
/*!
Return the width of the internal view.
\return The width of the internal view.
*/
unsigned int getInternalWidth() const { return internal_width; }
/*!
Return the height of the internal view.
\return The height of the internal view.
*/
unsigned int getInternalHeight() const { return internal_height; }
protected:
//! root node of the scene : contains everything except stuff specific to
//! each view
SoSeparator *scene;
//! root node of the internal view
SoSeparator *internalRoot;
//! root node of the external view
SoSeparator *externalRoot;
//! internal camera
SoPerspectiveCamera *internalCamera ;
//! external camera
SoPerspectiveCamera *externalCamera ;
//! internal camera position
SoTransform *internalCameraPosition ;
//! external camera position
SoTransform *extrenalCameraPosition ;
//! representation of the camera in the external view
SoSeparator *internalCameraObject;
//! initialize the scene graph
void initSceneGraph() ;
//!Add a new object in the scene graph ad a given location
void addObject(SoSeparator * object, const vpHomogeneousMatrix &fMo,
SoSeparator * root) ;
public :
//!Add a new object in the scene graph ad a given location
void addObject(SoSeparator * newObject, const vpHomogeneousMatrix &fMo) ;
public:
//! display the scene (handle with care)
void redraw() ;
//! load an iv file
void load(const char *file_name) ;
//! load an iv file, set the location of this scene
void load(const char *iv_filename,const vpHomogeneousMatrix &fMo) ;
//! save the scene in an iv file
void save(const char *name,bool binary=false) ;
//! Add the representation of the absolute frame
void addAbsoluteFrame (float zoom=1) ;
//! Add the representation of a frame
void addFrame (const vpHomogeneousMatrix &fMo, float zoom=1) ;
//! set the size of the camera/frame
void setZoomFactor (const float zoom) ;
protected:
float zoomFactor ;
//---------------------------------------------------
// camera description
protected:
bool cameraPositionInitialized ;
//! internal camera position
vpHomogeneousMatrix cMf ;
//! internal camera parameters
vpCameraParameters internalCameraParameters ;
//! internal camera parameters
vpCameraParameters externalCameraParameters ;
public:
//! set the camera position (from an homogeneous matrix)
void setCameraPosition(vpHomogeneousMatrix &cMf) ;
//! get the camera position (from an homogeneous matrix)
void getCameraPosition(vpHomogeneousMatrix &_cMf) { _cMf = cMf ; }
//! modify the position of the camera in the scene graph
void moveInternalCamera(vpHomogeneousMatrix &cMf) ;
//! set internal camera parameters
void setInternalCameraParameters(vpCameraParameters &cam) ;
//! set external camera parameters
void setExternalCameraParameters(vpCameraParameters &cam) ;
//! get the external camera position
void getExternalCameraPosition(vpHomogeneousMatrix &cMf) ;
//! get an Image of the internal view
void getInternalImage(vpImage<unsigned char> &I) ;
//! get an Image of the internal view
void getInternalImage(vpImage<vpRGBa> &I) ;
/* --- Off screen rendering --- */
void changeZoomFactor(const float zoom, const int index);
public:
typedef enum { INTERNAL, EXTERNAL } vpSimulatorViewType ;
void write(const char * fileName);
protected:
SbTime * realtime ;
SoOffscreenRenderer * offScreenRenderer ;
void offScreenRendering (vpSimulatorViewType view=vpSimulator::EXTERNAL,
int * width = NULL,
int * height = NULL);
public:
//! image of the internal view
unsigned char * bufferView;
//! Flag to protect the read and write of the framebuffer (between the simulator and the viewer).
int get ;
public:
//! get the image corresponding to the internal view
unsigned char* getBufferedOffScreenRenderer()
{
return bufferView;
}
//! get the size of the internal view
void getSizeInternalView(int& width, int& height);
//! get the intrinsic parameters of the camera
void getCameraParameters(vpCameraParameters &cam)
{
cam = internalCameraParameters;
}
} ;
#endif
#endif
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