/usr/include/visp/vpVelocityTwistMatrix.h is in libvisp-dev 2.8.0-4.
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*
* $Id: vpVelocityTwistMatrix.h 4056 2013-01-05 13:04:42Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2013 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Velocity twist transformation matrix.
*
* Authors:
* Eric Marchand
* Fabien Spindler
*
*****************************************************************************/
#ifndef vpVelocityRwistMatrix_h
#define vpVelocityRwistMatrix_h
#include <visp/vpMatrix.h>
#include <visp/vpColVector.h>
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpRotationMatrix.h>
/*!
\class vpVelocityTwistMatrix
\ingroup TwistTransformation
\brief Class that consider the particular case of twist
transformation matrix that allows to transform a velocity skew from
one frame to an other.
The vpVelocityTwistMatrix is derived from vpMatrix.
A twist transformation matrix is 6x6 matrix defined as
\f[
^a{\bf V}_b = \left[\begin{array}{cc}
^a{\bf R}_b & [^a{\bf t}_b]_\times \; ^a{\bf R}_b\\
{\bf 0}_{3\times 3} & ^a{\bf R}_b
\end{array}
\right]
\f]
that expressed a velocity in frame <em>a</em> knowing velocity in <em>b</em>.
\f$ ^a{\bf R}_b \f$ is a rotation matrix and
\f$ ^a{\bf t}_b \f$ is a translation vector.
The code belows shows for example how to convert a velocity skew
from camera frame to a fix frame.
\code
#include <visp/vpColVector.h>
#include <visp/vpVelocityTwistMatrix.h>
int main()
{
vpVelocityTwistMatrix fVc; // Twist transformation matrix from fix to camera frame
vpHomogeneousMatrix fMc; // Fix to camera frame transformation
// ... fMc need here to be initialized
fVc.buildFrom(fMc);
vpColVector c_v(6); // Velocity in the camera frame: vx,vy,vz,wx,wy,wz
// ... c_v should here have an initial value
vpColVector f_v(6); // Velocity in the fix frame: vx,vy,vz,wx,wy,wz
// Compute the velocity in the fix frame
f_v = fVc * c_v;
}
\endcode
*/
class VISP_EXPORT vpVelocityTwistMatrix : public vpMatrix
{
friend class vpMatrix;
public:
// basic constructor
vpVelocityTwistMatrix() ;
// copy constructor
vpVelocityTwistMatrix(const vpVelocityTwistMatrix &V) ;
// constructor from an homogeneous transformation
vpVelocityTwistMatrix(const vpHomogeneousMatrix &M) ;
// Construction from Translation and rotation (ThetaU parameterization)
vpVelocityTwistMatrix(const vpTranslationVector &t, const vpThetaUVector &thetau) ;
// Construction from Translation and rotation (matrix parameterization)
vpVelocityTwistMatrix(const vpTranslationVector &t, const vpRotationMatrix &R) ;
vpVelocityTwistMatrix(const double tx, const double ty, const double tz,
const double tux, const double tuy, const double tuz) ;
// Basic initialisation (identity)
void init() ;
vpVelocityTwistMatrix buildFrom(const vpTranslationVector &t,
const vpRotationMatrix &R);
vpVelocityTwistMatrix buildFrom(const vpTranslationVector &t,
const vpThetaUVector &thetau);
vpVelocityTwistMatrix buildFrom(const vpHomogeneousMatrix &M) ;
// Basic initialisation (identity)
void setIdentity() ;
vpVelocityTwistMatrix operator*(const vpVelocityTwistMatrix &V) const ;
vpMatrix operator*(const vpMatrix &M) const ;
vpColVector operator*(const vpColVector &v) const ;
// copy operator from vpMatrix (handle with care)
vpVelocityTwistMatrix &operator=(const vpVelocityTwistMatrix &V);
//! invert the twist matrix
vpVelocityTwistMatrix inverse() const ;
//! invert the twist matrix
void inverse(vpVelocityTwistMatrix &Wi) const;
//! extract the rotational matrix from the twist matrix
void extract( vpRotationMatrix &R) const;
//! extract the translation vector from the twist matrix
void extract(vpTranslationVector &t) const;
} ;
#endif
/*
* Local variables:
* c-basic-offset: 2
* End:
*/
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