/usr/include/Wt/WMenuItem is in libwt-dev 3.3.0-1build1.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WMENU_ITEM_H_
#define WMENU_ITEM_H_
#include <Wt/WContainerWidget>
#include <Wt/WString>
namespace Wt {
/*! \brief A single item in a menu.
*
* Since %Wt 3.3.0, this item is now a proper widget, which renders a
* single item in a menu.
*
* An optional contents item can be associated with a menu item, which
* is inserted and shown in the widget stack of the menu to which this
* menu item belongs.
*
* <h3>CSS</h3>
*
* A menu item renders as a >li&;lt with additional markup/style
* classes provided by the theme. Unless you use the bootstrap theme,
* you will need to provide appropriate CSS.
*/
class WT_API WMenuItem : public WContainerWidget
{
public:
/*! \brief Enumeration that determines when contents should be loaded.
*/
enum LoadPolicy {
LazyLoading, //!< Lazy loading: on first use
PreLoading //!< Pre-loading: before first use
};
/*! \brief Creates a new item with given label.
*
* The optional contents is a widget that will be shown in the WMenu
* contents stack when the item is selected. For this widget, a load
* \p policy can be indicated which specifies whether the contents
* widgets is transmitted only when it the item is activated for the
* first time (LazyLoading) or transmitted prior to first rendering.
*
* If the menu supports internal path navigation, then a default
* pathComponent() will be derived from the \p label, and can be
* customized using setPathComponent().
*/
WMenuItem(const WString& label, WWidget *contents = 0,
LoadPolicy policy = LazyLoading);
/*
* The icon is displayed left to the text.
*
* \note The icon should have a width of 16 pixels.
*/
WMenuItem(const std::string& iconPath, const WString& label,
WWidget *contents = 0, LoadPolicy policy = LazyLoading);
/* !\brief Destructor.
*
* Removes the item from the menu (if it was added previously to one), and
* also deletes the contents that was associated with the item.
*
* \sa WMenu::removeItem()
*/
~WMenuItem();
/*! \brief Sets the text for this item.
*
* Unless a custom path component was defined, the pathComponent()
* is also updated based on the new text.
*
* The item widget is updated using updateItemWidget().
*
* \sa setPathComponent();
*/
void setText(const WString& text);
/*! \brief Returns the text for this item.
*
* \sa setText();
*/
const WString& text() const;
/*! \brief Sets the item icon path.
*
* The icon should have a width of 16 pixels.
*
* \sa setText()
*/
void setIcon(const std::string& path);
/*! \brief Returns the item icon path.
*
* \sa setIcon()
*/
std::string icon() const;
/*! \brief Sets if the item is checkable.
*
* When an item is checkable, a checkbox is displayed to the left of the
* item text (instead of an icon).
*
* \sa setChecked(), isChecked()
*/
void setCheckable(bool checkable);
/*! \brief Returns whether the item is checkable.
*
* \sa setCheckable()
*/
bool isCheckable() const { return checkBox_ != 0; }
/*! \brief Sets the path component for this item.
*
* The path component is used by the menu item in the application
* internal path (see WApplication::setInternalPath()), when
* internal paths are enabled (see WMenu::setInternalPathEnabled())
* for the menu.
*
* You may specify an empty \p path to let a menu item be the
* "default" menu option.
*
* For example, if WMenu::internalBasePath() is
* <tt>"/examples/"</tt> and pathComponent() for is
* <tt>"charts/"</tt>, then the internal path for the item will be
* <tt>"/examples/charts/"</tt>.
*
* By default, the path is automatically derived from text(). If a
* \link WString::literal() literal text\endlink is used, the path
* is based on the text itself, otherwise on the \link
* WString::key() key\endlink. It is converted to lower case, and
* replacing white space and special characters with '_'.
*
* \sa setText(), WMenu::setInternalPathEnabled()
*
* \if cpp
* \note the \p path should be UTF8 encoded (we may fix the API
* to use WString in the future).
* \endif
*/
void setPathComponent(const std::string& path);
/*! \brief Returns the path component for this item.
*
* You may want to reimplement this to customize the path component
* set by the item in the application internal path.
*
* \sa setPathComponent()
*
* \if cpp
* \note the \p path component is UTF8 encoded (we may fix the API
* to use WString in the future).
* \endif
*/
virtual std::string pathComponent() const;
/*! \brief Sets the associated link.
*
* \sa Link()
*/
void setLink(const WLink& link);
/*! \brief Returns the associated link.
*
* \sa setLink()
*/
WLink link() const;
/*! \brief Sets the link target.
*
* \sa setLink()
*/
void setLinkTarget(AnchorTarget target);
/*! \brief Returns the link target.
*
* \sa setLinkTarget()
*/
AnchorTarget linkTarget() const;
/*! \brief Sets a sub menu.
*
* Ownership of the \p subMenu is transferred to the item. In
* most cases, the sub menu would use the same contents stack as the
* parent menu.
*/
void setMenu(WMenu *menu);
/*! \brief Sets a sub menu (<b>deprecated</b>)
*
* \deprecated use setMenu() instead
*/
void setSubMenu(WMenu *menu);
/*! \brief Returns the submenu.
*
* \sa setMenu()
*/
WMenu *menu() const { return subMenu_; }
/*! \brief Sets the checked state.
*
* This is only used when isCheckable() == \c true.
*
* \sa setCheckable(bool), isCheckable()
*/
void setChecked(bool checked);
/*! \brief Returns the checked state.
*
* This is only used when isCheckable() == \c true.
*
* \sa setChecked(bool), isCheckable()
*/
bool isChecked() const;
/*! \brief Sets whether the menu item can be selected.
*
* Only a menu item that can be selected can be the result of a
* popup menu selection.
*
* The default value is \c true for a normal menu item, and \c false
* for a menu item that has a submenu.
*
* An item that is selectable but is disabled can still not be
* selected.
*/
void setSelectable(bool selectable);
/*! \brief Returns whether the menu item can be selected.
*
* \sa setSelectable()
*/
bool isSelectable() const { return selectable_; }
/*! \brief Sets associated additional data with the item.
*
* You can use this to associate model information with a menu item.
*/
void setData(void *data) { data_ = data; }
/*! \brief Returns additional data of the item.
*
* \sa setData()
*/
void *data() const { return data_; }
WCheckBox *checkBox() const { return checkBox_; }
/*! \brief Make it possible to close this item interactively or by close().
*
* \sa close(), isCloseable()
*/
void setCloseable(bool closeable);
/*! \brief Returns whether the item is closeable.
*
* \sa setCloseable()
*/
bool isCloseable() const { return closeable_; }
/*! \brief Closes this item.
*
* Hides the item widget and emits WMenu::itemClosed() signal. Only closeable
* items can be closed.
*
* \sa setCloseable(), hide()
*/
void close();
WMenu *parentMenu() const { return menu_; }
/*! \brief Returns the contents widget for this item.
*
* The contents widget is the widget in the WStackedWidget associated with
* this item.
*/
WWidget *contents() const;
WWidget *takeContents();
/*! \brief Returns the widget that represents the item (<b>deprecated</b>).
*
* This returns this.
*
* \deprecated This is a pre-Wt 3.3.0 artifact which has lost its value
* since WMenuItem is now a widget.
*/
WWidget *itemWidget();
/*! \brief Selects this item.
*
* If the item was previously closed it will be shown.
*
* \sa close()
*/
void select();
/*! \brief %Signal emitted when an item is activated.
*
* Returns this item as argument.
*
* \sa WMenu::triggered()
*/
Signal<WMenuItem *>& triggered() { return triggered_; }
/*! \brief Returns whether this item is a separator.
*
* \sa WMenu::addSeparator()
*/
bool isSeparator() const { return separator_; }
/*! \brief Returns whether this item is a section header.
*
* \sa WMenu::addSectionHeader()
*/
bool isSectionHeader() const;
/*! \brief Renders the item as selected or unselected.
*
* The default implementation sets the styleclass for itemWidget()
* to 'item' for an unselected not closeable, 'itemselected' for
* selected not closeable, 'citem' for an unselected closeable and
* 'citemselected' for selected closeable item.
*
* Note that this method is called from within a stateless slot
* implementation, and thus should be stateless as well.
*/
virtual void renderSelected(bool selected);
virtual void setFromInternalPath(const std::string& path);
virtual void enableAjax();
protected:
virtual void render(WFlags<RenderFlag> flags);
private:
// Constructs a separator or header
WMenuItem(bool separator, const WString& text);
WContainerWidget *contentsContainer_;
WWidget *contents_;
WMenu *menu_, *subMenu_;
WText *icon_;
WLabel *text_;
WCheckBox *checkBox_;
void *data_;
bool separator_, selectable_, signalsConnected_;
Signal<WMenuItem *> triggered_;
std::string pathComponent_;
bool customPathComponent_;
bool closeable_;
void create(const std::string& iconPath, const WString& text,
WWidget *contents, LoadPolicy policy);
WAnchor *anchor() const;
void purgeContents();
void updateInternalPath();
bool contentsLoaded() const;
void loadContents();
void setParentMenu(WMenu *menu);
void selectNotLoaded();
void selectVisual();
void undoSelectVisual();
void connectClose();
void connectSignals();
void setItemPadding(bool padding);
friend class WMenu;
friend class WPopupMenu;
};
}
#endif // WMENU_ITEM_H_
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