/usr/include/Wt/WSocketNotifier is in libwt-dev 3.3.0-1build1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WSOCKETNOTIFIER_H_
#define WSOCKETNOTIFIER_H_
#include <Wt/WObject>
#include <Wt/WSignal>
namespace Wt {
/*! \class WSocketNotifier Wt/WSocketNotifier Wt/WSocketNotifier
* \brief A utility class for asynchronous notification of socket activity.
*
* Use a aocket notifier to integrate listening for socket events into
* the %Wt event loop. In this way, you do not need a separate thread
* to listen for socket activity. Socket activity is either the
* availability of data to be read (\link WSocketNotifier::Read Read
* event\endlink), possibility to write data (\link
* WSocketNotifier::Write Write event\endlink), or an exception that
* occurred (\link WSocketNotifier::Exception Exception
* event\endlink).
*
* When an event on a socket is available, the notifier emits the
* activated() signal. As in the case of a user interface event (like
* for example WInteractWidget::clicked()), you will typically modify
* the widget tree in response to the event. But, unless you use a
* timer (WTimer) or use server-initiated updates (see
* WApplication::triggerUpdates()), these changes are not propagated
* to the user interface, until the next user interface event.
*
* Like other events, socket notification events are serial (not
* simultaneous), and there are no thread safety issues (you don't
* need to take the WApplication::UpdateLock).
*
* \code
* Wt::WSocketNotifier *notifier_;
*
* void init() {
* ...
* int sock = ...
* notifier_ = new Wt::WSocketNotifier(sock, Wt::WSocketNotifier::Read, this);
* notifier_->activated().connect(this, &HelloApplication::readData);
* }
*
* void readData() {
* // data is available on socket, or socket was closed by peer
* char buf[100];
* int s = read(notifier_->socket(), buf, 99);
*
* if (s > 0) {
* ...
* } else {
* // closed by peer
* notifier_->setEnabled(false);
* close(notifier_->socket());
* }
* }
*
* \endcode
*/
class WT_API WSocketNotifier : public WObject
{
public:
/*! \brief Enumeration that event type.
*/
enum Type { Read, //!< Ready to read
Write, //!< Ready to write
Exception //!< Exception
};
/*! \brief Creates a new socket notifier.
*
* Create a new socket listener to listen for events of given \p type
* on a socket with file descriptor \p socket. The WSocketNotifier is
* enabled after construction.
*/
WSocketNotifier(int socket, Type type, WObject *parent = 0);
/*! \brief Destructor.
*/
~WSocketNotifier();
/*! \brief Returns the socket.
*/
int socket() const { return socket_; }
/*! \brief Returns the event type.
*/
Type type() const { return type_; }
/*! \brief Enables or disable the notifier.
*
* By default, the socket notifier is enabled to receive
* events. When disabled, no events will be notified (as if the
* socket notifier didn't exist).
*/
void setEnabled(bool enabled);
/*! \brief Returns if the notifier is enabled.
*/
bool isEnabled() const { return enabled_; }
/*! \brief %Signal indicating an event.
*
* The signal is emitted when an event that was waited for is
* available. The signal argument is socket().
*/
Signal<int>& activated() { return activated_; }
private:
int socket_;
Type type_;
bool enabled_;
bool beingNotified_;
std::string sessionId_;
Signal<int> activated_;
const std::string& sessionId() const { return sessionId_; }
void notify();
void dummy();
friend class WebController;
};
}
#endif // WSOCKETNOTIFIER_H_
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