/usr/include/Wt/WTreeNode is in libwt-dev 3.3.0-1build1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WTREENODE_H_
#define WTREENODE_H_
#include <Wt/WCompositeWidget>
namespace Wt {
/*! \class WTreeNode Wt/WTreeNode Wt/WTreeNode
* \brief A single node in a tree.
*
* A tree list is constructed by combining several tree node objects
* in a tree hierarchy, by passing the parent tree node as the last
* argument in the child node constructor, or by using addChildNode(),
* to add a child to its parent.
*
* Each tree node has a label, and optionally a label icon pair. The
* icon pair offers the capability to show a different icon depending
* on the state of the node (expanded or collapsed). When the node has
* any children, a child count may be displayed next to the label
* using setChildCountPolicy().
*
* Expanding a tree node it will collapse all its children, so that a user
* may collapse/expand a node as a short-cut to collapsing all children.
*
* The treenode provides several policies to communicate the current
* contents of the tree to the client (if possible):
* <ul>
* <li>WTreeNode::PreLoading: the entire tree is transmitted to the client,
* and all tree navigation requires no further communication.</li>
* <li>WTreeNode::LazyLoading: only the minimum is transmitted to the
* client. When expanding a node for the first time, only then it is
* transmitted to the client, and this may thus have some latency.</li>
* <li>WTreeNode::NextLevelLoading: all leafs of visible children are
* transmitted, but not their children. This provides a good trade-off
* between bandwith use and interactivity, since expanding any
* tree node will happen instantly, and at the same time trigger some
* communication in the back-ground to load the next level of
* invisible nodes.</li>
* </ul>
*
* The default policy is WTreeNode::LazyLoading. Another load policy
* may be specified using setLoadPolicy() on the root node and before
* adding any children. The load policy is inherited by all children
* in the tree.
*
* There are a few scenarios where it makes sense to specialize the
* %WTreeNode class. One scenario is create a tree that is populated
* dynamically while browsing. For this purpose you should reimplement the
* populate() method, whose default implementation does nothing. This
* method is called when 'loading' the node. The exact moment for loading
* a treenode depends on the LoadPolicy.
*
* A second scenario that is if you want to customize the look of the
* tree label (see labelArea()) or if you want to modify or augment
* the event collapse/expand event handling (see doExpand() and
* doCollapse()).
*
* See WTree for a usage example.
*
* \sa WTree, WTreeTableNode
*/
class WT_API WTreeNode : public WCompositeWidget
{
public:
/*! \brief An enumeration for the policy to load children.
*/
enum LoadPolicy { LazyLoading, //!< Load-on-demand of child nodes
PreLoading, //!< Pre-load all child nodes
NextLevelLoading //!< Pre-load one level of child nodes
};
/*! \brief An enumeration for the policy to display the child count
*/
enum ChildCountPolicy {
Disabled, //!< Do not display a child count
Enabled, //!< Always display a child count
Lazy //!< Only display a child count when the node is populated
};
/*! \brief Creates a tree node with the given label.
*
* The labelIcon, if specified, will appear just before the label and
* its state reflect the expand/collapse state of the node.
*
* The node is initialized to be collapsed.
*/
WTreeNode(const WString& labelText,
WIconPair *labelIcon = 0,
WTreeNode *parentNode = 0);
/*! \brief Destructor.
*/
~WTreeNode();
/*! \brief Returns the tree.
*
* By default if this node has no parent the result will be 0.
*/
virtual WTree *tree() const;
/*! \brief Returns the label.
*/
WText *label() const { return labelText_; }
/*! \brief Returns the label icon.
*/
WIconPair *labelIcon() const { return labelIcon_; }
/*! \brief Sets the label icon.
*/
void setLabelIcon(WIconPair *labelIcon);
/*! \brief Inserts a child node.
*
* Inserts the node \p node at index \p index.
*/
virtual void insertChildNode(int index, WTreeNode *node);
/*! \brief Adds a child node.
*
* Equivalent to:
* \code
* insertChildNode(childNodes().size(), node);
* \endcode
*
* \sa insertChildNode()
*/
void addChildNode(WTreeNode *node);
/*! \brief Removes a child node.
*
* \if cpp
* The child node itself is not deleted
* \endif
*/
void removeChildNode(WTreeNode *node);
/*! \brief Returns the list of children.
*/
const std::vector<WTreeNode *>& childNodes() const { return childNodes_; }
/*! \brief Returns the number of children that should be displayed.
*
* This is used to display the count in the count label. The default
* implementation simply returns childNodes().size().
*/
virtual int displayedChildCount() const;
/*! \brief Configures how and when the child count should be displayed
*
* By default, no child count indication is disabled (this is the behaviour
* since 2.1.1). Use this method to enable child count indications.
*
* The child count policy is inherited by all children in the tree.
*/
void setChildCountPolicy(ChildCountPolicy policy);
/*! \brief Returns the child count policy
*
* \sa setChildCountPolicy(ChildCountPolicy policy)
*/
ChildCountPolicy childCountPolicy() const { return childCountPolicy_; }
/*! \brief Sets the image pack for this (sub)tree (<b>deprecated</b>).
*
* \deprecated This method does not do anything since %Wt 3.1.1, as the
* tree is now styled based on the current CSS theme.
*/
void setImagePack(const std::string& url);
/*! \brief Sets the load policy for this tree.
*
* This may only be set on the root of a tree, and before adding
* any children.
*/
void setLoadPolicy(LoadPolicy loadPolicy);
/*! \brief Returns whether this node is expanded.
*/
bool isExpanded() const;
/*! \brief Allows this node to be selected.
*
* By default, all nodes may be selected.
*
* \sa isSelectable(), WTree::select(WTreeNode *, bool)
*/
void setSelectable(bool selectable);
/*! \brief Returns if this node may be selected.
*
* \sa setSelectable(bool)
*/
virtual bool isSelectable() const { return selectable_; }
/*! \brief Returns the parent node
*
* \sa childNodes()
*/
WTreeNode *parentNode() const { return parentNode_; }
/*! \brief Sets the visibility of the node itself
*
* If \c false, then the node itself is not displayed, but only its children.
* This is typically used to hide the root node of a tree.
*/
void setNodeVisible(bool visible);
/*! \brief Sets whether this node's children are decorated.
*
* By default, node's children have expand/collapse and other lines
* to display their linkage and offspring.
*
* By setting \p decorated to \c false, you can hide the decorations for the
* node's children.
*/
void setChildrenDecorated(bool decorated);
/*! \brief Sets whether this node is interactive.
*
* Interactive nodes can be clicked upon and will populate a list of children
* when clicked. By disabling the interactivity, a node will not react to a
* click event.
*/
void setInteractive(bool interactive);
/*! \brief Expands this node.
*
* Besides the actual expansion of the node, this may also trigger
* the loading and population of the node children, or of the children's
* children.
*
* \sa collapse()
* \sa doExpand()
*/
void expand();
/*! \brief Collapses this node.
*
* \sa expand()
* \sa doCollapse()
*/
void collapse();
/*! \brief %Signal emitted when the node is expanded by the user.
*
* \sa collapsed()
*/
EventSignal<WMouseEvent>& expanded();
/*! \brief %Signal emitted when the node is collapsed by the user.
*
* \sa expanded()
*/
EventSignal<WMouseEvent>& collapsed();
/*! \brief %Signal that is emitted when the node is added or removed from
* the selection
*
* \sa WTree::itemSelectionChanged
*/
Signal<bool>& selected() { return selected_; }
#ifndef WT_TARGET_JAVA
virtual bool hasParent() const;
#endif //WT_TARGET_JAVA
protected:
/*! \brief Creates a tree node with empty labelArea().
*
* This tree node has no label or labelicon, and is therefore ideally
* suited to provide a custom look.
*/
WTreeNode(WTreeNode *parentNode = 0);
/*! \brief Accesses the container widget that holds the label area.
*
* Use this to customize how the label should look like.
*/
WContainerWidget *labelArea();
/*! \brief Populates the node dynamically on loading.
*
* Reimplement this method if you want to populate the widget dynamically,
* as the tree is being browsed and therefore loaded. This is only
* usefull with LazyLoading or NextLevelLoading strategies.
*/
virtual void populate();
/*! \brief Returns whether this node has already been populated.
*
* \sa populate()
*/
bool populated() const { return populated_; }
/*! \brief Returns whether this node can be expanded.
*
* The default implementation populates the node if necessary, and then
* checks if there are any child nodes.
*
* You may wish to reimplement this method if you reimplement populate(),
* and you have a quick default for determining whether a node may be
* expanded (which does not require populating the node).
*
* \sa populate()
*/
virtual bool expandable();
/*! \brief Renders the node to be selected.
*
* The default implementation changes the style class of the labelArea()
* to "selected".
*/
virtual void renderSelected(bool selected);
/*! \brief The image pack that is used for this tree node (<b>deprecated</b>).
*
* \deprecated This method returns "" since %Wt 3.1.1, as the image pack is
* no longer used in favour of the CSS themes.
*/
std::string imagePack() const;
/*! \brief Reacts to the removal of a descendant node.
*
* Reimplement this method if you wish to react on the removal of a
* descendant node. The default implementation simply propagates the
* event to the parent.
*/
virtual void descendantRemoved(WTreeNode *node);
/*! \brief Reacts to the addition of a descendant node.
*
* Reimplement this method if you wish to react on the addition of a
* descendant node. The default implementation simply propagates the
* event to the parent.
*/
virtual void descendantAdded(WTreeNode *node);
/*! \brief The actual expand.
*
* This method, which is implemented as a stateless slot, performs the
* actual expansion of the node.
*
* You may want to reimplement this function (and undoDoExpand()) if you
* wish to do additional things on node expansion.
*
* \sa doCollapse()
* \sa expand()
*/
virtual void doExpand();
/*! \brief The actual collapse.
*
* This method, which is implemented as a stateless slot, performs the
* actual collapse of the node.
*
* You may want to reimplement this function (and undoDoCollapse()) if you
* wish to do additional things on node expansion.
*
* \sa doExpand()
* \sa collapse()
*/
virtual void doCollapse();
/*! \brief Undo method for doCollapse() stateless implementation.
*
* \sa doCollapse()
*/
virtual void undoDoExpand();
/*! \brief Undo method for doCollapse() stateless implementation.
*
* \sa doExpand()
*/
virtual void undoDoCollapse();
/*! \brief Accesses the icon pair that allows expansion of the tree node.
*/
WIconPair *expandIcon() const { return expandIcon_; }
WTemplate *impl() const { return layout_; }
private:
std::vector<WTreeNode *> childNodes_;
bool collapsed_, selectable_, visible_, childrenDecorated_;
WTreeNode *parentNode_;
LoadPolicy loadPolicy_;
ChildCountPolicy childCountPolicy_;
WTemplate *layout_;
WIconPair *expandIcon_;
WText *noExpandIcon_;
WIconPair *labelIcon_;
WText *labelText_;
WText *childCountLabel_;
bool childrenLoaded_;
bool populated_;
bool interactive_;
Signal<bool> selected_;
WContainerWidget *childContainer();
void loadChildren();
void loadGrandChildren();
void create();
void update();
bool isLastChildNode() const;
void updateChildren(bool recursive = false);
bool wasCollapsed_;
bool doPopulate();
static const char* imagePlus_;
static const char* imageMin_;
boost::signals::connection clickedConnection_;
friend class WTree;
};
}
#endif // WTREENODE_H_
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