/usr/include/wxSVG/SVGFEPointLightElement.h is in libwxsvg-dev 2:1.2~dfsg0-1ubuntu1.
This file is owned by root:root, with mode 0o644.
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// Name: SVGFEPointLightElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_FE_POINT_LIGHT_ELEMENT_H
#define WX_SVG_FE_POINT_LIGHT_ELEMENT_H
#include "SVGElement.h"
#include "SVGAnimatedNumber.h"
#include "String_wxsvg.h"
#include "Element.h"
class wxSVGFEPointLightElement:
public wxSVGElement
{
protected:
wxSVGAnimatedNumber m_x;
wxSVGAnimatedNumber m_y;
wxSVGAnimatedNumber m_z;
public:
inline const wxSVGAnimatedNumber& GetX() const { return m_x; }
inline void SetX(const wxSVGAnimatedNumber& n) { m_x = n; }
inline void SetX(float n) { m_x.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetY() const { return m_y; }
inline void SetY(const wxSVGAnimatedNumber& n) { m_y = n; }
inline void SetY(float n) { m_y.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetZ() const { return m_z; }
inline void SetZ(const wxSVGAnimatedNumber& n) { m_z = n; }
inline void SetZ(float n) { m_z.SetBaseVal(n); }
public:
wxSVGFEPointLightElement(wxString tagName = wxT("fePointLight")):
wxSVGElement(tagName) {}
virtual ~wxSVGFEPointLightElement() {}
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGFEPointLightElement(*this); }
bool HasAttribute(const wxString& name);
wxString GetAttribute(const wxString& name);
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
virtual wxSVGDTD GetDtd() const { return wxSVG_FEPOINTLIGHT_ELEMENT; }
};
#endif // WX_SVG_FE_POINT_LIGHT_ELEMENT_H
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