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//////////////////////////////////////////////////////////////////////////////
// Name:        SVGMatrix.h
// Author:      Alex Thuering
// Copyright:   (c) 2005 Alex Thuering
// Licence:     wxWindows licence
// Notes:       generated by generate.py
//////////////////////////////////////////////////////////////////////////////

#ifndef WX_SVG_MATRIX_H
#define WX_SVG_MATRIX_H

class wxSVGMatrix
{
  protected:
    double m_a;
    double m_b;
    double m_c;
    double m_d;
    double m_e;
    double m_f;

  public:
    inline double GetA() const { return m_a; }
    inline void SetA(double n) { m_a = n; }

    inline double GetB() const { return m_b; }
    inline void SetB(double n) { m_b = n; }

    inline double GetC() const { return m_c; }
    inline void SetC(double n) { m_c = n; }

    inline double GetD() const { return m_d; }
    inline void SetD(double n) { m_d = n; }

    inline double GetE() const { return m_e; }
    inline void SetE(double n) { m_e = n; }

    inline double GetF() const { return m_f; }
    inline void SetF(double n) { m_f = n; }

  public:
    wxSVGMatrix(): m_a(1), m_b(0), m_c(0), m_d(1), m_e(0), m_f(0) {}
    wxSVGMatrix(double a, double b, double c, double d, double e, double f):
      m_a(a), m_b(b), m_c(c), m_d(d), m_e(e), m_f(f) {}
    virtual ~wxSVGMatrix() {}
    virtual wxSVGMatrix Multiply(const wxSVGMatrix& secondMatrix);
    virtual wxSVGMatrix Inverse();
    virtual wxSVGMatrix Translate(double x, double y);
    virtual wxSVGMatrix Scale(double scaleFactor);
    virtual wxSVGMatrix ScaleNonUniform(double scaleFactorX, double scaleFactorY);
    virtual wxSVGMatrix Rotate(double angle);
    virtual wxSVGMatrix RotateFromVector(double x, double y);
    virtual wxSVGMatrix FlipX();
    virtual wxSVGMatrix FlipY();
    virtual wxSVGMatrix SkewX(double angle);
    virtual wxSVGMatrix SkewY(double angle);
};

#endif // WX_SVG_MATRIX_H