/usr/include/wxSVG/SVGPathElement.h is in libwxsvg-dev 2:1.2~dfsg0-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: SVGPathElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_PATH_ELEMENT_H
#define WX_SVG_PATH_ELEMENT_H
class wxSVGCanvasItem;
#include "SVGElement.h"
#include "SVGTests.h"
#include "SVGLangSpace.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGStylable.h"
#include "SVGTransformable.h"
#include "EventTarget.h"
#include "SVGAnimatedPathData.h"
#include "SVGAnimatedNumber.h"
#include "SVGPoint.h"
#include "SVGPathSegClosePath.h"
#include "SVGPathSegMovetoAbs.h"
#include "SVGPathSegMovetoRel.h"
#include "SVGPathSegLinetoAbs.h"
#include "SVGPathSegLinetoRel.h"
#include "SVGPathSegCurvetoCubicAbs.h"
#include "SVGPathSegCurvetoCubicRel.h"
#include "SVGPathSegCurvetoQuadraticAbs.h"
#include "SVGPathSegCurvetoQuadraticRel.h"
#include "SVGPathSegArcAbs.h"
#include "SVGPathSegArcRel.h"
#include "SVGPathSegLinetoHorizontalAbs.h"
#include "SVGPathSegLinetoHorizontalRel.h"
#include "SVGPathSegLinetoVerticalAbs.h"
#include "SVGPathSegLinetoVerticalRel.h"
#include "SVGPathSegCurvetoCubicSmoothAbs.h"
#include "SVGPathSegCurvetoCubicSmoothRel.h"
#include "SVGPathSegCurvetoQuadraticSmoothAbs.h"
#include "SVGPathSegCurvetoQuadraticSmoothRel.h"
#include "String_wxsvg.h"
#include "Element.h"
class wxSVGPathElement:
public wxSVGElement,
public wxSVGTests,
public wxSVGLangSpace,
public wxSVGExternalResourcesRequired,
public wxSVGStylable,
public wxSVGTransformable,
public wxEventTarget,
public wxSVGAnimatedPathData
{
protected:
wxSVGAnimatedNumber m_pathLength;
public:
inline const wxSVGAnimatedNumber& GetPathLength() const { return m_pathLength; }
inline void SetPathLength(const wxSVGAnimatedNumber& n) { m_pathLength = n; }
inline void SetPathLength(float n) { m_pathLength.SetBaseVal(n); }
protected:
wxSVGCanvasItem* m_canvasItem;
public:
inline wxSVGCanvasItem* GetCanvasItem() { return m_canvasItem; }
void SetCanvasItem(wxSVGCanvasItem* canvasItem);
public:
wxSVGPathElement(wxString tagName = wxT("path")):
wxSVGElement(tagName), m_canvasItem(NULL) {}
wxSVGPathElement(wxSVGPathElement& src);
virtual ~wxSVGPathElement();
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGPathElement(*this); }
wxSVGRect GetBBox(wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER);
wxSVGRect GetResultBBox(wxSVG_COORDINATES coordinates = wxSVG_COORDINATES_USER);
wxSVGMatrix GetCTM() { return wxSVGLocatable::GetCTM(this); }
wxSVGMatrix GetScreenCTM() { return wxSVGLocatable::GetScreenCTM(this); }
virtual double GetTotalLength();
virtual wxSVGPoint GetPointAtLength(double distance);
virtual unsigned long GetPathSegAtLength(double distance);
virtual wxSVGPathSegClosePath CreateSVGPathSegClosePath();
virtual wxSVGPathSegMovetoAbs CreateSVGPathSegMovetoAbs(double x, double y);
virtual wxSVGPathSegMovetoRel CreateSVGPathSegMovetoRel(double x, double y);
virtual wxSVGPathSegLinetoAbs CreateSVGPathSegLinetoAbs(double x, double y);
virtual wxSVGPathSegLinetoRel CreateSVGPathSegLinetoRel(double x, double y);
virtual wxSVGPathSegCurvetoCubicAbs CreateSVGPathSegCurvetoCubicAbs(double x, double y, double x1, double y1, double x2, double y2);
virtual wxSVGPathSegCurvetoCubicRel CreateSVGPathSegCurvetoCubicRel(double x, double y, double x1, double y1, double x2, double y2);
virtual wxSVGPathSegCurvetoQuadraticAbs CreateSVGPathSegCurvetoQuadraticAbs(double x, double y, double x1, double y1);
virtual wxSVGPathSegCurvetoQuadraticRel CreateSVGPathSegCurvetoQuadraticRel(double x, double y, double x1, double y1);
virtual wxSVGPathSegArcAbs CreateSVGPathSegArcAbs(double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag);
virtual wxSVGPathSegArcRel CreateSVGPathSegArcRel(double x, double y, double r1, double r2, double angle, bool largeArcFlag, bool sweepFlag);
virtual wxSVGPathSegLinetoHorizontalAbs CreateSVGPathSegLinetoHorizontalAbs(double x);
virtual wxSVGPathSegLinetoHorizontalRel CreateSVGPathSegLinetoHorizontalRel(double x);
virtual wxSVGPathSegLinetoVerticalAbs CreateSVGPathSegLinetoVerticalAbs(double y);
virtual wxSVGPathSegLinetoVerticalRel CreateSVGPathSegLinetoVerticalRel(double y);
virtual wxSVGPathSegCurvetoCubicSmoothAbs CreateSVGPathSegCurvetoCubicSmoothAbs(double x, double y, double x2, double y2);
virtual wxSVGPathSegCurvetoCubicSmoothRel CreateSVGPathSegCurvetoCubicSmoothRel(double x, double y, double x2, double y2);
virtual wxSVGPathSegCurvetoQuadraticSmoothAbs CreateSVGPathSegCurvetoQuadraticSmoothAbs(double x, double y);
virtual wxSVGPathSegCurvetoQuadraticSmoothRel CreateSVGPathSegCurvetoQuadraticSmoothRel(double x, double y);
bool HasAttribute(const wxString& name);
wxString GetAttribute(const wxString& name);
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
virtual wxSVGDTD GetDtd() const { return wxSVG_PATH_ELEMENT; }
};
#endif // WX_SVG_PATH_ELEMENT_H
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