/usr/include/llvm-3.3/llvm/PassManager.h is in llvm-3.3-dev 1:3.3-16ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | //===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Passes. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
#include "llvm/Support/CBindingWrapping.h"
namespace llvm {
class Pass;
class Module;
class PassManagerImpl;
class FunctionPassManagerImpl;
/// PassManagerBase - An abstract interface to allow code to add passes to
/// a pass manager without having to hard-code what kind of pass manager
/// it is.
class PassManagerBase {
public:
virtual ~PassManagerBase();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
virtual void add(Pass *P) = 0;
};
/// PassManager manages ModulePassManagers
class PassManager : public PassManagerBase {
public:
PassManager();
~PassManager();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// PassManagerImpl_New is the actual class. PassManager is just the
/// wraper to publish simple pass manager interface
PassManagerImpl *PM;
};
/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager : public PassManagerBase {
public:
/// FunctionPassManager ctor - This initializes the pass manager. It needs,
/// but does not take ownership of, the specified Module.
explicit FunctionPassManager(Module *M);
~FunctionPassManager();
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass.
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
bool run(Function &F);
/// doInitialization - Run all of the initializers for the function passes.
///
bool doInitialization();
/// doFinalization - Run all of the finalizers for the function passes.
///
bool doFinalization();
private:
FunctionPassManagerImpl *FPM;
Module *M;
};
// Create wrappers for C Binding types (see CBindingWrapping.h).
DEFINE_STDCXX_CONVERSION_FUNCTIONS(PassManagerBase, LLVMPassManagerRef)
} // End llvm namespace
#endif
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