/usr/include/mongo/client/dbclient_rs.h is in mongodb-dev 1:2.4.9-1ubuntu2.
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/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "mongo/pch.h"
#include <boost/function.hpp>
#include <boost/shared_ptr.hpp>
#include <set>
#include <utility>
#include "mongo/client/dbclientinterface.h"
#include "mongo/util/net/hostandport.h"
namespace mongo {
class ReplicaSetMonitor;
class TagSet;
struct ReadPreferenceSetting;
typedef shared_ptr<ReplicaSetMonitor> ReplicaSetMonitorPtr;
typedef pair<set<string>,set<int> > NodeDiff;
/**
* manages state about a replica set for client
* keeps tabs on whose master and what slaves are up
* can hand a slave to someone for SLAVE_OK
* one instance per process per replica set
* TODO: we might be able to use a regular Node * to avoid _lock
*/
class ReplicaSetMonitor {
public:
typedef boost::function1<void,const ReplicaSetMonitor*> ConfigChangeHook;
/**
* Data structure for keeping track of the states of individual replica
* members. This class is not thread-safe so proper measures should be taken
* when sharing this object across multiple threads.
*
* Note: these get copied around in the nodes vector so be sure to maintain
* copyable semantics here
*/
struct Node {
Node( const HostAndPort& a , DBClientConnection* c ) :
addr( a ),
conn(c),
ok( c != NULL ),
ismaster(false),
secondary( false ),
hidden( false ),
pingTimeMillis( 0 ) {
}
bool okForSecondaryQueries() const {
return ok && secondary && ! hidden;
}
/**
* Checks if the given tag matches the tag attached to this node.
*
* Example:
*
* Tag of this node: { "dc": "nyc", "region": "na", "rack": "4" }
*
* match: {}
* match: { "dc": "nyc", "rack": 4 }
* match: { "region": "na", "dc": "nyc" }
* not match: { "dc: "nyc", "rack": 2 }
* not match: { "dc": "sf" }
*
* @param tag the tag to use to compare. Should not contain any
* embedded documents.
*
* @return true if the given tag matches the this node's tag
* specification
*/
bool matchesTag(const BSONObj& tag) const;
/**
* @param threshold max ping time (in ms) to be considered local
* @return true if node is a local secondary, and can handle queries
**/
bool isLocalSecondary( const int threshold ) const {
return pingTimeMillis < threshold;
}
/**
* Checks whether this nodes is compatible with the given readPreference and
* tag. Compatibility check is strict in the sense that secondary preferred
* is treated like secondary only and primary preferred is treated like
* primary only.
*
* @return true if this node is compatible with the read preference and tags.
*/
bool isCompatible(ReadPreference readPreference, const TagSet* tag) const;
BSONObj toBSON() const;
string toString() const {
return toBSON().toString();
}
HostAndPort addr;
boost::shared_ptr<DBClientConnection> conn;
// if this node is in a failure state
// used for slave routing
// this is too simple, should make it better
bool ok;
// as reported by ismaster
BSONObj lastIsMaster;
bool ismaster;
bool secondary;
bool hidden;
int pingTimeMillis;
};
static const double SOCKET_TIMEOUT_SECS;
/**
* Selects the right node given the nodes to pick from and the preference.
*
* @param nodes the nodes to select from
* @param preference the read mode to use
* @param tags the tags used for filtering nodes
* @param localThresholdMillis the exclusive upper bound of ping time to be
* considered as a local node. Local nodes are favored over non-local
* nodes if multiple nodes matches the other criteria.
* @param lastHost the host used in the last successful request. This is used for
* selecting a different node as much as possible, by doing a simple round
* robin, starting from the node next to this lastHost. This will be overwritten
* with the newly chosen host if not empty, not primary and when preference
* is not Nearest.
* @param isPrimarySelected out parameter that is set to true if the returned host
* is a primary. Cannot be NULL and valid only if returned host is not empty.
*
* @return the host object of the node selected. If none of the nodes are
* eligible, returns an empty host.
*/
static HostAndPort selectNode(const std::vector<Node>& nodes,
ReadPreference preference,
TagSet* tags,
int localThresholdMillis,
HostAndPort* lastHost,
bool* isPrimarySelected);
/**
* Selects the right node given the nodes to pick from and the preference. This
* will also attempt to refresh the local view of the replica set configuration
* if the primary node needs to be returned but is not currently available (except
* for ReadPrefrence_Nearest).
*
* @param preference the read mode to use.
* @param tags the tags used for filtering nodes.
* @param isPrimarySelected out parameter that is set to true if the returned host
* is a primary. Cannot be NULL and valid only if returned host is not empty.
*
* @return the host object of the node selected. If none of the nodes are
* eligible, returns an empty host.
*/
HostAndPort selectAndCheckNode(ReadPreference preference,
TagSet* tags,
bool* isPrimarySelected);
/**
* Creates a new ReplicaSetMonitor, if it doesn't already exist.
*/
static void createIfNeeded( const string& name , const vector<HostAndPort>& servers );
/**
* gets a cached Monitor per name. If the monitor is not found and createFromSeed is false,
* it will return none. If createFromSeed is true, it will try to look up the last known
* servers list for this set and will create a new monitor using that as the seed list.
*/
static ReplicaSetMonitorPtr get( const string& name, const bool createFromSeed = false );
/**
* Populates activeSets with all the currently tracked replica set names.
*/
static void getAllTrackedSets(set<string>* activeSets);
/**
* checks all sets for current master and new secondaries
* usually only called from a BackgroundJob
*/
static void checkAll( bool checkAllSecondaries );
/**
* Removes the ReplicaSetMonitor for the given set name from _sets, which will delete it.
* If clearSeedCache is true, then the cached seed string for this Replica Set will be removed
* from _seedServers.
*/
static void remove( const string& name, bool clearSeedCache = false );
static int getMaxFailedChecks() { return _maxFailedChecks; };
static void setMaxFailedChecks(int numChecks) { _maxFailedChecks = numChecks; };
/**
* this is called whenever the config of any replica set changes
* currently only 1 globally
* asserts if one already exists
* ownership passes to ReplicaSetMonitor and the hook will actually never be deleted
*/
static void setConfigChangeHook( ConfigChangeHook hook );
~ReplicaSetMonitor();
/** @return HostAndPort or throws an exception */
HostAndPort getMaster();
/**
* notify the monitor that server has faild
*/
void notifyFailure( const HostAndPort& server );
/**
* @deprecated use #getCandidateNode instead
* @return prev if its still ok, and if not returns a random slave that is ok for reads
*/
HostAndPort getSlave( const HostAndPort& prev );
/**
* @param preferLocal Prefer a local secondary, otherwise pick any
* secondary, or fall back to primary
* @return a random slave that is ok for reads
*/
HostAndPort getSlave( bool preferLocal = true );
/**
* notify the monitor that server has faild
*/
void notifySlaveFailure( const HostAndPort& server );
/**
* checks for current master and new secondaries
*/
void check( bool checkAllSecondaries );
string getName() const { return _name; }
string getServerAddress() const;
bool contains( const string& server ) const;
void appendInfo( BSONObjBuilder& b ) const;
/**
* Set the threshold value (in ms) for a node to be considered local.
* NOTE: This function acquires the _lock mutex.
**/
void setLocalThresholdMillis( const int millis );
/**
* @return true if the host is compatible with the given readPreference and tag set.
*/
bool isHostCompatible(const HostAndPort& host, ReadPreference readPreference,
const TagSet* tagSet) const;
/**
* Performs a quick check if at least one node is up based on the cached
* view of the set.
*
* @return true if any node is ok
*/
bool isAnyNodeOk() const;
private:
/**
* This populates a list of hosts from the list of seeds (discarding the
* seed list). Should only be called from within _setsLock.
* @param name set name
* @param servers seeds
*/
ReplicaSetMonitor( const string& name , const vector<HostAndPort>& servers );
static void _remove_inlock( const string& name, bool clearSeedCache = false );
/**
* Checks all connections from the host list and sets the current
* master.
*
* @param checkAllSecondaries if set to false, stop immediately when
* the master is found or when _master is not -1.
*/
void _check( bool checkAllSecondaries );
/**
* Use replSetGetStatus command to make sure hosts in host list are up
* and readable. Sets Node::ok appropriately.
*/
void _checkStatus( const string& hostAddr );
/**
* Add array of hosts to host list. Doesn't do anything if hosts are
* already in host list.
* @param hostList the list of hosts to add
* @param changed if new hosts were added
*/
void _checkHosts(const BSONObj& hostList, bool& changed);
/**
* Updates host list.
* Invariant: if nodesOffset is >= 0, _nodes[nodesOffset].conn should be
* equal to conn.
*
* @param conn the connection to check
* @param maybePrimary OUT
* @param verbose
* @param nodesOffset - offset into _nodes array, -1 for not in it
*
* @return true if the connection is good or false if invariant
* is broken
*/
bool _checkConnection( DBClientConnection* conn, string& maybePrimary,
bool verbose, int nodesOffset );
/**
* Save the seed list for the current set into the _seedServers map
* Should only be called if you're already holding _setsLock and this
* monitor's _lock.
*/
void _cacheServerAddresses_inlock();
string _getServerAddress_inlock() const;
NodeDiff _getHostDiff_inlock( const BSONObj& hostList );
bool _shouldChangeHosts( const BSONObj& hostList, bool inlock );
/**
* @return the index to _nodes corresponding to the server address.
*/
int _find( const string& server ) const ;
int _find_inlock( const string& server ) const ;
/**
* Checks whether the given connection matches the connection stored in _nodes.
* Mainly used for sanity checking to confirm that nodeOffset still
* refers to the right connection after releasing and reacquiring
* a mutex.
*/
bool _checkConnMatch_inlock( DBClientConnection* conn, size_t nodeOffset ) const;
/**
* Populates the local view of the set using the list of servers.
*
* Invariants:
* 1. Should be called while holding _setsLock and while not holding _lock since
* this calls #_checkConnection, which locks _checkConnectionLock
* 2. _nodes should be empty before this is called
*/
void _populateHosts_inSetsLock(const std::vector<HostAndPort>& seedList);
// protects _localThresholdMillis, _nodes and refs to _nodes
// (eg. _master & _lastReadPrefHost)
mutable mongo::mutex _lock;
/**
* "Synchronizes" the _checkConnection method. Should ideally be one mutex per
* connection object being used. The purpose of this lock is to make sure that
* the reply from the connection the lock holder got is the actual response
* to what it sent.
*
* Deadlock WARNING: never acquire this while holding _lock
*/
mutable mongo::mutex _checkConnectionLock;
string _name;
/**
* Host list.
*/
std::vector<Node> _nodes;
int _master; // which node is the current master. -1 means no master is known
int _nextSlave; // which node is the current slave, only used by the deprecated getSlave
// last host returned by _selectNode, used for round robin selection
HostAndPort _lastReadPrefHost;
// The number of consecutive times the set has been checked and every member in the set was down.
int _failedChecks;
static mongo::mutex _setsLock; // protects _seedServers and _sets
// set name to seed list.
// Used to rebuild the monitor if it is cleaned up but then the set is accessed again.
static map<string, vector<HostAndPort> > _seedServers;
static map<string, ReplicaSetMonitorPtr> _sets; // set name to Monitor
static ConfigChangeHook _hook;
int _localThresholdMillis; // local ping latency threshold (protected by _lock)
static int _maxFailedChecks;
};
/** Use this class to connect to a replica set of servers. The class will manage
checking for which server in a replica set is master, and do failover automatically.
This can also be used to connect to replica pairs since pairs are a subset of sets
On a failover situation, expect at least one operation to return an error (throw
an exception) before the failover is complete. Operations are not retried.
*/
class DBClientReplicaSet : public DBClientBase {
public:
using DBClientBase::query;
using DBClientBase::update;
using DBClientBase::remove;
/** Call connect() after constructing. autoReconnect is always on for DBClientReplicaSet connections. */
DBClientReplicaSet( const string& name , const vector<HostAndPort>& servers, double so_timeout=0 );
virtual ~DBClientReplicaSet();
/**
* Returns false if no member of the set were reachable. This object
* can still be used even when false was returned as it will try to
* reconnect when you use it later.
*/
bool connect();
/**
* Logs out the connection for the given database.
*
* @param dbname the database to logout from.
* @param info the result object for the logout command (provided for backwards
* compatibility with mongo shell)
*/
virtual void logout(const string& dbname, BSONObj& info);
// ----------- simple functions --------------
/** throws userassertion "no master found" */
virtual auto_ptr<DBClientCursor> query(const string &ns, Query query, int nToReturn = 0, int nToSkip = 0,
const BSONObj *fieldsToReturn = 0, int queryOptions = 0 , int batchSize = 0 );
/** throws userassertion "no master found" */
virtual BSONObj findOne(const string &ns, const Query& query, const BSONObj *fieldsToReturn = 0, int queryOptions = 0);
virtual void insert( const string &ns , BSONObj obj , int flags=0);
/** insert multiple objects. Note that single object insert is asynchronous, so this version
is only nominally faster and not worth a special effort to try to use. */
virtual void insert( const string &ns, const vector< BSONObj >& v , int flags=0);
virtual void remove( const string &ns , Query obj , int flags );
virtual void update( const string &ns , Query query , BSONObj obj , int flags );
virtual void killCursor( long long cursorID );
// ---- access raw connections ----
/**
* WARNING: this method is very dangerous - this object can decide to free the
* returned master connection any time.
*
* @return the reference to the address that points to the master connection.
*/
DBClientConnection& masterConn();
/**
* WARNING: this method is very dangerous - this object can decide to free the
* returned master connection any time. This can also unpin the cached
* slaveOk/read preference connection.
*
* @return the reference to the address that points to a secondary connection.
*/
DBClientConnection& slaveConn();
// ---- callback pieces -------
virtual void say( Message &toSend, bool isRetry = false , string* actualServer = 0);
virtual bool recv( Message &toRecv );
virtual void checkResponse( const char* data, int nReturned, bool* retry = NULL, string* targetHost = NULL );
/* this is the callback from our underlying connections to notify us that we got a "not master" error.
*/
void isntMaster();
/* this is used to indicate we got a "not master or secondary" error from a secondary.
*/
void isntSecondary();
// ----- status ------
virtual bool isFailed() const { return ! _master || _master->isFailed(); }
// ----- informational ----
double getSoTimeout() const { return _so_timeout; }
string toString() { return getServerAddress(); }
string getServerAddress() const;
virtual ConnectionString::ConnectionType type() const { return ConnectionString::SET; }
virtual bool lazySupported() const { return true; }
// ---- low level ------
virtual bool call( Message &toSend, Message &response, bool assertOk=true , string * actualServer = 0 );
virtual bool callRead( Message& toSend , Message& response ) { return checkMaster()->callRead( toSend , response ); }
/**
* Authenticate using supplied credentials. Authenticates against the primary node, fails
* if node is down.
* Credentials are cached for future connections.
*
* See DBClientWithCommands::auth() for more details.
*
* This is the default authentication mode for DBClientReplicaSet connections.
*/
void authPrimary(const BSONObj& params);
/**
* Same as above, but authorizes access to a particular database.
*
* See DBClientWithCommands::auth() for more details.
*/
bool authPrimary(const string &dbname,
const string &username,
const string &password_text,
string& errmsg,
bool digestPassword);
/**
* Authenticate using supplied credentials. Prefers authentication against the primary
* node, will fall back to a secondary and retry if the primary node is down but
* secondaries are still available.
* Credentials are cached for future connections.
*
* See DBClientWithCommands::auth() for more details.
*/
void authAny(const BSONObj& params);
/**
* Same as above, but authorizes access to a particular database.
*
* See DBClientWithCommands::auth() for more details.
*/
bool authAny( const string &dbname,
const string &username,
const string &password_text,
string& errmsg,
bool digestPassword );
/*
* Returns whether a query or command can be sent to secondaries based on the query object
* and options.
*
* @param ns the namespace of the query.
* @param queryObj the query object to check.
* @param queryOptions the query options
*
* @return true if the query/cmd could potentially be sent to a secondary, false otherwise
*/
static bool isSecondaryQuery( const string& ns,
const BSONObj& queryObj,
int queryOptions );
protected:
virtual void _auth(const BSONObj& params);
virtual void sayPiggyBack( Message &toSend ) { checkMaster()->say( toSend ); }
private:
/**
* Used to simplify slave-handling logic on errors
*
* @return back the passed cursor
* @throws DBException if the directed node cannot accept the query because it
* is not a master
*/
auto_ptr<DBClientCursor> checkSlaveQueryResult( auto_ptr<DBClientCursor> result );
DBClientConnection * checkMaster();
/**
* Helper method for selecting a node based on the read preference. Will advance
* the tag tags object if it cannot find a node that matches the current tag.
*
* @param readPref the preference to use for selecting a node.
*
* @return a pointer to the new connection object if it can find a good connection.
* Otherwise it returns NULL.
*
* @throws DBException when an error occurred either when trying to connect to
* a node that was thought to be ok or when an assertion happened.
*/
DBClientConnection* selectNodeUsingTags(shared_ptr<ReadPreferenceSetting> readPref);
/**
* @return true if the last host used in the last slaveOk query is still in the
* set and can be used for the given read preference.
*/
bool checkLastHost(const ReadPreferenceSetting* readPref);
/**
* Destroys all cached information about the last slaveOk operation.
*/
void invalidateLastSlaveOkCache();
void _auth( DBClientConnection * conn );
/**
* Maximum number of retries to make for auto-retry logic when performing a slave ok
* operation.
*/
static const size_t MAX_RETRY;
// Throws a DBException if the monitor doesn't exist and there isn't a cached seed to use.
ReplicaSetMonitorPtr _getMonitor() const;
string _setName;
HostAndPort _masterHost;
// Note: reason why this is a shared_ptr is because we want _lastSlaveOkConn to
// keep a reference of the _master connection when it selected a primary node.
// This is because the primary connection is special in mongos - it is the only
// connection that is versioned.
// WARNING: do not assign this variable (which will increment the internal ref
// counter) to any other variable other than _lastSlaveOkConn.
boost::shared_ptr<DBClientConnection> _master;
// Last used host in a slaveOk query (can be a primary)
HostAndPort _lastSlaveOkHost;
// Last used connection in a slaveOk query (can be a primary)
boost::shared_ptr<DBClientConnection> _lastSlaveOkConn;
boost::shared_ptr<ReadPreferenceSetting> _lastReadPref;
double _so_timeout;
// we need to store so that when we connect to a new node on failure
// we can re-auth
// this could be a security issue, as the password is stored in memory
// not sure if/how we should handle
std::map<string, BSONObj> _auths; // dbName -> auth parameters
protected:
/**
* for storing (non-threadsafe) information between lazy calls
*/
class LazyState {
public:
LazyState() :
_lastClient( NULL ), _lastOp( -1 ), _isSecondaryQuery( false ), _retries( 0 ) {
}
DBClientConnection* _lastClient;
int _lastOp;
bool _isSecondaryQuery;
int _retries;
} _lazyState;
};
/**
* A simple object for representing the list of tags. The initial state will
* have a valid current tag as long as the list is not empty.
*/
class TagSet {
public:
/**
* Creates an empty tag list that is initially exhausted.
*/
TagSet();
/**
* Creates a copy of the given TagSet. The new copy will have the
* iterator pointing at the initial position.
*/
explicit TagSet(const TagSet& other);
/**
* Creates a tag set object that lazily iterates over the tag list.
*
* @param tags the list of tags associated with this option. This object
* will get a shared copy of the list. Therefore, it is important
* for the the given tag to live longer than the created tag set.
*/
explicit TagSet(const BSONArray& tags);
/**
* Advance to the next tag.
*
* @throws AssertionException if iterator is exhausted before this is called.
*/
void next();
//
// Getters
//
/**
* @return the current tag. Returned tag is invalid if isExhausted is true.
*/
const BSONObj& getCurrentTag() const;
/**
* @return true if the iterator has been exhausted.
*/
bool isExhausted() const;
/**
* @return an unordered iterator to the tag list. The caller is responsible for
* destroying the returned iterator.
*/
BSONObjIterator* getIterator() const;
/**
* @returns true if the other TagSet has the same tag set specification with
* this tag set, disregarding where the current iterator is pointing to.
*/
bool equals(const TagSet& other) const;
const BSONArray& getTagBSON() const;
private:
/**
* This is purposely undefined as the semantics for assignment can be
* confusing. This is because BSONArrayIteratorSorted shouldn't be
* copied (because of how it manages internal buffer).
*/
TagSet& operator=(const TagSet& other);
BSONObj _currentTag;
bool _isExhausted;
// Important: do not re-order _tags & _tagIterator
BSONArray _tags;
BSONArrayIteratorSorted _tagIterator;
};
struct ReadPreferenceSetting {
/**
* @parm pref the read preference mode.
* @param tag the tag set. Note that this object will have the
* tag set will have this in a reset state (meaning, this
* object's copy of tag will have the iterator in the initial
* position).
*/
ReadPreferenceSetting(ReadPreference pref, const TagSet& tag):
pref(pref), tags(tag) {
}
inline bool equals(const ReadPreferenceSetting& other) const {
return pref == other.pref && tags.equals(other.tags);
}
BSONObj toBSON() const;
const ReadPreference pref;
TagSet tags;
};
}
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