/usr/lib/games/netmaze/xnetserv.tcl is in netmaze 0.81+jpg0.82-14.1.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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frame .init
pack .init
label .init.l1 -text "Initializing xnetserv, just a sec..."
pack .init.l1
set Initmessage "Loading defaults..."
label .init.message -textvariable Initmessage
pack .init.message -in .init
update idletasks
wm title . "xnetserv: initializing"
update idletasks
source xnetserv-setup.tcl
set Initmessage "Initializing Tix..."
update idletasks
load $tixfile
set Initmessage "Initializing xnetserv main program..."
update idletasks
##### SET UP PROCEDURES
proc unimplemented {} {
toplevel .u
label .u.msg -text "This function is not yet implemented."
pack .u.msg
button .u.b -text "OK" -command {
destroy .u
return 0
}
pack .u.b
wm title .u "xnetserv: unimplemented function"
}
proc setcolor {id value} {
global teams isdlgbox cframe pframe oframe
# set teams($id) $value
switch $teams($id) {
0 {set color Yellow}
1 {set color Red}
2 {set color Green}
3 {set color Blue}
4 {set color SandyBrown}
5 {set color DarkOliveGreen}
6 {set color Orange}
7 {set color DarkOrchid}
8 {set color Pink}
9 {set color VioletRed}
10 {set color LightBlue}
11 {set color LightCyan}
12 {set color RosyBrown}
13 {set color IndianRed}
14 {set color DeepPink}
15 {set color LightPink}
16 {set color yellowGreen}
17 {set color orchid}
18 {set color lavender}
19 {set color lemonchiffon}
20 {set color YellowGreen}
21 {set color khaki}
22 {set color DarkKhaki}
23 {set color violet}
24 {set color plum}
25 {set color DarkOrchid}
26 {set color DarkViolet}
27 {set color PaleTurquoise}
28 {set color Turquoise}
29 {set color darkturquoise}
30 {set color coral}
31 {set color Black}
}
if {$isdlgbox($id)==1} {
$pframe.${id}.dlgbox.sample config -bg $color
}
}
proc playerbox {id} {
global ids teams names allplayers isdlgbox cframe pframe oframe
toplevel $pframe.${id}.dlgbox
set isdlgbox($id) 1
label $pframe.${id}.dlgbox.l -text "Player $names($id), id $id.\n\
Select Dismiss below to close this box.\n\
Select Terminate to kick this player out\n\
of the game. You can select the player's\n\
team below. A sample of the color of that\n\
player will be displayed."
scale $pframe.${id}.dlgbox.team -label "Team number" -from 0 -to 31 \
-orient horizontal -digits 0 -command "setcolor $id" -variable teams($id)
label $pframe.${id}.dlgbox.sample -text "Player color" -fg black
setcolor $id 0
button $pframe.${id}.dlgbox.b1 -text "Dismiss" -command "\
destroy $pframe.$id.dlgbox;\
set isdlgbox($id) 0"
button $pframe.${id}.dlgbox.b2 -text "Terminate" -command "\
destroy $pframe.$id.dlgbox;\
puts \"5 $id\";\
set isdlgbox($id) 0"
pack $pframe.${id}.dlgbox.l
pack $pframe.${id}.dlgbox.team $pframe.${id}.dlgbox.sample -fill x
pack $pframe.${id}.dlgbox.b1 $pframe.${id}.dlgbox.b2
wm title $pframe.${id}.dlgbox "xnetserv: info on $names($id) ($id)"
}
proc destroymainmenu {} {
# destroy .option1 .option2 .players .misc .options .msg .inmsg .sideleft\
# .sideright
destroy .mm .inmsg
}
proc sethelp {message} {
global helpmsg helpon
# Sets help message, if possible....
if {$helpon} {
if {$helpmsg!=$message} {
set helpmsg $message
}
}
}
proc addplayerfunc {name id addvars} {
# allplayers is a list containing all unique IDs.
# a unique ID is $id_$name
global allplayers teams names ids \
isgip numplayers isdlgbox cframe pframe oframe
if {$addvars} {
# ONLY add to the vars if this is a NEW creation
lappend allplayers ${id}
set names(${id}) $name
set ids(${id}) $id
incr numplayers
set teams(${id}) $id
set isdlgbox($id) 0
}
if {!$isgip} {
# Only draw stuff if game is not in progress
frame $pframe.${id}
button $pframe.${id}.name -text $name -command "playerbox $id"
bind $pframe.${id}.name <Any-Motion> {
sethelp "These buttons let you view info on the player or\
terminate the player's connection to the game."
}
entry $pframe.${id}.team -width 5 -relief sunken -textvariable \
teams(${id})
bind $pframe.${id}.team <Any-Motion> {
sethelp "This lets you set the team a given player is on. All\
players with the same team number will be on the same team."
}
bind $pframe.${id}.team <Return> "setcolor $id 0"
pack $pframe.${id} -in $pframe -fill x
pack $pframe.${id}.name -side left -in $pframe.${id}
pack $pframe.${id}.team -in $pframe.${id} -side right -padx 1m
}
}
proc drawplayer {name id} {addplayerfunc $name $id 0}
proc addplayer {name id} {
addplayerfunc $name $id 1
}
proc rmplayer {name id} {
global allplayers names ids teams numplayers isgip cframe pframe oframe
incr numplayers -1
unset names(${id})
unset ids(${id})
unset teams(${id})
unset isdlgbox($id)
set listindex [lsearch -exact $allplayers ${id}]
set allplayers [lreplace $allplayers $listindex $listindex]
unset listindex
if {!$isgip} {
destroy $pframe.${id}
}
}
proc resetplayers {} {
global allplayers names ids teams numplayers isgip isdlgbox\
pframe oframe cframe
if {$numplayers} {
foreach thisplayer $allplayers {
if {!$isgip} {destroy $pframe.$ids($thisplayer)}
}
unset allplayers
unset names
unset ids
unset teams
unset isdlgbox
}
set numplayers 0
}
proc startgame {} {
global isgip
destroymainmenu
frame .gip
label .gip.l -text "Netmaze game is in progress!\nOptions are disabled while\
game is running.\nThis is Netmaze net protocol version 0.81" -fg white \
-bg black
label .gip.lp -image NMLogo -bg black -highlightthickness 0
button .gip.b -text "Abort game" -fg white -bg black \
-highlightthickness 0 -command {
puts "3"
}
label .gip.msgs -textvariable dispmsg -fg green -bg black
pack .gip -fill both
pack .gip.l .gip.lp .gip.b .gip.msgs -in .gip -fill both
set isgip 1
update idletasks
}
proc stopgame {} {
global isgip
if {$isgip} {
destroy .gip
}
set isgip 0
mainmenu
update idletasks
}
proc resetteams {} {
# resets all teams to their defaults, that is, their ids
global teams ids allplayers numplayers
if {$numplayers} {
foreach thisplayer $allplayers {
set teams($thisplayer) $ids($thisplayer)
}
}
}
proc pickmazecmd {filename} {
puts "1 $filename"
}
proc pickmaze {} {
global cframe pframe oframe
# Procedure to let user pick a new maze.
tixExFileSelectDialog $cframe.nmaze -title "Select new maze" \
-command pickmazecmd
$cframe.nmaze subwidget fsbox config -pattern {*.maz}
$cframe.nmaze subwidget fsbox config -dir {/usr/lib/games/netmaze/mazes}
$cframe.nmaze subwidget fsbox config -filetypes {
{{*.maz} {Maze files}}
{{*.txt} {Text files}}
{{*} {All files}}
}
$cframe.nmaze popup
}
proc mainmenu {} {
global newmaze allplayers names ids numplayers teams BEATDIV dispmsg \
cframe pframe oframe
wm title . "xnetserv 0.82"
tixNoteBook .mm
pack .mm
.mm add cp -label "Control Panel" -underline 0
.mm add players -label "Players" -underline 0
.mm add options -label "Options" -underline 0
set cframe [.mm subwidget cp]
set pframe [.mm subwidget players]
set oframe [.mm subwidget options]
frame $cframe.o1
# netserv option 1
button $cframe.o1.b -text "Load new maze" -command {
pickmaze }
bind $cframe.o1.b <Any-Motion> {
sethelp "This will load a new maze."
}
button $cframe.o1.b2 -text "Load default maze" -command {
puts "1" }
bind $cframe.o1.b2 <Any-Motion> {
sethelp "This will load the default maze."
}
pack $cframe.o1 -side top -padx 1m -pady 1m
pack $cframe.o1.b $cframe.o1.b2 -in $cframe.o1 -side left
# netserv option 2
frame $cframe.o2
button $cframe.o2.b -text "Start game" -command {
if {$numplayers} {
# First....do the options.
# clear all options
puts "98"
if {$BOUNCE} {puts "21"}
if {$DECAY} {puts "22"}
if {$MULTISHOT} {puts "23"}
if {$HURTS2SHOOT} {puts "24"}
if {$REPOWERONKILL} {puts "25"}
if {$FASTHEAL} {puts "26"}
if {$FASTWALK} {puts "27"}
if {$CLOAK} {puts "29"}
if {$DECSCORE} {puts "32"}
if {$TEAMSHOTHURT} {puts "34"}
if {$BEATDIV>=2} {puts "7"}
if {$BEATDIV==4} {puts "7"}
set startcmd "2"
# Cycle through teams....
foreach thisplayer $allplayers {
lappend cmdlist $teams($thisplayer)
}
set i [expr [llength $cmdlist] -1]
while {$i >= 0} {
append startcmd " "
append startcmd [lindex $cmdlist $i]
incr i -1
}
puts $startcmd
unset startcmd thisplayer cmdlist i
}
}
bind $cframe.o2.b <Any-Motion> {
sethelp "Start a game with the current settings."
}
button $cframe.o2.reset -text "Reset teams" -command resetteams
bind $cframe.o2.reset <Any-Motion> {
sethelp "Reset teams so that everyone is playing\
individually. (back to how they were set prior\
to any modification)"
}
button $cframe.o2.refresh -text "Refresh" -command {
puts "96"
}
bind $cframe.o2.refresh <Any-Motion> {
sethelp "Will refresh xnetserv's team listing in case it somehow got\
corrupted."
}
pack $cframe.o2 -side top -padx 1m -pady 1m -side top
pack $cframe.o2.b $cframe.o2.reset $cframe.o2.refresh \
-side left -in $cframe.o2 -padx 1m
frame $pframe.labels
label $pframe.labels.name -text "Players:"
label $pframe.labels.team -text "Team:"
pack $pframe.labels -side top -in $pframe -fill x
pack $pframe.labels.name -side left -in $pframe.labels
pack $pframe.labels.team -side right -in $pframe.labels
if {$numplayers} {
foreach thisplayer $allplayers {
drawplayer $names($thisplayer) $ids($thisplayer)
}
}
############ THE OPTIONS!
frame $oframe.m
frame $oframe.a
pack $oframe.m $oframe.a -fill x -in $oframe
frame $oframe.m.f1
frame $oframe.m.f2
frame $oframe.a.f3
checkbutton $oframe.m.f1.bounce -text Bounce -variable BOUNCE
checkbutton $oframe.m.f1.decay -text Decay -variable DECAY
checkbutton $oframe.m.f1.multishot -text "Multi-shot" -variable MULTISHOT
checkbutton $oframe.m.f1.hurts2shoot -text "Hurts to shoot" -variable HURTS2SHOOT
checkbutton $oframe.m.f1.repoweronkill -text "Repower on kill" -variable REPOWERONKILL
checkbutton $oframe.m.f2.fastheal -text "Fast heal" -variable FASTHEAL
checkbutton $oframe.m.f2.fastwalk -text "Fast walk" -variable FASTWALK
checkbutton $oframe.m.f2.cloak -text "Cloaking" -variable CLOAK
checkbutton $oframe.m.f2.decscore -text "Decrease score" -variable DECSCORE
checkbutton $oframe.m.f2.teamshothurt -text "Team shots hurt" -variable TEAMSHOTHURT
tixComboBox $oframe.a.f3.beatbox -label "Beat divider: " -editable false \
-dropdown true -variable BEATDIV
$oframe.a.f3.beatbox insert end 1
$oframe.a.f3.beatbox insert end 2
$oframe.a.f3.beatbox insert end 4
pack $oframe.m.f1 $oframe.m.f2 -side left -fill x
pack $oframe.a.f3 -fill x
pack $oframe.m.f1.bounce $oframe.m.f1.decay -in $oframe.m.f1 -anchor w
pack $oframe.m.f1.multishot $oframe.m.f1.hurts2shoot -in $oframe.m.f1 -anchor w
pack $oframe.m.f1.repoweronkill -in $oframe.m.f1 -anchor w
pack $oframe.m.f2.fastheal -in $oframe.m.f2 -anchor w
pack $oframe.m.f2.fastwalk $oframe.m.f2.cloak -in $oframe.m.f2 -anchor w
pack $oframe.m.f2.decscore $oframe.m.f2.teamshothurt -in $oframe.m.f2 -anchor w
pack $oframe.a.f3.beatbox -in $oframe.a.f3 -anchor w -side left
# messages
frame $cframe.msg
pack $cframe.msg -fill x
label $cframe.msg.label -text "Send message:"
pack $cframe.msg.label -side left -padx 1m
entry $cframe.msg.entry -textvariable MSGSEND
pack $cframe.msg.entry -fill x -in $cframe.msg -side left -fill x
bind $cframe.msg.entry <Return> {
set transcmd "97 "
append transcmd $MSGSEND
puts $transcmd
unset transcmd
}
bind $cframe.msg.entry <Any-Motion> {
sethelp "Type a message here and press enter to send it\
to the xterms of all players."
}
# quit
frame $cframe.misc
button $cframe.misc.b -text "Quit" -command {
puts "9"
exit
}
button $cframe.misc.help -text "Help" -command {
if {!$helpon} {
toplevel .help
label .help.intro -text "xnetserv by John Goerzen\nOnline help\nMove\
the mouse over any item\nand help will appear here."
frame .help.m
message .help.m.l -textvariable helpmsg -relief sunken -borderwidth 4
button .help.button -text "Dismiss" -command {
destroy .help
set helpon 0
}
label .help.author -text "E-mail: <jgoerzen@complete.org>"
wm title .help "xnetserv help"
set helpon 1
pack .help.intro
pack .help.m -fill x
pack .help.button .help.author
pack .help.m.l -in .help.m -fill x
}
}
# HP 2
pack $cframe.misc -padx 1m -pady 1m
pack $cframe.misc.b $cframe.misc.help -side left -in $cframe.misc
# Messages from netserv
frame .inmsg
label .inmsg.l -textvariable dispmsg -fg blue
pack .inmsg -padx 1m -pady 1m -fill x
pack .inmsg.l -side left -in .inmsg -fill x
}
proc intro {} {
wm title . "Welcome to Netmaze!"
label .li -text "Welcome to Netmaze! Click below to begin" -bg midnightblue \
-fg white
pack .li
label .l -text "Version 0.82 (0.81 compat)" -bg black -fg red
. config -bg black
image create photo NMLogo -file nmlogo.gif
button .b -image NMLogo -highlightthickness 0 -fg black -bg black -highlightbackground black -command {
destroy .b .li
destroy .l
set isgip 0
. config -bg #d9d9d9
mainmenu
return 0
}
pack .b .l
}
proc inevhandler {} {
global dispmsg
gets stdin line
switch $line {
MESSAGE {
gets stdin inline
set dispmsg "$inline"
}
MESSAGECAT {
gets stdin inline
append dispmsg "\n$inline"
}
CONNECTIONLIST {
resetplayers
gets stdin inline
while {$inline!="ENDCONNECTIONLIST"} {
gets stdin playernum
gets stdin playername
gets stdin playerhost
addplayer $playername $playernum
gets stdin inline
}
update idletasks
}
STARTGAME {
startgame
}
STOPGAME {
stopgame
}
}
}
# This is it, folks: everything starts here.
set numplayers 0
set isgip 1
set helpon 0
set helpmsg "This is xnetserv by John Goerzen."
# isgip is set to true so that messages don't try to draw on the box.
# When the main box appears, isgip is set to 0.
# default options
set BOUNCE 0
set DECAY 0
set HURTS2SHOOT 0
set MULTISHOT 1
set REPOWERONKILL 0
set FASTHEAL 1
set FASTWALK 1
set CLOAK 0
set DECSCORE 0
set TEAMSHOTHURT 0
set BEATDIV 1
set dispmsg "Welcome to xnetserv!"
destroy .init
unset Initmessage
intro
fileevent stdin readable {inevhandler}
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