/usr/include/paraview/vtkOpenGLProjectedPolyDataRayBounder.h is in paraview-dev 4.0.1-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLProjectedPolyDataRayBounder.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLProjectedPolyDataRayBounder - Open GL ray bounder
//
// .SECTION Description
// vtkOpenGLProjectedPolyDataRayBounder is the specific Open GL
// implementation of the superclass vtkProjectedPolyDataRayBounder.
// It is responsible for building its own internal structure from the
// generic vtkPolyData structure (it builds a display list) and for rendering
// its internal structure and creating near and far depth buffers.
// It has no public methods, and should not be created directly - the
// New();
// create the correct subclass given the current VTK_RENDERER
// .SECTION see also
// vtkProjectedPolyDataRayBounder
#ifndef __vtkOpenGLProjectedPolyDataRayBounder_h
#define __vtkOpenGLProjectedPolyDataRayBounder_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkProjectedPolyDataRayBounder.h"
#ifdef __APPLE__
# include <OpenGL/gl.h> //Needed for GLUint
#else
# include <GL/gl.h> //Needed for GLUint
#endif
class vtkWindow;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLProjectedPolyDataRayBounder : public vtkProjectedPolyDataRayBounder
{
public:
vtkTypeMacro(vtkOpenGLProjectedPolyDataRayBounder, vtkProjectedPolyDataRayBounder);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Construct a new vtkOpenGLProjectedPolyDataRayBounder. The depth range
// buffer is initially NULL and no display list has been created
static vtkOpenGLProjectedPolyDataRayBounder *New();
// Description:
// Release any graphics resources that are being consumed by this ray bounder.
// The parameter window could be used to determine which graphic
// resources to release.
void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkOpenGLProjectedPolyDataRayBounder();
~vtkOpenGLProjectedPolyDataRayBounder();
GLuint DisplayList;
float *DepthRangeBuffer;
// Description:
// Create a display list from the poly data.
void Build(vtkPolyData *pdata);
// Description:
// Render the display list and create the near and far buffers
float *Draw(vtkRenderer *ren, vtkMatrix4x4 *matrix);
private:
vtkOpenGLProjectedPolyDataRayBounder(const vtkOpenGLProjectedPolyDataRayBounder&); // Not implemented.
void operator=(const vtkOpenGLProjectedPolyDataRayBounder&); // Not implemented.
};
#endif
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