/usr/include/paraview/vtkPVAnimationScene.h is in paraview-dev 4.0.1-1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkPVAnimationScene.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVAnimationScene - the animation scene manager.
// .SECTION Description
// vtkAnimationCue and vtkPVAnimationScene provide the framework to support
// animations in VTK. vtkAnimationCue represents an entity that changes/
// animates with time, while vtkPVAnimationScene represents scene or setup
// for the animation, which consists of individual cues or other scenes.
//
// The main difference between vtkAnimationScene and vtkPVAnimationScene is that
// vtkPVAnimationScene does not include any of the scene playing logic. All that
// has been moved to the vtkAnimationPlayer (and subclasses).
// .SECTION See Also
// vtkAnimationCue
#ifndef __vtkPVAnimationScene_h
#define __vtkPVAnimationScene_h
#include "vtkAnimationCue.h"
#include "vtkPVVTKExtensionsCoreModule.h" // needed for export macro
class vtkAnimationCue;
class vtkCollection;
class vtkCollectionIterator;
class vtkTimerLog;
class VTKPVVTKEXTENSIONSCORE_EXPORT vtkPVAnimationScene: public vtkAnimationCue
{
public:
vtkTypeMacro(vtkPVAnimationScene, vtkAnimationCue);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkPVAnimationScene* New();
// Description:
// Add/Remove an AnimationCue to/from the Scene.
// It's an error to add a cue twice to the Scene.
void AddCue(vtkAnimationCue* cue);
void RemoveCue(vtkAnimationCue* cue);
void RemoveAllCues();
int GetNumberOfCues();
// Description:
// Sets the current animation time.
void SetSceneTime(double time)
{
if (this->InTick)
{
// Since this method can be called during a Tick() event handler.
return;
}
this->Initialize();
this->Tick(time, 0, time);
}
// Get the time of the most recent tick.
// The only difference between this and AnimationTime (or ClockTime) defined
// in the superclass is that, unlike the latter this is defined even outside
// AnimationCueTickEvent handlers.
vtkGetMacro(SceneTime, double);
// Description:
// Get/Set the Playback Window for this cue.
// The Playback Window is use to mask out time that belong to a given cue
// but that we don't want to play back.
// This is particulary useful when we want to export a subset of an animation
// without recomputing any start and end value relative to the cue and the
// number of frame associated to it.
// This is used by the Animation Player to only play a subset of the cue.
// To disable it just make the lower bound bigger than the upper one.
vtkSetVector2Macro(PlaybackTimeWindow, double);
vtkGetVector2Macro(PlaybackTimeWindow, double);
protected:
vtkPVAnimationScene();
~vtkPVAnimationScene();
// Description:
// Called on every valid tick.
// Calls ticks on all the contained cues.
virtual void StartCueInternal();
virtual void TickInternal(double currenttime, double deltatime, double clocktime);
virtual void EndCueInternal();
void InitializeChildren();
void FinalizeChildren();
vtkCollection* AnimationCues;
vtkCollectionIterator* AnimationCuesIterator;
bool InTick;
double SceneTime;
double PlaybackTimeWindow[2];
private:
vtkPVAnimationScene(const vtkPVAnimationScene&); // Not implemented.
void operator=(const vtkPVAnimationScene&); // Not implemented.
};
#endif
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