/usr/share/pyshared/pysideuic/icon_cache.py is in pyside-tools 0.2.15-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | #!/usr/bin/env python
# This file is part of the PySide project.
#
# Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
# Copyright (C) 2010 Riverbank Computing Limited.
# Copyright (C) 2009 Torsten Marek
#
# Contact: PySide team <pyside@openbossa.org>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# version 2 as published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
# 02110-1301 USA
import os.path
class IconCache(object):
"""Maintain a cache of icons. If an icon is used more than once by a GUI
then ensure that only one copy is created.
"""
def __init__(self, object_factory, qtgui_module):
"""Initialise the cache."""
self._object_factory = object_factory
self._qtgui_module = qtgui_module
self._base_dir = ''
self._cache = []
def set_base_dir(self, base_dir):
""" Set the base directory to be used for all relative filenames. """
self._base_dir = base_dir
def get_icon(self, iconset):
"""Return an icon described by the given iconset tag."""
iset = _IconSet(iconset, self._base_dir)
try:
idx = self._cache.index(iset)
except ValueError:
idx = -1
if idx >= 0:
# Return the icon from the cache.
iset = self._cache[idx]
else:
# Follow uic's naming convention.
name = 'icon'
idx = len(self._cache)
if idx > 0:
name += str(idx)
icon = self._object_factory.createQObject("QIcon", name, (),
is_attribute=False)
iset.set_icon(icon, self._qtgui_module)
self._cache.append(iset)
return iset.icon
class _IconSet(object):
"""An icon set, ie. the mode and state and the pixmap used for each."""
def __init__(self, iconset, base_dir):
"""Initialise the icon set from an XML tag."""
# Set the pre-Qt v4.4 fallback (ie. with no roles).
self._fallback = self._file_name(iconset.text, base_dir)
self._use_fallback = True
# Parse the icon set.
self._roles = {}
for i in iconset:
file_name = i.text
if file_name is not None:
file_name = self._file_name(file_name, base_dir)
self._roles[i.tag] = file_name
self._use_fallback = False
# There is no real icon yet.
self.icon = None
@staticmethod
def _file_name(fname, base_dir):
""" Convert a relative filename if we have a base directory. """
fname = fname.replace("\\", "\\\\")
if base_dir != '' and fname[0] != ':' and not os.path.isabs(fname):
fname = os.path.join(base_dir, fname)
return fname
def set_icon(self, icon, qtgui_module):
"""Save the icon and set its attributes."""
if self._use_fallback:
icon.addFile(self._fallback)
else:
for role, pixmap in self._roles.items():
if role.endswith("off"):
mode = role[:-3]
state = qtgui_module.QIcon.Off
elif role.endswith("on"):
mode = role[:-2]
state = qtgui_module.QIcon.On
else:
continue
mode = getattr(qtgui_module.QIcon, mode.title())
if pixmap:
icon.addPixmap(qtgui_module.QPixmap(pixmap), mode, state)
else:
icon.addPixmap(qtgui_module.QPixmap(), mode, state)
self.icon = icon
def __eq__(self, other):
"""Compare two icon sets for equality."""
if not isinstance(other, type(self)):
return NotImplemented
if self._use_fallback:
if other._use_fallback:
return self._fallback == other._fallback
return False
if other._use_fallback:
return False
return self._roles == other._roles
|