/usr/share/pyshared/cogent/draw/dendrogram.py is in python-cogent 1.5.3-2.
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"""Drawing trees.
Draws horizontal trees where the vertical spacing between taxa is
constant. Since dy is fixed dendrograms can be either:
- square: dx = distance
- not square: dx = max(0, sqrt(distance**2 - dy**2))
Also draws basic unrooted trees.
For drawing trees use either:
- SquareDendrogram
- StraightDendrogram
- ContemporaneousDendrogram
- ContemporaneousStraightDendrogram
- ShelvedDendrogram
- UnrootedDendrogram
"""
# Future:
# - font styles
# - orientation switch
# Layout gets more complicated for rooted tree styles if dy is allowed to vary,
# and constant-y is suitable for placing alongside a sequence alignment anyway.
from cogent.core.tree import TreeNode
import rlg2mpl
import matplotlib.colors
from matplotlib.patches import PathPatch, Polygon
from matplotlib.path import Path
from matplotlib.text import Text
import numpy
__author__ = "Peter Maxwell"
__copyright__ = "Copyright 2007-2012, The Cogent Project"
__credits__ = ["Peter Maxwell", "Gavin Huttley", "Rob Knight",
"Zongzhi Liu", "Daniel McDonald"]
__license__ = "GPL"
__version__ = "1.5.3"
__maintainer__ = "Peter Maxwell"
__email__ = "pm67nz@gmail.com"
__status__ = "Production"
to_rgb = matplotlib.colors.colorConverter.to_rgb
def _sign(x):
"""Returns True if x is positive, False otherwise."""
return x and x/abs(x)
def _first_non_none(values):
for item in values:
if item is not None:
return item
def SimpleColormap(color0, color1, name=None):
"""Linear interpolation between any two colours"""
c0 = to_rgb(color0)
c1 = to_rgb(color1)
cn = ['red', 'green', 'blue']
d = dict((n,[(0,s,s),(1,e,e)]) for (n,s,e) in zip(cn, c0, c1))
return matplotlib.colors.LinearSegmentedColormap(name, d)
class ScalarColormapShading(object):
"""Returns color interpolated between two colors based on scalar value.
Parameters:
shade_param: parameter to look at for shading purposes
min_val: minimum value of the parameter over the whole tree
max_val: maximum value of the parameter over the whole tree
color0: color to use when the parameter is at its minimum
color1: color to use when the parameter is at its maximum
Note: this is just a convenience wrapper for coloring. You can color
the tree using any arbitrary function of the individual nodes by passing
edge_color_callback to makeColorCallback (or to other objects
that delegate to it).
"""
def __init__(self, shade_param, min_val, max_val, cmap):
"""Returns a new callback for SimpleScalarShading: f(obj) -> color"""
assert max_val, 'Need to know the maximum before shading can be done'
self.min_val = min_val
self.max_val = max_val
self.shade_param = shade_param
self.cmap = cmap
def __call__(self, edge):
"""Returns color given node."""
value = edge.params.get(self.shade_param, None)
if value is None:
return "grey"
else:
value_to_show = max(min(value, self.max_val), self.min_val)
normed = (value_to_show-self.min_val)/(self.max_val-self.min_val)
color = self.cmap(normed)
return color
def makeColorCallback(shade_param=None, min_value=0.0, max_value=None,
edge_color="black", highlight_color="red", edge_color_callback=None,
callback_returns_name=None, cmap=None):
"""Makes a callback f(node)->color using several strategies.
The possibilities are:
1. You want all the nodes to have the same color. Pass in edge_color as
something other than "black".
2. You want to shade the nodes from one color to another based on the value
of a parameter. Pass the name of the parameter as a string to shade_param
(e.g. the parameter might be "GC" for GC content). Pass in the max and
min values (e.g. calculated from the range actually on the tree), and
the colors for the "normal" (low) and "special" (high) values. The
renderer will automatically calculate what the colors are.
3. You want some nodes to be one color, and other nodes to be highlighted
in a different color. Pass in these colors as edge_color (e.g. "blue")
and highlight_color (e.g. "green"). Set a parameter to 0 (for normal) or
1 (for highlight), and pass in the name of this parameter as
shade_param (e.g. the parameter might be "is_mammal", which you would
set to 0 (False) or 1 (True) to highlight the mammals.
4. You have f(node) -> color. Pass in f as edge_color_callback.
Alternatively, set the Color attribute of the dendrogram edges.
"""
if callback_returns_name is not None:
pass # give deprecation warning?, no longer needed
edge_color = to_rgb(edge_color)
highlight_color = to_rgb(highlight_color)
if edge_color_callback is not None:
return lambda edge:edge_color_callback(edge)
elif shade_param:
if cmap is None:
cmap = SimpleColormap(edge_color, highlight_color)
return ScalarColormapShading(
shade_param, min_value, max_value, cmap)
else:
return lambda edge:edge_color
class MatplotlibRenderer(object):
"""Returns a matplitlib render including font size, stroke width, etc.
Note: see documentation for makeColorCallback above to figure
out how to make it color things the way you want. Dynamically varying the
stroke width is not yet implemented by should be.
"""
def __init__(self, font_size=None, stroke_width=3, label_pad=None, **kw):
self.calculated_edge_color = makeColorCallback(**kw)
self.text_opts = {}
if font_size is not None:
self.text_opts['fontsize'] = font_size
self.line_opts = {}
if stroke_width is not None:
self.line_opts['linewidth'] = stroke_width
if label_pad is None:
label_pad = 8
self.labelPadDistance = label_pad
def edge_color(self, edge):
if edge.Color is None:
return self.calculated_edge_color(edge.original)
else:
return edge.Color
def line(self, x1, y1, x2, y2, edge=None):
opts = self.line_opts.copy()
if edge is not None:
opts['edgecolor'] = self.edge_color(edge)
path = Path([(x1, y1), (x2, y2)], [Path.MOVETO, Path.LINETO])
return PathPatch(path, **opts)
def polygon(self, vertices, color):
opts = self.line_opts.copy()
opts['color'] = color
return Polygon(vertices, **opts)
def string(self, x, y, string, ha=None, va=None, rotation=None, color=None):
opts = self.text_opts.copy()
if ha is not None:
opts['ha'] = ha
if va is not None:
opts['va'] = va
if rotation is not None:
opts['rotation'] = rotation
if color is not None:
opts['color'] = color
return Text(x, y, string, **opts)
class DendrogramLabelStyle(object):
"""Label options"""
def __init__(self, show_params=None, show_internal_labels=False,
label_template=None, edge_label_callback=None):
if edge_label_callback is None:
if label_template is None:
if hasattr(show_params, "__contains__"):
if len(show_params) == 1:
label_template = "%%(%s)s" % show_params[0]
else:
label_template = "\n".join(
["%s: %%(%s)s" % (p,p) for p in show_params])
elif show_params:
label_template = "%s"
else:
label_template = ""
def edge_label_callback(edge):
try:
if hasattr(label_template, 'substitute'):
# A new style (as of Py 2.4?) string template
return label_template.substitute(edge.params)
else:
return label_template % edge.params
except KeyError:
return "" # param missing - probably just the root edge
self.edgeLabelCallback = edge_label_callback
self.showInternalLabels = show_internal_labels
def getEdgeLabel(self, edge):
return self.edgeLabelCallback(edge)
def getNodeLabel(self, edge):
if edge.Name is not None:
return edge.Name
elif self.showInternalLabels or not edge.Children:
return edge.original.Name
else:
return ""
def ValidColorProperty(real_name, doc='A color name or other spec'):
"""Can only be set to Null or a valid color"""
def getter(obj):
return getattr(obj, real_name, None)
def setter(obj, value):
if value is not None: to_rgb(value)
setattr(obj, real_name, value)
def deleter(obj):
setattr(obj, real_name, None)
return property(getter, setter, deleter, doc)
class _Dendrogram(rlg2mpl.Drawable, TreeNode):
# One of these for each tree edge. Extra attributes:
# depth - distance from root to bottom of edge
# height - max distance from a decendant leaf to top of edge
# width - number of decendant leaves
# note these are named tree-wise, not geometricaly, so think
# of a vertical tree (for this part anyway)
#
# x1, y1, x2, y2 - coordinates
# these are horizontal / vertical as you would expect
#
# The algorithm is split into 4 passes over the tree for easier
# code reuse - vertical drawing, new tree styles, new graphics
# libraries etc.
aspect_distorts_lengths = True
def __init__(self, edge, use_lengths=True):
children = [type(self)(child) for child in edge.Children]
TreeNode.__init__(self, Params=edge.params.copy(), Children=children,
Name=("" if children else edge.Name))
self.Length = edge.Length
self.original = edge # for edge_color_callback
self.Collapsed = False
self.use_lengths_default = use_lengths
# Colors are properties so that invalid color names are caught immediately
Color = ValidColorProperty('_Color', 'Color of line segment')
NameColor = ValidColorProperty('_NameColor', 'Color of node name')
CladeColor = ValidColorProperty('_CladeColor', 'Color of collapsed descendants')
def __repr__(self):
return '%s %s %s %s' % (
self.depth, self.length, self.height, self.Children)
def updateGeometry(self, use_lengths, depth=None, track_coordinates=None):
"""Calculate tree node attributes such as height and depth.
Despite the name this first pass is ignorant of issues like
scale and orientation"""
if self.Length is None or not use_lengths:
if depth is None:
self.length = 0
else:
self.length = 1
else:
self.length = self.Length
self.depth = (depth or 0) + self.length
children = self.Children
if children:
for c in children:
c.updateGeometry(use_lengths, self.depth, track_coordinates)
self.height = max([c.height for c in children]) + self.length
self.leafcount = sum([c.leafcount for c in children])
self.edgecount = sum([c.edgecount for c in children]) + 1
self.longest_label = max([c.longest_label for c in children],
key=len)
else:
self.height = self.length
self.leafcount = self.edgecount = 1
self.longest_label = self.Name or ''
if track_coordinates is not None and self.Name != "root":
self.track_y = track_coordinates[self.Name]
else:
self.track_y = 0
def coords(self, height, width):
"""Return list of [node_name, node_id, x, y, child_ids]"""
self.asArtist(height, width)
result = []
for node in self.postorder(include_self=True):
result.append([node.Name, id(node), node.x2, node.y2] + [map(id, node.Children)])
return result
def makeFigure(self, width=None, height=None, margin=.25, use_lengths=None, **kw):
(width, height),posn,kw = rlg2mpl.figureLayout(width, height, margin=0,
default_aspect=0.5, leftovers=True, **kw)
fig = self._makeFigure(width, height)
ax = fig.add_axes(posn, frameon=False)
width = 72 * posn[2] * fig.get_figwidth()
height = 72 * posn[3] * fig.get_figheight()
ax.set_xlim(0, width)
ax.set_ylim(0, height)
ax.set_xticks([])
ax.set_yticks([])
if use_lengths is None:
use_lengths = self.use_lengths_default
else:
pass # deprecate setting use_lengths here?
if use_lengths and self.aspect_distorts_lengths:
ax.set_aspect('equal')
g = self.asArtist(width, height, use_lengths=use_lengths,
margin=margin*72, **kw)
ax.add_artist(g)
return fig
def asArtist(self, width, height, margin=20, use_lengths=None,
scale_bar="left", show_params=None, show_internal_labels=False,
label_template=None, edge_label_callback=None, shade_param=None,
max_value=None, font_size=None, **kw):
if use_lengths is None:
use_lengths = self.use_lengths_default
self.updateGeometry(use_lengths=use_lengths)
if width <= 2 * margin:
raise ValueError('%spt not wide enough for %spt margins' %
(width, margin))
if height <= 2 * margin:
raise ValueError('%spt not high enough for %spt margins' %
(height, margin))
width -= 2 * margin
height -= 2 * margin
label_length = len(self.longest_label)
label_width = label_length * 0.8 * (font_size or 10) # not very accurate
(left_labels, right_labels) = self.labelMargins(label_width)
total_label_width = left_labels + right_labels
if width < total_label_width:
raise ValueError('%spt not wide enough for ""%s"' %
(width, self.longest_label))
scale = self.updateCoordinates(width-total_label_width, height)
if shade_param is not None and max_value is None:
for edge in self.postorder(include_self=True):
sp = edge.params.get(shade_param, None)
if max_value is None or sp > max_value:
max_value = sp
renderer = MatplotlibRenderer(shade_param=shade_param,
max_value=max_value, font_size=font_size, **kw)
labelopts = {}
for labelopt in ['show_params', 'show_internal_labels',
'label_template', 'edge_label_callback']:
labelopts[labelopt] = locals()[labelopt]
label_style = DendrogramLabelStyle(**labelopts)
ss = self._draw(renderer, label_style)
if use_lengths:
# Placing the scale properly might take some work,
# for now just always put it in a bottom corner.
unit = 10**min(0.0, numpy.floor(numpy.log10(width/scale/2.0)))
if scale_bar == "right":
x1, x2 = (width-scale*unit, width)
elif scale_bar == "left":
x1, x2 = (-left_labels, scale*unit-left_labels)
else:
assert not scale_bar, scale_bar
if scale_bar:
ss.append(renderer.line(x1, 0.0, x2, 0.0))
ss.append(renderer.string((x1+x2)/2, 5, str(unit), va='bottom', ha='center'))
g = rlg2mpl.Group(*ss)
g.translate(margin+left_labels, margin)
return g
def _draw(self, renderer, label_style):
g = []
g += self._draw_edge(renderer, label_style)
if self.Collapsed:
g += self._draw_collapsed_clade(renderer, label_style)
else:
g += self._draw_node(renderer, label_style)
for child in self.Children:
g += child._draw(renderer, label_style)
g += self._draw_node_label(renderer, label_style)
return g
def _draw_node(self, renderer, label_style):
g = []
# Joining line for square form
if self.Children:
cys = [c.y1 for c in self.Children] + [self.y2]
if max(cys) > min(cys):
g.append(renderer.line(self.x2, min(cys), self.x2, max(cys), self))
return g
def _draw_edge(self, renderer, label_style):
g = []
if ((self.x1, self.y1) == (self.x2, self.y2)):
# avoid labeling zero length line, eg: root
return g
# Main line
g.append(renderer.line(self.x1, self.y1, self.x2, self.y2, self))
# Edge Label
text = label_style.getEdgeLabel(self)
if text:
midx, midy = (self.x1+self.x2)/2, (self.y1+self.y2)/2
if self.x1 == self.x2:
rot = 0
else:
rot = numpy.arctan((self.y2-self.y1)/(self.x2-self.x1))
midx += numpy.cos(rot+numpy.pi/2)*3
midy += numpy.sin(rot+numpy.pi/2)*3
g.append(renderer.string(midx, midy, text, ha='center', va='bottom',
rotation=180/numpy.pi*rot))
return g
def _draw_node_label(self, renderer, label_style):
text = label_style.getNodeLabel(self)
color = self.NameColor
(x, ha, y, va) = self.getLabelCoordinates(text, renderer)
return [renderer.string(x, y, text, ha=ha, va=va, color=color)]
def _draw_collapsed_clade(self, renderer, label_style):
text = label_style.getNodeLabel(self)
color = _first_non_none([self.CladeColor, self.Color, 'black'])
icolor = 'white' if sum(to_rgb(color))/3 < 0.5 else 'black'
g = []
if not self.Children:
return g
(l,r,t,b), vertices = self.wedgeVertices()
g.append(renderer.polygon(vertices, color))
if not b <= self.y2 <= t:
# ShelvedDendrogram needs this extra line segment
g.append(renderer.line(self.x2, self.y2, self.x2, b, self))
(x, ha, y, va) = self.getLabelCoordinates(text, renderer)
g.append(renderer.string(
(self.x2+r)/2, (t+b)/2, str(self.leafcount), ha=ha, va=va,
color=icolor))
g.append(renderer.string(
x-self.x2+r, y, text, ha=ha, va=va, color=self.NameColor))
return g
def setCollapsed(self, collapsed=True, label=None, color=None):
if color is not None:
self.CladeColor = color
if label is not None:
self.Name = label
self.Collapsed = collapsed
class Dimensions(object):
def __init__(self, xscale, yscale, total_tree_height):
self.x = xscale
self.y = yscale
self.height = total_tree_height
class _RootedDendrogram(_Dendrogram):
"""_RootedDendrogram subclasses provide yCoords and xCoords, which examine
attributes of a node (its length, coodinates of its children) and return
a tuple for start/end of the line representing the edge."""
def labelMargins(self, label_width):
return (0, label_width)
def widthRequired(self):
return self.leafcount
def xCoords(self, scale, x1):
raise NotImplementedError
def yCoords(self, scale, y1):
raise NotImplementedError
def updateCoordinates(self, width, height):
xscale = width / self.height
yscale = height / self.widthRequired()
scale = Dimensions(xscale, yscale, self.height)
# y coords done postorder, x preorder, y first.
# so it has to be done in 2 passes.
self.update_y_coordinates(scale)
self.update_x_coordinates(scale)
return xscale
def update_y_coordinates(self, scale, y1=None):
"""The second pass through the tree. Y coordinates only
depend on the shape of the tree and yscale"""
if y1 is None:
y1 = self.widthRequired() * scale.y
child_y = y1
for child in self.Children:
child.update_y_coordinates(scale, child_y)
child_y -= child.widthRequired() * scale.y
(self.y1, self.y2) = self.yCoords(scale, y1)
def update_x_coordinates(self, scale, x1=0):
"""For non 'square' styles the x coordinates will depend
(a bit) on the y coodinates, so they should be done first"""
(self.x1, self.x2) = self.xCoords(scale, x1)
for child in self.Children:
child.update_x_coordinates(scale, self.x2)
def getLabelCoordinates(self, text, renderer):
return (self.x2+renderer.labelPadDistance, 'left', self.y2, 'center')
class SquareDendrogram(_RootedDendrogram):
aspect_distorts_lengths = False
def yCoords(self, scale, y1):
cys = [c.y1 for c in self.Children]
if cys:
y2 = (cys[0]+cys[-1]) / 2.0
else:
y2 = y1 - 0.5 * scale.y
return (y2, y2)
def xCoords(self, scale, x1):
dx = scale.x * self.length
x2 = x1 + dx
return (x1, x2)
def wedgeVertices(self):
tip_ys = [(c.y2 + self.y2)/2 for c in self.iterTips()]
t,b = max(tip_ys), min(tip_ys)
cxs = [c.x2 for c in self.iterTips()]
l,r = min(cxs), max(cxs)
return (l,r,t,b), [(self.x2, b), (self.x2, t), (l, t), (r, b)]
class StraightDendrogram(_RootedDendrogram):
def yCoords(self, scale, y1):
# has a side effect of adjusting the child y1's to meet nodes' y2's
cys = [c.y1 for c in self.Children]
if cys:
y2 = (cys[0]+cys[-1]) / 2.0
distances = [child.length for child in self.Children]
closest_child = self.Children[distances.index(min(distances))]
dy = closest_child.y1 - y2
max_dy = 0.8*max(5, closest_child.length*scale.x)
if abs(dy) > max_dy:
# 'moved', node.Name, y2, 'to within', max_dy,
# 'of', closest_child.Name, closest_child.y1
y2 = closest_child.y1 - _sign(dy) * max_dy
else:
y2 = y1 - scale.y / 2.0
y1 = y2
for child in self.Children:
child.y1 = y2
return (y1, y2)
def xCoords(self, scale, x1):
dx = self.length * scale.x
dy = self.y2 - self.y1
dx = numpy.sqrt(max(dx**2 - dy**2, 1))
return (x1, x1 + dx)
def wedgeVertices(self):
tip_ys = [(c.y2 + self.y2)/2 for c in self.iterTips()]
t,b = max(tip_ys), min(tip_ys)
cxs = [c.x2 for c in self.iterTips()]
l,r = min(cxs), max(cxs)
vertices = [(self.x2, self.y2), (l, t), (r, b)]
return (l,r,t,b), vertices
class _ContemporaneousMixin(object):
"""A dendrogram with all of the tips lined up.
Tidy but not suitable for displaying evolutionary distances accurately"""
# Overrides init to change default for use_lengths
def __init__(self, edge, use_lengths=False):
super(_ContemporaneousMixin, self).__init__(edge, use_lengths)
def xCoords(self, scale, x1):
return (x1, (scale.height-(self.height-self.length))*scale.x)
class ContemporaneousDendrogram(_ContemporaneousMixin, SquareDendrogram):
pass
class ContemporaneousStraightDendrogram(_ContemporaneousMixin, StraightDendrogram):
pass
class ShelvedDendrogram(ContemporaneousDendrogram):
"""A dendrogram in which internal nodes also get a row to themselves"""
def widthRequired(self):
return self.edgecount # as opposed to tipcount
def yCoords(self, scale, y1):
cys = [c.y1 for c in self.Children]
if cys:
y2 = cys[-1] - 1.0 * scale.y
else:
y2 = y1 - 0.5 * scale.y
return (y2, y2)
class AlignedShelvedDendrogram(ShelvedDendrogram):
def update_y_coordinates(self, scale, y1=None):
"""The second pass through the tree. Y coordinates only
depend on the shape of the tree and yscale"""
for child in self.Children:
child.update_y_coordinates(scale, None)
(self.y1, self.y2) = self.yCoords(scale, None)
def yCoords(self, scale, y1):
if hasattr(self, 'track_y'):
return (self.track_y, self.track_y)
else:
raise RuntimeError, self.Name
class UnrootedDendrogram(_Dendrogram):
aspect_distorts_lengths = True
def labelMargins(self, label_width):
return (label_width, label_width)
def wedgeVertices(self):
tip_dists = [(c.depth-self.depth)*self.scale for c in self.iterTips()]
(near, far) = (min(tip_dists), max(tip_dists))
a = self.angle - 0.25 * self.wedge
(x1, y1) = (self.x2+near*numpy.sin(a), self.y2+near*numpy.cos(a))
a = self.angle + 0.25 * self.wedge
(x2, y2) = (self.x2+far*numpy.sin(a), self.y2+far*numpy.cos(a))
vertices = [(self.x2, self.y2), (x1, y1), (x2, y2)]
return (self.x2, (x1+x2)/2, self.y2, (y1+y2)/2), vertices
def updateCoordinates(self, width, height):
angle = 2*numpy.pi / self.leafcount
# this loop is a horrible brute force hack
# there are better (but complex) ways to find
# the best rotation of the tree to fit the display.
best_scale = 0
for i in range(60):
direction = i/60.0*numpy.pi
points = self._update_coordinates(1.0, 0, 0, direction, angle)
xs = [x for (x,y) in points]
ys = [y for (x,y) in points]
scale = min(float(width)/(max(xs)-min(xs)), float(height)/(max(ys)-min(ys)))
scale *= 0.95 # extra margin for labels
if scale > best_scale:
best_scale = scale
mid_x = width/2-((max(xs)+min(xs))/2)*scale
mid_y = height/2-((max(ys)+min(ys))/2)*scale
best_args = (scale, mid_x, mid_y, direction, angle)
self._update_coordinates(*best_args)
return best_scale
def _update_coordinates(self, s, x1, y1, a, da):
# Constant angle algorithm. Should add maximim daylight step.
(x2, y2) = (x1+self.length*s*numpy.sin(a), y1+self.length*s*numpy.cos(a))
(self.x1, self.y1, self.x2, self.y2, self.angle) = (x1, y1, x2, y2, a)
if self.Collapsed:
self.wedge = self.leafcount * da
self.scale = s
(l,r,t,b), vertices = self.wedgeVertices()
return vertices
a -= self.leafcount * da / 2
if not self.Children:
points = [(x2, y2)]
else:
points = []
for (i,child) in enumerate(self.Children):
ca = child.leafcount * da
points += child._update_coordinates(s, x2, y2, a+ca/2, da)
a += ca
return points
def getLabelCoordinates(self, text, renderer):
(dx, dy) = (numpy.sin(self.angle), numpy.cos(self.angle))
pad = renderer.labelPadDistance
(x, y) = (self.x2+pad*dx, self.y2+pad*dy)
if dx > abs(dy):
return (x, 'left', y, 'center')
elif -dx > abs(dy):
return (x, 'right', y, 'center')
elif dy > 0:
return (x, 'center', y, 'bottom')
else:
return (x, 'center', y, 'top')
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