/usr/share/pyshared/kivy/base.py is in python-kivy 1.7.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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'''
Event loop management
=====================
'''
__all__ = (
'EventLoop',
'EventLoopBase',
'ExceptionHandler',
'ExceptionManagerBase',
'ExceptionManager',
'runTouchApp',
'stopTouchApp',
)
import sys
from kivy.config import Config
from kivy.logger import Logger
from kivy.clock import Clock
from kivy.event import EventDispatcher
from kivy.lang import Builder
# private vars
EventLoop = None
class ExceptionHandler:
'''Base handler that catch exception in runTouchApp().
You can derivate and use it like this::
class E(ExceptionHandler):
def handle_exception(self, inst):
Logger.exception(inst)
return ExceptionManager.PASS
ExceptionManager.add_handler(E())
All exceptions will be set to PASS, and logged to console !
'''
def __init__(self):
pass
def handle_exception(self, exception):
'''Handle one exception, default return ExceptionManager.STOP'''
return ExceptionManager.RAISE
class ExceptionManagerBase:
'''ExceptionManager manage exceptions handlers.'''
RAISE = 0
PASS = 1
def __init__(self):
self.handlers = []
self.policy = ExceptionManagerBase.RAISE
def add_handler(self, cls):
'''Add a new exception handler in the stack'''
if not cls in self.handlers:
self.handlers.append(cls)
def remove_handler(self, cls):
'''Remove a exception handler from the stack'''
if cls in self.handlers:
self.handlers.remove(cls)
def handle_exception(self, inst):
'''Called when an exception happend in runTouchApp() main loop'''
ret = self.policy
for handler in self.handlers:
r = handler.handle_exception(inst)
if r == ExceptionManagerBase.PASS:
ret = r
return ret
#: Kivy Exception Manager instance
ExceptionManager = ExceptionManagerBase()
class EventLoopBase(EventDispatcher):
'''Main event loop. This loop handle update of input + dispatch event
'''
__events__ = ('on_start', 'on_pause', 'on_stop')
def __init__(self):
super(EventLoopBase, self).__init__()
self.quit = False
self.input_events = []
self.postproc_modules = []
self.status = 'idle'
self.input_providers = []
self.input_providers_autoremove = []
self.event_listeners = []
self.window = None
self.me_list = []
@property
def touches(self):
'''Return the list of all touches currently in down or move state
'''
return self.me_list
def ensure_window(self):
'''Ensure that we have an window
'''
import kivy.core.window
if not self.window:
Logger.critical('App: Unable to get a Window, abort.')
sys.exit(1)
def set_window(self, window):
'''Set the window used for event loop
'''
self.window = window
def add_input_provider(self, provider, auto_remove=False):
'''Add a new input provider to listen for touch event
'''
if provider not in self.input_providers:
self.input_providers.append(provider)
if auto_remove:
self.input_providers_autoremove.append(provider)
def remove_input_provider(self, provider):
'''Remove an input provider
'''
if provider in self.input_providers:
self.input_providers.remove(provider)
def add_event_listener(self, listener):
'''Add a new event listener for getting touch event
'''
if not listener in self.event_listeners:
self.event_listeners.append(listener)
def remove_event_listener(self, listener):
'''Remove a event listener from the list
'''
if listener in self.event_listeners:
self.event_listeners.remove(listener)
def start(self):
'''Must be call only one time before run().
This start all configured input providers.'''
self.status = 'started'
self.quit = False
for provider in self.input_providers:
provider.start()
self.dispatch('on_start')
def close(self):
'''Exit from the main loop, and stop all configured
input providers.'''
self.quit = True
self.stop()
self.status = 'closed'
def stop(self):
'''Stop all input providers and call callbacks registered using
EventLoop.add_stop_callback()'''
# XXX stop in reverse order that we started them!! (like push pop), very
# important because e.g. wm_touch and WM_PEN both store old window proc
# and the restore, if order is messed big problem happens, crashing
# badly without error
for provider in reversed(self.input_providers[:]):
provider.stop()
if provider in self.input_providers_autoremove:
self.input_providers_autoremove.remove(provider)
self.input_providers.remove(provider)
# ensure any restart will not break anything later.
self.input_events = []
self.status = 'stopped'
self.dispatch('on_stop')
def add_postproc_module(self, mod):
'''Add a postproc input module (DoubleTap, TripleTap, DeJitter
RetainTouch are default)'''
if mod not in self.postproc_modules:
self.postproc_modules.append(mod)
def remove_postproc_module(self, mod):
'''Remove a postproc module'''
if mod in self.postproc_modules:
self.postproc_modules.remove(mod)
def post_dispatch_input(self, etype, me):
'''This function is called by dispatch_input() when we want to dispatch
a input event. The event is dispatched into all listeners, and if
grabbed, it's dispatched through grabbed widgets
'''
# update available list
if etype == 'begin':
self.me_list.append(me)
elif etype == 'end':
if me in self.me_list:
self.me_list.remove(me)
# dispatch to listeners
if not me.grab_exclusive_class:
for listener in self.event_listeners:
listener.dispatch('on_motion', etype, me)
# dispatch grabbed touch
me.grab_state = True
for _wid in me.grab_list[:]:
# it's a weakref, call it!
wid = _wid()
if wid is None:
# object is gone, stop.
me.grab_list.remove(_wid)
continue
root_window = wid.get_root_window()
if wid != root_window and root_window is not None:
me.push()
w, h = root_window.system_size
me.scale_for_screen(w, h, rotation=root_window.rotation)
parent = wid.parent
# and do to_local until the widget
try:
if parent:
me.apply_transform_2d(parent.to_widget)
else:
me.apply_transform_2d(wid.to_widget)
me.apply_transform_2d(wid.to_parent)
except AttributeError:
# when using innerwindow, an app have grab the touch
# but app is removed. the touch can't access
# to one of the parent. (ie, self.parent will be None)
# and BAM the bug happen.
me.pop()
continue
me.grab_current = wid
if etype == 'begin':
# don't dispatch again touch in on_touch_down
# a down event are nearly uniq here.
# wid.dispatch('on_touch_down', touch)
pass
elif etype == 'update':
wid.dispatch('on_touch_move', me)
elif etype == 'end':
wid.dispatch('on_touch_up', me)
me.grab_current = None
if wid != root_window and root_window is not None:
me.pop()
me.grab_state = False
def _dispatch_input(self, *ev):
# remove the save event for the touch if exist
if ev in self.input_events:
self.input_events.remove(ev)
self.input_events.append(ev)
def dispatch_input(self):
'''Called by idle() to read events from input providers, pass event to
postproc, and dispatch final events.
'''
# first, aquire input events
for provider in self.input_providers:
provider.update(dispatch_fn=self._dispatch_input)
# execute post-processing modules
for mod in self.postproc_modules:
self.input_events = mod.process(events=self.input_events)
# real dispatch input
input_events = self.input_events
pop = input_events.pop
post_dispatch_input = self.post_dispatch_input
while input_events:
post_dispatch_input(*pop(0))
def idle(self):
'''This function is called every frames. By default :
* it "tick" the clock to the next frame
* read all input and dispatch event
* dispatch on_update + on_draw + on_flip on window
'''
# update dt
Clock.tick()
# read and dispatch input from providers
self.dispatch_input()
# flush all the canvas operation
Builder.sync()
# tick before draw
Clock.tick_draw()
# flush all the canvas operation
Builder.sync()
window = self.window
if window and window.canvas.needs_redraw:
window.dispatch('on_draw')
window.dispatch('on_flip')
# don't loop if we don't have listeners !
if len(self.event_listeners) == 0:
Logger.error('Base: No event listeners have been created')
Logger.error('Base: Application will leave')
self.exit()
return False
return self.quit
def run(self):
'''Main loop'''
while not self.quit:
self.idle()
self.exit()
def exit(self):
'''Close the main loop, and close the window'''
self.close()
if self.window:
self.window.close()
def on_stop(self):
'''Event handler for on_stop, will be fired right
after all input providers have been stopped.'''
pass
def on_pause(self):
'''Event handler for on_pause, will be fired when
the event loop is paused.'''
pass
def on_start(self):
'''Event handler for on_start, will be fired right
after all input providers have been started.'''
pass
#: EventLoop instance
EventLoop = EventLoopBase()
def _run_mainloop():
'''If user haven't create a window, this is the executed mainloop'''
while True:
try:
EventLoop.run()
stopTouchApp()
break
except BaseException, inst:
# use exception manager first
r = ExceptionManager.handle_exception(inst)
if r == ExceptionManager.RAISE:
stopTouchApp()
raise
else:
pass
def runTouchApp(widget=None, slave=False):
'''Static main function that starts the application loop.
You got some magic things, if you are using argument like this :
:Parameters:
`<empty>`
To make dispatching work, you need at least one
input listener. If not, application will leave.
(MTWindow act as an input listener)
`widget`
If you pass only a widget, a MTWindow will be created,
and your widget will be added on the window as the root
widget.
`slave`
No event dispatching are done. This will be your job.
`widget + slave`
No event dispatching are done. This will be your job, but
we are trying to get the window (must be created by you before),
and add the widget on it. Very usefull for embedding Kivy
in another toolkit. (like Qt, check kivy-designed)
'''
from kivy.input import MotionEventFactory, kivy_postproc_modules
# Ok, we got one widget, and we are not in slave mode
# so, user don't create the window, let's create it for him !
if widget:
EventLoop.ensure_window()
# Instance all configured input
for key, value in Config.items('input'):
Logger.debug('Base: Create provider from %s' % (str(value)))
# split value
args = str(value).split(',', 1)
if len(args) == 1:
args.append('')
provider_id, args = args
provider = MotionEventFactory.get(provider_id)
if provider is None:
Logger.warning('Base: Unknown <%s> provider' % str(provider_id))
continue
# create provider
p = provider(key, args)
if p:
EventLoop.add_input_provider(p, True)
# add postproc modules
for mod in kivy_postproc_modules.values():
EventLoop.add_postproc_module(mod)
# add main widget
if widget and EventLoop.window:
if widget not in EventLoop.window.children:
EventLoop.window.add_widget(widget)
# start event loop
Logger.info('Base: Start application main loop')
EventLoop.start()
# we are in a slave mode, don't do dispatching.
if slave:
return
# in non-slave mode, they are 2 issues
#
# 1. if user created a window, call the mainloop from window.
# This is due to glut, it need to be called with
# glutMainLoop(). Only FreeGLUT got a gluMainLoopEvent().
# So, we are executing the dispatching function inside
# a redisplay event.
#
# 2. if no window is created, we are dispatching event lopp
# ourself (previous behavior.)
#
try:
if EventLoop.window is None:
_run_mainloop()
else:
EventLoop.window.mainloop()
finally:
stopTouchApp()
def stopTouchApp():
'''Stop the current application by leaving the main loop'''
if EventLoop is None:
return
if EventLoop.status != 'started':
return
Logger.info('Base: Leaving application in progress...')
EventLoop.close()
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