/usr/share/pyshared/kivy/uix/scatter.py is in python-kivy 1.7.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 | '''
Scatter
=======
:class:`Scatter` is used to build interactive widgets that can be translated,
rotated and scaled with two or more fingers on a multitouch system.
Scatter has its own matrix transformation: the modelview matrix is changed
before the child is drawn, and the previous matrix is restored when the
drawing is finished. That makes possible the rotation / scale / translation of
the entire children tree, without changing them.
That specific behavior makes the scatter unique, and there are some advantages /
constraints that you should consider:
#. The children are positionned relative to 0, 0. The scatter position has
no impact of the position of children. This applies to the size too.
#. If you want to resize the scatter, use scale, not size. (read #1.)
#. The scatter is not a layout. You must take care of size of children
yourself.
For touch events, the scatter converts from the parent matrix to the scatter
matrix automatically in on_touch_down/move/up events. If you are doing things
manually, you will need to use :meth:`~kivy.uix.widget.Widget.to_parent`,
:meth:`~kivy.uix.widget.Widget.to_local`.
Usage
-----
By default, the widget does not have a graphical representation. It is a
container only. The idea is to combine Scatter with another widget, for
example :class:`~kivy.uix.image.Image`::
scatter = Scatter()
image = Image(source='sun.jpg')
scatter.add_widget(image)
Control Interactions
--------------------
By default, all interactions are enabled. You can selectively disable
them using the do_{rotation, translation, scale} properties.
Disable rotation::
scatter = Scatter(do_rotation=False)
Allow only translation::
scatter = Scatter(do_rotation=False, do_scale=False)
Allow only translation on x axis::
scatter = Scatter(do_rotation=False, do_scale=False,
do_translation_y=False)
Automatic Bring to Front
------------------------
If the :data:`Scatter.auto_bring_to_front` property is True, the scatter
widget will be removed and re-added to the parent when it is touched
(brought to front, above all other widgets in the parent). This is useful
when you are manipulating several scatter widgets and don't want the active
one to be partially hidden.
Scale Limitation
----------------
We are using a 32-bit matrix in double representation. That means we have
a limit for scaling. You cannot do infinite scale down/up with our
implementation. Generally, you don't hit the minimum scale (because you don't
see it on the screen), but the maximum scale is 9.99506983235e+19 (2^66).
You can also limit the minimum and maximum scale allowed::
scatter = Scatter(scale_min=.5, scale_max=3.)
Behaviors
---------
.. versionchanged:: 1.1.0
If no control interactions are enabled, then touch handler will never return
True.
'''
__all__ = ('Scatter', 'ScatterPlane')
from math import radians
from kivy.properties import BooleanProperty, AliasProperty, \
NumericProperty, ObjectProperty, BoundedNumericProperty
from kivy.vector import Vector
from kivy.uix.widget import Widget
from kivy.graphics.transformation import Matrix
class Scatter(Widget):
'''Scatter class. See module documentation for more information.
'''
auto_bring_to_front = BooleanProperty(True)
'''If True, the widget will be automatically pushed on the top of parent
widget list for drawing.
:data:`auto_bring_to_front` is a :class:`~kivy.properties.BooleanProperty`,
default to True.
'''
do_translation_x = BooleanProperty(True)
'''Allow translation on X axis
:data:`do_translation_x` is a :class:`~kivy.properties.BooleanProperty`,
default to True.
'''
do_translation_y = BooleanProperty(True)
'''Allow translation on Y axis.
:data:`do_translation_y` is a :class:`~kivy.properties.BooleanProperty`,
default to True.
'''
def _get_do_translation(self):
return (self.do_translation_x, self.do_translation_y)
def _set_do_translation(self, value):
if type(value) in (list, tuple):
self.do_translation_x, self.do_translation_y = value
else:
self.do_translation_x = self.do_translation_y = bool(value)
do_translation = AliasProperty(_get_do_translation, _set_do_translation,
bind=('do_translation_x', 'do_translation_y'))
'''Allow translation on X or Y axis.
:data:`do_translation` is a :class:`~kivy.properties.AliasProperty` of
(:data:`do_translation_x` + :data:`do_translation_y`)
'''
translation_touches = BoundedNumericProperty(1, min=1)
'''Change whether translation is triggered by a single or multiple touch.
This only matters when :data:`do_translation` = True
:data:`translation_touches` is a :class:`~kivy.properties.NumericProperty`,
default to 1.
.. versionadded:: 1.7.0
'''
do_rotation = BooleanProperty(True)
'''Allow rotation.
:data:`do_rotation` is a :class:`~kivy.properties.BooleanProperty`,
default to True.
'''
do_scale = BooleanProperty(True)
'''Allow scaling.
:data:`do_scale` is a :class:`~kivy.properties.BooleanProperty`,
default to True.
'''
do_collide_after_children = BooleanProperty(False)
'''If True, the collision detection for limiting the touch inside the
scatter will be done after dispaching the touch to the children.
You can put children outside the bounding box of the scatter, and be able to
touch them.
.. versionadded:: 1.3.0
'''
scale_min = NumericProperty(0.01)
'''Minimum scaling factor allowed.
:data:`scale_min` is a :class:`~kivy.properties.NumericProperty`, default to
0.01
'''
scale_max = NumericProperty(1e20)
'''Maximum scaling factor allowed.
:data:`scale_max` is a :class:`~kivy.properties.NumericProperty`, default to
1e20
'''
transform = ObjectProperty(Matrix())
'''Transformation matrix.
:data:`transform` is a :class:`~kivy.properties.ObjectProperty`, default to
the identity matrix.
'''
transform_inv = ObjectProperty(Matrix())
'''Inverse of the transformation matrix.
:data:`transform_inv` is a :class:`~kivy.properties.ObjectProperty`, default
to the identity matrix.
'''
def _get_bbox(self):
xmin, ymin = xmax, ymax = self.to_parent(0, 0)
for point in [(self.width, 0), (0, self.height), self.size]:
x, y = self.to_parent(*point)
if x < xmin:
xmin = x
if y < ymin:
ymin = y
if x > xmax:
xmax = x
if y > ymax:
ymax = y
return (xmin, ymin), (xmax - xmin, ymax - ymin)
bbox = AliasProperty(_get_bbox, None, bind=(
'transform', 'width', 'height'))
'''Bounding box of the widget in parent space::
((x, y), (w, h))
# x, y = lower left corner
:data:`bbox` is a :class:`~kivy.properties.AliasProperty`.
'''
def _get_rotation(self):
v1 = Vector(0, 10)
tp = self.to_parent
v2 = Vector(*tp(*self.pos)) - tp(self.x, self.y + 10)
return -1.0 * (v1.angle(v2) + 180) % 360
def _set_rotation(self, rotation):
angle_change = self.rotation - rotation
r = Matrix().rotate(-radians(angle_change), 0, 0, 1)
self.apply_transform(r, post_multiply=True,
anchor=self.to_local(*self.center))
rotation = AliasProperty(_get_rotation, _set_rotation, bind=(
'x', 'y', 'transform'))
'''Rotation value of the scatter.
:data:`rotation` is a :class:`~kivy.properties.AliasProperty`.
'''
def _get_scale(self):
p1 = Vector(*self.to_parent(0, 0))
p2 = Vector(*self.to_parent(1, 0))
scale = p1.distance(p2)
return float(scale)
def _set_scale(self, scale):
rescale = scale * 1.0 / self.scale
self.apply_transform(Matrix().scale(rescale, rescale, rescale),
post_multiply=True, anchor=self.to_local(*self.center))
scale = AliasProperty(_get_scale, _set_scale, bind=('x', 'y', 'transform'))
'''Scale value of the scatter.
:data:`scale` is a :class:`~kivy.properties.AliasProperty`.
'''
def _get_center(self):
return (self.bbox[0][0] + self.bbox[1][0] / 2.0,
self.bbox[0][1] + self.bbox[1][1] / 2.0)
def _set_center(self, center):
if center == self.center:
return False
t = Vector(*center) - self.center
trans = Matrix().translate(t.x, t.y, 0)
self.apply_transform(trans)
center = AliasProperty(_get_center, _set_center, bind=('bbox', ))
def _get_pos(self):
return self.bbox[0]
def _set_pos(self, pos):
_pos = self.bbox[0]
if pos == _pos:
return
t = Vector(*pos) - _pos
trans = Matrix().translate(t.x, t.y, 0)
self.apply_transform(trans)
pos = AliasProperty(_get_pos, _set_pos, bind=('bbox', ))
def _get_x(self):
return self.bbox[0][0]
def _set_x(self, x):
if x == self.bbox[0][0]:
return False
self.pos = (x, self.y)
return True
x = AliasProperty(_get_x, _set_x, bind=('bbox', ))
def _get_y(self):
return self.bbox[0][1]
def _set_y(self, y):
if y == self.bbox[0][1]:
return False
self.pos = (self.x, y)
return True
y = AliasProperty(_get_y, _set_y, bind=('bbox', ))
def get_right(self):
return self.x + self.bbox[1][0]
def set_right(self, value):
self.x = value - self.bbox[1][0]
right = AliasProperty(get_right, set_right, bind=('x', 'width'))
def get_top(self):
return self.y + self.bbox[1][1]
def set_top(self, value):
self.y = value - self.bbox[1][1]
top = AliasProperty(get_top, set_top, bind=('y', 'height'))
def get_center_x(self):
return self.x + self.bbox[1][0] / 2.
def set_center_x(self, value):
self.x = value - self.bbox[1][0] / 2.
center_x = AliasProperty(get_center_x, set_center_x, bind=('x', 'width'))
def get_center_y(self):
return self.y + self.bbox[1][1] / 2.
def set_center_y(self, value):
self.y = value - self.bbox[1][1] / 2.
center_y = AliasProperty(get_center_y, set_center_y, bind=('y', 'height'))
def __init__(self, **kwargs):
self._touches = []
self._last_touch_pos = {}
super(Scatter, self).__init__(**kwargs)
def on_transform(self, instance, value):
self.transform_inv = value.inverse()
def collide_point(self, x, y):
x, y = self.to_local(x, y)
return 0 <= x <= self.width and 0 <= y <= self.height
def to_parent(self, x, y, **k):
p = self.transform.transform_point(x, y, 0)
return (p[0], p[1])
def to_local(self, x, y, **k):
p = self.transform_inv.transform_point(x, y, 0)
return (p[0], p[1])
def apply_transform(self, trans, post_multiply=False, anchor=(0, 0)):
'''
Transforms scatter by trans (on top of its current transformation
state).
:Parameters:
`trans`: transformation matrix from transformation lib.
Transformation to be applied to the scatter widget
`anchor`: tuple, default to (0, 0)
The point to use as the origin of the transformation
(uses local widget space)
`post_multiply`: bool, default to False
If true the transform matrix is post multiplied
(as if applied before the current transform)
'''
t = Matrix().translate(anchor[0], anchor[1], 0)
t = t.multiply(trans)
t = t.multiply(Matrix().translate(-anchor[0], -anchor[1], 0))
if post_multiply:
self.transform = self.transform.multiply(t)
else:
self.transform = t.multiply(self.transform)
def transform_with_touch(self, touch):
# just do a simple one finger drag
if len(self._touches) == self.translation_touches:
# _last_touch_pos has last pos in correct parent space,
# just like incoming touch
dx = (touch.x - self._last_touch_pos[touch][0]) \
* self.do_translation_x
dy = (touch.y - self._last_touch_pos[touch][1]) \
* self.do_translation_y
dx = dx / self.translation_touches
dy = dy / self.translation_touches
self.apply_transform(Matrix().translate(dx, dy, 0))
if len(self._touches) == 1:
return
# we have more than one touch...
points = [Vector(self._last_touch_pos[t]) for t in self._touches]
# we only want to transform if the touch is part of the two touches
# furthest apart! So first we find anchor, the point to transform
# around as the touch farthest away from touch
anchor = max(points, key=lambda p: p.distance(touch.pos))
# now we find the touch farthest away from anchor, if its not the
# same as touch. Touch is not one of the two touches used to transform
farthest = max(points, key=anchor.distance)
if points.index(farthest) != self._touches.index(touch):
return
# ok, so we have touch, and anchor, so we can actually compute the
# transformation
old_line = Vector(*touch.ppos) - anchor
new_line = Vector(*touch.pos) - anchor
angle = radians(new_line.angle(old_line)) * self.do_rotation
self.apply_transform(Matrix().rotate(angle, 0, 0, 1), anchor=anchor)
if self.do_scale:
scale = new_line.length() / old_line.length()
new_scale = scale * self.scale
if new_scale < self.scale_min or new_scale > self.scale_max:
scale = 1.0
self.apply_transform(Matrix().scale(scale, scale, scale),
anchor=anchor)
def _bring_to_front(self):
# auto bring to front
if self.auto_bring_to_front and self.parent:
parent = self.parent
parent.remove_widget(self)
parent.add_widget(self)
def on_touch_down(self, touch):
x, y = touch.x, touch.y
# if the touch isnt on the widget we do nothing
if not self.do_collide_after_children:
if not self.collide_point(x, y):
return False
# let the child widgets handle the event if they want
touch.push()
touch.apply_transform_2d(self.to_local)
if super(Scatter, self).on_touch_down(touch):
touch.pop()
self._bring_to_front()
return True
touch.pop()
# if our child didn't do anything, and if we don't have any active
# interaction control, then don't accept the touch.
if not self.do_translation_x and \
not self.do_translation_y and \
not self.do_rotation and \
not self.do_scale:
return False
if self.do_collide_after_children:
if not self.collide_point(x, y):
return False
# grab the touch so we get all it later move events for sure
self._bring_to_front()
touch.grab(self)
self._touches.append(touch)
self._last_touch_pos[touch] = touch.pos
return True
def on_touch_move(self, touch):
x, y = touch.x, touch.y
# let the child widgets handle the event if they want
if self.collide_point(x, y) and not touch.grab_current == self:
touch.push()
touch.apply_transform_2d(self.to_local)
if super(Scatter, self).on_touch_move(touch):
touch.pop()
return True
touch.pop()
# rotate/scale/translate
if touch in self._touches and touch.grab_current == self:
self.transform_with_touch(touch)
self._last_touch_pos[touch] = touch.pos
# stop propagating if its within our bounds
if self.collide_point(x, y):
return True
def on_touch_up(self, touch):
x, y = touch.x, touch.y
# if the touch isnt on the widget we do nothing, just try children
if not touch.grab_current == self:
touch.push()
touch.apply_transform_2d(self.to_local)
if super(Scatter, self).on_touch_up(touch):
touch.pop()
return True
touch.pop()
# remove it from our saved touches
if touch in self._touches and touch.grab_state:
touch.ungrab(self)
del self._last_touch_pos[touch]
self._touches.remove(touch)
# stop propagating if its within our bounds
if self.collide_point(x, y):
return True
class ScatterPlane(Scatter):
'''This is essentially an unbounded Scatter widget, convenience
class to make easier the writting of infinite planes
'''
def __init__(self, **kwargs):
kwargs.setdefault('auto_bring_to_front', False)
super(ScatterPlane, self).__init__(**kwargs)
def collide_point(self, x, y):
return True
|