/usr/share/pyshared/kivy/uix/settings.py is in python-kivy 1.7.2-1.
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Settings
========
.. versionadded:: 1.0.7
This module is a complete and extensible framework for building a Settings
interface in your application. The interface consists of a sidebar with a list
of panels (on the left) and the selected panel (right).
.. image:: images/settings_kivy.jpg
:align: center
:class:`SettingsPanel` represents a group of configurable options. The
:data:`SettingsPanel.title` property is used by :class:`Settings` when a panel
is added - it determines the name of the sidebar button. SettingsPanel controls
a :class:`~kivy.config.ConfigParser` instance.
The panel can be automatically constructed from a JSON definition file: you
describe the settings you want and corresponding sections/keys in the
ConfigParser instance... and you're done!
Settings are also integrated with the :class:`~kivy.app.App` class. Use
:func:`Settings.add_kivy_panel` to configure the Kivy core settings in a panel.
.. _settings_json:
Create panel from JSON
----------------------
To create a panel from a JSON-file, you need two things:
* a :class:`~kivy.config.ConfigParser` instance with default values
* a JSON file
.. warning::
The :class:`kivy.config.ConfigParser` is required. You cannot use the
default ConfigParser from Python libraries.
You must create and handle the :class:`~kivy.config.ConfigParser`
object. SettingsPanel will read the values from the associated
ConfigParser instance. Make sure you have default values for all sections/keys
in your JSON file!
The JSON file contains structured information to describe the available
settings. Here is an example::
[
{
"type": "title",
"title": "Windows"
},
{
"type": "bool",
"title": "Fullscreen",
"desc": "Set the window in windowed or fullscreen",
"section": "graphics",
"key": "fullscreen",
"true": "auto"
}
]
Each element in the root list represents a setting that the user can configure.
Only the "type" key is mandatory: an instance of the associated class will be
created and used for the setting - other keys are assigned to corresponding
properties of that class.
============== =================================================
Type Associated class
-------------- -------------------------------------------------
title :class:`SettingTitle`
bool :class:`SettingBoolean`
numeric :class:`SettingNumeric`
options :class:`SettingOptions`
string :class:`SettingString`
path :class:`SettingPath` (new from 1.1.0)
============== =================================================
In the JSON example above, the first element is of type "title". It will create
a new instance of :class:`SettingTitle` and apply the rest of the key/value
pairs to the properties of that class, i.e., "title": "Windows" sets the
:data:`SettingTitle.title` property to "Windows".
To load the JSON example to a :class:`Settings` instance, use the
:meth:`Settings.add_json_panel` method. It will automatically instantiate
:class:`SettingsPanel` and add it to :class:`Settings`::
from kivy.config import ConfigParser
config = ConfigParser()
config.read('myconfig.ini')
s = Settings()
s.add_json_panel('My custom panel', config, 'settings_custom.json')
s.add_json_panel('Another panel', config, 'settings_test2.json')
# then use the s as a widget...
'''
__all__ = ('Settings', 'SettingsPanel', 'SettingItem', 'SettingString',
'SettingPath', 'SettingBoolean', 'SettingNumeric',
'SettingOptions')
import json
import os
from kivy.metrics import dp
from kivy.config import ConfigParser
from kivy.animation import Animation
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.uix.filechooser import FileChooserListView
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.gridlayout import GridLayout
from kivy.uix.label import Label
from kivy.uix.popup import Popup
from kivy.uix.textinput import TextInput
from kivy.uix.togglebutton import ToggleButton
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty, StringProperty, ListProperty, \
BooleanProperty, NumericProperty
class SettingSpacer(Widget):
# Internal class, not documented.
pass
class SettingSidebarLabel(Label):
# Internal class, not documented.
panel = ObjectProperty(None)
selected = BooleanProperty(False)
panel_uid = NumericProperty(-1)
def on_touch_down(self, touch):
if not self.collide_point(*touch.pos):
return
panel = self.panel
if not self.panel:
return
panel = panel.get_panel_by_uid(self.panel_uid)
if not panel:
return
self.panel.select(panel)
class SettingItem(FloatLayout):
'''Base class for individual settings (within a panel). This class cannot
be used directly; it is used for implementing the other setting classes.
It builds a row with title/description (left) and setting control (right).
Look at :class:`SettingBoolean`, :class:`SettingNumeric` and
:class:`SettingOptions` for usage example.
:Events:
`on_release`
Fired when the item is touched then released
'''
title = StringProperty('<No title set>')
'''Title of the setting, default to '<No title set>'.
:data:`title` is a :class:`~kivy.properties.StringProperty`, default to
'<No title set>'.
'''
desc = StringProperty(None, allownone=True)
'''Description of the setting, rendered on the line below title.
:data:`desc` is a :class:`~kivy.properties.StringProperty`, default to
None.
'''
disabled = BooleanProperty(False)
'''Indicate if this setting is disabled. If True, all touches on the
setting item will be discarded.
:data:`disabled` is a :class:`~kivy.properties.BooleanProperty`, default to
False.
'''
section = StringProperty(None)
'''Section of the token inside the :class:`~kivy.config.ConfigParser`
instance.
:data:`section` is a :class:`~kivy.properties.StringProperty`, default to
None.
'''
key = StringProperty(None)
'''Key of the token inside the :data:`section` in the
:class:`~kivy.config.ConfigParser` instance.
:data:`key` is a :class:`~kivy.properties.StringProperty`, default to None.
'''
value = ObjectProperty(None)
'''Value of the token, according to the :class:`~kivy.config.ConfigParser`
instance. Any change to the value will trigger a
:meth:`Settings.on_config_change` event.
:data:`value` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
panel = ObjectProperty(None)
'''(internal) Reference to the SettingsPanel with this setting. You don't
need to use it.
:data:`panel` is a :class:`~kivy.properties.ObjectProperty`, default to
None
'''
content = ObjectProperty(None)
'''(internal) Reference to the widget that contains the real setting.
As soon as the content object is set, any further call to add_widget will
call the content.add_widget. This is automatically set.
:data:`content` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
selected_alpha = NumericProperty(0)
'''(internal) Float value from 0 to 1, used to animate the background when
the user touches the item.
:data:`selected_alpha` is a :class:`~kivy.properties.NumericProperty`,
default to 0.
'''
__events__ = ('on_release', )
def __init__(self, **kwargs):
super(SettingItem, self).__init__(**kwargs)
self.value = self.panel.get_value(self.section, self.key)
def add_widget(self, *largs):
if self.content is None:
return super(SettingItem, self).add_widget(*largs)
return self.content.add_widget(*largs)
def on_touch_down(self, touch):
if not self.collide_point(*touch.pos):
return
if self.disabled:
return
touch.grab(self)
self.selected_alpha = 1
return super(SettingItem, self).on_touch_down(touch)
def on_touch_up(self, touch):
if touch.grab_current is self:
touch.ungrab(self)
self.dispatch('on_release')
Animation(selected_alpha=0, d=.25, t='out_quad').start(self)
return True
return super(SettingItem, self).on_touch_up(touch)
def on_release(self):
pass
def on_value(self, instance, value):
if not self.section or not self.key:
return
# get current value in config
panel = self.panel
panel.set_value(self.section, self.key, str(value))
class SettingBoolean(SettingItem):
'''Implementation of a boolean setting on top of :class:`SettingItem`. It
is visualized with a :class:`~kivy.uix.switch.Switch` widget. By default,
0 and 1 are used for values, you can change them by setting :data:`values`.
'''
values = ListProperty(['0', '1'])
'''Values used to represent the state of the setting. If you use "yes" and
"no" in your ConfigParser instance::
SettingBoolean(..., values=['no', 'yes'])
.. warning::
You need a minimum of two values, the index 0 will be used as False,
and index 1 as True
:data:`values` is a :class:`~kivy.properties.ListProperty`, default to
['0', '1']
'''
class SettingString(SettingItem):
'''Implementation of a string setting on top of :class:`SettingItem`.
It is visualized with a :class:`~kivy.uix.label.Label` widget that, when
clicked, will open a :class:`~kivy.uix.popup.Popup` with a
:class:`~kivy.uix.textinput.Textinput` so the user can enter a custom
value.
'''
popup = ObjectProperty(None, allownone=True)
'''(internal) Used to store the current popup when it's shown
:data:`popup` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
textinput = ObjectProperty(None)
'''(internal) Used to store the current textinput from the popup, and
to listen for changes.
:data:`popup` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
def on_panel(self, instance, value):
if value is None:
return
self.bind(on_release=self._create_popup)
def _dismiss(self, *largs):
if self.textinput:
self.textinput.focus = False
if self.popup:
self.popup.dismiss()
self.popup = None
def _validate(self, instance):
self._dismiss()
value = self.textinput.text.strip()
self.value = value
def _create_popup(self, instance):
# create popup layout
content = BoxLayout(orientation='vertical', spacing='5dp')
self.popup = popup = Popup(title=self.title,
content=content, size_hint=(None, None), size=('400dp', '250dp'))
# create the textinput used for numeric input
self.textinput = textinput = TextInput(text=str(self.value),
font_size=24, multiline=False, size_hint_y=None, height='50dp')
textinput.bind(on_text_validate=self._validate)
self.textinput = textinput
# construct the content, widget are used as a spacer
content.add_widget(Widget())
content.add_widget(textinput)
content.add_widget(Widget())
content.add_widget(SettingSpacer())
# 2 buttons are created for accept or cancel the current value
btnlayout = BoxLayout(size_hint_y=None, height='50dp', spacing='5dp')
btn = Button(text='Ok')
btn.bind(on_release=self._validate)
btnlayout.add_widget(btn)
btn = Button(text='Cancel')
btn.bind(on_release=self._dismiss)
btnlayout.add_widget(btn)
content.add_widget(btnlayout)
# all done, open the popup !
popup.open()
class SettingPath(SettingItem):
'''Implementation of a Path setting on top of :class:`SettingItem`.
It is visualized with a :class:`~kivy.uix.label.Label` widget that, when
clicked, will open a :class:`~kivy.uix.popup.Popup` with a
:class:`~kivy.uix.filechooser.FileChooserListView` so the user can enter
a custom value.
.. versionadded:: 1.1.0
'''
popup = ObjectProperty(None, allownone=True)
'''(internal) Used to store the current popup when it is shown.
:data:`popup` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
textinput = ObjectProperty(None)
'''(internal) Used to store the current textinput from the popup, and
to listen for changes.
:data:`popup` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
def on_panel(self, instance, value):
if value is None:
return
self.bind(on_release=self._create_popup)
def _dismiss(self, *largs):
if self.textinput:
self.textinput.focus = False
if self.popup:
self.popup.dismiss()
self.popup = None
def _validate(self, instance):
self._dismiss()
value = self.textinput.selection
if not value:
return
self.value = os.path.realpath(value[0])
def _create_popup(self, instance):
# create popup layout
content = BoxLayout(orientation='vertical', spacing=5)
self.popup = popup = Popup(title=self.title,
content=content, size_hint=(None, None), size=(400, 400))
# create the filechooser
self.textinput = textinput = FileChooserListView(path=str(self.value),
size_hint=(1, 1),
dirselect=True)
textinput.bind(on_path=self._validate)
self.textinput = textinput
# construct the content
content.add_widget(textinput)
content.add_widget(SettingSpacer())
# 2 buttons are created for accept or cancel the current value
btnlayout = BoxLayout(size_hint_y=None, height='50dp', spacing='5dp')
btn = Button(text='Ok')
btn.bind(on_release=self._validate)
btnlayout.add_widget(btn)
btn = Button(text='Cancel')
btn.bind(on_release=self._dismiss)
btnlayout.add_widget(btn)
content.add_widget(btnlayout)
# all done, open the popup !
popup.open()
class SettingNumeric(SettingString):
'''Implementation of a numeric setting on top of :class:`SettingString`.
It is visualized with a :class:`~kivy.uix.label.Label` widget that, when
clicked, will open a :class:`~kivy.uix.popup.Popup` with a
:class:`~kivy.uix.textinput.Textinput` so the user can enter a custom
value.
'''
def _validate(self, instance):
# we know the type just by checking if there is a '.' in the original
# value
is_float = '.' in str(self.value)
self._dismiss()
try:
if is_float:
self.value = float(self.textinput.text)
else:
self.value = int(self.textinput.text)
except ValueError:
return
class SettingOptions(SettingItem):
'''Implementation of an option list on top of :class:`SettingItem`.
It is visualized with a :class:`~kivy.uix.label.Label` widget that, when
clicked, will open a :class:`~kivy.uix.popup.Popup` with a
list of options from which the user can select.
'''
options = ListProperty([])
'''List of all availables options. This must be a list of "string" items.
Otherwise, it will crash. :)
:data:`options` is a :class:`~kivy.properties.ListProperty`, default to [].
'''
popup = ObjectProperty(None, allownone=True)
'''(internal) Used to store the current popup when it is shown.
:data:`popup` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
def on_panel(self, instance, value):
if value is None:
return
self.bind(on_release=self._create_popup)
def _set_option(self, instance):
self.value = instance.text
self.popup.dismiss()
def _create_popup(self, instance):
# create the popup
content = BoxLayout(orientation='vertical', spacing='5dp')
self.popup = popup = Popup(content=content,
title=self.title, size_hint=(None, None), size=('400dp', '400dp'))
popup.height = len(self.options) * dp(55) + dp(150)
# add all the options
content.add_widget(Widget(size_hint_y=None, height=1))
uid = str(self.uid)
for option in self.options:
state = 'down' if option == self.value else 'normal'
btn = ToggleButton(text=option, state=state, group=uid)
btn.bind(on_release=self._set_option)
content.add_widget(btn)
# finally, add a cancel button to return on the previous panel
content.add_widget(SettingSpacer())
btn = Button(text='Cancel', size_hint_y=None, height=dp(50))
btn.bind(on_release=popup.dismiss)
content.add_widget(btn)
# and open the popup !
popup.open()
class SettingTitle(Label):
'''A simple title label, used to organize the settings in sections.
'''
title = Label.text
class SettingsPanel(GridLayout):
'''This class is used to contruct panel settings, for use with a
:class:`Settings` instance or subclass.
'''
title = StringProperty('Default title')
'''Title of the panel. The title will be reused by the :class:`Settings` in
the sidebar.
'''
config = ObjectProperty(None, allownone=True)
'''A :class:`kivy.config.ConfigParser` instance. See module documentation
for more information.
'''
settings = ObjectProperty(None)
'''A :class:`Settings` instance that will be used to fire the
`on_config_change` event.
'''
def __init__(self, **kwargs):
kwargs.setdefault('cols', 1)
super(SettingsPanel, self).__init__(**kwargs)
def on_config(self, instance, value):
if value is None:
return
if not isinstance(value, ConfigParser):
raise Exception('Invalid config object, you must use a'
'kivy.config.ConfigParser, not another one !')
def get_value(self, section, key):
'''Return the value of the section/key from the :data:`config`
ConfigParser instance. This function is used by :class:`SettingItem` to
get the value for a given section/key.
If you don't want to use a ConfigParser instance, you might want to
adapt this function.
'''
config = self.config
if not config:
return
return config.get(section, key)
def set_value(self, section, key, value):
current = self.get_value(section, key)
if current == value:
return
config = self.config
if config:
config.set(section, key, value)
config.write()
settings = self.settings
if settings:
settings.dispatch('on_config_change',
config, section, key, value)
class Settings(BoxLayout):
'''Settings UI. Check module documentation for more information on how to
use this class.
:Events:
`on_config_change`: ConfigParser instance, section, key, value
Fired when section/key/value of a ConfigParser changes
`on_close`
Fired when the Close-button is pressed.
'''
selection = ObjectProperty(None, allownone=True)
'''(internal) Reference to the selected label in the sidebar.
:data:`selection` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
content = ObjectProperty(None)
'''(internal) Reference to the widget that will contain the panel widget.
:data:`content` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
menu = ObjectProperty(None)
'''(internal) Reference to the widget that will contain the sidebar menu.
:data:`menu` is a :class:`~kivy.properties.ObjectProperty`, default to
None.
'''
__events__ = ('on_close', 'on_config_change')
def __init__(self, **kwargs):
self._types = {}
self._panels = {}
self._initialized = False
super(Settings, self).__init__(**kwargs)
self.register_type('string', SettingString)
self.register_type('bool', SettingBoolean)
self.register_type('numeric', SettingNumeric)
self.register_type('options', SettingOptions)
self.register_type('title', SettingTitle)
self.register_type('path', SettingPath)
def on_menu(self, instance, value):
if value and self.content:
self._initialized = True
def on_content(self, instance, value):
if value and self.menu:
self._initialized = True
def on_close(self):
pass
def on_config_change(self, config, section, key, value):
pass
def register_type(self, tp, cls):
'''Register a new type that can be used in the JSON definition.
'''
self._types[tp] = cls
def create_json_panel(self, title, config, filename=None, data=None):
'''Create new :class:`SettingsPanel`.
.. versionadded:: 1.5.0
Check the documentation of :meth:`add_json_panel` for more information.
'''
if filename is None and data is None:
raise Exception('You must specify either the filename or data')
if filename is not None:
with open(filename, 'r') as fd:
data = json.loads(fd.read())
else:
data = json.loads(data)
if type(data) != list:
raise ValueError('The first element must be a list')
panel = SettingsPanel(title=title, settings=self, config=config)
for setting in data:
# determine the type and the class to use
if not 'type' in setting:
raise ValueError('One setting are missing the "type" element')
ttype = setting['type']
cls = self._types.get(ttype)
if cls is None:
raise ValueError('No class registered to handle the <%s> type' %
setting['type'])
# create a instance of the class, without the type attribute
del setting['type']
str_settings = {}
for key, item in setting.iteritems():
str_settings[str(key)] = item
instance = cls(panel=panel, **str_settings)
# instance created, add to the panel
panel.add_widget(instance)
return panel
def add_json_panel(self, title, config, filename=None, data=None):
'''Create and add a new :class:`SettingsPanel` using the configuration
`config`, with the JSON definition `filename`.
Check the :ref:`settings_json` section in the documentation for more
information about JSON format, and the usage of this function.
'''
panel = self.create_json_panel(title, config, filename, data)
self.add_widget(panel)
def add_kivy_panel(self):
'''Add a panel for configuring Kivy. This panel acts directly on the
kivy configuration. Feel free to include or exclude it in your
configuration.
'''
from kivy import kivy_data_dir
from kivy.config import Config
from os.path import join
self.add_json_panel('Kivy', Config,
join(kivy_data_dir, 'settings_kivy.json'))
def add_widget(self, widget, index=0):
if self._initialized:
assert(isinstance(widget, SettingsPanel))
uid = widget.uid
label = SettingSidebarLabel(text=widget.title, panel=self,
panel_uid=uid)
self.menu.add_widget(label)
self._panels[uid] = (widget, label)
# select the first panel
if not self.selection:
self.select(widget)
else:
return super(Settings, self).add_widget(widget, index)
def get_panel_by_uid(self, uid):
'''Return the panel previously added from his UID. If it does not
exist, return None.
'''
if uid not in self._panels:
return
return self._panels[uid][0]
def unselect(self):
'''Unselect the current selection if it exists.
'''
if not self.selection:
return
self.content.clear_widgets()
self.selection.selected = False
self.selection = None
def select(self, panel):
'''Select a panel previously added on the widget.
'''
# search the panel on the list
found = False
for idx, (wid, label) in self._panels.iteritems():
if panel is wid:
found = True
break
if not found:
return
# found a panel, use it.
if self.selection:
self.unselect()
self.selection = label
self.selection.selected = True
self.content.add_widget(panel)
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
super(Settings, self).on_touch_down(touch)
return True
if __name__ == '__main__':
from kivy.app import App
class SettingsApp(App):
def build(self):
s = Settings()
s.add_kivy_panel()
s.bind(on_close=self.stop)
return s
SettingsApp().run()
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