/usr/share/pyshared/kivy/uix/vkeyboard.py is in python-kivy 1.7.2-1.
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VKeyboard
=========
.. image:: images/vkeyboard.jpg
:align: right
.. versionadded:: 1.0.8
.. warning::
This is experimental and subject to change as long as this warning notice is
present.
VKeyboard is an onscreen keyboard for Kivy. Its operation is intended to be
transparent to the user. Using the widget directly is NOT recommended. Read the
section `Request keyboard`_ first.
Modes
-----
This virtual keyboard has a docked and free mode:
* docked mode (:data:`VKeyboard.docked` = True)
Generally used when only one person is using the computer, like tablet,
personal computer etc.
* free mode: (:data:`VKeyboard.docked` = False)
Mostly for multitouch table. This mode allows more than one virtual
keyboard on the screen.
If the docked mode changes, you need to manually call
:meth:`VKeyboard.setup_mode`. Otherwise the change will have no impact.
During that call, the VKeyboard, implemented in top of scatter, will change the
behavior of the scatter, and position the keyboard near the target (if target
and docked mode is set).
Layouts
-------
The virtual keyboard is able to load a custom layout. If you create a new
layout, put the JSON in :file:`<kivy_data_dir>/keyboards/<layoutid>.json`.
Load it by setting :data:`VKeyboard.layout` to your layoutid.
The JSON must be structured like this::
{
"title": "Title of your layout",
"description": "Description of your layout",
"cols": 15,
"rows": 5,
...
}
Then, you need to describe keys in each row, for either a "normal" mode or a
"shift" mode. Keys for this row data must be named `normal_<row>` and
`shift_<row>`. Replace `row` with the row number.
Inside each row, you will describe the key. A key is a 4 element list in the
format::
[ <text displayed on the keyboard>, <text to put when the key is pressed>,
<text that represents the keycode>, <size of cols> ]
Here are example keys::
# f key
["f", "f", "f", 1]
# capslock
["\u21B9", "\t", "tab", 1.5]
Finally, complete the JSON::
{
...
"normal_1": [
["`", "`", "`", 1], ["1", "1", "1", 1], ["2", "2", "2", 1],
["3", "3", "3", 1], ["4", "4", "4", 1], ["5", "5", "5", 1],
["6", "6", "6", 1], ["7", "7", "7", 1], ["8", "8", "8", 1],
["9", "9", "9", 1], ["0", "0", "0", 1], ["+", "+", "+", 1],
["=", "=", "=", 1], ["\u232b", null, "backspace", 2]
],
"shift_1": [ ... ],
"normal_2": [ ... ],
...
}
Request Keyboard
----------------
The instantiation of the virtual keyboard is controlled by the configuration.
Check `keyboard_mode` and `keyboard_layout` in the :doc:`api-kivy.config`.
If you intend to create a widget that requires a keyboard, do not use the
virtual keyboard directly, but prefer to use the best method available on
the platform. Check the :meth:`~kivy.core.window.WindowBase.request_keyboard`
method in the :doc:`api-kivy.core.window`.
'''
__all__ = ('VKeyboard', )
from kivy import kivy_data_dir
from kivy.vector import Vector
from kivy.config import Config
from kivy.uix.scatter import Scatter
from kivy.uix.label import Label
from kivy.properties import ObjectProperty, NumericProperty, StringProperty, \
BooleanProperty, DictProperty, OptionProperty, ListProperty
from kivy.logger import Logger
from kivy.graphics import Color, BorderImage, Canvas
from kivy.core.image import Image
from kivy.resources import resource_find
from kivy.clock import Clock
from os.path import join, splitext
from os import listdir
from json import loads
default_layout_path = join(kivy_data_dir, 'keyboards')
class VKeyboard(Scatter):
'''
VKeyboard is an onscreen keyboard with multitouch support.
Its layout is entirely customizable and you can switch between available
layouts using a button in the bottom right of the widget.
:Events:
`on_key_down`: keycode, internal, modifiers
Fired when the keyboard received a key down event (key press).
`on_key_up`: keycode, internal, modifiers
Fired when the keyboard received a key up event (key release).
'''
target = ObjectProperty(None, allownone=True)
'''Target widget associated to VKeyboard. If set, it will be used to send
keyboard events, and if the VKeyboard mode is "free", it will also be used
to set the initial position.
:data:`target` is a :class:`~kivy.properties.ObjectProperty` instance,
default to None.
'''
callback = ObjectProperty(None, allownone=True)
'''Callback can be set to a function that will be called if the VKeyboard is
closed by the user.
:data:`target` is a :class:`~kivy.properties.ObjectProperty` instance,
default to None.
'''
layout = StringProperty(None)
'''Layout to use for the VKeyboard. By default, it will be the layout set in
the configuration, according to the `keyboard_layout` in `[kivy]` section.
:data:`layout` is a :class:`~kivy.properties.StringProperty`, default to
None.
'''
layout_path = StringProperty(default_layout_path)
'''Path from which layouts are read.
:data:`layout` is a :class:`~kivy.properties.StringProperty`, default to
:file:`<kivy_data_dir>/keyboards/`
'''
available_layouts = DictProperty({})
'''Dictionary of all available layouts. Keys are the layout ID, and the
value is the JSON (translated in Python object).
:data:`available_layouts` is a :class:`~kivy.properties.DictProperty`,
default to {}
'''
docked = BooleanProperty(False)
'''Indicate if the VKeyboard is docked on the screen or not. If you change
it, you must manually call :meth:`setup_mode`. Otherwise, it will have no
impact. If the VKeyboard is created by the Window, the docked mode will be
automatically set by the configuration, with `keyboard_mode` token in
`[kivy]` section.
:data:`docked` is a :class:`~kivy.properties.BooleanProperty`, default to
False.
'''
margin_hint = ListProperty([.05, .06, .05, .06])
'''Margin hint, used as spacing between keyboard background and keys
content. The margin is composed of four values, between 0 and 1::
margin_hint = [top, right, bottom, left]
The margin hints will be multiplied by width and height, according to their
position.
:data:`margin_hint` is a :class:`~kivy.properties.ListProperty`, default to
[.05, .06, .05, .06]
'''
key_margin = ListProperty([2, 2, 2, 2])
'''Key margin, used to create space between keys. The margin is composed of
four values, in pixels::
key_margin = [top, right, bottom, left]
:data:`key_margin` is a :class:`~kivy.properties.ListProperty`, default to
[2, 2, 2, 2]
'''
background_color = ListProperty([1, 1, 1, 1])
'''Background color, in the format (r, g, b, a). If a background is set, the
color will be combined with the background texture.
:data:`background_color` is a :class:`~kivy.properties.ListProperty`,
default to [1, 1, 1, 1].
'''
background = StringProperty(
'atlas://data/images/defaulttheme/vkeyboard_background')
'''Filename of the background image.
:data:`background` a :class:`~kivy.properties.StringProperty`, default to
:file:`atlas://data/images/defaulttheme/vkeyboard_background`.
'''
key_background_color = ListProperty([1, 1, 1, 1])
'''Key background color, in the format (r, g, b, a). If a key background is
set, the color will be combined with the key background texture.
:data:`key_background_color` is a :class:`~kivy.properties.ListProperty`,
default to [1, 1, 1, 1].
'''
key_background_normal = StringProperty(
'atlas://data/images/defaulttheme/vkeyboard_key_normal')
'''Filename of the key background image for use when no touches are active
on the widget.
:data:`key_background_normal` a :class:`~kivy.properties.StringProperty`,
default to :file:`atlas://data/images/defaulttheme/vkeyboard_key_normal`.
'''
key_background_down = StringProperty(
'atlas://data/images/defaulttheme/vkeyboard_key_down')
'''Filename of the key background image for use when a touch is active
on the widget.
:data:`key_background_down` a :class:`~kivy.properties.StringProperty`,
default to :file:`atlas://data/images/defaulttheme/vkeyboard_key_down`.
'''
background_border = ListProperty([16, 16, 16, 16])
'''Background image border. Used for controlling the
:data:`~kivy.graphics.vertex_instructions.BorderImage.border` property of
the background.
:data:`background_border` is a :class:`~kivy.properties.ListProperty`,
default to [16, 16, 16, 16]
'''
key_border = ListProperty([8, 8, 8, 8])
'''Key image border. Used for controlling the
:data:`~kivy.graphics.vertex_instructions.BorderImage.border` property of
the key.
:data:`key_border` is a :class:`~kivy.properties.ListProperty`,
default to [16, 16, 16, 16]
'''
# XXX internal variables
layout_mode = OptionProperty('normal', options=('normal', 'shift'))
layout_geometry = DictProperty({})
have_capslock = BooleanProperty(False)
have_shift = BooleanProperty(False)
active_keys = DictProperty({})
font_size = NumericProperty('20dp')
font_name = StringProperty('data/fonts/DejaVuSans.ttf')
__events__ = ('on_key_down', 'on_key_up')
def __init__(self, **kwargs):
# XXX move to style.kv
kwargs.setdefault('size_hint', (None, None))
kwargs.setdefault('scale_min', .4)
kwargs.setdefault('scale_max', 1.6)
kwargs.setdefault('size', (700, 200))
kwargs.setdefault('docked', False)
self._trigger_update_layout_mode = Clock.create_trigger(
self._update_layout_mode)
self._trigger_load_layouts = Clock.create_trigger(
self._load_layouts)
self._trigger_load_layout = Clock.create_trigger(
self._load_layout)
self.bind(
docked=self.setup_mode,
have_shift=self._trigger_update_layout_mode,
have_capslock=self._trigger_update_layout_mode,
layout_path=self._trigger_load_layouts,
layout=self._trigger_load_layout)
super(VKeyboard, self).__init__(**kwargs)
# load all the layouts found in the layout_path directory
self._load_layouts()
# ensure we have default layouts
available_layouts = self.available_layouts
if not available_layouts:
Logger.critical('VKeyboard: unable to load default layouts')
# load the default layout from configuration
if self.layout is None:
self.layout = Config.get('kivy', 'keyboard_layout')
else:
# ensure the current layout is found on the available layout
self._trigger_load_layout()
# update layout mode (shift or normal)
self._trigger_update_layout_mode()
# create a top layer to draw active keys on
with self.canvas:
self.background_key_layer = Canvas()
self.active_keys_layer = Canvas()
# prepare layout widget
self.refresh_keys_hint()
self.refresh_keys()
def _update_layout_mode(self, *l):
# update mode according to capslock and shift key
mode = self.have_capslock != self.have_shift
mode = 'shift' if mode else 'normal'
if mode != self.layout_mode:
self.layout_mode = mode
self.refresh(False)
def _load_layout(self, *largs):
available_layouts = self.available_layouts
if not available_layouts:
return
value = self.layout
if value not in available_layouts and value != 'qwerty':
Logger.error(
'Vkeyboard: <%s> keyboard layout mentioned in '
'conf file was not found, fallback on qwerty' %
value)
self.layout = 'qwerty'
self.refresh(True)
def _load_layouts(self, *largs):
# first load available layouts from json files
# XXX fix to be able to reload layout when path is changing
available_layouts = self.available_layouts
value = self.layout_path
for fname in listdir(value):
basename, extension = splitext(fname)
if extension != '.json':
continue
filename = join(value, fname)
with open(filename, 'r') as fd:
json_content = fd.read()
layout = loads(json_content)
available_layouts[basename] = layout
def setup_mode(self, *largs):
'''Call this method when you want to readjust the keyboard according to
options: :data:`docked` or not, with attached :data:`target` or not:
* If :data:`docked` is True, it will call :meth:`setup_mode_dock`
* If :data:`docked` is False, it will call :meth:`setup_mode_free`
Feel free to overload theses methods to create a new
positioning behavior.
'''
if self.docked:
self.setup_mode_dock()
else:
self.setup_mode_free()
def setup_mode_dock(self, *largs):
'''Setup the keyboard in docked mode.
Dock mode will reset the rotation, disable translation, rotation and
scale. Scale and position will be automatically adjusted to attach the
keyboard in the bottom of the screen.
.. note::
Don't call this method directly, use :meth:`setup_mode` instead.
'''
self.do_translation = False
self.do_rotation = False
self.do_scale = False
self.rotation = 0
win = self.get_parent_window()
scale = win.width / float(self.width)
self.scale = scale
self.pos = 0, 0
win.bind(on_resize=self._update_dock_mode)
def _update_dock_mode(self, win, *largs):
scale = win.width / float(self.width)
self.scale = scale
self.pos = 0, 0
def setup_mode_free(self):
'''Setup the keyboard in free mode.
Free mode is designed to let the user control the position and
orientation of the keyboard. The only real usage is for a multiuser
environment, but you might found other ways to use it.
If a :data:`target` is set, it will place the vkeyboard under the
target.
.. note::
Don't call this method directly, use :meth:`setup_mode` instead.
'''
self.do_translation = True
self.do_rotation = True
self.do_scale = True
target = self.target
if not target:
return
# NOTE all math will be done in window point of view
# determine rotation of the target
a = Vector(1, 0)
b = Vector(target.to_window(0, 0))
c = Vector(target.to_window(1, 0)) - b
self.rotation = -a.angle(c)
# determine the position of center/top of the keyboard
dpos = Vector(self.to_window(self.width / 2., self.height))
# determine the position of center/bottom of the target
cpos = Vector(target.to_window(target.center_x, target.y))
# the goal now is to map both point, calculate the diff between them
diff = dpos - cpos
# we still have an issue, self.pos represent the bounding box, not the
# 0,0 coordinate of the scatter. we need to apply also the diff between
# them (inside and outside coordinate matrix). It's hard to explain, but
# do a scheme on a paper, wrote all the vector i'm calculating, and
# you'll understand. :)
diff2 = Vector(self.x + self.width / 2., self.y + self.height) - \
Vector(self.to_parent(self.width / 2., self.height))
diff -= diff2
# now we have a good "diff", set it as a pos.
self.pos = -diff
def change_layout(self):
# XXX implement popup with all available layouts
pass
def refresh(self, force=False):
'''(internal) Recreate the entire widget and graphics according to the
selected layout.
'''
self.clear_widgets()
if force:
self.refresh_keys_hint()
self.refresh_keys()
self.refresh_active_keys_layer()
def refresh_active_keys_layer(self):
self.active_keys_layer.clear()
active_keys = self.active_keys
layout_geometry = self.layout_geometry
background = resource_find(self.key_background_down)
texture = Image(background, mipmap=True).texture
with self.active_keys_layer:
Color(1, 1, 1)
for line_nb, index in active_keys.itervalues():
pos, size = layout_geometry['LINE_%d' % line_nb][index]
BorderImage(texture=texture, pos=pos, size=size,
border=self.key_border)
def refresh_keys_hint(self):
layout = self.available_layouts[self.layout]
layout_cols = layout['cols']
layout_rows = layout['rows']
layout_geometry = self.layout_geometry
mtop, mright, mbottom, mleft = self.margin_hint
# get relative EFFICIENT surface of the layout without external margins
el_hint = 1. - mleft - mright
eh_hint = 1. - mtop - mbottom
ex_hint = 0 + mleft
ey_hint = 0 + mbottom
# get relative unit surface
uw_hint = (1. / layout_cols) * el_hint
uh_hint = (1. / layout_rows) * eh_hint
layout_geometry['U_HINT'] = (uw_hint, uh_hint)
# calculate individual key RELATIVE surface and pos (without key margin)
current_y_hint = ey_hint + eh_hint
for line_nb in xrange(1, layout_rows + 1):
current_y_hint -= uh_hint
# get line_name
line_name = '%s_%d' % (self.layout_mode, line_nb)
line_hint = 'LINE_HINT_%d' % line_nb
layout_geometry[line_hint] = []
current_x_hint = ex_hint
# go through the list of keys (tuples of 4)
for key in layout[line_name]:
# calculate relative pos, size
layout_geometry[line_hint].append([
(current_x_hint, current_y_hint),
(key[3] * uw_hint, uh_hint)])
current_x_hint += key[3] * uw_hint
self.layout_geometry = layout_geometry
def refresh_keys(self):
layout = self.available_layouts[self.layout]
layout_rows = layout['rows']
layout_geometry = self.layout_geometry
w, h = self.size
kmtop, kmright, kmbottom, kmleft = self.key_margin
uw_hint, uh_hint = layout_geometry['U_HINT']
for line_nb in xrange(1, layout_rows + 1):
llg = layout_geometry['LINE_%d' % line_nb] = []
llg_append = llg.append
for key in layout_geometry['LINE_HINT_%d' % line_nb]:
x_hint, y_hint = key[0]
w_hint, h_hint = key[1]
kx = x_hint * w
ky = y_hint * h
kw = w_hint * w
kh = h_hint * h
# now adjust, considering the key margin
kx = int(kx + kmleft)
ky = int(ky + kmbottom)
kw = int(kw - kmleft - kmright)
kh = int(kh - kmbottom - kmtop)
pos = (kx, ky)
size = (kw, kh)
llg_append((pos, size))
self.layout_geometry = layout_geometry
self.draw_keys()
def draw_keys(self):
layout = self.available_layouts[self.layout]
layout_rows = layout['rows']
layout_geometry = self.layout_geometry
layout_mode = self.layout_mode
# draw background
w, h = self.size
background = resource_find(self.background)
texture = Image(background, mipmap=True).texture
self.background_key_layer.clear()
with self.background_key_layer:
Color(*self.background_color)
BorderImage(texture=texture, size=self.size,
border=self.background_border)
# XXX seperate drawing the keys and the fonts to avoid
# XXX reloading the texture each time
# first draw keys without the font
key_normal = resource_find(self.key_background_normal)
texture = Image(key_normal, mipmap=True).texture
with self.background_key_layer:
for line_nb in xrange(1, layout_rows + 1):
for pos, size in layout_geometry['LINE_%d' % line_nb]:
BorderImage(texture=texture, pos=pos, size=size,
border=self.key_border)
# then draw the text
# calculate font_size
font_size = int(w) / 46
# draw
for line_nb in xrange(1, layout_rows + 1):
key_nb = 0
for pos, size in layout_geometry['LINE_%d' % line_nb]:
# retrieve the relative text
text = layout[layout_mode + '_' + str(line_nb)][key_nb][0]
l = Label(text=text, font_size=font_size, pos=pos, size=size,
font_name=self.font_name)
self.add_widget(l)
key_nb += 1
def on_key_down(self, *largs):
pass
def on_key_up(self, *largs):
pass
def get_key_at_pos(self, x, y):
w, h = self.size
x_hint = x / w
# focus on the surface without margins
layout_geometry = self.layout_geometry
layout = self.available_layouts[self.layout]
layout_rows = layout['rows']
mtop, mright, mbottom, mleft = self.margin_hint
# get the line of the layout
e_height = h - (mbottom + mtop) * h # efficient height in pixels
line_height = e_height / layout_rows # line height in px
y = y - mbottom * h
line_nb = layout_rows - int(y / line_height)
if line_nb > layout_rows:
line_nb = layout_rows
if line_nb < 1:
line_nb = 1
# get the key within the line
key_index = ''
current_key_index = 0
for key in layout_geometry['LINE_HINT_%d' % line_nb]:
if x_hint >= key[0][0] and x_hint < key[0][0] + key[1][0]:
key_index = current_key_index
break
else:
current_key_index += 1
if key_index == '':
return None
# get the full character
key = layout['%s_%d' % (self.layout_mode, line_nb)][key_index]
return [key, (line_nb, key_index)]
def collide_margin(self, x, y):
'''Do a collision test, and return True if the (x, y) is inside the
vkeyboard margin.
'''
mtop, mright, mbottom, mleft = self.margin_hint
x_hint = x / self.width
y_hint = y / self.height
if x_hint > mleft and x_hint < 1. - mright \
and y_hint > mbottom and y_hint < 1. - mtop:
return False
return True
def process_key_on(self, touch):
x, y = self.to_local(*touch.pos)
key = self.get_key_at_pos(x, y)
if not key:
return
key_data = key[0]
displayed_char, internal, special_char, size = key_data
line_nb, key_index = key[1]
# save pressed key on the touch
ud = touch.ud[self.uid] = {}
ud['key'] = key
# for caps lock or shift only:
uid = touch.uid
if special_char is not None:
if special_char == 'capslock':
self.have_capslock = not self.have_capslock
uid = -1
elif special_char == 'shift':
self.have_shift = True
elif special_char == 'layout':
self.change_layout()
# send info to the bus
b_keycode = special_char
b_modifiers = self._get_modifiers()
self.dispatch('on_key_down', b_keycode, internal, b_modifiers)
# save key as an active key for drawing
self.active_keys[uid] = key[1]
self.refresh_active_keys_layer()
def process_key_up(self, touch):
uid = touch.uid
if self.uid not in touch.ud:
return
# save pressed key on the touch
key_data, key = touch.ud[self.uid]['key']
displayed_char, internal, special_char, size = key_data
# send info to the bus
b_keycode = special_char
b_modifiers = self._get_modifiers()
self.dispatch('on_key_up', b_keycode, internal, b_modifiers)
if special_char == 'capslock':
uid = -1
if uid in self.active_keys:
self.active_keys.pop(uid, None)
if special_char == 'shift':
self.have_shift = False
if special_char == 'capslock' and self.have_capslock:
self.active_keys[-1] = key
self.refresh_active_keys_layer()
def _get_modifiers(self):
ret = []
if self.have_shift:
ret.append('shift')
if self.have_capslock:
ret.append('capslock')
return ret
def on_touch_down(self, touch):
x, y = touch.pos
if not self.collide_point(x, y):
return
x, y = self.to_local(x, y)
if not self.collide_margin(x, y):
self.process_key_on(touch)
touch.grab(self, exclusive=True)
else:
super(VKeyboard, self).on_touch_down(touch)
return True
def on_touch_up(self, touch):
if touch.grab_current is self:
self.process_key_up(touch)
return super(VKeyboard, self).on_touch_up(touch)
if __name__ == '__main__':
from kivy.base import runTouchApp
vk = VKeyboard(layout='azerty')
runTouchApp(vk)
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