/usr/share/pyshared/pymt/graphx/draw.py is in python-pymt 0.5.1-0ubuntu3.
This file is owned by root:root, with mode 0o644.
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Draw: primitive drawing
'''
__all__ = (
'drawLabel', 'drawRoundedRectangle',
'drawCircle', 'drawPolygon',
'drawTriangle', 'drawRectangle',
'drawTexturedRectangle', 'drawLine',
'drawRectangleAlpha', 'drawRoundedRectangleAlpha',
'drawSemiCircle', 'drawStippledCircle',
'getLastLabel', 'getLabel',
)
import os
import math
import pymt
from pymt.cache import Cache
from pymt.vector import Vector
from OpenGL.GL import *
from OpenGL.GLU import gluNewQuadric, gluDisk, gluPartialDisk
from pymt.graphx.paint import *
from pymt.graphx.statement import *
from pymt.graphx.colors import *
try:
import pymt.c_ext.c_graphx as c_graphx
pymt.pymt_logger.info('Graphx: Using accelerate graphx module')
except ImportError, e:
c_graphx = None
pymt.pymt_logger.warning('Extensions: c_graphx not available: <%s>' % e)
# create a cache for label
_temp_label = None
if not 'PYMT_DOC' in os.environ:
Cache.register('pymt.label', timeout=1., limit=1000)
def _make_point_list(points):
t = type(points)
if not t in (tuple, list):
raise Exception('Point list must be tuple or list of' +
'coordinates or points(tuple/list of 2D coords)')
if type(points[0]) in (tuple, list, Vector):
return [coord for point in points for coord in point]
else:
return list(points)
def getLabel(label, **kwargs):
'''Get a cached label object
:Parameters:
`label`: str
Text to be draw
`font_size`: int, default to 12
Font size of label
`center`: bool, default to True
Indicate if pos is center or left-right of label
getLabel() support all parameters from the Core label. Check `LabelBase`
class to known all availables parameters.
Used by drawLabel()
'''
kwargs.setdefault('markup', False)
kwargs.setdefault('font_size', 12)
kwargs.setdefault('center', True)
if kwargs.get('center'):
kwargs.setdefault('anchor_x', 'center')
kwargs.setdefault('anchor_y', 'center')
else:
kwargs.setdefault('anchor_x', 'left')
kwargs.setdefault('anchor_y', 'bottom')
del kwargs['center']
# create an uniq id for this label
id = '%s##%s' % (label, str(kwargs))
# get or store
obj = Cache.get('pymt.label', id)
if not obj:
if kwargs.get('markup'):
obj = pymt.MarkupLabel(label, **kwargs)
else:
obj = pymt.Label(label, **kwargs)
if 'nocache' not in kwargs:
Cache.append('pymt.label', id, obj)
return obj
def drawLabel(label, pos=(0,0), **kwargs):
'''Draw a label on the window.
:Parameters:
`label`: str
Text to be draw
`pos`: tuple, default to (0, 0)
Position of text
`font_size`: int, default to 12
Font size of label
`center`: bool, default to True
Indicate if pos is center or left-right of label
If you want to get the label object, use getLastLabel()
just after your drawLabel().
'''
global _temp_label
_temp_label = getLabel(label, **kwargs)
_temp_label.x, _temp_label.y = pos
_temp_label.draw()
return _temp_label.content_size
def getLastLabel():
global _temp_label
return _temp_label
def drawRoundedRectangle(pos=(0,0), size=(100,50), radius=5, color=None,
linewidth=0, precision=0.5, style=GL_POLYGON,
corners=(True, True, True, True)):
'''Draw a rounded rectangle
:Parameters:
`pos`: tuple, default to (0, 0)
Position of rectangle
`size`: tuple, default to (100, 50)
Size of rectangle
`radius`: int, default to 5
Radius of corner
`color`: tuple, default to None
Color to be passed to set_color()
`linewidth`: float (default to current linewidth)
Line with of border
`precision`: float, default to 0.5
Precision of corner angle
`style`: opengl begin, default to GL_POLYGON
Style of the rounded rectangle (try GL_LINE_LOOP)
`corners`: tuple of bool, default to (True, True, True, True)
Indicate if round must be draw for each corners
starting to bottom-left, bottom-right, top-right, top-left
'''
x, y = pos
w, h = size
if color:
set_color(*color)
# use accelerate version
'''
if c_graphx:
c_graphx.drawRoundedRectangle()
return
'''
if size[0] < radius * 2:
radius = size[0] / 2
if size[1] < radius * 2:
radius = size[1] / 2
if linewidth > 0:
glPushAttrib(GL_LINE_BIT)
glLineWidth(linewidth)
with gx_begin(style):
if corners[1]:
glVertex2f(x + radius, y)
glVertex2f(x + w-radius, y)
t = math.pi * 1.5
while t < math.pi * 2:
sx = x + w - radius + math.cos(t) * radius
sy = y + radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
else:
glVertex2f(x + w, y)
if corners[2]:
glVertex2f(x + w, y + radius)
glVertex2f(x + w, y + h - radius)
t = 0
while t < math.pi * 0.5:
sx = x + w - radius + math.cos(t) * radius
sy = y + h -radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
else:
glVertex2f(x + w, y + h)
if corners[3]:
glVertex2f(x + w -radius, y + h)
glVertex2f(x + radius, y + h)
t = math.pi * 0.5
while t < math.pi:
sx = x + radius + math.cos(t) * radius
sy = y + h - radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
else:
glVertex2f(x, y + h)
if corners[0]:
glVertex2f(x, y + h - radius)
glVertex2f(x, y + radius)
t = math.pi
while t < math.pi * 1.5:
sx = x + radius + math.cos(t) * radius
sy = y + radius + math.sin(t) * radius
glVertex2f (sx, sy)
t += precision
else:
glVertex2f(x, y)
if linewidth > 0:
glPopAttrib()
def drawCircle(pos=(0,0), radius=1.0, linewidth=0):
'''Draw a simple circle
:Parameters:
`pos`: tuple, default to (0, 0)
Position of circle
`radius`: float, default to 1.0
Radius of circle
'''
x, y = pos[0], pos[1]
with gx_matrix:
glTranslatef(x, y, 0)
glScalef(radius, radius, 1.0)
if linewidth > 0:
gluDisk(gluNewQuadric(), 1-linewidth/float(radius), 1, 32,1)
else:
gluDisk(gluNewQuadric(), 0, 1, 32,1)
def drawPolygon(points, style=GL_POLYGON, linewidth=0):
'''Draw polygon from points list
:Parameters:
`points`: list
List of points, length must be power of 2. (x,y,x,y...)
`style`: opengl begin, default to GL_POLYGON
Default type to draw (will be passed to glBegin)
can also be string ::
'fill' == 'GL_POLYGON' == GL_POLYGON
'line' == 'GL_LINE_LOOP' == GL_LINE_LOOP
`linewidth`: int, defaults to current OpenGL state.
Sets the linewidth if drawign style is a line based one
'''
if isinstance(style, basestring):
if style in ('fill', 'GL_POLYGON'):
style = GL_POLYGON
if style in ('line', 'GL_LINE_LOOP'):
style = GL_LINE_LOOP
else:
raise Exception("Invalid style argument for drawPolygon method, try 'fill', 'GL_POLYGON', 'line', or 'GL_LINE_LOOP'")
points = _make_point_list(points)
# use accelerate version
if c_graphx:
c_graphx.drawPolygon(style, points, linewidth)
return
if linewidth > 0:
glPushAttrib(GL_LINE_BIT)
glLineWidth(linewidth)
with gx_begin(style):
for x, y in zip(points[::2], points[1::2]):
glVertex2f(x, y)
if linewidth > 0:
glPopAttrib()
def drawTriangle(pos, w, h, style=GL_POLYGON, linewidth=0):
'''Draw one triangle
:Parameters:
`pos`: tuple
Position of triangle
`w`: int
Width of triangle
`h`: int
Height of triangle
`style`: opengl begin, default to GL_POLYGON
Default type to draw (will be passed to glBegin)
can also be string ::
'fill' == 'GL_POLYGON' == GL_POLYGON
'line' == 'GL_LINE_LOOP' == GL_LINE_LOOP
`linewidth`: int, defaults to current OpenGL state.
Sets the linewidth if drawign style is a line based one
'''
points = [pos[0]-w/2, pos[1], pos[0]+w/2, pos[1], pos[0], pos[1]+h]
drawPolygon(points, style, linewidth)
def drawRectangle(pos=(0,0), size=(1.0,1.0), style=GL_QUADS):
'''Draw a simple rectangle
:Parameters:
`pos`: tuple, default to (0, 0)
Position of rectangle
`size`: tuple, default to (1.0, 1.0)
Size of rectangle
`style`: opengl begin, default to GL_QUADS
Style of rectangle (try GL_LINE_LOOP)
'''
# use accelerated version
if c_graphx:
c_graphx.drawRectangle(style, pos[0], pos[1], size[0], size[1])
return
with gx_begin(style):
glVertex2f(pos[0], pos[1])
glVertex2f(pos[0] + size[0], pos[1])
glVertex2f(pos[0] + size[0], pos[1] + size[1])
glVertex2f(pos[0], pos[1] + size[1])
def drawTexturedRectangle(texture, pos=(0,0), size=(1.0,1.0),
tex_coords=None, color_coords=None):
'''Draw a rectangle with a texture.
The rectangle is drawed from bottom-left, bottom-right, top-right, top-left.
:Parameters:
`texture`: Texture
Texture object, created with Texture().
`pos`: tuple, default to (0, 0)
Position of rectangle
`size`: tuple, default to (1.0, 1.0)
Size of rectangle
`tex_coords`: list, default to None
Contain a list of UV coords to use. If None, texture UV coordinates
will be used.
`color_coords`: list, default to None
Specify a color for each vertex. The format is 4 colors tuples in a
list.
'''
# initialize texcoords
tex_coords_def = (0.0,0.0, 1.0,0.0, 1.0,1.0, 0.0,1.0)
# if texture is provided, use it
if texture:
stmt = gx_texture(texture)
stmt.bind()
if type(texture) in (pymt.Texture, pymt.TextureRegion) \
and tex_coords is None:
tex_coords = texture.tex_coords
# if tex_coords is provided, use it
if tex_coords is None:
tex_coords = tex_coords_def
coords = ( pos[0], pos[1],
pos[0] + size[0], pos[1],
pos[0] + size[0], pos[1] + size[1],
pos[0], pos[1] + size[1])
if color_coords:
with gx_begin(GL_QUADS):
glColor4f(*color_coords[0])
glTexCoord2f(tex_coords[0], tex_coords[1])
glVertex2f(coords[0], coords[1])
glColor4f(*color_coords[1])
glTexCoord2f(tex_coords[2], tex_coords[3])
glVertex2f(coords[2], coords[3])
glColor4f(*color_coords[2])
glTexCoord2f(tex_coords[4], tex_coords[5])
glVertex2f(coords[4], coords[5])
glColor4f(*color_coords[3])
glTexCoord2f(tex_coords[6], tex_coords[7])
glVertex2f(coords[6], coords[7])
else:
if c_graphx:
x, y = pos
w, h = size
c_graphx.drawTexturedRectangle(x, y, w, h, *tex_coords)
else:
with gx_begin(GL_QUADS):
glTexCoord2f(tex_coords[0], tex_coords[1])
glVertex2f(coords[0], coords[1])
glTexCoord2f(tex_coords[2], tex_coords[3])
glVertex2f(coords[2], coords[3])
glTexCoord2f(tex_coords[4], tex_coords[5])
glVertex2f(coords[4], coords[5])
glTexCoord2f(tex_coords[6], tex_coords[7])
glVertex2f(coords[6], coords[7])
# release texture
if texture:
stmt.release()
def drawLine(points, width=None, colors=[]):
'''Draw a line
:Parameters:
`points`: list
List of corresponding coordinates representing the points that the
line comprises, like [x1, y1, x2, y2]. Hence, len(points) must be
a power of 2.
`width`: float, defaults to 5.0
Default width of line
`colors`: list of tuples, defaults to []
If you want to draw colors between the points of the line (with blending),
this list has to be populated with r,g,b values for each point.
E.g.: drawLine([0, 0, 200, 200], colors=[1., 0, 0, 0, 1., 0])
Turned off by default.
'''
style = GL_LINES
points = _make_point_list(points)
l = len(points)
if l < 4:
return
elif l > 4:
style = GL_LINE_STRIP
if width is not None:
glPushAttrib(GL_LINE_BIT)
glLineWidth(width)
with DO(gx_attrib(GL_COLOR_BUFFER_BIT), gx_begin(style)):
if colors:
for x, y, r, g, b in zip(points[::2], points[1::2],
colors[::3], colors[1::3], colors[2::3]):
glColor3f(r, g, b)
glVertex2f(x, y)
else:
for x, y in zip(points[::2], points[1::2]):
glVertex2f(x, y)
if width is not None:
glPopAttrib()
def drawRoundedRectangleAlpha(pos=(0,0), size=(100,50), radius=5, alpha=(1,1,1,1),
precision=0.5, style=GL_TRIANGLE_FAN):
'''Draw a rounded rectangle alpha layer.
:Parameters:
`pos`: tuple, default to (0, 0)
Position of rectangle
`size`: tuple, default to (100, 50)
Size of rectangle
`radius`: int, default to 5
Radius of corner
`alpha`: list, default to (1, 1, 1, 1)
Alpha to set in each corner (top, right, bottom, left)
`precision`: float, default to 0.5
Precision of corner angle
`style`: opengl begin, default to GL_POLYGON
Style of the rounded rectangle (try GL_LINE_LOOP)
'''
x, y = pos
w, h = size
if size[0] < radius * 2:
radius = size[0] / 2
if size[1] < radius * 2:
radius = size[1] / 2
midalpha = 0
for a in alpha:
midalpha += a
midalpha /= len(alpha)
c0 = (1,1,1,midalpha)
c1 = (1,1,1,alpha[0]) #topleft
c2 = (1,1,1,alpha[2]) #bottomleft
c3 = (1,1,1,alpha[1]) #topright
c4 = (1,1,1,alpha[3]) #bottomright
with DO(gx_alphablending, gx_begin(style)):
glColor4f(*c0)
glVertex2f(x + w/2, y + h/2)
glColor4f(*c1)
glVertex2f(x + radius, y)
glColor4f(*c3)
glVertex2f(x + w-radius, y)
t = math.pi * 1.5
while t < math.pi * 2:
sx = x + w - radius + math.cos(t) * radius
sy = y + radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
glVertex2f(x + w, y + radius)
glColor4f(*c4)
glVertex2f(x + w, y + h - radius)
t = 0
while t < math.pi * 0.5:
sx = x + w - radius + math.cos(t) * radius
sy = y + h -radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
glVertex2f(x + w -radius, y + h)
glColor4f(*c2)
glVertex2f(x + radius, y + h)
t = math.pi * 0.5
while t < math.pi:
sx = x + radius + math.cos(t) * radius
sy = y + h - radius + math.sin(t) * radius
glVertex2f(sx, sy)
t += precision
glVertex2f(x, y + h - radius)
glColor4f(*c1)
glVertex2f(x, y + radius)
t = math.pi
while t < math.pi * 1.5:
sx = x + radius + math.cos(t) * radius
sy = y + radius + math.sin(t) * radius
glVertex2f (sx, sy)
t += precision
glVertex2f(x + radius, y)
def drawRectangleAlpha(pos=(0,0), size=(1.0,1.0), alpha=(1,1,1,1), style=GL_QUADS):
'''Draw an rectangle alpha layer.
:Parameters:
`pos`: tuple, default to (0, 0)
Position of rectangle
`size`: tuple, default to (1.0, 1.0)
Size of rectangle
`alpha`: list, default to (1, 1, 1, 1)
Alpha to set in each corner (top, right, bottom, left)
`style`: opengl begin, default to GL_QUADS
Style of rectangle (try GL_LINE_LOOP)
'''
# use accelerated version
if c_graphx:
x, y = pos
w, h = size
a0, a1, a2, a3 = alpha
c_graphx.drawRectangleAlpha(style, x, y, w, h, a0, a1, a2, a3)
return
with DO(gx_alphablending, gx_begin(style)):
glColor4f(1, 1, 1, alpha[0])
glVertex2f(pos[0], pos[1])
glColor4f(1, 1, 1, alpha[1])
glVertex2f(pos[0] + size[0], pos[1])
glColor4f(1, 1, 1, alpha[2])
glVertex2f(pos[0] + size[0], pos[1] + size[1])
glColor4f(1, 1, 1, alpha[3])
glVertex2f(pos[0], pos[1] + size[1])
def drawSemiCircle(pos=(0,0), inner_radius=100, outer_radius=120, slices=32, loops=1, start_angle=0, sweep_angle=360):
'''Draw a semi-circle. You can choose the start angle,
and the ending angle (from 0 to 360), and the inner/outer radius !
:Parameters:
`pos`: tuple, default to (0, 0)
Center position of the circle
`inner_radius`: int, default to 100
Radius of the inner circle
`outer_radius`: int, default to 120
Radius of the outer circle
`slices`: int, default to 32
Precision of circle drawing
`start_angle`: int, default to 0
Angle to start drawing
`sweep_angle`: int, default to 360
Angle to finish drawing
'''
with gx_matrix:
glTranslatef(pos[0], pos[1], 0)
gluPartialDisk(gluNewQuadric(), inner_radius, outer_radius, slices, loops, start_angle, sweep_angle)
def drawStippledCircle(pos=(0,0), inner_radius=200, outer_radius=400, segments=10):
'''
Draw a stippled circle. A stippled circle consists of several equally-sized
segments, with a gap between every two segments. The gap is the size of a
segment. The circle's position and thickness can be specified.
:Parameters:
`pos`: tuple, default to (0, 0)
Center position of the circle
`inner_radius`: int, default to 100
Radius of the inner circle
`outer_radius`: int, default to 120
Radius of the outer circle
`segments`: int, defaults to 10
Number of visible segments
'''
angle_delta = (360/segments)/2
current_angle = 0
quadric = gluNewQuadric()
with gx_matrix:
glTranslatef(pos[0], pos[1], 0)
for i in range(segments):
next_angle = current_angle + angle_delta
gluPartialDisk(quadric, inner_radius, outer_radius, 32, 1, current_angle, angle_delta)
# For the stipple effect, leave a part of the Disk out
current_angle = next_angle + angle_delta
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