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<h2 id="sec:threadcom"><a id="sec:8.3"><span class="sec-nr">8.3</span> <span class="sec-title">Thread
communication</span></a></h2>
<a id="sec:threadcom"></a>
<p><h3 id="sec:msgqueue"><a id="sec:8.3.1"><span class="sec-nr">8.3.1</span> <span class="sec-title">Message
queues</span></a></h3>
<a id="sec:msgqueue"></a>
<p>Prolog threads can exchange data using dynamic predicates, database
records, and other globally shared data. These provide no suitable means
to wait for data or a condition as they can only be checked in an
expensive polling loop. <em>Message queues</em> provide a means for
threads to wait for data or conditions without using the CPU.
<p>Each thread has a message queue attached to it that is identified by
the thread. Additional queues are created using
<a id="idx:messagequeuecreate1:1604"></a><a class="pred" href="threadcom.html#message_queue_create/1">message_queue_create/1</a>.
<dl class="latex">
<dt class="pubdef"><a id="thread_send_message/2"><strong>thread_send_message</strong>(<var>+QueueOrThreadId,
+Term</var>)</a></dt>
<dd class="defbody">
Place <var>Term</var> in the given queue or default queue of the
indicated thread (which can even be the message queue of itself, see
<a id="idx:threadself1:1605"></a><a class="pred" href="threadcreate.html#thread_self/1">thread_self/1</a>).
Any term can be placed in a message queue, but note that the term is
copied to the receiving thread and variable bindings are thus lost. This
call returns immediately.
<p>If more than one thread is waiting for messages on the given queue
and at least one of these is waiting with a partially instantiated
<var>Term</var>, the waiting threads are <em>all</em> sent a wake-up
signal, starting a rush for the available messages in the queue. This
behaviour can seriously harm performance with many threads waiting on
the same queue as all-but-the-winner perform a useless scan of the
queue. If there is only one waiting thread or all waiting threads wait
with an unbound variable, an arbitrary thread is restarted to scan the
queue.<sup class="fn">110<span class="fn-text">See the documentation for
the POSIX thread functions pthread_cond_signal() v.s. pthread_cond_broadcast()
for background information.</span></sup></dd>
<dt class="pubdef"><a id="thread_get_message/1"><strong>thread_get_message</strong>(<var>?Term</var>)</a></dt>
<dd class="defbody">
Examines the thread message queue and if necessary blocks execution
until a term that unifies to <var>Term</var> arrives in the queue. After
a term from the queue has been unified to <var>Term</var>, the term is
deleted from the queue.
<p>Please note that non-unifying messages remain in the queue. After the
following has been executed, thread 1 has the term <code>b(gnu)</code>
in its queue and continues execution using <var>A</var> = <code>gnat</code>.
<pre class="code">
<thread 1>
thread_get_message(a(A)),
<thread 2>
thread_send_message(Thread_1, b(gnu)),
thread_send_message(Thread_1, a(gnat)),
</pre>
<p>See also <a id="idx:threadpeekmessage1:1606"></a><a class="pred" href="threadcom.html#thread_peek_message/1">thread_peek_message/1</a>.</dd>
<dt class="pubdef"><a id="thread_peek_message/1"><strong>thread_peek_message</strong>(<var>?Term</var>)</a></dt>
<dd class="defbody">
Examines the thread message queue and compares the queued terms with <var>Term</var>
until one unifies or the end of the queue has been reached. In the first
case the call succeeds, possibly instantiating
<var>Term</var>. If no term from the queue unifies, this call fails.
I.e.,
<a id="idx:threadpeekmessage1:1607"></a><a class="pred" href="threadcom.html#thread_peek_message/1">thread_peek_message/1</a>
never waits and does not remove any term from the queue. See also <a id="idx:threadgetmessage3:1608"></a><a class="pred" href="threadcom.html#thread_get_message/3">thread_get_message/3</a>.</dd>
<dt class="pubdef"><a id="message_queue_create/1"><strong>message_queue_create</strong>(<var>?Queue</var>)</a></dt>
<dd class="defbody">
If <var>Queue</var> is an atom, create a named queue. To avoid ambiguity
of <a id="idx:threadsendmessage2:1609"></a><a class="pred" href="threadcom.html#thread_send_message/2">thread_send_message/2</a>,
the name of a queue may not be in use as a thread name. If <var>Queue</var>
is unbound an anonymous queue is created and <var>Queue</var> is unified
to its identifier.</dd>
<dt class="pubdef"><a id="message_queue_create/2"><strong>message_queue_create</strong>(<var>-Queue,
+Options</var>)</a></dt>
<dd class="defbody">
Create a message queue from <var>Options</var>. Defined options are:
<dl class="latex">
<dt><strong>alias</strong>(<var>+Alias</var>)</dt>
<dd class="defbody">
Same as <code>message_queue_create(Alias)</code>, but according to the
ISO draft on Prolog threads.
</dd>
<dt><strong>max_size</strong>(<var>+Size</var>)</dt>
<dd class="defbody">
Maximum number of terms in the queue. If this number is reached,
<a id="idx:threadsendmessage2:1610"></a><a class="pred" href="threadcom.html#thread_send_message/2">thread_send_message/2</a>
will suspend until the queue is drained. The option can be used if the
source, sending messages to the queue, is faster than the drain,
consuming the messages.
</dd>
</dl>
</dd>
<dt class="pubdef"><span class="pred-tag">[det]</span><a id="message_queue_destroy/1"><strong>message_queue_destroy</strong>(<var>+Queue</var>)</a></dt>
<dd class="defbody">
Destroy a message queue created with <a id="idx:messagequeuecreate1:1611"></a><a class="pred" href="threadcom.html#message_queue_create/1">message_queue_create/1</a>.
A permission error is raised if <var>Queue</var> refers to (the default
queue of) a thread. Other threads that are waiting for <var>Queue</var>
using
<a id="idx:threadgetmessage2:1612"></a><a class="pred" href="threadcom.html#thread_get_message/2">thread_get_message/2</a>
receive an existence error.</dd>
<dt class="pubdef"><span class="pred-tag">[det]</span><a id="thread_get_message/2"><strong>thread_get_message</strong>(<var>+Queue,
?Term</var>)</a></dt>
<dd class="defbody">
As <a id="idx:threadgetmessage1:1613"></a><a class="pred" href="threadcom.html#thread_get_message/1">thread_get_message/1</a>,
operating on a given queue. It is allowed (but not advised) to get
messages from the queue of other threads. This predicate raises an
existence error exception if <var>Queue</var> doesn't exist or is
destroyed using <a id="idx:messagequeuedestroy1:1614"></a><a class="pred" href="threadcom.html#message_queue_destroy/1">message_queue_destroy/1</a>
while this predicate is waiting.</dd>
<dt class="pubdef"><span class="pred-tag">[semidet]</span><a id="thread_get_message/3"><strong>thread_get_message</strong>(<var>+Queue,
?Term, +Options</var>)</a></dt>
<dd class="defbody">
As <a id="idx:threadgetmessage2:1615"></a><a class="pred" href="threadcom.html#thread_get_message/2">thread_get_message/2</a>,
but providing additional <var>Options</var>:
<dl class="latex">
<dt><strong>deadline</strong>(<var>+AbsTime</var>)</dt>
<dd class="defbody">
The call fails (silently) if no message has arrived before
<var>AbsTime</var>. See <a id="idx:gettime1:1616"></a><a class="pred" href="system.html#get_time/1">get_time/1</a>
for the representation of absolute time. If <var>AbsTime</var> is
earlier then the current time, <a id="idx:threadgetmessage3:1617"></a><a class="pred" href="threadcom.html#thread_get_message/3">thread_get_message/3</a>
fails immediately. Both resolution and maximum wait time is
platform-dependent.<sup class="fn">111<span class="fn-text">The
implementation uses MsgWaitForMultipleObjects() on MS-Windows and
pthread_cond_timedwait() on other systems.</span></sup></dd>
<dt><strong>timeout</strong>(<var>+Time</var>)</dt>
<dd class="defbody">
<var>Time</var> is a float or integer and specifies the maximum time to
wait in seconds. This is a relative-time version of the <code>deadline</code>
option. If both options are provided, the earliest time is effective.
<p>It <var>Time</var> is 0 or 0.0, <a id="idx:threadgetmessage3:1618"></a><a class="pred" href="threadcom.html#thread_get_message/3">thread_get_message/3</a>
examines the queue but does not suspend if no matching term is
available. Note that unlike
<a id="idx:threadpeekmessage2:1619"></a><a class="pred" href="threadcom.html#thread_peek_message/2">thread_peek_message/2</a>,
a matching term is removed from the queue.
<p>It <var>Time</var> <var>< 0</var>, <a id="idx:threadgetmessage3:1620"></a><a class="pred" href="threadcom.html#thread_get_message/3">thread_get_message/3</a>
fails immediately.
</dd>
</dl>
</dd>
<dt class="pubdef"><span class="pred-tag">[semidet]</span><a id="thread_peek_message/2"><strong>thread_peek_message</strong>(<var>+Queue,
?Term</var>)</a></dt>
<dd class="defbody">
As <a id="idx:threadpeekmessage1:1621"></a><a class="pred" href="threadcom.html#thread_peek_message/1">thread_peek_message/1</a>,
operating on a given queue. It is allowed to peek into another thread's
message queue, an operation that can be used to check whether a thread
has swallowed a message sent to it.</dd>
<dt class="pubdef"><a id="message_queue_property/2"><strong>message_queue_property</strong>(<var>?Queue,
?Property</var>)</a></dt>
<dd class="defbody">
True if <var>Property</var> is a property of <var>Queue</var>. Defined
properties are:
<dl class="latex">
<dt><strong>alias</strong>(<var>Alias</var>)</dt>
<dd class="defbody">
Queue has the given alias name.
</dd>
<dt><strong>max_size</strong>(<var>Size</var>)</dt>
<dd class="defbody">
Maximum number of terms that can be in the queue. See
<a id="idx:messagequeuecreate2:1622"></a><a class="pred" href="threadcom.html#message_queue_create/2">message_queue_create/2</a>.
This property is not present if there is no limit (default).
</dd>
<dt><strong>size</strong>(<var>Size</var>)</dt>
<dd class="defbody">
Queue currently contains <var>Size</var> terms. Note that due to
concurrent access the returned value may be outdated before it is
returned. It can be used for debugging purposes as well as work
distribution purposes.
</dd>
</dl>
<p>The <code>size(Size)</code> property is always present and may be
used to enumerate the created message queues. Note that this predicate
does
<em>not enumerate</em> threads, but can be used to query the properties
of the default queue of a thread.
</dd>
</dl>
<p>Explicit message queues are designed with the <em>worker-pool</em>
model in mind, where multiple threads wait on a single queue and pick up
the first goal to execute. Below is a simple implementation where the
workers execute arbitrary Prolog goals. Note that this example provides
no means to tell when all work is done. This must be realised using
additional synchronisation.
<pre class="code">
%% create_workers(?Id, +N)
%
% Create a pool with Id and number of workers.
% After the pool is created, post_job/1 can be used to
% send jobs to the pool.
create_workers(Id, N) :-
message_queue_create(Id),
forall(between(1, N, _),
thread_create(do_work(Id), _, [])).
do_work(Id) :-
repeat,
thread_get_message(Id, Goal),
( catch(Goal, E, print_message(error, E))
-> true
; print_message(error, goal_failed(Goal, worker(Id)))
),
fail.
%% post_job(+Id, +Goal)
%
% Post a job to be executed by one of the pool's workers.
post_job(Id, Goal) :-
thread_send_message(Id, Goal).
</pre>
<p><h3 id="sec:thread-signal"><a id="sec:8.3.2"><span class="sec-nr">8.3.2</span> <span class="sec-title">Signalling
threads</span></a></h3>
<a id="sec:thread-signal"></a>
<p>These predicates provide a mechanism to make another thread execute
some goal as an <em>interrupt</em>. Signalling threads is safe as these
interrupts are only checked at safe points in the virtual machine.
Nevertheless, signalling in multithreaded environments should be handled
with care as the receiving thread may hold a <em>mutex</em> (see <a id="idx:withmutex2:1623"></a><a class="pred" href="threadsync.html#with_mutex/2">with_mutex/2</a>).
Signalling probably only makes sense to start debugging threads and to
cancel no-longer-needed threads with <a id="idx:throw1:1624"></a><a class="pred" href="exception.html#throw/1">throw/1</a>,
where the receiving thread should be designed carefully to handle
exceptions at any point.
<dl class="latex">
<dt class="pubdef"><a id="thread_signal/2"><strong>thread_signal</strong>(<var>+ThreadId,
:Goal</var>)</a></dt>
<dd class="defbody">
Make thread <var>ThreadId</var> execute <var>Goal</var> at the first
opportunity. In the current implementation, this implies at the first
pass through the <em>Call port</em>. The predicate <a id="idx:threadsignal2:1625"></a><a class="pred" href="threadcom.html#thread_signal/2">thread_signal/2</a>
itself places <var>Goal</var> into the signalled thread's signal queue
and returns immediately.
<p>Signals (interrupts) do not cooperate well with the world of
multithreading, mainly because the status of mutexes cannot be
guaranteed easily. At the call port, the Prolog virtual machine holds no
locks and therefore the asynchronous execution is safe.
<p><var>Goal</var> can be any valid Prolog goal, including <a id="idx:throw1:1626"></a><a class="pred" href="exception.html#throw/1">throw/1</a>
to make the receiving thread generate an exception, and <a id="idx:trace0:1627"></a><a class="pred" href="debugger.html#trace/0">trace/0</a>
to start tracing the receiving thread.
<p>In the Windows version, the receiving thread immediately executes the
signal if it reaches a Windows GetMessage() call, which generally
happens if the thread is waiting for (user) input.
</dd>
</dl>
<p><h3 id="sec:threadlocal"><a id="sec:8.3.3"><span class="sec-nr">8.3.3</span> <span class="sec-title">Threads
and dynamic predicates</span></a></h3>
<a id="sec:threadlocal"></a>
<p>Besides queues (<a class="sec" href="threadcom.html">section 8.3.1</a>)
threads can share and exchange data using dynamic predicates. The
multithreaded version knows about two types of dynamic predicates. By
default, a predicate declared
<em>dynamic</em> (see <a id="idx:dynamic1:1628"></a><a class="pred" href="dynamic.html#dynamic/1">dynamic/1</a>)
is shared by all threads. Each thread may assert, retract and run the
dynamic predicate. Synchronisation inside Prolog guarantees the
consistency of the predicate. Updates are
<em>logical</em>: visible clauses are not affected by assert/retract
after a query started on the predicate. In many cases primitives from
<a class="sec" href="threadsync.html">section 8.4</a> should be used to
ensure that application invariants on the predicate are maintained.
<p>Besides shared predicates, dynamic predicates can be declared with
the
<a id="idx:threadlocal1:1629"></a><a class="pred" href="threadcom.html#thread_local/1">thread_local/1</a>
directive. Such predicates share their attributes, but the clause list
is different in each thread.
<dl class="latex">
<dt class="pubdef"><a id="thread_local/1"><strong>thread_local</strong> <var>+Functor/+Arity,
...</var></a></dt>
<dd class="defbody">
This directive is related to the <a id="idx:dynamic1:1630"></a><a class="pred" href="dynamic.html#dynamic/1">dynamic/1</a>
directive. It tells the system that the predicate may be modified using <a id="idx:assert1:1631"></a><a class="pred" href="db.html#assert/1">assert/1</a>, <a id="idx:retract1:1632"></a><a class="pred" href="db.html#retract/1">retract/1</a>,
etc., during execution of the program. Unlike normal shared dynamic
data, however, each thread has its own clause list for the predicate. As
a thread starts, this clause list is empty. If there are still clauses
when the thread terminates, these are automatically reclaimed by the
system (see also <a id="idx:volatile1:1633"></a><a class="pred" href="runtime.html#volatile/1">volatile/1</a>).
The thread_local property implies the properties <em>dynamic</em> and <em>volatile</em>.
<p>Thread-local dynamic predicates are intended for maintaining
thread-specific state or intermediate results of a computation.
<p>It is not recommended to put clauses for a thread-local predicate
into a file, as in the example below, because the clause is only visible
from the thread that loaded the source file. All other threads start
with an empty clause list.
<pre class="code">
:- thread_local
foo/1.
foo(gnat).
</pre>
<p><b>DISCLAIMER</b> Whether or not this declaration is appropriate in
the sense of the proper mechanism to reach the goal is still debated. If
you have strong feelings in favour or against, please share them in the
SWI-Prolog mailing list.
</dd>
</dl>
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