This file is indexed.

/usr/include/wine/windows/d3drm.h is in wine1.6-dev 1:1.6.2-0ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
/*
 * Copyright (C) 2005 Peter Berg Larsen
 * Copyright (C) 2010 Christian Costa
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __D3DRM_H__
#define __D3DRM_H__

#include <ddraw.h>

typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;

#include <d3drmobj.h>

#ifdef __cplusplus
extern "C" {
#endif

/* Direct3DRM Object CLSID */
DEFINE_GUID(CLSID_CDirect3DRM,              0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);

/* Direct3DRM Interface GUIDs */
DEFINE_GUID(IID_IDirect3DRM,                0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRM2,               0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
DEFINE_GUID(IID_IDirect3DRM3,               0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);

typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;

HRESULT WINAPI Direct3DRMCreate(struct IDirect3DRM **d3drm);

/*****************************************************************************
 * IDirect3DRMObject interface
 */
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM
DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DRM methods ***/
    STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
    STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame **frame) PURE;
    STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
    STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
    STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
    STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
    STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
    STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
    STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
            IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
    STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice **device) PURE;
    STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
            IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
    STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
            IDirect3DRMDevice **device) PURE;
    STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
            int width, int height, IDirect3DRMDevice **device) PURE;
    STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
            IDirect3DRMTexture **texture) PURE;
    STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
            D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
            IDirect3DRMVisual **shadow) PURE;
    STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
            DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
    STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
        D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
    STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
    STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture **texture) PURE;
    STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC resource, IDirect3DRMTexture **texture) PURE;
    STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
    STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
    STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
    STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
    STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
            D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
            IDirect3DRMFrame *parent_frame) PURE;
    STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
#define IDirect3DRM_Release(p)                                    (p)->lpVtbl->Release(p)
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b)                (p)->lpVtbl->LoadTextureFromResource(p,a,b)
#define IDirect3DRM_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
#define IDirect3DRM_AddRef(p)                                     (p)->AddRef()
#define IDirect3DRM_Release(p)                                    (p)->Release()
/*** IDirect3DRM methods ***/
#define IDirect3DRM_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
#define IDirect3DRM_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
#define IDirect3DRM_CreateMesh(p,a)                               (p)->CreateMesh(a)
#define IDirect3DRM_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
#define IDirect3DRM_CreateFace(p,a)                               (p)->CreateFace(a)
#define IDirect3DRM_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
#define IDirect3DRM_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
#define IDirect3DRM_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
#define IDirect3DRM_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
#define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
#define IDirect3DRM_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
#define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
#define IDirect3DRM_LoadTextureFromResource(p,a,b)                (p)->LoadTextureFromResource(a,b)
#define IDirect3DRM_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
#define IDirect3DRM_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
#define IDirect3DRM_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
#define IDirect3DRM_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
#define IDirect3DRM_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
#define IDirect3DRM_GetDevices(p,a)                               (p)->GetDevices(a)
#define IDirect3DRM_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
#define IDirect3DRM_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
#define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM_Tick(p,a)                                     (p)->Tick(a)
#endif

/*****************************************************************************
 * IDirect3DRM2 interface
 */
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM2
DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DRM2 methods ***/
    STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
    STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame *parent, IDirect3DRMFrame2 **frame) PURE;
    STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
    STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
    STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
    STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
    STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
    STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
    STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
            IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateMaterial)(THIS_ D3DVALUE power, IDirect3DRMMaterial **material) PURE;
    STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice2 **device) PURE;
    STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
            IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
    STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
            IDirect3DRMDevice2 **device) PURE;
    STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
            int width, int height, IDirect3DRMDevice2 **device) PURE;
    STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
            IDirect3DRMTexture2 **texture) PURE;
    STDMETHOD(CreateShadow)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMLight *light,
            D3DVALUE px, D3DVALUE py, D3DVALUE pz, D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
            IDirect3DRMVisual **shadow) PURE;
    STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice *device, IDirect3DRMFrame *camera,
            DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport) PURE;
    STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame *reference, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
        D3DVALUE su, D3DVALUE sv, IDirect3DRMWrap **wrap) PURE;
    STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
    STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture2 **texture) PURE;
    STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
            const char *resource_type, IDirect3DRMTexture2 **texture) PURE;
    STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
    STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
    STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
    STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
    STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
            D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
            IDirect3DRMFrame *parent_frame) PURE;
    STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM2_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
#define IDirect3DRM2_Release(p)                                    (p)->lpVtbl->Release(p)
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM2_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM2_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM2_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM2_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM2_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
#define IDirect3DRM2_AddRef(p)                                     (p)->AddRef()
#define IDirect3DRM2_Release(p)                                    (p)->Release()
/*** IDirect3DRM2 methods ***/
#define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
#define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
#define IDirect3DRM2_CreateMesh(p,a)                               (p)->CreateMesh(a)
#define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
#define IDirect3DRM2_CreateFace(p,a)                               (p)->CreateFace(a)
#define IDirect3DRM2_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
#define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
#define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
#define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
#define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d)            (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM2_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
#define IDirect3DRM2_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
#define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
#define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
#define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
#define IDirect3DRM2_GetDevices(p,a)                               (p)->GetDevices(a)
#define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
#define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM2_Tick(p,a)                                     (p)->Tick(a)
#define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
#endif

/*****************************************************************************
 * IDirect3DRM3 interface
 */
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRM3
DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DRM2 methods ***/
    STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
    STDMETHOD(CreateFrame)(THIS_ IDirect3DRMFrame3 *parent, IDirect3DRMFrame3 **frame) PURE;
    STDMETHOD(CreateMesh)(THIS_ IDirect3DRMMesh **mesh) PURE;
    STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder3 **mesh_builder) PURE;
    STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace2 **face) PURE;
    STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation2 **animation) PURE;
    STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet2 **set) PURE;
    STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
    STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
            IDirect3DRMLight **light) PURE;
    STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, IDirect3DRMMaterial2 **material) PURE;
    STDMETHOD(CreateDevice)(THIS_ DWORD width, DWORD height, IDirect3DRMDevice3 **device) PURE;
    STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
            IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
    STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
            IDirect3DRMDevice3 **device) PURE;
    STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
            int width, int height, IDirect3DRMDevice3 **device) PURE;
    STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
            IDirect3DRMTexture3 **texture) PURE;
    STDMETHOD(CreateShadow)(THIS_ IUnknown *object, IDirect3DRMLight *light, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
            D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, IDirect3DRMShadow2 **shadow) PURE;
    STDMETHOD(CreateViewport)(THIS_ IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera,
            DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport) PURE;
    STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE type, IDirect3DRMFrame3 *reference,
            D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
            D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv,
            IDirect3DRMWrap **wrap) PURE;
    STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK cb, void *ctx, IDirect3DRMUserVisual **visual) PURE;
    STDMETHOD(LoadTexture)(THIS_ const char *filename, IDirect3DRMTexture3 **texture) PURE;
    STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE module, const char *resource_name,
            const char *resource_type, IDirect3DRMTexture3 **texture) PURE;
    STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
    STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
    STDMETHOD(GetDevices)(THIS_ IDirect3DRMDeviceArray **array) PURE;
    STDMETHOD(GetNamedObject)(THIS_ const char *name, IDirect3DRMObject **object) PURE;
    STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
    STDMETHOD(Load)(THIS_ void *source, void *object_id, IID **iids, DWORD iid_count, D3DRMLOADOPTIONS flags,
            D3DRMLOADCALLBACK load_cb, void *load_ctx, D3DRMLOADTEXTURECALLBACK load_tex_cb, void *load_tex_ctx,
            IDirect3DRMFrame3 *parent_frame) PURE;
    STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
    STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
    STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
    STDMETHOD(CreateClippedVisual)(THIS_ IDirect3DRMVisual *visual, IDirect3DRMClippedVisual **clipped_visual) PURE;
    STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
    STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
};
#undef INTERFACE

#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRM3_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
#define IDirect3DRM3_Release(p)                                    (p)->lpVtbl->Release(p)
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
#define IDirect3DRM3_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
#define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
#define IDirect3DRM3_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
#define IDirect3DRM3_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
#define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
#define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
#define IDirect3DRM3_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
#define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
#define IDirect3DRM3_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
#define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->lpVtbl->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a)                         (p)->lpVtbl->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->lpVtbl->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a)                               (p)->lpVtbl->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a)                               (p)->lpVtbl->GetOptions(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
#define IDirect3DRM3_AddRef(p)                                     (p)->AddRef()
#define IDirect3DRM3_Release(p)                                    (p)->Release()
/*** IDirect3DRM3 methods ***/
#define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
#define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
#define IDirect3DRM3_CreateMesh(p,a)                               (p)->CreateMesh(a)
#define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
#define IDirect3DRM3_CreateFace(p,a)                               (p)->CreateFace(a)
#define IDirect3DRM3_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
#define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
#define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
#define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
#define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
#define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
#define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
#define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->LoadTextureFromResource(a,b,c,d)
#define IDirect3DRM3_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
#define IDirect3DRM3_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
#define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
#define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
#define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
#define IDirect3DRM3_GetDevices(p,a)                               (p)->GetDevices(a)
#define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
#define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
#define IDirect3DRM3_Tick(p,a)                                     (p)->Tick(a)
#define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
#define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->RegisterClient(p,a,b)
#define IDirect3DRM3_UnregisterClient(p,a)                         (p)->UnregisterClient(p,a)
#define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->CreateClippedVisual(p,a,b)
#define IDirect3DRM3_SetOptions(p,a)                               (p)->SetOptions(p,a)
#define IDirect3DRM3_GetOptions(p,a)                               (p)->GetOptions(p,a)
#endif

#define D3DRM_OK                        DD_OK
#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE                MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793)
#define D3DRMERR_LIBRARYNOTFOUND        MAKE_DDHRESULT(794)
#define D3DRMERR_INVALIDLIBRARY         MAKE_DDHRESULT(795)
#define D3DRMERR_PENDING                MAKE_DDHRESULT(796)
#define D3DRMERR_NOTENOUGHDATA          MAKE_DDHRESULT(797)
#define D3DRMERR_REQUESTTOOLARGE        MAKE_DDHRESULT(798)
#define D3DRMERR_REQUESTTOOSMALL        MAKE_DDHRESULT(799)
#define D3DRMERR_CONNECTIONLOST         MAKE_DDHRESULT(800)
#define D3DRMERR_LOADABORTED            MAKE_DDHRESULT(801)
#define D3DRMERR_NOINTERNET             MAKE_DDHRESULT(802)
#define D3DRMERR_BADCACHEFILE           MAKE_DDHRESULT(803)
#define D3DRMERR_BOXNOTSET              MAKE_DDHRESULT(804)
#define D3DRMERR_BADPMDATA              MAKE_DDHRESULT(805)
#define D3DRMERR_CLIENTNOTREGISTERED    MAKE_DDHRESULT(806)
#define D3DRMERR_NOTCREATEDFROMDDS      MAKE_DDHRESULT(807)
#define D3DRMERR_NOSUCHKEY              MAKE_DDHRESULT(808)
#define D3DRMERR_INCOMPATABLEKEY        MAKE_DDHRESULT(809)
#define D3DRMERR_ELEMENTINUSE           MAKE_DDHRESULT(810)
#define D3DRMERR_TEXTUREFORMATNOTFOUND  MAKE_DDHRESULT(811)
#define D3DRMERR_NOTAGGREGATED          MAKE_DDHRESULT(812)

#ifdef __cplusplus
}
#endif

#endif /* __D3DRM_H__ */