/usr/share/clutter-1.0/cookbook/examples/events-buttons.c is in libclutter-1.0-doc 1.24.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 | #include <stdlib.h>
#include <clutter/clutter.h>
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };
static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff };
static gboolean
button_event_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer user_data)
{
gfloat x, y;
gchar *event_type;
guint button_pressed;
ClutterModifierType state;
gchar *ctrl_pressed;
guint32 click_count;
/* where the pointer was when the button event occurred */
clutter_event_get_coords (event, &x, &y);
/* check whether it was a press or release event */
event_type = "released";
if (clutter_event_type (event) == CLUTTER_BUTTON_PRESS)
event_type = "pressed";
/* which button triggered the event */
button_pressed = clutter_event_get_button (event);
/* keys down when the button was pressed */
state = clutter_event_get_state (event);
ctrl_pressed = "ctrl not pressed";
if (state & CLUTTER_CONTROL_MASK)
ctrl_pressed = "ctrl pressed";
/* click count */
click_count = clutter_event_get_click_count (event);
g_debug ("button %d %s at %.0f,%.0f; %s; click count %d",
button_pressed,
event_type,
x,
y,
ctrl_pressed,
click_count);
return TRUE;
}
int
main (int argc,
char *argv[])
{
ClutterActor *stage;
ClutterActor *red;
ClutterActor *green;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
red = clutter_rectangle_new_with_color (&red_color);
clutter_actor_set_size (red, 100, 100);
clutter_actor_set_position (red, 50, 150);
clutter_actor_set_reactive (red, TRUE);
green = clutter_rectangle_new_with_color (&green_color);
clutter_actor_set_size (green, 100, 100);
clutter_actor_set_position (green, 250, 150);
clutter_actor_set_reactive (green, TRUE);
g_signal_connect (red,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (red,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-press-event",
G_CALLBACK (button_event_cb),
NULL);
g_signal_connect (green,
"button-release-event",
G_CALLBACK (button_event_cb),
NULL);
clutter_container_add (CLUTTER_CONTAINER (stage),
red,
green,
NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
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