/usr/lib/libreoffice/program/opengl/blendedTextureFragmentShader.glsl is in libreoffice-common 1:5.1.2-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
varying vec2 tex_coord;
varying vec2 alpha_coord;
varying vec2 mask_coord;
uniform sampler2D sampler;
uniform sampler2D mask;
uniform sampler2D alpha;
void main()
{
vec4 texel0, texel1, texel2;
texel0 = texture2D(sampler, tex_coord);
texel1 = texture2D(mask, mask_coord);
texel2 = texture2D(alpha, alpha_coord);
gl_FragColor = texel0;
/* Only blend if the alpha texture wasn't fully transparent */
gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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