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</style></head><body><div class="book"><div class="titlepage"><div><div><h1 class="title"><a id="xsmp"></a>X Session Management Protocol</h1></div><div><h2 class="subtitle">X Consortium Standard</h2></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Mike</span> <span class="surname">Wexler</span></h3><div class="affiliation"><span class="orgname">Kubota Pacific Computer, Inc<br /></span></div></div></div></div><div><p class="releaseinfo">X Version 11, Release 7.7</p></div><div><p class="releaseinfo">Version 1.0</p></div><div><p class="copyright">Copyright © 1992, 1993, 1994, 2002 The Open Group</p></div><div><div class="legalnotice"><a id="idp41628812"></a><p>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
(the “Software”), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished
to do so, subject to the following conditions:
</p><p>
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
</p><p>
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY
OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
</p><p>
Except as contained in this notice, the name of the X Consortium
shall not be used in advertising or otherwise to promote the sale, use
or other dealings in this Software without prior written authorization
from the X Consortium.
</p><p>
X Window System is a trademark of The Open Group.
</p></div></div><div><div class="abstract"><p>
This document specifies a protocol that facilitates the management of
groups of client applications by a session manager. The session
manager can cause clients to save their state, to shut down, and to be
restarted into a previously saved state. This protocol is layered on
top of the X.Org <acronym class="acronym">ICE</acronym> protocol.
</p></div></div></div><hr /></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="chapter"><a href="#Acknowledgments">1. Acknowledgments</a></span></dt><dt><span class="chapter"><a href="#Definitions_and_Goals">2. Definitions and Goals</a></span></dt><dt><span class="chapter"><a href="#Overview_of_the_Protocol">3. Overview of the Protocol</a></span></dt><dt><span class="chapter"><a href="#Data_Types">4. Data Types</a></span></dt><dt><span class="chapter"><a href="#Protocol_Setup_and_Message_Format">5. Protocol Setup and Message Format</a></span></dt><dt><span class="chapter"><a href="#Client_Identification_String">6. Client Identification String</a></span></dt><dt><span class="chapter"><a href="#Protocol">7. Protocol</a></span></dt><dt><span class="chapter"><a href="#Errors">8. Errors</a></span></dt><dt><span class="chapter"><a href="#State_Diagrams">9. State Diagrams</a></span></dt><dd><dl><dt><span class="sect1"><a href="#Client_State_Diagram">Client State Diagram</a></span></dt><dt><span class="sect1"><a href="#Session_Manager_State_Diagram">Session Manager State Diagram</a></span></dt></dl></dd><dt><span class="chapter"><a href="#Protocol_Encoding">10. Protocol Encoding</a></span></dt><dd><dl><dt><span class="sect1"><a href="#Types">Types</a></span></dt><dt><span class="sect1"><a href="#Messages">Messages</a></span></dt></dl></dd><dt><span class="chapter"><a href="#Predefined_Properties">11. Predefined Properties</a></span></dt></dl></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Acknowledgments"></a>Chapter 1. Acknowledgments</h1></div></div></div><p>
First I would like to thank the entire <acronym class="acronym">ICCCM</acronym> and Intrinsics
working groups for the comments and suggestions. I would like to make special
thanks to the following people (in alphabetical order), Jordan Brown,
Ellis Cohen, Donna Converse, Vania Joloboff, Stuart Marks, Ralph Mor
and Bob Scheifler.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Definitions_and_Goals"></a>Chapter 2. Definitions and Goals</h1></div></div></div><p>
The purpose of the X Session Management Protocol (<acronym class="acronym">XSMP</acronym>) is
to provide a uniform mechanism for users to save and restore their sessions.
A <em class="firstterm">session</em> is a group of clients, each
of which has a particular state. The session is controlled by a
network service called the <em class="firstterm">session manager</em>.
The session manager issues commands to its
clients on behalf of the user. These commands may cause clients to
save their state or to terminate. It is expected that the client will
save its state in such a way that the client can be restarted at a
later time and resume its operation as if it had never been
terminated. A client's state might include information about the file
currently being edited, the current position of the insertion point
within the file, or the start of an uncommitted transaction. The
means by which clients are restarted is unspecified by this
protocol.
</p><p>
For purposes of this protocol, a <em class="firstterm">client</em>
of the session manager is defined as a connection to the session
manager. A client is typically, though not necessarily, a process
running an application program connected to an X Window System
display. However, a client may be connected to more than one X
display or not be connected to any X displays at all.
</p><p>
This protocol is layered on top of the X Consortium's <acronym class="acronym">ICE</acronym> protocol and
relies on the <acronym class="acronym">ICE</acronym> protocol to handle connection management and authentication.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Overview_of_the_Protocol"></a>Chapter 3. Overview of the Protocol</h1></div></div></div><p>
Clients use XSMP to register themselves with the session manager (SM).
When a client starts up, it should connect to the SM. The client
should remain connected for as long as it runs. A client may resign
from the session by issuing the proper protocol messages before
disconnecting. Termination of the connection without notice will be
taken as an indication that the client died unexpectedly.
</p><p>
Clients are expected to save their state in such a way as to allow
multiple instantiations of themselves to be managed independently. A
unique value called a <em class="firstterm">client-ID</em> is
provided by the protocol for the purpose of disambiguating multiple
instantiations of clients. Clients may use this ID, for example, as
part of a filename in which to store the state for a particular
instantiation. The client-ID should be saved as part of the command
used to restart this client
(the <span class="property">RestartCommand</span>) so that the client
will retain the same ID after it is restarted. Certain small pieces
of state might also be stored in the RestartCommand. For example, an
X11 client might place a '-twoWindow' option in its RestartCommand to
indicate that it should start up in two window mode when it is
restarted.
</p><p>
The client finds the network address of the SM in a system-dependent
way. On <acronym class="acronym">POSIX</acronym> systems an environment
variable called <code class="envar">SESSION_MANAGER</code>
will contain a list of network IDs. Each id will contain the
transport name followed by a slash and the (transport-specific)
address. A TCP/IP address would look like this:
</p><div class="informalexample"><p>
<code class="literal">tcp/</code><em class="replaceable"><code>hostname</code></em><code class="literal">:</code><em class="replaceable"><code>portnumber</code></em>
</p></div><p>
where the hostname is a fully qualified domain name.
A Unix Domain address looks like this:
</p><div class="informalexample"><p>
<code class="literal">local/</code><em class="replaceable"><code>hostname</code></em><code class="literal">:</code><em class="replaceable"><code>path</code></em>
</p></div><p>
A DECnet address would look like this:
</p><div class="informalexample"><p>
<code class="literal">decnet/</code><em class="replaceable"><code>nodename</code></em><code class="literal">::</code><em class="replaceable"><code>objname</code></em>
</p></div><p>
</p><p>
If multiple network IDs are specified, they should be separated by commas.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
There was much discussion over whether the XSMP protocol should use X
as the transport protocol or whether it should use its own independent
transport. It was decided that it would use an independent protocol
for several reasons. First, the Session Manager should be able to
manage programs that do not maintain an X connection. Second, the X
protocol is not appropriate to use as a general-purpose transport
protocol. Third, a session might span multiple displays.
</p><p>
The protocol is connection based, because there is no other way for
the SM to determine reliably when clients terminate.
</p><p>
It should be noted that this protocol introduces another single point
of failure into the system. Although it is possible for clients to
continue running after the SM has exited, this will probably not be
the case in normal practice. Normally the program that starts the SM
will consider the session to be terminated when the SM exits (either
normally or abnormally).
</p><p>
To get around this would require some sort of rendezvous server that
would also introduce a single point of failure. In the absence of a
generally available rendezvous server, XSMP is kept simple in the
hopes of making simple reliable SMs.
</p></div><p>
Some clients may wish to manage the programs they start. For example,
a mail program could start a text editor for editing the text of a
mail message. A client that does this is a session manager itself; it
should supply the clients it starts with the appropriate connection
information (i.e., the <code class="envar">SESSION_MANAGER</code> environment variable)
that specifies a connection to itself instead of to the top level session
manager.
</p><p>
Each client has associated with it a list of properties. A property
set by one client is not visible to any other client. These
properties are used for the client to inform the SM of the client's
current state. When a client initially connects to the SM, there are
no properties set.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Data_Types"></a>Chapter 4. Data Types</h1></div></div></div><p>
XSMP messages contain several types of data. Both the SM and the
client always send messages in their native byte order. Thus, both
sides may need to byte-swap the messages received. The need to do
byte-swapping is determined at run-time by the <acronym class="acronym">ICE</acronym> protocol.
</p><p>
If an invalid value is specified for a field of any of the enumerated
types, a <span class="errorname">BadValue</span> error message must be sent by
the receiver of the message to the sender of the message.
</p><div class="informaltable"><table border="1"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th align="left">Type Name</th><th align="left">Description</th></tr></thead><tbody><tr><td align="left">BOOL</td><td align="left"><p><code class="constant">False</code> or <code class="constant">True</code></p></td></tr><tr><td align="left">INTERACT_STYLE</td><td align="left"><code class="function">None</code> <code class="function">Errors</code> or <code class="function">Any</code></td></tr><tr><td align="left">DIALOG_TYPE</td><td align="left"><code class="function">Error</code> or <code class="function">Normal</code></td></tr><tr><td align="left">SAVE_TYPE</td><td align="left"><code class="function">Global</code> <code class="function">Local</code> or <code class="function">Both</code></td></tr><tr><td align="left">CARD8</td><td align="left">a one-byte unsigned integer</td></tr><tr><td align="left">CARD16</td><td align="left">a two-byte unsigned integer</td></tr><tr><td align="left">CARD32</td><td align="left">a four-byte unsigned integer</td></tr><tr><td align="left">ARRAY8</td><td align="left">a sequence of CARD8s</td></tr><tr><td align="left">LISTofARRAY8</td><td align="left">a sequence of ARRAY8s</td></tr><tr><td align="left">PROPERTY</td><td align="left">a property name (an ARRAY8), a type name, and a value of that type</td></tr><tr><td align="left">LISTofPROPERTY</td><td align="left">a counted collection of PROPERTYs.</td></tr></tbody></table></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Protocol_Setup_and_Message_Format"></a>Chapter 5. Protocol Setup and Message Format</h1></div></div></div><p>
To start the XSMP protocol, the client sends the server an
<acronym class="acronym">ICE</acronym> <code class="function">ProtocolSetup</code> message. All XSMP messages are
in the standard <acronym class="acronym">ICE</acronym> message format. The message's major opcode is
assigned to XSMP by <acronym class="acronym">ICE</acronym> at run-time. The different parties (client
and SM) may be assigned different major opcodes for XSMP. Once
assigned, all XSMP messages issued by this party will use the same
major opcode. The message's minor opcode specifies which protocol
message this message contains.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Client_Identification_String"></a>Chapter 6. Client Identification String</h1></div></div></div><p>
A client ID is a string of XPCS characters encoded in ISO Latin 1 (ISO
8859-1). No null characters are allowed in this string. The client
ID string is used in the <code class="function">RegisterClient</code>
and <code class="function">RegisterClientReply</code> messages.
</p><p>
Client IDs consist of the pieces described below. The ID is formed by
concatenating the pieces in sequence, without separator characters.
All pieces are padded on the left with '<code class="literal">0</code>'
characters so as to fill the specified length. Decimal numbers are
encoded using the characters '<code class="literal">0</code>' through
'<code class="literal">9</code>', and hexadecimal numbers using the characters
'<code class="literal">0</code>' through '<code class="literal">9</code>' and
'<code class="literal">A</code>' through '<code class="literal">F</code>'.
</p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: bullet; "><li class="listitem" style="list-style-type: disc"><p>
Version. This is currently the character '<code class="literal">1</code>'.
</p></li><li class="listitem" style="list-style-type: disc"><p>Address type and address. The address type will be one of
</p><div class="literallayout"><p><br />
'<code class="literal">1</code>' a 4-byte IPv4 address encoded as 8 hexadecimal digits<br />
'<code class="literal">2</code>' a 6-byte DECNET address encoded as 12 hexadecimal digits<br />
'<code class="literal">6</code>' a 16-byte IPv6 address encoded as 32 hexadecimal digits<br />
</p></div><p>
</p><p>
The address is the one of the network addresses of the machine where
the session manager (not the client) is running. For example, the IP
address 198.112.45.11 would be encoded as the string
"<code class="literal">QC6702D0B</code>".
</p></li><li class="listitem" style="list-style-type: disc"><p>
Time stamp. A 13-digit decimal number specifying
the number of milliseconds since 00:00:00 UTC, January 1, 1970.
</p></li><li class="listitem" style="list-style-type: disc"><p>
Process-ID type and process-ID. The process-ID type will be one of
</p><div class="literallayout"><p><br />
'<code class="literal">1</code>' a <acronym class="acronym">POSIX</acronym> process-ID encoded as a 10-digit decimal number.<br />
</p></div><p>
</p><p>
The process-ID is the process-ID of the session manager, not of a client.
</p></li><li class="listitem" style="list-style-type: disc"><p>
Sequence number. This is a four-digit decimal number. It is
incremented every time the session manager creates an ID. After
reaching "Q9999" it wraps to "Q0000".
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
Once a client ID has been assigned to the client, the client keeps
this ID indefinitely. If the client is terminated and restarted, it
will be reassigned the same ID. It is desirable to be able to pass
client IDs around from machine to machine, from user to user, and from
session manager to session manager, while retaining the identity of
the client. This, combined with the indefinite persistence of client
IDs, means that client IDs need to be globally unique. The
construction specified above will ensure that any client ID created by
any user, session manager, and machine will be different from any other.
</p></div></li></ul></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Protocol"></a>Chapter 7. Protocol</h1></div></div></div><p>
The protocol consists of a sequence of messages as described below.
Each message type is specified by an <acronym class="acronym">ICE</acronym> minor opcode. A given
message type is sent either from a client to the session manager or
from the session manager to a client; the appropriate direction is
listed with each message's description. For each message type, the
set of valid responses and possible error messages are listed. The
<acronym class="acronym">ICE</acronym> severity is given in parentheses following each error class.
</p><pre class="synopsis">
<code class="function">RegisterClient</code> [Client → SM]
<em class="parameter"><code>previous-ID</code></em>: ARRAY8
Valid Responses: <code class="function">RegisterClientReply</code>
Possible Errors: <span class="errorname">BadValue</span> (<span class="symbol">CanContinue</span>)
</pre><p>
The client must send this message to the SM to register the client's
existence. If a client is being restarted from a previous session,
the <em class="parameter"><code>previous-ID</code></em> field must contain the client
ID from the previous session. For new clients,
<em class="parameter"><code>previous-ID</code></em> should be of zero length.
</p><p>
If <em class="parameter"><code>previous-ID</code></em> is not valid,
the SM will send a <span class="errorname">BadValue</span>
error message to the client. At this point the SM reverts to the
register state and waits for another <code class="function">RegisterClient</code>
The client should then send a <code class="function">RegisterClient</code> with a
null <em class="parameter"><code>previous-ID</code></em> field.
</p><pre class="synopsis">
<code class="function">RegisterClientReply</code> [Client ← SM]
<em class="parameter"><code>client-ID</code></em>: <span class="type">ARRAY8</span>
</pre><p>
The <em class="parameter"><code>client-ID</code></em> specifies a unique identification
for this client. If the client had specified an ID in the
<em class="parameter"><code>previous-ID</code></em> field of the
<code class="function">RegisterClient</code> message,
<em class="parameter"><code>client-ID</code></em> will be identical to the previously
specified ID. If <em class="parameter"><code>previous-ID</code></em> was null,
<em class="parameter"><code>client-ID</code></em> will be a unique ID freshly generated
by the SM. The <em class="parameter"><code>client-ID</code></em> format is specified in
<a class="link" href="#Client_Identification_String" title="Chapter 6. Client Identification String">section 6</a>.
</p><p>
If the client didn't supply a <em class="parameter"><code>previous-ID</code></em> field to
the <code class="function">RegisterClient</code> message, the SM must send
a <code class="function">SaveYourself</code> message with type = Local,
shutdown = False, interact-style = None, and fast = False immediately
after the <code class="function">RegisterClientReply</code> The client should
respond to this like any other <code class="function">SaveYourself</code>
message.
</p><pre class="synopsis">
<code class="function">SaveYourself</code> [Client ← SM]
<em class="parameter"><code>type</code></em>: <span class="type">SAVE_TYPE</span>
<em class="parameter"><code>shutdown</code></em>: <span class="type">BOOL</span>
<em class="parameter"><code>interact-style</code></em>: <span class="type">INTERACT_STYLE</span>
<em class="parameter"><code>fast</code></em>: <span class="type">BOOL</span>
Valid Responses:
<code class="function">SetProperties</code>
<code class="function">DeleteProperties</code>
<code class="function">GetProperties</code>
<code class="function">SaveYourselfDone</code>
<code class="function">SaveYourselfPhase2Request</code>
<code class="function">InteractRequest</code>
</pre><p>
The SM sends this message to a client to ask it to save its state.
The client writes a state file, if necessary, and, if necessary,
uses <code class="function">SetProperties</code> to inform the SM of how to
restart it and how to discard the saved state. During this process it
can, if allowed by <em class="parameter"><code>interact-style</code></em>, request permission
to interact with
the user by sending an <code class="function">InteractRequest</code> message.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a <code class="function">SaveYourselfDone</code> message. If the client wants
to save additional information after all the other clients have
finished changing their own state, the client should
send <code class="function">SaveYourselfPhase2Request</code> instead
of <code class="function">SaveYourselfDone</code> The client must then freeze
interaction with the user and wait until it receives
a <code class="function">SaveComplete</code> <code class="function">Die</code> or
a <code class="function">ShutdownCancelled</code> message.
</p><p>
If <em class="parameter"><code>interact-style</code></em> is <code class="function">None</code> the
client must not interact with the user while saving state. If the
<em class="parameter"><code>interact-style</code></em>
is <code class="function">Errors</code> the client may interact with the user
only if an error condition arises. If <em class="parameter"><code>interact-style</code></em>
is <code class="function">Any</code> then the client may interact with the user
for any purpose. This is done by sending
an <code class="function">InteractRequest</code> message. The SM will
send an <code class="function">Interact</code> message to each client that sent
an <code class="function">InteractRequest</code> The client must postpone
all interaction until it gets the <code class="function">Interact</code>
message. When the client is done interacting it should send the SM
an <code class="function">InteractDone</code> message.
The <code class="function">InteractRequest</code> message can be sent any
time after a <code class="function">SaveYourself</code> and before
a <code class="function">SaveYourselfDone</code>
</p><p>
Unusual circumstances may dictate multiple interactions. The client
may initiate as many <code class="function">InteractRequest</code>
- <code class="function">Interact</code> - <code class="function">InteractDone</code>
sequences as it needs before it sends <code class="function">SaveYourselfDone</code>
</p><p>
When a client receives <code class="function">SaveYourself</code> and has
not yet responded <code class="function">SaveYourselfDone</code> to a
previous <code class="function">SaveYourself</code> it must send
a <code class="function">SaveYourselfDone</code> and may then begin
responding as appropriate to the newly received
<code class="function">SaveYourself</code>
</p><p>
The <em class="parameter"><code>type</code></em> field specifies the type of information that
should be saved: <code class="function">Global</code> <code class="function">Local</code>
or <code class="function">Both</code> The <code class="function">Local</code> type
indicates that the application must update the properties to reflect
its current state, send
a <code class="function">SaveYourselfDone</code> and continue.
Specifically it should save enough information to restore the state as
seen by the user of this client. It should not affect the state as
seen by other users. The <code class="function">Global</code> type indicates
that the user wants the client to commit all of its data to permanent,
globally-accessible storage. <code class="function">Both</code> indicates that
the client should do both of these. If <code class="function">Both</code> is
specified, the client should first commit the data to permanent
storage before updating its SM properties.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Examples</h3><p>
If a word processor was sent a <code class="function">SaveYourself</code> with
a type of <code class="function">Local</code> it could create a temporary file
that included the current contents of the file, the location of the
cursor, and other aspects of the current editing session. It would
then update its <code class="function">RestartCommand</code> property with
enough information to find the temporary file, and
its <code class="function">DiscardCommand</code> with enough information
to remove it.
</p><p>
If a word processor was sent a <code class="function">SaveYourself</code> with
a type of <code class="function">Global</code> it would simply save the
currently edited file.
</p><p>
If a word processor was sent a <code class="function">SaveYourself</code> with
a type of <code class="function">Both</code> it would first save the currently
edited file. It would then create a temporary file with information
such as the current position of the cursor and what file is being
edited. It would then update
its <code class="function">RestartCommand</code> property with enough
information to find the temporary file, and
its <code class="function">DiscardCommand</code> with enough information
to remove it.
</p><p>
Once the SM has send <code class="function">SaveYourself</code> to a client, it
can't send another <code class="function">SaveYourself</code> to that client until
the client either responds with a <code class="function">SaveYourselfDone</code> or
the SM sends a <code class="function">ShutdownCancelled</code>
</p></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Advice to Implementors</h3><p>
If the client stores local any state in a file or similar "external"
storage, it must create a distinct copy in response to
each <code class="function">SaveYourself</code> message.
It <span class="emphasis"><em>must not</em></span> simply refer to a previous
copy, because the SM may discard that previous saved state using
a <code class="function">DiscardCommand</code> without knowing that it is
needed for the new checkpoint.
</p></div><p>
The <em class="parameter"><code>shutdown</code></em> field specifies whether the system is
being shut down.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
The interaction may be different depending on whether or not shutdown is set.
</p></div><p>
The client must save and then must prevent interaction until it
receives a <code class="function">SaveComplete</code> <code class="function">Die</code>
or a <code class="function">ShutdownCancelled</code> because anything the
user does after the save will be lost.
</p><p>
The <em class="parameter"><code>fast</code></em> field specifies whether or not the client
should save its state as quickly as possible. For example, if the SM knows
that power is about to fail, it should set the <em class="parameter"><code>fast</code></em>
field to <code class="constant">True</code>.
</p><pre class="synopsis">
<code class="function">SaveYourselfPhase2</code> [Client → SM]
Valid Responses:
<code class="function">SetProperties</code>
<code class="function">DeleteProperties</code>
<code class="function">GetProperties</code>
<code class="function">SaveYourselfDone</code>
<code class="function">InteractRequest</code>
</pre><p>
The SM sends this message to a client that has previously sent
a <code class="function">SaveYourselfPhase2Request</code> message. This
message informs the client that all other clients are in a fixed state
and this client can save state that is associated with other clients.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
Clients that manager other clients (window managers, workspace
managers, etc) need to know when all clients they are managing are
idle, so that the manager can save state related to each of the
clients without being concerned with that state changing.
</p></div><p>
The client writes a state file, if necessary, and, if necessary,
uses <code class="function">SetProperties</code> to inform the SM of how to
restart it and how to discard the saved state. During this process it
can request permission to interact with the user by sending
an <code class="function">InteractRequest</code> message. This should only be
done if an error occurs that requires user interaction to resolve.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a <code class="function">SaveYourselfDone</code> message.
</p><pre class="synopsis">
<code class="function">SaveYourselfRequest</code> [Client → SM]
<em class="parameter"><code>type</code></em>: <span class="type">SAVE_TYPE</span>
<em class="parameter"><code>shutdown</code></em>: <span class="type">BOOL</span>
<em class="parameter"><code>interact-style</code></em>: <span class="type">INTERACT_STYLE</span>
<em class="parameter"><code>fast</code></em>: <span class="type">BOOL</span>
<em class="parameter"><code>global</code></em>: <span class="type">BOOL</span>
Valid Responses: <code class="function">SaveYourself</code>
</pre><p>
An application sends this to the SM to request a checkpoint. When the
SM receives this request it may generate a <code class="function">SaveYourself</code>
message in response and it may leave the fields intact.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Example</h3><p>
A vendor of a <acronym class="acronym">UPS</acronym> (Uninterruptible Power Supply)
might include an SM client that would monitor the status of
the <acronym class="acronym">UPS</acronym> and generate a fast shutdown if the power
is about to be lost.
</p></div><p>
If <em class="parameter"><code>global</code></em> is set to <code class="constant">True</code> then the
resulting <code class="function">SaveYourself</code> should be sent to all
applications. If <em class="parameter"><code>global</code></em> is set to
<code class="constant">False</code> then the
resulting <code class="function">SaveYourself</code> should be sent to the
application that sent the <code class="function">SaveYourselfRequest</code>
</p><pre class="synopsis">
<code class="function">InteractRequest</code> [Client → SM]
<em class="parameter"><code>dialog-type</code></em>: <span class="type">DIALOG_TYPE</span>
Valid Responses: <code class="function">Interact</code> <code class="function">ShutdownCancelled</code>
Possible Errors: <span class="errorname">BadState</span> (<span class="symbol">CanContinue</span>)
</pre><p>
During a checkpoint or session-save operation, only one client at a
time might be granted the privilege of interacting with the user.
The <code class="function">InteractRequest</code> message causes the SM to emit
an <code class="function">Interact</code> message at some later time if the
shutdown is not cancelled by another client first.
</p><p>
The <em class="parameter"><code>dialog-type</code></em> field specifies either
<code class="function">Errors</code> indicating that the client wants to start an
error dialog or <code class="function">Normal</code> meaning the client wishes
to start a non-error dialog.
</p><pre class="synopsis">
<code class="function">Interact</code> [Client ← SM]
Valid Responses: <code class="function">InteractDone</code>
</pre><p>
This message grants the client the privilege of interacting with the
user. When the client is done interacting with the user it must send
an <code class="function">InteractDone</code> message to the SM unless a
shutdown cancel is received.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Advice to Implementors</h3><p>If a client receives a ShutdownCancelled
after receiving an <code class="function">Interact</code> message, but before
sending a <code class="function">InteractDone</code> the client should abort
the interaction and send a <code class="function">SaveYourselfDone</code>
</p></div><pre class="synopsis">
<code class="function">InteractDone</code> [Client → SM]
<em class="parameter"><code>cancel-shutdown</code></em>: <span class="type">BOOL</span>
Valid Responses: <code class="function">ShutdownCancelled</code>
</pre><p>
This message is used by a client to notify the SM that it is done interacting.
</p><p>
Setting the <em class="parameter"><code>cancel-shutdown</code></em> field to <code class="constant">True</code>
indicates that the user has requested that the entire shutdown be
cancelled. <em class="parameter"><code>Cancel-shutdown</code></em> may only be <code class="constant">True</code> if
the corresponding <code class="function">SaveYourself</code> message
specified <code class="constant">True</code> for the shutdown field
and <code class="function">Any</code> or <code class="function">Errors</code> for the
<em class="parameter"><code>interact-style</code></em> field. Otherwise,
<em class="parameter"><code>cancel-shutdown</code></em> must be <code class="constant">False</code>.
</p><pre class="synopsis">
<code class="function">SaveYourselfDone</code> [Client → SM]
<em class="parameter"><code>success</code></em>: <span class="type">BOOL</span>
Valid Responses:
<code class="function">SaveComplete</code>
<code class="function">Die</code>
<code class="function">ShutdownCancelled</code>
</pre><p>
This message is sent by a client to indicate that all of the
properties representing its state have been updated. After
sending <code class="function">SaveYourselfDone</code> the client must wait for
a <code class="function">SaveComplete</code> <code class="function">ShutdownCancelled</code>
or <code class="function">Die</code> message before changing its state. If
the <code class="function">SaveYourself</code> operation was successful, then
the client should set the <em class="parameter"><code>success</code></em> field to
<code class="constant">True</code> otherwise the client should set it to
<code class="constant">False</code>.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Example</h3><p>
If a client tries to save its state and runs out of disk space, it
should return <code class="constant">False</code> in the <em class="parameter"><code>success</code></em>
field of the <code class="function">SaveYourselfDone</code> message.
</p></div><pre class="synopsis">
<code class="function">SaveYourselfPhase2Request</code> [Client → SM]
Valid Responses:
<code class="function">ShutdownCancelled</code>
<code class="function">SaveYourselfPhase2</code>
</pre><p>
This message is sent by a client to indicate that it needs to be informed
when all the other clients are quiescent, so it can continue its state.
</p><pre class="synopsis">
<code class="function">Die</code> [Client ← SM]
Valid Responses: <code class="function">ConnectionClosed</code>
</pre><p>
When the SM wants a client to die it sends a <code class="function">Die</code>
message. Before the client dies it responds by sending
a <code class="function">ConnectionClosed</code> message and may then close its
connection to the SM at any time.
</p><pre class="synopsis">
<code class="function">SaveComplete</code> [Client → SM]
Valid Responses:
</pre><p>
When the SM is done with a checkpoint, it will send each of the
clients a <code class="function">SaveComplete</code> message. The client is
then free to change its state.
</p><pre class="synopsis">
<code class="function">ShutdownCancelled</code> [Client ← SM]
</pre><p>
The shutdown currently in process has been aborted. The client can
now continue as if the shutdown had never happened. If the client has
not sent <code class="function">SaveYourselfDone</code> yet, the client can
either abort the save and send <code class="function">SaveYourselfDone</code>
with the success field set to <code class="constant">False</code> or it can
continue with the save and send a <code class="function">SaveYourselfDone</code>
with the success field set to reflect the outcome of the save.
</p><pre class="synopsis">
<code class="function">ConnectionClosed</code> [Client → SM]
<em class="parameter"><code>reason</code></em>: <span class="type">LISTofARRAY8</span>
</pre><p>
Specifies that the client has decided to terminate. It should be
immediately followed by closing the connection.
</p><p>
The <em class="parameter"><code>reason</code></em> field specifies why the client is resigning
from the session. It is encoded as an array of Compound Text strings. If the
resignation is expected by the user, there will typically be zero
ARRAY8s here. But if the client encountered an unexpected fatal
error, the error message (which might otherwise be printed on stderr
on a <acronym class="acronym">POSIX</acronym> system) should be forwarded to the SM here, one ARRAY8 per
line of the message. It is the responsibility of the SM to display
this reason to the user.
</p><p>
After sending this message, the client must not send any additional
XSMP messages to the SM.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Advice to Implementors</h3><p>
If additional messages are received, they should be discarded.
</p></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
The reason for sending the <code class="function">ConnectionClosed</code>
message before actually closing the connections is that some transport
protocols will not provide immediate notification of connection
closure.
</p></div><pre class="synopsis">
<code class="function">SetProperties</code> [Client → SM]
<em class="parameter"><code>properties</code></em>: <span class="type">LISTofPROPERTY</span>
</pre><p>
Sets the specified <em class="parameter"><code>properties</code></em> to the specified values.
Existing
properties not specified in the <code class="function">SetProperties</code>
message are unaffected. Some properties have predefined semantics.
See <a class="link" href="#Predefined_Properties" title="Chapter 11. Predefined Properties">section 11,
“Predefined Properties.”</a>
</p><p>
The protocol specification recommends that property names used for
properties not defined by the standard should begin with an
underscore. To prevent conflicts among organizations, additional
prefixes should be chosen (for example, _KPC_FAST_SAVE_OPTION). The
organizational prefixes should be registered with the X Registry. The
XSMP reserves all property names not beginning with an underscore for
future use.
</p><pre class="synopsis">
<code class="function">DeleteProperties</code> [Client → SM]
<em class="parameter"><code>property-names</code></em>: <span class="type">LISTofARRAY8</span>
</pre><p>Removes the named properties.</p><pre class="synopsis">
<code class="function">GetProperties</code> [Client → SM]
Valid Responses: <code class="function">GetPropertiesReply</code>
</pre><p>
Requests that the SM respond with the values of all the properties for
this client.
</p><pre class="synopsis">
<code class="function">GetPropertiesReply</code> [Client ← SM]
<em class="parameter"><code>values</code></em>: <span class="type">LISTofPROPERTY</span>
</pre><p>
This message is sent in reply to a <code class="function">GetProperties</code>
message and includes the <em class="parameter"><code>values</code></em> of all the properties.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Errors"></a>Chapter 8. Errors</h1></div></div></div><p>
When the receiver of a message detects an error condition, the
receiver sends an <acronym class="acronym">ICE</acronym> error message to the sender. There are only two
types of errors that are used by the XSMP:
<span class="errorname">BadValue</span> and <span class="errorname">BadState</span>
These are both defined in the <acronym class="acronym">ICE</acronym> protocol.
</p><p>
Any message received out-of-sequence will generate
a <span class="errorname">BadState</span> error message.
</p></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="State_Diagrams"></a>Chapter 9. State Diagrams</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="sect1"><a href="#Client_State_Diagram">Client State Diagram</a></span></dt><dt><span class="sect1"><a href="#Session_Manager_State_Diagram">Session Manager State Diagram</a></span></dt></dl></div><p>
These state diagrams are designed to cover all actions of both the
client and the SM.
</p><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Client_State_Diagram"></a>Client State Diagram</h2></div></div></div><div class="literallayout"><p><br />
<span class="emphasis"><em>start:</em></span><br />
<acronym class="acronym">ICE</acronym> protocol setup complete → <span class="emphasis"><em>register</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>register:</em></span><br />
send <span class="emphasis"><em>RegisterClient</em></span> → <span class="emphasis"><em>collect-id</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>collect-id:</em></span><br />
receive <span class="emphasis"><em>RegisterClientReply</em></span> → <span class="emphasis"><em>idle</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>shutdown-cancelled:</em></span><br />
send <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>idle</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>idle:</em></span> [Undoes any freeze of interaction with user.]<br />
receive <span class="emphasis"><em>Die</em></span> → <span class="emphasis"><em>die</em></span><br />
receive <span class="emphasis"><em>SaveYourself</em></span> → <span class="emphasis"><em>freeze-interaction</em></span><br />
send <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>GetPropertiesReply</em></span> → <span class="emphasis"><em>idle</em></span><br />
send <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>idle</em></span><br />
send <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>idle</em></span><br />
send <span class="emphasis"><em>ConnectionClosed</em></span> → <span class="emphasis"><em>connection-closed</em></span><br />
send <span class="emphasis"><em>SaveYourselfRequest</em></span> → <span class="emphasis"><em>idle</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>die:</em></span><br />
send <span class="emphasis"><em>ConnectionClosed</em></span> → <span class="emphasis"><em>connection-closed</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>freeze-interaction:</em></span><br />
freeze interaction with user → <span class="emphasis"><em>save-yourself</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>save-yourself:</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>shutdown-cancelled</em></span><br />
send <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
receive <span class="emphasis"><em>GetPropertiesReply</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>InteractRequest</em></span> → <span class="emphasis"><em>interact-request</em></span><br />
send <span class="emphasis"><em>SaveYourselfPhase2Request</em></span> → waiting-for-phase2<br />
<br />
<span class="emphasis"><em>save-yourself:</em></span><br />
if shutdown mode:<br />
send <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>save-yourself-done</em></span><br />
otherwise:<br />
send <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>idle</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>waiting-for-phase2:</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>shutdown-cancelled</em></span><br />
receive <span class="emphasis"><em>SaveYourselfPhase2</em></span> → <span class="emphasis"><em>phase2</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>phase2:</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>shutdown-cancelled</em></span><br />
send <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
receive <span class="emphasis"><em>GetPropertiesReply</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>InteractRequest</em></span> → <span class="emphasis"><em>interact-request</em></span> (errors only)<br />
if shutdown mode:<br />
send <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>save-yourself-done</em></span><br />
otherwise:<br />
send <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>idle</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>interact-request:</em></span><br />
receive <span class="emphasis"><em>Interact</em></span> → <span class="emphasis"><em>interact</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>shutdown-cancelled</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>interact:</em></span><br />
send <span class="emphasis"><em>InteractDone</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>shutdown-cancelled</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>save-yourself-done:</em></span> (changing state is forbidden)<br />
receive <span class="emphasis"><em>SaveComplete</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>Die</em></span> → <span class="emphasis"><em>die</em></span><br />
receive <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>idle</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>connection-closed:</em></span><br />
client stops participating in session </p></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Session_Manager_State_Diagram"></a>Session Manager State Diagram</h2></div></div></div><div class="literallayout"><p><br />
<span class="emphasis"><em>start:</em></span><br />
receive <span class="emphasis"><em>ProtocolSetup</em></span> → <span class="emphasis"><em>protocol-setup</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>protocol-setup:</em></span><br />
send <span class="emphasis"><em>ProtocolSetupReply</em></span> → <span class="emphasis"><em>register</em></span></p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>register:</em></span><br />
receive <span class="emphasis"><em>RegisterClient</em></span> → <span class="emphasis"><em>acknowledge-register</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>acknowledge-register:</em></span><br />
send <span class="emphasis"><em>RegisterClientReply</em></span> → <span class="emphasis"><em>idle</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>idle:</em></span><br />
receive <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>ConnectionClosed</em></span> → <span class="emphasis"><em>start</em></span><br />
receive <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>get-properties</em></span><br />
receive <span class="emphasis"><em>SaveYourselfRequest</em></span> → <span class="emphasis"><em>save-yourself</em></span><br />
send <span class="emphasis"><em>SaveYourself</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>save-yourself:</em></span><br />
send <span class="emphasis"><em>SaveYourself</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>get-properties:</em></span><br />
send <span class="emphasis"><em>GetPropertiesReply</em></span> → <span class="emphasis"><em>idle</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>saving-get-properties:</em></span><br />
send <span class="emphasis"><em>GetPropertiesReply</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>saving-yourself:</em></span><br />
receive <span class="emphasis"><em>InteractRequest</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
send <span class="emphasis"><em>Interact</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
send <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>InteractDone</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>saving-get-properties</em></span><br />
receive <span class="emphasis"><em>SaveYourselfPhase2Request</em></span> → <span class="emphasis"><em>start-phase2</em></span><br />
receive <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>save-yourself-done</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>start-phase2:</em></span><br />
If all clients have sent either SaveYourselfPhase2Request or SaveYourselfDone:<br />
send <span class="emphasis"><em>SaveYourselfPhase2</em></span> → <span class="emphasis"><em>phase2</em></span><br />
else<br />
→ <span class="emphasis"><em>saving-yourself</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>phase2:</em></span><br />
receive <span class="emphasis"><em>InteractRequest</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
send <span class="emphasis"><em>Interact</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
send <span class="emphasis"><em>ShutdownCancelled</em></span> → <span class="emphasis"><em>idle</em></span><br />
receive <span class="emphasis"><em>InteractDone</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>SetProperties</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>DeleteProperties</em></span> → <span class="emphasis"><em>saving-yourself</em></span><br />
receive <span class="emphasis"><em>GetProperties</em></span> → <span class="emphasis"><em>saving-get-properties</em></span><br />
receive <span class="emphasis"><em>SaveYourselfDone</em></span> → <span class="emphasis"><em>save-yourself-done</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>save-yourself-done:</em></span><br />
If all clients are saved:<br />
If shutting down:<br />
send <span class="emphasis"><em>Die</em></span> → <span class="emphasis"><em>die</em></span><br />
otherwise<br />
send <span class="emphasis"><em>SaveComplete</em></span> → <span class="emphasis"><em>idle</em></span><br />
<br />
If some clients are not saved:<br />
→ <span class="emphasis"><em>saving-yourself</em></span><br />
</p></div><div class="literallayout"><p><br />
<span class="emphasis"><em>die:</em></span><br />
SM stops accepting connections<br />
</p></div></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Protocol_Encoding"></a>Chapter 10. Protocol Encoding</h1></div></div></div><div class="toc"><p><strong>Table of Contents</strong></p><dl class="toc"><dt><span class="sect1"><a href="#Types">Types</a></span></dt><dt><span class="sect1"><a href="#Messages">Messages</a></span></dt></dl></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Types"></a>Types</h2></div></div></div><div class="informaltable"><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>BOOL</strong></span></th></tr></thead><tbody><tr><td align="left">0</td><td align="left">False</td></tr><tr><td align="left">1</td><td align="left">True</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>INTERACT_STYLE</strong></span></th></tr></thead><tbody><tr><td align="left">0</td><td align="left">None</td></tr><tr><td align="left">1</td><td align="left">Errors</td></tr><tr><td align="left">2</td><td align="left">Any</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>DIALOG_TYPE</strong></span></th></tr></thead><tbody><tr><td align="left">0</td><td align="left">Error</td></tr><tr><td align="left">1</td><td align="left">Normal</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>SAVE_TYPE</strong></span></th></tr></thead><tbody><tr><td align="left">0</td><td align="left">Global</td></tr><tr><td align="left">1</td><td align="left">Local</td></tr><tr><td align="left">2</td><td align="left">Both</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>ARRAY8</strong></span></th><td class="auto-generated"> </td></tr></thead><tbody><tr><td align="left">4</td><td align="left">CARD32</td><td align="left">length</td></tr><tr><td align="left">n</td><td align="left">ListofCARD8, the array</td><td align="left">p = pad (4 + n, 8)</td></tr><tr><td align="left">2</td><td align="left">Both</td><td class="auto-generated"> </td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>LISTofARRAY8</strong></span></th><td class="auto-generated"> </td></tr></thead><tbody><tr><td align="left">4</td><td align="left">CARD32</td><td align="left">count</td></tr><tr><td align="left">4</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">a</td><td align="left">ARRAY8</td><td align="left">first array</td></tr><tr><td align="left">b</td><td align="left">ARRAY8</td><td align="left">second array</td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">q</td><td align="left">ARRAY8</td><td align="left">last array</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>PROPERTY</strong></span></th><td class="auto-generated"> </td></tr></thead><tbody><tr><td align="left">a</td><td align="left">ARRAY8</td><td align="left">name</td></tr><tr><td align="left">b</td><td align="left">ARRAY8</td><td align="left">type (XPCS encoded in Latin-1, case sensitive)</td></tr><tr><td align="left">c</td><td align="left">LISTofARRAY8</td><td align="left">values</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="32" /></colgroup><thead><tr><th colspan="2" align="left"><span class="bold"><strong>LISTofPROPERTY</strong></span></th><td class="auto-generated"> </td></tr></thead><tbody><tr><td align="left">4</td><td align="left">CARD32</td><td align="left">count</td></tr><tr><td align="left">4</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">a</td><td align="left">PROPERTY</td><td align="left">first property</td></tr><tr><td align="left">b</td><td align="left">PROPERTY</td><td align="left">second property</td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">.</td><td align="left"> </td><td align="left"> </td></tr><tr><td align="left">q</td><td align="left">PROPERTY</td><td align="left">last property</td></tr></tbody></table></div></div><div class="sect1"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Messages"></a>Messages</h2></div></div></div><p>
XSMP is a sub-protocol of <acronym class="acronym">ICE</acronym>. The major opcode is
assigned at run-time by <acronym class="acronym">ICE</acronym> and is represented here
by '<code class="literal">?</code>'.
</p><p>
To start the XSMP protocol, the client sends the server an
<acronym class="acronym">ICE</acronym> <code class="function">ProtocolSetup</code> message.
The protocol-name field should be specified as "<code class="literal">XSMP</code>",
the major version of the protocol is 1, the minor version is 0. These
values may change if the protocol is revised. The minor version
number will be incremented if the change is compatible, otherwise the
major version number will be incremented.
</p><p>
In <code class="function">ProtocolReply</code> message sent by the session
manager, the XSMP protocol defines the vendor parameter as product
identification of the session manager, and defines the release
parameter as the software release identification of the session
manager. The session manager should supply this information in the
<acronym class="acronym">ICE</acronym> <code class="function">ProtocolReply</code> message.
</p><div class="informaltable"><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">RegisterClient</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">1</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">ARRAY8</td><td align="left">previous-ID</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">RegisterClientReply</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">2</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">ARRAY8</td><td align="left">client-ID</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveYourself</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">3</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">1</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">1</td><td align="left">SAVE_TYPE</td><td align="left">type</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">shutdown</td></tr><tr><td align="left">1</td><td align="left">INTERACT_STYLE</td><td align="left">interact-style</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">fast</td></tr><tr><td align="left">4</td><td align="left"> </td><td align="left">unused</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveYourselfRequest</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">4</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">1</td><td align="left">length of remainning data in 8-byte units</td></tr><tr><td align="left">1</td><td align="left">SAVE_TYPE</td><td align="left">type</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">shutdown</td></tr><tr><td align="left">1</td><td align="left">INTERACT_STYLE</td><td align="left">interact-style</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">fast</td></tr><tr><td align="left">3</td><td align="left"> </td><td align="left">unused</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">InteractRequest</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">5</td><td align="left">opcode</td></tr><tr><td align="left">1</td><td align="left">DIALOG_TYPE</td><td align="left">dialog type</td></tr><tr><td align="left">1</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">Interact</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">6</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">InteractDone</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">7</td><td align="left">opcode</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">cancel-shutdown</td></tr><tr><td align="left">1</td><td align="left"> </td><td align="left">unused</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">InteractDone</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">7</td><td align="left">opcode</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">cancel-shutdown</td></tr><tr><td align="left">1</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveYourselfDone</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">8</td><td align="left">opcode</td></tr><tr><td align="left">1</td><td align="left">BOOL</td><td align="left">success</td></tr><tr><td align="left">1</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">Die</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">9</td><td align="left">opcode</td></tr><tr><td align="left">1</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">ShutdownCancelled</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">10</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">ConnectionClosed</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">11</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">LISTofARRAY8</td><td align="left">reason</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SetProperties</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">12</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">LISTofPROPERTY</td><td align="left">properties</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">DeleteProperties</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">13</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">LISTofPROPERTY</td><td align="left">properties</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">GetProperties</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">14</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">GetPropertiesReply</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">15</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">a/8</td><td align="left">length of remaining data in 8-byte units</td></tr><tr><td align="left">a</td><td align="left">LISTofPROPERTY</td><td align="left">properties</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveYourselfPhase2Request</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">16</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveYourselfPhase2</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">17</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table><table border="0"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /></colgroup><thead><tr><th colspan="3" align="left"><span class="bold"><strong><code class="function">SaveComplete</code></strong></span></th></tr></thead><tbody><tr><td align="left">1</td><td align="left">?</td><td align="left">XSMP</td></tr><tr><td align="left">1</td><td align="left">18</td><td align="left">opcode</td></tr><tr><td align="left">2</td><td align="left"> </td><td align="left">unused</td></tr><tr><td align="left">4</td><td align="left">0</td><td align="left">length of remaining data in 8-byte units</td></tr></tbody></table></div></div></div><div class="chapter"><div class="titlepage"><div><div><h1 class="title"><a id="Predefined_Properties"></a>Chapter 11. Predefined Properties</h1></div></div></div><p>
All property values are stored in a LISTofARRAY8. If the type of the
property is CARD8, the value is stored as a LISTofARRAY8 with one
ARRAY8 that is one byte long. That single byte contains the CARD8.
If the type of the property is ARRAY8, the value is stored in the
first element of a single element LISTofARRAY8.
</p><p>
The required properties must be set each time a client connects with
the SM. The properties must be set after the client
sends <code class="function">RegisterClient</code> and before the client
sends <code class="function">SaveYourselfDone</code> Otherwise, the behavior of
the session manager is not defined.
</p><p>
Clients may set, get, and delete nonstandard properties. The lifetime
of stored properties does not extend into subsequent sessions.
</p><div class="informaltable"><table border="1"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /><col align="left" class="c3" /><col align="left" class="c4" /></colgroup><thead><tr><th align="left">Name</th><th align="left">Type</th><th align="left">Posix Type</th><th align="left">Required?</th></tr></thead><tbody><tr><td align="left">CloneCommand</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">Yes</td></tr><tr><td align="left">CurrentDirectory</td><td align="left">OS-specific</td><td align="left">ARRAY8</td><td align="left">No</td></tr><tr><td align="left">DiscardCommand</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">No*</td></tr><tr><td align="left">Environment</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">No</td></tr><tr><td align="left">ProcessID</td><td align="left">OS-specific</td><td align="left">ARRAY8</td><td align="left">No</td></tr><tr><td align="left">Program</td><td align="left">OS-specific</td><td align="left">ARRAY8</td><td align="left">Yes</td></tr><tr><td align="left">RestartCommand</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">Yes</td></tr><tr><td align="left">ResignCommand</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">No</td></tr><tr><td align="left">RestartStyleHint</td><td align="left">CARD8</td><td align="left">CARD8</td><td align="left">No</td></tr><tr><td align="left">ShutdownCommand</td><td align="left">OS-specific</td><td align="left">LISTofARRAY8</td><td align="left">No</td></tr><tr><td align="left">UserID</td><td align="left">ARRAY8</td><td align="left">ARRAY8</td><td align="left">Yes</td></tr></tbody></table></div><p>
* Required if any state is stored in an external repository (e.g., state file).
</p><div class="variablelist"><table border="0" class="variablelist"><colgroup><col align="left" valign="top" /><col /></colgroup><tbody><tr><td><p><span class="term">CloneCommand</span></p></td><td><p>
This is like the <code class="function">RestartCommand</code> except it
restarts a copy of the application. The only difference is that the
application doesn't supply its client id at register time. On <acronym class="acronym">POSIX</acronym>
systems the type should be a LISTofARRAY8.
</p></td></tr><tr><td><p><span class="term">CurrentDirectory</span></p></td><td><p>
On <acronym class="acronym">POSIX</acronym>-based systems specifies the value of the current directory that
needs to be set up prior to starting the program and should be of type ARRAY8.
</p></td></tr><tr><td><p><span class="term">DiscardCommand</span></p></td><td><p>
The discard command contains a command that when delivered to the host
that the client is running on (determined from the connection), will
cause it to discard any information about the current state. If this
command is not specified, the SM will assume that all of the client's
state is encoded in the <code class="function">RestartCommand</code> On
<acronym class="acronym">POSIX</acronym> systems the type should be LISTofARRAY8.
</p></td></tr><tr><td><p><span class="term">Environment</span></p></td><td><p>
On <acronym class="acronym">POSIX</acronym> based systems, this will be of type LISTofARRAY8 where the
ARRAY8s alternate between environment variable name and environment
variable value.
</p></td></tr><tr><td><p><span class="term">ProcessID</span></p></td><td><p>
This specifies an OS-specific identifier for the process. On <acronym class="acronym">POSIX</acronym>
systems this should of type ARRAY8 and contain the return value of
getpid() turned into a Latin-1 (decimal) string.
</p></td></tr><tr><td><p><span class="term">Program</span></p></td><td><p>
The name of the program that is running. On <acronym class="acronym">POSIX</acronym> systems this should
be the first parameter passed to execve and should be of type ARRAY8.
</p></td></tr><tr><td><p><span class="term">RestartCommand</span></p></td><td><p>
The restart command contains a command that when delivered to the host
that the client is running on (determined from the connection), will
cause the client to restart in its current state. On <acronym class="acronym">POSIX</acronym>-based
systems this is of type LISTofARRAY8 and each of the elements in the
array represents an element in the argv array. This restart command
should ensure that the client restarts with the specified
client-ID.
</p></td></tr><tr><td><p><span class="term">ResignCommand</span></p></td><td><p>
A client that sets the <code class="function">RestartStyleHint</code>
to <code class="function">RestartAnyway</code> uses this property to specify a
command that undoes the effect of the client and removes any saved
state.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Example</h3><p>
A user runs xmodmap. xmodmap registers with the SM,
sets <code class="function">RestartStyleHint</code>
to <code class="function">RestartAnyway</code> and then terminates. In
order to allow the SM (at the user's request) to undo this, xmodmap
would register a <code class="function">ResignCommand</code> that undoes
the effects of the xmodmap.
</p></div></td></tr><tr><td><p><span class="term">RestartStyleHint</span></p></td><td><p>
If the RestartStyleHint property is present, it will contain the style
of restarting the client prefers. If this flag isn't
specified, <code class="function">RestartIfRunning</code> is assumed. The
possible values are as follows:
</p><div class="informaltable"><table border="1"><colgroup><col align="left" class="c1" /><col align="left" class="c2" /></colgroup><thead><tr><th align="left">Name</th><th align="left">Value</th></tr></thead><tbody><tr><td align="left">RestartIfRunning</td><td align="left">0</td></tr><tr><td align="left">RestartAnyway</td><td align="left">1</td></tr><tr><td align="left">RestartImmediately</td><td align="left">2</td></tr><tr><td align="left">RestartNever</td><td align="left">3</td></tr></tbody></table></div><p>
The <code class="function">RestartIfRunning</code> style is used in the usual
case. The client should be restarted in the next session if it is
connected to the session manager at the end of the current session.
</p><p>
The <code class="function">RestartAnyway</code> style is used to tell the SM
that the application should be restarted in the next session even if
it exits before the current session is terminated. It should be noted
that this is only a hint and the SM will follow the policies specified
by its users in determining what applications to restart.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Rationale</h3><p>
This can be specified by a client which supports (as MS-Windows
clients do) a means for the user to indicate while exiting that
restarting is desired. It can also be used for clients that spawn
other clients and then go away, but which want to be restarted.
</p></div><p>
A client that uses <code class="function">RestartAnyway</code> should also set
the <code class="function">ResignCommand</code> and <code class="function">ShutdownCommand</code>
properties to commands that undo the state of the client after it exits.
</p><p>
The <code class="function">RestartImmediately</code> style is
like <code class="function">RestartAnyway</code> but in addition, the client is
meant to run continuously. If the client exits, the SM should try to
restart it in the current session.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Advice to Implementors</h3><p>
It would be wise to sanity-check the frequency which
which <code class="function">RestartImmediately</code> clients are restarted,
to avoid a sick client being restarted continuously.
</p></div><p>
The <code class="function">RestartNever</code> style specifies that the client
does not wish to be restarted in the next session.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Advice to Implementors</h3><p>
This should be used rarely, if at all. It will cause the client to be
silently left out of sessions when they are restarted and will
probably be confusing to users.
</p></div></td></tr><tr><td><p><span class="term">ShutdownCommand</span></p></td><td><p>
This command is executed at shutdown time to clean up after a client
that is no longer running but retained its state by
setting <code class="function">RestartStyleHint</code>
to <code class="function">RestartAnyway</code> The command must not remove any
saved state as the client is still part of the session.
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Example</h3><p>
A client is run at start up time that turns on a camera. This client
then exits. At session shutdown, the user wants the camera turned
off. This client would set the <code class="function">RestartStyleHint</code>
to <code class="function">RestartAnyway</code> and would register a
<code class="function">ShutdownCommand</code> that would turn off the camera.
</p></div></td></tr><tr><td><p><span class="term">UserID</span></p></td><td><p>
Specifies the user's ID. On <acronym class="acronym">POSIX</acronym>-based systems
this will contain the the user's name (the <em class="structfield"><code>pw_name</code></em>
field of <span class="structname">struct passwd</span>).
</p></td></tr></tbody></table></div></div></div></body></html>
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