/usr/lib/python3/dist-packages/reportlab/graphics/charts/utils3d.py is in python3-reportlab 3.3.0-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 | from reportlab.lib import colors
from reportlab.lib.attrmap import *
from reportlab.pdfgen.canvas import Canvas
from reportlab.graphics.shapes import Group, Drawing, Ellipse, Wedge, String, STATE_DEFAULTS, Polygon, Line
def _getShaded(col,shd=None,shading=0.1):
if shd is None:
from reportlab.lib.colors import Blacker
if col: shd = Blacker(col,1-shading)
return shd
def _getLit(col,shd=None,lighting=0.1):
if shd is None:
from reportlab.lib.colors import Whiter
if col: shd = Whiter(col,1-lighting)
return shd
def _draw_3d_bar(G, x1, x2, y0, yhigh, xdepth, ydepth,
fillColor=None, fillColorShaded=None,
strokeColor=None, strokeWidth=1, shading=0.1):
fillColorShaded = _getShaded(fillColor,None,shading)
fillColorShadedTop = _getShaded(fillColor,None,shading/2.0)
def _add_3d_bar(x1, x2, y1, y2, xoff, yoff,
G=G,strokeColor=strokeColor, strokeWidth=strokeWidth, fillColor=fillColor):
G.add(Polygon((x1,y1, x1+xoff,y1+yoff, x2+xoff,y2+yoff, x2,y2),
strokeWidth=strokeWidth, strokeColor=strokeColor, fillColor=fillColor,strokeLineJoin=1))
usd = max(y0, yhigh)
if xdepth or ydepth:
if y0!=yhigh: #non-zero height
_add_3d_bar( x2, x2, y0, yhigh, xdepth, ydepth, fillColor=fillColorShaded) #side
_add_3d_bar(x1, x2, usd, usd, xdepth, ydepth, fillColor=fillColorShadedTop) #top
G.add(Polygon((x1,y0,x2,y0,x2,yhigh,x1,yhigh),
strokeColor=strokeColor, strokeWidth=strokeWidth, fillColor=fillColor,strokeLineJoin=1)) #front
if xdepth or ydepth:
G.add(Line( x1, usd, x2, usd, strokeWidth=strokeWidth, strokeColor=strokeColor or fillColorShaded))
class _YStrip:
def __init__(self,y0,y1, slope, fillColor, fillColorShaded, shading=0.1):
self.y0 = y0
self.y1 = y1
self.slope = slope
self.fillColor = fillColor
self.fillColorShaded = _getShaded(fillColor,fillColorShaded,shading)
def _ystrip_poly( x0, x1, y0, y1, xoff, yoff):
return [x0,y0,x0+xoff,y0+yoff,x1+xoff,y1+yoff,x1,y1]
def _make_3d_line_info( G, x0, x1, y0, y1, z0, z1,
theta_x, theta_y,
fillColor, fillColorShaded=None, tileWidth=1,
strokeColor=None, strokeWidth=None, strokeDashArray=None,
shading=0.1):
zwidth = abs(z1-z0)
xdepth = zwidth*theta_x
ydepth = zwidth*theta_y
depth_slope = xdepth==0 and 1e150 or -ydepth/float(xdepth)
x = float(x1-x0)
slope = x==0 and 1e150 or (y1-y0)/x
c = slope>depth_slope and _getShaded(fillColor,fillColorShaded,shading) or fillColor
zy0 = z0*theta_y
zx0 = z0*theta_x
tileStrokeWidth = 0.6
if tileWidth is None:
D = [(x1,y1)]
else:
T = ((y1-y0)**2+(x1-x0)**2)**0.5
tileStrokeWidth *= tileWidth
if T<tileWidth:
D = [(x1,y1)]
else:
n = int(T/float(tileWidth))+1
dx = float(x1-x0)/n
dy = float(y1-y0)/n
D = []
a = D.append
for i in range(1,n):
a((x0+dx*i,y0+dy*i))
a = G.add
x_0 = x0+zx0
y_0 = y0+zy0
for x,y in D:
x_1 = x+zx0
y_1 = y+zy0
P = Polygon(_ystrip_poly(x_0, x_1, y_0, y_1, xdepth, ydepth),
fillColor = c, strokeColor=c, strokeWidth=tileStrokeWidth)
a((0,z0,z1,x_0,y_0,P))
x_0 = x_1
y_0 = y_1
from math import pi, sin, cos
_pi_2 = pi*0.5
_2pi = 2*pi
_180_pi=180./pi
def _2rad(angle):
return angle/_180_pi
def mod_2pi(radians):
radians = radians % _2pi
if radians<-1e-6: radians += _2pi
return radians
def _2deg(o):
return o*_180_pi
def _360(a):
a %= 360
if a<-1e-6: a += 360
return a
_ZERO = 1e-8
_ONE = 1-_ZERO
class _Segment:
def __init__(self,s,i,data):
S = data[s]
x0 = S[i-1][0]
y0 = S[i-1][1]
x1 = S[i][0]
y1 = S[i][1]
if x1<x0:
x0,y0,x1,y1 = x1,y1,x0,y0
# (y-y0)*(x1-x0) = (y1-y0)*(x-x0)
# (x1-x0)*y + (y0-y1)*x = y0*(x1-x0)+x0*(y0-y1)
# a*y+b*x = c
self.a = float(x1-x0)
self.b = float(y1-y0)
self.x0 = x0
self.x1 = x1
self.y0 = y0
self.y1 = y1
self.series = s
self.i = i
self.s = s
def __str__(self):
return '[(%s,%s),(%s,%s)]' % (self.x0,self.y0,self.x1,self.y1)
__repr__ = __str__
def intersect(self,o,I):
'''try to find an intersection with _Segment o
'''
x0 = self.x0
ox0 = o.x0
assert x0<=ox0
if ox0>self.x1: return 1
if o.s==self.s and o.i in (self.i-1,self.i+1): return
a = self.a
b = self.b
oa = o.a
ob = o.b
det = ob*a - oa*b
if -1e-8<det<1e-8: return
dx = x0 - ox0
dy = self.y0 - o.y0
u = (oa*dy - ob*dx)/det
ou = (a*dy - b*dx)/det
if u<0 or u>1 or ou<0 or ou>1: return
x = x0 + u*a
y = self.y0 + u*b
if _ZERO<u<_ONE:
t = self.s,self.i,x,y
if t not in I: I.append(t)
if _ZERO<ou<_ONE:
t = o.s,o.i,x,y
if t not in I: I.append(t)
def _segKey(a):
return (a.x0,a.x1,a.y0,a.y1,a.s,a.i)
def find_intersections(data,small=0):
'''
data is a sequence of series
each series is a list of (x,y) coordinates
where x & y are ints or floats
find_intersections returns a sequence of 4-tuples
i, j, x, y
where i is a data index j is an insertion position for data[i]
and x, y are coordinates of an intersection of series data[i]
with some other series. If correctly implemented we get all such
intersections. We don't count endpoint intersections and consider
parallel lines as non intersecting (even when coincident).
We ignore segments that have an estimated size less than small.
'''
#find all line segments
S = []
a = S.append
for s in range(len(data)):
ds = data[s]
if not ds: continue
n = len(ds)
if n==1: continue
for i in range(1,n):
seg = _Segment(s,i,data)
if seg.a+abs(seg.b)>=small: a(seg)
S.sort(key=_segKey)
I = []
n = len(S)
for i in range(0,n-1):
s = S[i]
for j in range(i+1,n):
if s.intersect(S[j],I)==1: break
I.sort()
return I
if __name__=='__main__':
from reportlab.graphics.shapes import Drawing
from reportlab.lib.colors import lightgrey, pink
D = Drawing(300,200)
_draw_3d_bar(D, 10, 20, 10, 50, 5, 5, fillColor=lightgrey, strokeColor=pink)
_draw_3d_bar(D, 30, 40, 10, 45, 5, 5, fillColor=lightgrey, strokeColor=pink)
D.save(formats=['pdf'],outDir='.',fnRoot='_draw_3d_bar')
print(find_intersections([[(0,0.5),(1,0.5),(0.5,0),(0.5,1)],[(.2666666667,0.4),(0.1,0.4),(0.1,0.2),(0,0),(1,1)],[(0,1),(0.4,0.1),(1,0.1)]]))
print(find_intersections([[(0.1, 0.2), (0.1, 0.4)], [(0, 1), (0.4, 0.1)]]))
print(find_intersections([[(0.2, 0.4), (0.1, 0.4)], [(0.1, 0.8), (0.4, 0.1)]]))
print(find_intersections([[(0,0),(1,1)],[(0.4,0.1),(1,0.1)]]))
print(find_intersections([[(0,0.5),(1,0.5),(0.5,0),(0.5,1)],[(0,0),(1,1)],[(0.1,0.8),(0.4,0.1),(1,0.1)]]))
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