This file is indexed.

/usr/include/cogl/cogl/deprecated/cogl-clip-state.h is in libcogl-dev 1.22.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2010,2013 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif

#ifndef __COGL_CLIP_STATE_H__
#define __COGL_CLIP_STATE_H__

#include <cogl/cogl-types.h>
#include <cogl/cogl-macros.h>
#include <cogl/cogl-primitive.h>

COGL_BEGIN_DECLS

/**
 * SECTION:cogl-clipping
 * @short_description: Fuctions for manipulating a stack of clipping regions
 *
 * To support clipping your geometry to rectangles or paths Cogl exposes a
 * stack based API whereby each clip region you push onto the stack is
 * intersected with the previous region.
 */

/**
 * cogl_clip_push_window_rectangle:
 * @x_offset: left edge of the clip rectangle in window coordinates
 * @y_offset: top edge of the clip rectangle in window coordinates
 * @width: width of the clip rectangle
 * @height: height of the clip rectangle
 *
 * Specifies a rectangular clipping area for all subsequent drawing
 * operations. Any drawing commands that extend outside the rectangle
 * will be clipped so that only the portion inside the rectangle will
 * be displayed. The rectangle dimensions are not transformed by the
 * current model-view matrix.
 *
 * The rectangle is intersected with the current clip region. To undo
 * the effect of this function, call cogl_clip_pop().
 *
 * Since: 1.2
 * Deprecated: 1.16: Use cogl_framebuffer_push_scissor_clip() instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_scissor_clip)
void
cogl_clip_push_window_rectangle (int x_offset,
                                 int y_offset,
                                 int width,
                                 int height);

/**
 * cogl_clip_push_window_rect:
 * @x_offset: left edge of the clip rectangle in window coordinates
 * @y_offset: top edge of the clip rectangle in window coordinates
 * @width: width of the clip rectangle
 * @height: height of the clip rectangle
 *
 * Specifies a rectangular clipping area for all subsequent drawing
 * operations. Any drawing commands that extend outside the rectangle
 * will be clipped so that only the portion inside the rectangle will
 * be displayed. The rectangle dimensions are not transformed by the
 * current model-view matrix.
 *
 * The rectangle is intersected with the current clip region. To undo
 * the effect of this function, call cogl_clip_pop().
 *
 * Deprecated: 1.16: Use cogl_framebuffer_push_scissor_clip() instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_scissor_clip)
void
cogl_clip_push_window_rect (float x_offset,
                            float y_offset,
                            float width,
                            float height);

/**
 * cogl_clip_push_rectangle:
 * @x0: x coordinate for top left corner of the clip rectangle
 * @y0: y coordinate for top left corner of the clip rectangle
 * @x1: x coordinate for bottom right corner of the clip rectangle
 * @y1: y coordinate for bottom right corner of the clip rectangle
 *
 * Specifies a rectangular clipping area for all subsequent drawing
 * operations. Any drawing commands that extend outside the rectangle
 * will be clipped so that only the portion inside the rectangle will
 * be displayed. The rectangle dimensions are transformed by the
 * current model-view matrix.
 *
 * The rectangle is intersected with the current clip region. To undo
 * the effect of this function, call cogl_clip_pop().
 *
 * Since: 1.2
 * Deprecated: 1.16: Use cogl_framebuffer_push_rectangle_clip()
 *                   instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_rectangle_clip)
void
cogl_clip_push_rectangle (float x0,
                          float y0,
                          float x1,
                          float y1);

/**
 * cogl_clip_push:
 * @x_offset: left edge of the clip rectangle
 * @y_offset: top edge of the clip rectangle
 * @width: width of the clip rectangle
 * @height: height of the clip rectangle
 *
 * Specifies a rectangular clipping area for all subsequent drawing
 * operations. Any drawing commands that extend outside the rectangle
 * will be clipped so that only the portion inside the rectangle will
 * be displayed. The rectangle dimensions are transformed by the
 * current model-view matrix.
 *
 * The rectangle is intersected with the current clip region. To undo
 * the effect of this function, call cogl_clip_pop().
 *
 * Deprecated: 1.16: The x, y, width, height arguments are inconsistent
 *   with other API that specify rectangles in model space, and when used
 *   with a coordinate space that puts the origin at the center and y+
 *   extending up, it's awkward to use. Please use
 *   cogl_framebuffer_push_rectangle_clip()
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_rectangle_clip)
void
cogl_clip_push (float x_offset,
                float y_offset,
                float width,
                float height);

/**
 * cogl_clip_push_primitive:
 * @primitive: A #CoglPrimitive describing a flat 2D shape
 * @bounds_x1: x coordinate for the top-left corner of the primitives
 *             bounds
 * @bounds_y1: y coordinate for the top-left corner of the primitives
 *             bounds
 * @bounds_x2: x coordinate for the bottom-right corner of the primitives
 *             bounds
 * @bounds_y2: y coordinate for the bottom-right corner of the
 *             primitives bounds.
 *
 * Sets a new clipping area using a 2D shaped described with a
 * #CoglPrimitive. The shape must not contain self overlapping
 * geometry and must lie on a single 2D plane. A bounding box of the
 * 2D shape in local coordinates (the same coordinates used to
 * describe the shape) must be given. It is acceptable for the bounds
 * to be larger than the true bounds but behaviour is undefined if the
 * bounds are smaller than the true bounds.
 *
 * The primitive is transformed by the current model-view matrix and
 * the silhouette is intersected with the previous clipping area.  To
 * restore the previous clipping area, call
 * cogl_clip_pop().
 *
 * Since: 1.10
 * Stability: unstable
 * Deprecated: 1.16: Use cogl_framebuffer_push_primitive_clip()
 *                   instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_push_primitive_clip)
void
cogl_clip_push_primitive (CoglPrimitive *primitive,
                          float bounds_x1,
                          float bounds_y1,
                          float bounds_x2,
                          float bounds_y2);
/**
 * cogl_clip_pop:
 *
 * Reverts the clipping region to the state before the last call to
 * cogl_clip_push().
 *
 * Deprecated: 1.16: Use cogl_framebuffer_pop_clip() instead
 */
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_pop_clip)
void
cogl_clip_pop (void);

/**
 * cogl_clip_ensure:
 *
 * Ensures that the current clipping region has been set in GL. This
 * will automatically be called before any Cogl primitives but it
 * maybe be neccessary to call if you are using raw GL calls with
 * clipping.
 *
 * Deprecated: 1.2: Calling this function has no effect
 *
 * Since: 1.0
 */
COGL_DEPRECATED
void
cogl_clip_ensure (void);

/**
 * cogl_clip_stack_save:
 *
 * Save the entire state of the clipping stack and then clear all
 * clipping. The previous state can be returned to with
 * cogl_clip_stack_restore(). Each call to cogl_clip_push() after this
 * must be matched by a call to cogl_clip_pop() before calling
 * cogl_clip_stack_restore().
 *
 * Deprecated: 1.2: This was originally added to allow us to save the
 *   clip stack when switching to an offscreen framebuffer, but it's
 *   not necessary anymore given that framebuffers now own separate
 *   clip stacks which will be automatically switched between when a
 *   new buffer is set. Calling this function has no effect
 *
 * Since: 0.8.2
 */
COGL_DEPRECATED
void
cogl_clip_stack_save (void);

/**
 * cogl_clip_stack_restore:
 *
 * Restore the state of the clipping stack that was previously saved
 * by cogl_clip_stack_save().
 *
 * Deprecated: 1.2: This was originally added to allow us to restore
 *   the clip stack when switching back from an offscreen framebuffer,
 *   but it's not necessary anymore given that framebuffers now own
 *   separate clip stacks which will be automatically switched between
 *   when a new buffer is set. Calling this function has no effect
 *
 * Since: 0.8.2
 */
COGL_DEPRECATED
void
cogl_clip_stack_restore (void);

COGL_END_DECLS

#endif /* __COGL_CLIP_STATE_H__ */