/usr/include/cwidget/widgets/treeitem.h is in libcwidget-dev 0.5.17-4ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// Copyright 1999-2001, 2004-2005, 2007 Daniel Burrows
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// The basic tree item declaration (moved here to reduce the size of
// tree.h)
//
// I think this is *TOO* general. A simplified version will probably be
// introduced at some point -- but the API should be fairly stable and nothing
// outside this file is likely to change significantly. Yeah, right.
#ifndef TREEITEM_H
#define TREEITEM_H
#include <stdlib.h>
#include <cwidget/curses++.h>
#include <cwidget/style.h>
#include "minibuf_win.h"
namespace cwidget
{
namespace widgets
{
class tree;
class treeitem;
class sortpolicy;
class tree_levelref
// A generic way to iterate over a *single level* of a tree. Not really an
// "iterator" since it doesn't do the operators and so on.
{
tree_levelref *parent;
public:
tree_levelref():parent(NULL) {}
tree_levelref(const tree_levelref &x)
:parent(x.parent?x.parent->clone():NULL) {}
virtual ~tree_levelref() {}
virtual treeitem *get_item()=0;
virtual void advance_next()=0;
virtual void return_prev()=0;
// Like ++ and --, sort of..
virtual bool is_begin()=0;
// Should return true if this iterator is at the front of a list (so going
// back will do Really Bad Things) -- many STL containers need this..
virtual bool is_end()=0;
// Should return true if this iterator no longer refers to something valid.
virtual tree_levelref *clone() const=0;
friend class treeiterator;
};
class tree_root_iterator:public tree_levelref
// A dummy iterator for use on parent-less trees (all other iterators
// assume that they have a valid parent -- er?)
{
treeitem *val;
treeitem *prevval;
treeitem *get_item() {return val;}
public:
tree_root_iterator(treeitem *_val):val(_val), prevval(NULL) {}
tree_root_iterator(const tree_root_iterator &x):tree_levelref(x), val(x.val), prevval(x.prevval) {}
void advance_next() {if(val) { prevval=val; val=NULL;} }
void return_prev() {if(prevval) {val=prevval; prevval=NULL;} }
tree_root_iterator *clone() const {return new tree_root_iterator(*this);}
bool is_end() {return !val;}
bool is_begin() {return prevval==NULL;}
// Returns an "end iterator" for this tree
tree_root_iterator *end()
{
tree_root_iterator *rval=new tree_root_iterator(*this);
rval->advance_next();
return rval;
}
};
class treeitem
// An abstracted item (could be a leaf node or a subtree) -- this isn't really
// meant to be that useful in general, derive from the specialized children
// instead.
{
int depth;
bool selectable;
protected:
virtual void set_depth(int _depth) {depth=_depth;}
virtual void set_selectable(bool _selectable) {selectable=_selectable;}
public:
treeitem(bool _selectable=true):depth(0),selectable(_selectable) {}
/** Display this item and this item only (does not descend to the
* children of the item, if any). The current style of the
* corresponding tree widget will be initialized using
* get_normal_style() and/or get_highlight_style() prior to the
* invocation of this method.
*
* \param win the tree in which to paint this item
* \param y the y location at which to paint this item
* \param hierarchical if \b true, paint this item as an
* entry in a 'hierarchical' tree.
* \param st the style with which this item is being displayed.
*/
virtual void paint(tree *win, int y, bool hierarchical,
const style &st)=0;
/** Display the given text as the label of this item at the given
* shifted depth.
*
* \param win the tree in which to paint this item
* \param y the y location at which to paint this item
* \param hierarchical if \b true, paint this item as an
* entry in a 'hierarchical' tree
* \param st the style with which this item is to be displayed.
*/
void paint(tree *win, int y, bool hierarchical,
const std::wstring &str, int depth_shift=2);
virtual const wchar_t *tag()=0;
// The tag that this item should be sorted by [for the trivial version of
// the subtree object]
virtual const wchar_t *label()=0;
// The label to display when this item is "active" in non-hierarchical mode.
int get_depth() {return depth;}
bool get_selectable() {return selectable;}
virtual style get_normal_style() {return style();}
virtual style get_highlight_style() {return get_normal_style()+style_attrs_flip(A_REVERSE);}
virtual void sort(sortpolicy &sort_method) {}
// Sorts an item's subtree using the given method.
virtual void sort() {}
// Sorts an item's subtree (NOP for most items) -- provided to make it easy
// to recursively sort the list.
/** \brief A signal emitted when the tree-item is highlighted
* or unhighlighted.
*
* This used to be a pair of virtual methods, but I found that
* I was constantly overriding them to just invoke a signal.
* This approach has more runtime overhead, but should make it
* a lot easier to code up new tree items.
*/
//@{
/** \brief Causes this tree-item to become highlighted. */
sigc::signal1<void, bool> highlighted_changed;
//@}
virtual bool dispatch_key(const config::key &k, tree *owner) {return false;}
// Called when a key is pressed while the item is highlighted. The return
// value indicates whether a redraw of the screen is needed.
// (not any more; now it indicates whether the item consumed the keystroke
// -- this also triggers a screen repainting, but is a more useful semantic)
virtual void dispatch_mouse(short id, int x, mmask_t bstate, tree *owner)
{
}
// Called when a mouse event occurs at the y location assigned to this
// item.
virtual tree_levelref *begin() {return NULL;}
virtual tree_levelref *end() {return NULL;}
// These can act like containers; these routines return a NEWLY ALLOCATED
// POINTER, though.
virtual bool has_visible_children() {return false;}
virtual bool has_children() {return false;}
virtual bool matches(const std::wstring &s) const {return false;}
// Returns true if this item matches the given string.
// More hackery: do what's needed to expand the children of this item.
virtual void expand() {}
virtual void expand_all() {}
virtual void collapse_all() {}
template<class childtype, class sorter>
friend class subtree;
virtual ~treeitem() {}
};
class treeiterator
{
tree_levelref *curr;
bool ignore_collapsed;
public:
treeiterator(tree_levelref *_curr, bool _ignore_collapsed=false):curr(_curr),ignore_collapsed(_ignore_collapsed) {}
treeiterator(const treeiterator &x):curr(x.curr?x.curr->clone():NULL),ignore_collapsed(x.ignore_collapsed) {}
treeiterator(const treeiterator &x, bool _ignore_collapsed):curr(x.curr?x.curr->clone():NULL),ignore_collapsed(_ignore_collapsed) {}
bool is_root() {return curr->parent==NULL;}
// Ugh, a really nasty hack.
treeiterator get_up()
{
return treeiterator(curr->parent->clone());
}
void expand()
{
if(curr && curr->get_item())
curr->get_item()->expand();
}
treeitem &operator*() {return *curr->get_item();}
const treeitem &operator*() const {return *curr->get_item();}
treeitem *operator->() {return curr->get_item();}
const treeitem *operator->() const {return curr->get_item();}
bool operator==(const treeiterator &x)
{
if(!curr)
return !x.curr;
else if(!x.curr)
return false;
else if(curr->is_end())
return x.curr->is_end() && curr->parent == x.curr->parent;
else if(x.curr->is_end())
return false;
else
return curr->get_item()==x.curr->get_item();
}
bool operator!=(const treeiterator &x)
{return !(*this==x);}
treeiterator &operator=(const treeiterator &x)
{
while(curr)
{
tree_levelref *old=curr;
curr=curr->parent;
delete old;
}
curr=x.curr?x.curr->clone():NULL;
return *this;
}
treeiterator &operator++()
{
if(curr->get_item() &&
(ignore_collapsed?curr->get_item()->has_children():curr->get_item()->has_visible_children()))
{
tree_levelref *newref=curr->get_item()->begin();
newref->parent=curr;
curr=newref;
}
else
{
curr->advance_next();
while(curr->is_end() && curr->parent)
{
tree_levelref *old=curr;
curr=curr->parent;
curr->advance_next();
delete old;
}
}
return *this;
}
treeiterator operator++(int)
{
treeiterator oldval(curr?curr->clone():NULL);
++*this;
return oldval;
}
treeiterator &operator--()
{
if(curr->is_begin())
{
if(curr->parent)
{
tree_levelref *old=curr;
curr=curr->parent;
delete old;
}
}
else
{
curr->return_prev();
while(curr->get_item() &&
(ignore_collapsed?curr->get_item()->has_children():curr->get_item()->has_visible_children()))
{
tree_levelref *newref=curr->get_item()->end();
newref->parent=curr;
newref->return_prev();
curr=newref;
}
}
return *this;
}
treeiterator operator--(int)
{
treeiterator oldval(curr?curr->clone():NULL);
--*this;
return oldval;
}
void move_forward_level()
{
if(!curr->is_end())
{
tree_levelref *old=curr->clone();
curr->advance_next();
if(curr->is_end())
{
delete curr;
curr=old;
}
else
delete old;
}
}
void move_backward_level()
{
if(!curr->is_begin())
curr->return_prev();
}
~treeiterator()
{
while(curr)
{
tree_levelref *old=curr;
curr=curr->parent;
delete old;
}
}
};
// A generic sorter.
//
// Making operator() virtual is a bit icky.
class sortpolicy
{
public:
sortpolicy() {}
virtual bool operator()(treeitem *item1,
treeitem *item2)=0;
virtual ~sortpolicy() {}
};
// ack! How dare this be templated?
//template<class childtype>
class tag_sort_policy:public sortpolicy
{
public:
bool operator()(treeitem *item1, treeitem *item2)
{
return (wcscmp(item1->tag(), item2->tag())<0);
}
};
// Hack? hmm..
//
// Here's the situation: STL sort passes the sort method by value, probably
// to keep people from being horrendously inefficient like I'm about to. But
// we can get around that with an inline wrapper:
class sortpolicy_wrapper
{
sortpolicy &real_policy;
public:
sortpolicy_wrapper(sortpolicy &_real_policy):real_policy(_real_policy)
{
}
inline bool operator()(treeitem *item1,
treeitem *item2) const
{
return real_policy(item1, item2);
}
};
}
}
#endif
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