/usr/include/cwidget/widgets/widget.h is in libcwidget-dev 0.5.17-4ubuntu2.
This file is owned by root:root, with mode 0o644.
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//
// Copyright (C) 2000-2005 Daniel Burrows
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// "widgets" are sort of what they sound like -- entities that get
// drawn on the screen in some stacked order and can grab keyboard
// input. By default, the widget currently on the top of the stack
// has keyboard "focus". (overriding this may be an option eventually
// but isn't right now) (the widget with keyboard focus gets to
// determine cursor information)
//
//
// Lifetime of a widget: a widget is potentially active and visible
// until it is destroyed (via the destroy() method). Once a widget
// has been destroyed, you cannot un-destroy it, but further calls to
// destroy() are allowed until the widget is deleted for good.
// Widgets should generally be referred to using ref_ptr objects; to
// enforce this, widgets can only be allocated via W::create(...). Of
// course, as with any refcounting scheme, it's the user's
// responsibility to prevent cycles by using unsafe_get_ref()
// appropriately. For instance, pointers to the widget's parent have
// to be created this way.
#ifndef WIDGET_H
#define WIDGET_H
#include <list>
#include <vector>
#include <sigc++/signal.h>
#include <sigc++/trackable.h>
#include <cwidget/curses++.h>
#include <cwidget/generic/util/ref_ptr.h>
#include <cwidget/style.h>
#include <cwidget/generic/util/eassert.h>
namespace cwidget
{
namespace widgets
{
class widget;
}
namespace toplevel
{
bool poll();
void mainloop(int);
void redraw();
util::ref_ptr<widgets::widget> settoplevel(const util::ref_ptr<widgets::widget> &);
void suspend_without_signals();
void resume();
void updatecursornow();
void handleresize();
}
namespace config
{
class key;
class keybindings;
}
namespace widgets
{
class container;
struct size
{
int w, h;
size(int _w, int _h):w(_w), h(_h) {}
};
struct point
{
int x, y;
point(int _x, int _y):x(_x), y(_y) {}
};
struct rect
{
int x, y, w, h;
rect(int _x, int _y, int _w, int _h):x(_x), y(_y), w(_w), h(_h) {}
void set_size(const size &s) {w=s.w; h=s.h;}
size get_size() {return size(w, h);}
};
/** The basic widget interface. Note that due to the current
* reference counting implementation, this is not presently
* threadsafe.
*/
class widget:virtual public sigc::trackable
{
friend class container;
// Too many friends..
friend bool toplevel::poll();
friend void toplevel::mainloop(int);
friend void toplevel::redraw();
friend util::ref_ptr<widget> toplevel::settoplevel(const util::ref_ptr<widget> &);
friend void toplevel::suspend_without_signals();
friend void toplevel::resume();
friend void toplevel::updatecursornow();
friend void toplevel::handleresize();
// Used to store info on externally/explicitly set bindings.
struct binding_connection
{
std::string keyname;
config::keybindings *bindings;
sigc::slot0<void> slot;
binding_connection():bindings(NULL) {}
binding_connection(const std::string &_keyname, config::keybindings *_bindings, const sigc::slot0<void> &_slot)
:keyname(_keyname), bindings(_bindings), slot(_slot) {}
};
// Bindings set via connect_key() and connect_key_post()
std::list<binding_connection> auxillary_bindings, auxillary_post_bindings;
cwindow win;
int timeout_value;
container *owner;
// Needed for recreating the window when the widget's window
// gets switched. This stores the CURRENT size of the widget.
rect geom;
/** The basic style attached to this widget. */
style bg_style;
/** The number of live references to this object. This is initially
* 1, so that it's safe to take references in the constructor. It
* is expected that subclasses will only permit construction via
* static methods that remove this initial reference.
*/
mutable int refcount;
// Whether the widget is visible (distinct from whether it has a window;
// answers the question "should this widget have a window?")
bool visible:1;
// Tracks whether or not we have the focus.
bool isfocussed:1;
/** If \b true (the default setting), clear this widget with the
* background color before displaying it.
*/
bool pre_display_erase:1;
bool is_destroyed:1;
// Used to set the owner-window without setting the owner. Used only
// to handle the toplevel widget (which has a window but no owner)
// Like alloc_size
void set_owner_window(cwindow _win, int x, int y, int w, int h);
// Used to update the "focussed" state
void set_isfocussed(bool _isfocussed);
protected:
cwindow get_win() {return win;}
/** Display this widget.
*
* \param st the style environment in which the widget is to be
* displayed.
*/
virtual void paint(const style &st)=0;
/** Handles a keypress in this widget.
*
* \param k the key that was pressed (see keybindings.h).
*
* \return \b true if the key was consumed; if \b false is
* returned, further processing of the key will be performed.
*/
virtual bool handle_key(const config::key &k);
/** Handle cleanup when the reference count goes to 0. */
void cleanup();
protected:
widget();
public:
void incref()
{
eassert(refcount > 0);
++refcount;
}
void decref()
{
eassert(refcount > 0);
--refcount;
if(refcount == 0)
cleanup();
}
static void handle_pending_deletes();
// show() and hide() do the expected. show_all() makes a container show
// all of its "children". (err..it doesn't make sense for menubars to show
// their menus, but aside from that..)
void show();
virtual void show_all();
void hide();
void toggle_visible()
{
if(visible)
hide();
else
show();
}
void set_visible(bool _visible)
{
if(visible!=_visible)
{
if(_visible)
show();
else
hide();
}
}
virtual ~widget();
// This should be called when an arbitrary widget is to have a
// keypress sent to it.
bool dispatch_key(const config::key & k);
// This should be called when an arbitrary widget is to have a mouse event
// sent to it. Override it to change mousing behavior.
virtual void dispatch_mouse(short id, int x, int y, int z, mmask_t bstate);
// The following methods deal with handling widget layout. Widget
// layout is a two-shot affair: first, all widgets are allocated
// space in the X dimension; then, all widgets are allocated space
// in the Y dimension. Doing allocation in this asymmetrical way
// allows widgets with complex interdependencies between their
// dimensions to be handled (for instance: a widget that wraps the
// text it displays, and will have to request more height if its
// width decreases).
//
// You can assume that the widget's state is unchanged between a
// call to width_request() and a call to height_request().
/** \return the desired width of the widget. */
virtual int width_request()=0;
/** Calculate the desired height of the widget, given its width.
*
* \param width the width of this widget
* \return the desired height
*/
virtual int height_request(int width)=0;
/** Set the size and location in the parent of this widget. This
* routine should be called by the parent to actually resize and/or
* move the widget around. There is no guarantee that the new
* width and height bear any relation to what the _request
* functions asked for, although the parent is expected to make a
* best-effort attempt to give a widget its desired size.
*
* As a special case, calling alloc_size(0, 0, 0, 0) indicates that
* the widget has no allocation at all.
*
* \param x the new x location within the parent
* \param y the new y location within the parent
* \param w the new width of the widget
* \param h the new height of the widget
*/
void alloc_size(int x, int y, int w, int h);
virtual bool focus_me();
// Returns true if this widet wants the keyboard focus (used in, eg, dialog
// boxes)
bool get_isfocussed() {return isfocussed;}
void set_owner(container *w);
// Makes this widget a child of the given widget (incidentally will delete
// any allocated size; setting the owner to NULL hides the widget for now)
/** Display this widget in the given style environment. This is an
* interface function only; subclasses should override paint() to
* control behavior (but should call display() on subwidgets).
*
* \param st the style environment in which this widget should be
* displayed.
*/
void display(const style &st);
int timeout(int msecs);
/** Destroys the visible representation of this widget and
* disconnects it from any children that it may have.
*/
virtual void destroy();
util::ref_ptr<container> get_owner();
virtual bool get_cursorvisible()=0;
virtual point get_cursorloc()=0;
int get_startx() {return geom.x;}
int get_starty() {return geom.y;}
int get_width() {return geom.w;}
int get_height() {return geom.h;}
bool get_visible() {return visible;}
// Should NOT be overridden -- that was a thinko
void sync() {if(win) {win.touch(); win.noutrefresh();}}
int scroll(int n=1) {return win?win.scroll(n):0;}
int addch(chtype ch) {return win?win.addch(ch):0;}
int mvaddch(int y, int x, chtype ch) {return win?win.mvaddch(y,x,ch):0;}
int add_wch(wchar_t wch)
{
return win?win.add_wch(wch):0;
}
int add_wch(const cchar_t *cch)
{
return win?win.add_wch(cch):0;
}
int mvadd_wch(int y, int x, wchar_t wch)
{
return win?win.mvadd_wch(y, x, wch):0;
}
int mvadd_wch(int y, int x, const cchar_t *cch)
{
return win?win.mvadd_wch(y, x, cch):0;
}
int addstr(const char *str) {return win?win.addstr(str):0;}
int addnstr(const char *str, int n) {return win?win.addnstr(str, n):0;}
int mvaddstr(int y, int x, const char *str) {return win?win.mvaddstr(y, x, str):0;}
int mvaddnstr(int y, int x, const char *str, int n) {return win?win.mvaddnstr(y, x, str, n):0;}
int addstr(const wchar_t *str) {return win?win.addstr(str):0;}
int addnstr(const wchar_t *str, int n) {return win?win.addnstr(str, n):0;}
int mvaddstr(int y, int x, const wchar_t *str) {return win?win.mvaddstr(y, x, str):0;}
int mvaddnstr(int y, int x, const wchar_t *str, int n) {return win?win.mvaddnstr(y, x, str, n):0;}
int addstr(const std::wstring &str) {return win?win.addstr(str):0;}
int addnstr(const std::wstring &str, int n) {return win?win.addnstr(str, n):0;}
int mvaddstr(int y, int x, const std::wstring &str) {return win?win.mvaddstr(y, x, str):0;}
int mvaddnstr(int y, int x, const std::wstring &str, int n) {return win?win.mvaddnstr(y, x, str, n):0;}
int addstr(const wchstring &str) {return win?win.addstr(str):0;}
int addnstr(const wchstring &str, int n) {return win?win.addnstr(str, n):0;}
int mvaddstr(int y, int x, const wchstring &str) {return win?win.mvaddstr(y, x, str):0;}
int mvaddnstr(int y, int x, const wchstring &str, int n) {return win?win.mvaddnstr(y, x, str, n):0;}
int addstr(const chstring &str) {return win?win.addstr(str):0;}
int addnstr(const chstring &str, int n) {return win?win.addnstr(str, n):0;}
int mvaddstr(int y, int x, const chstring &str) {return win?win.mvaddstr(y, x, str):0;}
int mvaddnstr(int y, int x, const chstring &str, int n) {return win?win.mvaddnstr(y, x, str, n):0;}
int attroff(int attrs) {return win?win.attroff(attrs):0;}
int attron(int attrs) {return win?win.attron(attrs):0;}
int attrset(int attrs) {return win?win.attrset(attrs):0;}
void bkgdset(const chtype ch) {if(win) win.bkgdset(ch);}
int bkgd(const chtype ch) {return win?win.bkgd(ch):0;}
chtype getbkgd() {return win?win.getbkgd():0;}
int border(chtype ls, chtype rs, chtype ts, chtype bs, chtype tl, chtype tr, chtype bl, chtype br)
{return win?win.border(ls,rs,ts,bs,tl,tr,bl,br):0;}
int box(chtype verch, chtype horch) {return win?win.box(verch,horch):0;}
int hline(chtype ch, int n) {return win?win.hline(ch,n):0;}
int vline(chtype ch, int n) {return win?win.vline(ch,n):0;}
int mvhline(int y, int x, chtype ch, int n) {return win?win.mvhline(y, x, ch, n):0;}
int mvvline(int y, int x, chtype ch, int n) {return win?win.mvvline(y,x,ch,n):0;}
int delch() {return win?win.delch():0;}
int mvdelch(int y, int x) {return win?win.mvdelch(y, x):0;}
int deleteln() {return win?win.deleteln():0;}
int insdelln(int n) {return win?win.insdelln(n):0;}
int insertln() {return win?win.insertln():0;}
int echochar(chtype ch) {return win?win.echochar(ch):0;}
int move(int y, int x) {return win?win.move(y,x):0;}
void getyx(int &y, int &x) {if(win) win.getyx(y,x); else y=x=0;}
void getbegyx(int &y, int &x) {if(win) win.getbegyx(y,x); else y=x=0;}
void getmaxyx(int &y, int &x) {if(win) win.getmaxyx(y,x); else y=x=0;}
int getmaxy() {return win?win.getmaxy():0;}
int getmaxx() {return win?win.getmaxx():0;}
void show_string_as_progbar(int x, int y, const std::wstring &s,
const style &st1, const style &st2,
int size1, int totalsize)
{
if(win)
win.show_string_as_progbar(x, y, s,
st1.get_attrs(),
st2.get_attrs(),
size1, totalsize);
}
void display_header(std::wstring s, const style &st) {if(win) win.display_header(s, st.get_attrs());}
void display_status(std::wstring s, const style &st) {if(win) win.display_status(s, st.get_attrs());}
int erase() {return win?win.erase():0;}
int clear() {return win?win.clear():0;}
int clrtobot() {return win?win.clrtobot():0;}
int clrtoeol() {return win?win.clrtoeol():0;}
// FIXME: we should preserve these settings ourselves and restore them on
// set_win(). ?
int keypad(bool bf) {return win?win.keypad(bf):0;}
int meta(bool bf) {return win?win.meta(bf):0;}
bool enclose(int y, int x)
{
if(win)
return y>=geom.y && y<geom.y+geom.h && x>=geom.x && x<geom.x+geom.w;
else
return false;
}
/** Enable or disable clearing the background before displaying the
* widget.
*
* \param opaque if \b true (the default setting), the widget's
* entire area will be overwritten with its background style prior
* to displaying it.
*/
void set_opaque(bool opaque)
{
pre_display_erase=opaque;
}
/** Update this widget's basic style to the given value. The style
* stack must be empty.
*/
void set_bg_style(const style &new_style);
/** Set the display attributes of our associated window directly
* from the given style. (it is expected that subclasses will use
* this to control what is output to the window)
*/
void apply_style(const style &st);
typedef std::list<binding_connection>::iterator key_connection;
// This can be used to connect to a pseudo-signal for keypresses.
// Most useful for stuff like setting up hotkeys and keyboard accelerators..
key_connection connect_key(const std::string &key,
config::keybindings *bindings,
const sigc::slot0<void> &slot);
// Same, but the key is tested for after all other possibilities are
// exhausted.
key_connection connect_key_post(const std::string &key,
config::keybindings *bindings,
const sigc::slot0<void> &slot);
// The opposite..
void disconnect_key(key_connection c);
// Eww, do I really need two of these?
void disconnect_key_post(key_connection c);
// Signals:
//
// I use signals for events that an external object (eg,
// a container) might want to act on. For instance, when an object is
// hidden, its parent might want to rearrange its children.
//
// In contrast, virtual methods are used for specific behaviors of this
// class: for instance, displaying the widget itself.
sigc::signal0<void> shown_sig;
// Emitted when the object is shown. (not to be confused with the obsolete
// show_sig, which was a request by the object to be shown)
sigc::signal0<void> hidden_sig;
// similarly
sigc::signal0<void> destroyed;
// Sent before a widget is destroyed.
// A widget is always hidden before being destroyed
sigc::signal0<void> do_layout;
// Sent when the widget's layout needs to be recalculated and child windows
// need to be re-updated (mainly when the size is altered)
// This should not be called directly by the user. Use toplevel::queuelayout()
// instead.
sigc::signal0<void> focussed;
sigc::signal0<void> unfocussed;
// Sent when we gain or lose the keyboard focus.
};
typedef util::ref_ptr<widget> widget_ref;
}
}
#endif
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