This file is indexed.

/usr/include/OpenEXR/ImathSphere.h is in libilmbase-dev 2.2.0-11ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002-2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////



#ifndef INCLUDED_IMATHSPHERE_H
#define INCLUDED_IMATHSPHERE_H

//-------------------------------------
//
//	A 3D sphere class template
//
//-------------------------------------

#include "ImathVec.h"
#include "ImathBox.h"
#include "ImathLine.h"
#include "ImathNamespace.h"

IMATH_INTERNAL_NAMESPACE_HEADER_ENTER

template <class T>
class Sphere3
{
  public:

    Vec3<T>	center;
    T           radius;

    //---------------
    //	Constructors
    //---------------

    Sphere3() : center(0,0,0), radius(0) {}
    Sphere3(const Vec3<T> &c, T r) : center(c), radius(r) {}

    //-------------------------------------------------------------------
    //	Utilities:
    //
    //	s.circumscribe(b)	sets center and radius of sphere s
    //				so that the s tightly encloses box b.
    //
    //	s.intersectT (l, t)	If sphere s and line l intersect, then
    //				intersectT() computes the smallest t,
    //				t >= 0, so that l(t) is a point on the
    //				sphere.  intersectT() then returns true.
    //
    //				If s and l do not intersect, intersectT()
    //				returns false.
    //
    //	s.intersect (l, i)	If sphere s and line l intersect, then
    //				intersect() calls s.intersectT(l,t) and
    //				computes i = l(t).
    //
    //				If s and l do not intersect, intersect()
    //				returns false.
    //
    //-------------------------------------------------------------------

    void circumscribe(const Box<Vec3<T> > &box);
    bool intersect(const Line3<T> &l, Vec3<T> &intersection) const;
    bool intersectT(const Line3<T> &l, T &t) const;
};


//--------------------
// Convenient typedefs
//--------------------

typedef Sphere3<float> Sphere3f;
typedef Sphere3<double> Sphere3d;


//---------------
// Implementation
//---------------

template <class T>
void Sphere3<T>::circumscribe(const Box<Vec3<T> > &box)
{
    center = T(0.5) * (box.min + box.max);
    radius = (box.max - center).length();
}


template <class T>
bool Sphere3<T>::intersectT(const Line3<T> &line, T &t) const
{
    bool doesIntersect = true;

    Vec3<T> v = line.pos - center;
    T B = T(2.0) * (line.dir ^ v);
    T C = (v ^ v) - (radius * radius);

    // compute discriminant
    // if negative, there is no intersection

    T discr = B*B - T(4.0)*C;

    if (discr < 0.0)
    {
	// line and Sphere3 do not intersect

	doesIntersect = false;
    }
    else
    {
	// t0: (-B - sqrt(B^2 - 4AC)) / 2A  (A = 1)

	T sqroot = Math<T>::sqrt(discr);
	t = (-B - sqroot) * T(0.5);

	if (t < 0.0)
	{
	    // no intersection, try t1: (-B + sqrt(B^2 - 4AC)) / 2A  (A = 1)

	    t = (-B + sqroot) * T(0.5);
	}

	if (t < 0.0)
	    doesIntersect = false;
    }

    return doesIntersect;
}


template <class T>
bool Sphere3<T>::intersect(const Line3<T> &line, Vec3<T> &intersection) const
{
    T t;

    if (intersectT (line, t))
    {
	intersection = line(t);
	return true;
    }
    else
    {
	return false;
    }
}

IMATH_INTERNAL_NAMESPACE_HEADER_EXIT

#endif // INCLUDED_IMATHSPHERE_H