/usr/include/Nux-4.0/NuxGraphics/IOpenGLAsmShader.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | /*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef IOPENGLASMSHADER_H
#define IOPENGLASMSHADER_H
namespace nux
{
typedef enum
{
VTXATTRIB_INVALID = -1,
VTXATTRIB_POSITION = 0,
VTXATTRIB_WEIGHT = 1,
VTXATTRIB_NORMAL = 2,
VTXATTRIB_COLOR = 3,
VTXATTRIB_COLOR_PRIMARY = 3,
VTXATTRIB_COLOR_SECONDARY = 4,
VTXATTRIB_FOGCOORD = 5,
VTXATTRIB_TEXCOORD = 8,
VTXATTRIB_TEXCOORD0 = 8,
VTXATTRIB_TEXCOORD1 = 9,
VTXATTRIB_TEXCOORD2 = 10,
VTXATTRIB_TEXCOORD3 = 11,
VTXATTRIB_TEXCOORD4 = 12,
VTXATTRIB_TEXCOORD5 = 13,
VTXATTRIB_TEXCOORD6 = 14,
VTXATTRIB_TEXCOORD7 = 15,
} VtxAttributeIndex;
class IOpenGLResource;
class IOpenGLAsmShader: public IOpenGLResource
{
NUX_DECLARE_OBJECT_TYPE(IOpenGLAsmShader, IOpenGLResource);
IOpenGLAsmShader(std::string const& shader_name, GLint shader_type, OpenGLResourceType ResourceType);
virtual ~IOpenGLAsmShader();
public:
void SetShaderCode(std::string const& shader_code);
bool Compile();
bool IsValid();
protected:
std::string shader_name_;
std::string shader_code_;
GLint shader_type_;
bool compiled_and_ready_;
};
class IOpenGLAsmVertexShader : public IOpenGLAsmShader
{
NUX_DECLARE_OBJECT_TYPE(IOpenGLAsmVertexShader, IOpenGLAsmShader);
public:
IOpenGLAsmVertexShader();
};
class IOpenGLAsmPixelShader : public IOpenGLAsmShader
{
NUX_DECLARE_OBJECT_TYPE(IOpenGLAsmPixelShader, IOpenGLAsmShader);
public:
IOpenGLAsmPixelShader();
};
class IOpenGLAsmShaderProgram : public IOpenGLResource
{
NUX_DECLARE_OBJECT_TYPE(IOpenGLAsmShaderProgram, IOpenGLResource);
public:
virtual ~IOpenGLAsmShaderProgram();
void LoadVertexShader(const char *glslshader);
void LoadPixelShader(const char *glslshader);
void LoadIShaderFile(const char *ShaderFileName);
void LoadIShader(const char *ShaderCode);
void Link();
bool IsValid();
void Begin();
void End();
void SetVertexEnvParameter4dARB (unsigned int index, double x, double y, double z, double w);
void SetVertexEnvParameter4dvARB (unsigned int index, const double *params);
void SetVertexEnvParameter4fARB (unsigned int index, float x, float y, float z, float w);
void SetVertexEnvParameter4fvARB (unsigned int index, const float *params);
void SetVertexLocalParameter4dARB (unsigned int index, double x, double y, double z, double w);
void SetVertexLocalParameter4dvARB (unsigned int index, const double *params);
void SetVertexLocalParameter4fARB (unsigned int index, float x, float y, float z, float w);
void SetVertexLocalParameter4fvARB (unsigned int index, const float *params);
void SetFragmentEnvParameter4dARB (unsigned int index, double x, double y, double z, double w);
void SetFragmentEnvParameter4dvARB (unsigned int index, const double *params);
void SetFragmentEnvParameter4fARB (unsigned int index, float x, float y, float z, float w);
void SetFragmentEnvParameter4fvARB (unsigned int index, const float *params);
void SetFragmentLocalParameter4dARB (unsigned int index, double x, double y, double z, double w);
void SetFragmentLocalParameter4dvARB (unsigned int index, const double *params);
void SetFragmentLocalParameter4fARB (unsigned int index, float x, float y, float z, float w);
void SetFragmentLocalParameter4fvARB (unsigned int index, const float *params);
private:
IOpenGLAsmShaderProgram(std::string ShaderProgramName = std::string("AsmShaderProgram"));
std::vector<ObjectPtr<IOpenGLAsmShader> > ShaderObjectList;
std::string _ShaderProgramName;
ObjectPtr<IOpenGLAsmVertexShader> m_AsmVertexProgram;
ObjectPtr<IOpenGLAsmPixelShader> m_AsmFragmentProgram;
friend class GpuDevice;
};
}
#endif // IOPENGLASMSHADER_H
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