This file is indexed.

/usr/include/Nux-4.0/NuxGraphics/IOpenGLVertexDeclaration.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/*
 * Copyright 2010 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */


#ifndef IOPENGLVERTEXDECLARATION_H
#define IOPENGLVERTEXDECLARATION_H

namespace nux
{

  class IOpenGLResource;
  class IOpenGLVertexDeclaration: public IOpenGLResource
  {
    NUX_DECLARE_OBJECT_TYPE(IOpenGLVertexDeclaration, IOpenGLResource);

  public:
    virtual ~IOpenGLVertexDeclaration();

    VERTEXELEMENT GetUsage(ATTRIB_USAGE_DECL usage);
    bool IsUsingMoreThanStreamZero();
    int GetStride(int vertex_input_number);

    void SetVertexShaderAttributeLocation(int input_index, int shader_attribute_location);
    int GetVertexShaderAttributeLocation(int input_index);

  private:
    void SetVertexBuffer(int input_index, ObjectPtr<IOpenGLVertexBuffer> vertex_buffer);
    ObjectPtr<IOpenGLVertexBuffer> GetVertexBuffer(int input_index);

    IOpenGLVertexDeclaration(const VERTEXELEMENT *pVertexElements);

    int _stride[8]; //!< Stride for each stream
    int _valid_vertex_input[16]; // Vertex Input valid for this vertex declaration

    int shader_attribute_location_array[8];

    std::vector<ObjectPtr<IOpenGLVertexBuffer> > vertex_buffer_array;
    std::vector<VERTEXELEMENT> _declarations_array;
    
    friend class GpuDevice;
    friend class CachedMeshBuffer;
  };

}

#endif // IOPENGLVERTEXDECLARATION_H