/usr/lib/python3/dist-packages/Onboard/Keyboard.py is in onboard 1.2.0-0ubuntu5.
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2622 2623 2624 2625 2626 2627 | # -*- coding: utf-8 -*-
# Copyright © 2007 Martin Böhme <martin.bohm@kubuntu.org>
# Copyright © 2007-2009 Chris Jones <tortoise@tortuga>
# Copyright © 2010 Francesco Fumanti <francesco.fumanti@gmx.net>
# Copyright © 2012 Gerd Kohlberger <lowfi@chello.at>
# Copyright © 2009, 2011-2015 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from __future__ import division, print_function, unicode_literals
import sys
import time
import weakref
import gc
from contextlib import contextmanager
from gi.repository import Gdk
import logging
_logger = logging.getLogger(__name__)
from Onboard.Version import require_gi_versions
require_gi_versions()
try:
from gi.repository import Atspi
except ImportError as e:
_logger.warning("Atspi typelib missing, at-spi key-synth unavailable")
from Onboard.KeyGtk import *
from Onboard import KeyCommon
from Onboard.KeyCommon import StickyBehavior
from Onboard.KeyboardPopups import TouchFeedback
from Onboard.Sound import Sound
from Onboard.ClickSimulator import ClickSimulator, \
CSButtonMapper, CSFloatingSlave
from Onboard.Scanner import Scanner
from Onboard.Timer import Timer, ProgressiveDelayTimer
from Onboard.utils import Modifiers, LABEL_MODIFIERS, \
parse_key_combination, \
unicode_str
from Onboard.definitions import Handle, UIMask
from Onboard.AutoShow import AutoShow
from Onboard.AutoHide import AutoHide
from Onboard.WordSuggestions import WordSuggestions
from Onboard.canonical_equivalents import canonical_equivalents
try:
from Onboard.utils import run_script, get_keysym_from_name, dictproperty
except DeprecationWarning:
pass
### Config Singleton ###
from Onboard.Config import Config
config = Config()
########################
class EventType:
""" enum of event types for key press/release """
(
CLICK,
DOUBLE_CLICK,
DWELL,
) = range(3)
class DockMode:
""" enum dock mode """
(
FLOATING,
BOTTOM,
TOP,
) = range(3)
class UnpressTimers:
"""
Redraw keys unpressed after a short while.
There are multiple timers to suppurt multi-touch.
"""
def __init__(self, keyboard):
self._keyboard = keyboard
self._timers = {}
def start(self, key):
timer = self._timers.get(key)
if not timer:
timer = Timer()
self._timers[key] = timer
timer.start(config.UNPRESS_DELAY, self.on_timer, key)
def stop(self, key):
timer = self._timers.get(key)
if timer:
timer.stop()
del self._timers[key]
def cancel_all(self):
for key, timer in self._timers.items():
Timer.stop(timer)
key.pressed = False
def finish(self, key):
timer = self._timers.get(key)
if timer:
timer.stop()
self.unpress(key)
def on_timer(self, key):
self.unpress(key)
self.stop(key)
return False
def unpress(self, key):
if key.pressed:
key.pressed = False
self._keyboard.on_key_unpressed(key)
class KeySynth(object):
_last_press_time = 0
_suppress_keypress_delay = False
@staticmethod
@contextmanager
def no_delay():
"""
Temporarily disable the keypress delay. Do not nest.
Mainly used for single key-strokes as there are far fewer calls
for these than the bulk text insertion calls.
"""
KeySynth._suppress_keypress_delay = True
yield None
KeySynth._suppress_keypress_delay = False
def _delay_keypress(self):
"""
Pause between multiple key-strokes.
Firefox and Thunderbird may need this to not miss key-strokes.
"""
delay = config.keyboard.inter_key_stroke_delay
if delay:
if not KeySynth._suppress_keypress_delay: # not just single presses?
elapsed = time.time() - KeySynth._last_press_time
remaining = delay - elapsed
if remaining > 0.0:
time.sleep(remaining)
KeySynth._last_press_time = time.time()
class KeySynthVirtkey(KeySynth):
""" Synthesize key strokes with python-virtkey """
def __init__(self, vk):
self._vk = vk
def cleanup(self):
self._vk = None
def press_unicode(self, char):
if self._vk:
if sys.version_info.major == 2:
char = unicode_str(char)[0]
code_point = ord(char)
self._delay_keypress()
self._vk.press_unicode(code_point)
def release_unicode(self, char):
if self._vk:
if sys.version_info.major == 2:
char = unicode_str(char)[0]
code_point = ord(char)
self._vk.release_unicode(code_point)
def press_keysym(self, keysym):
if self._vk:
self._delay_keypress()
self._vk.press_keysym(keysym)
def release_keysym(self, keysym):
if self._vk:
self._vk.release_keysym(keysym)
def press_keycode(self, keycode):
if self._vk:
self._delay_keypress()
self._vk.press_keycode(keycode)
def release_keycode(self, keycode):
if self._vk:
self._vk.release_keycode(keycode)
def lock_mod(self, mod_mask):
if self._vk:
self._vk.lock_mod(mod_mask)
def unlock_mod(self, mod_mask):
if self._vk:
self._vk.unlock_mod(mod_mask)
def press_key_string(self, keystr):
"""
Send key presses for all characters in a unicode string.
"""
keystr = keystr.replace("\\n", "\n") # for new lines in snippets
if self._vk: # may be None in the last call before exiting
for ch in keystr:
if ch == "\b": # backspace?
keysym = get_keysym_from_name("backspace")
self.press_keysym(keysym)
self.release_keysym(keysym)
elif ch == "\n":
# press_unicode("\n") fails in gedit.
# -> explicitely send the key symbol instead
keysym = get_keysym_from_name("return")
self.press_keysym(keysym)
self.release_keysym(keysym)
else: # any other printable keys
self.press_unicode(ch)
self.release_unicode(ch)
class KeySynthAtspi(KeySynthVirtkey):
"""
Synthesize key strokes with AT-SPI
Not really useful anymore, as key generation there doesn't fit
Onboard's requirements very well, e.g. there is no consistent
separation between press and release events.
Also some unexpected key sequences are not faithfully reproduced.
"""
def __init__(self, vk):
super(KeySynthAtspi, self).__init__(vk)
def press_key_string(self, string):
if not "Atspi" in globals():
return
Atspi.generate_keyboard_event(0, string, Atspi.KeySynthType.STRING)
def press_keycode(self, keycode):
if not "Atspi" in globals():
return
self._delay_keypress()
Atspi.generate_keyboard_event(keycode, "", Atspi.KeySynthType.PRESS)
def release_keycode(self, keycode):
if not "Atspi" in globals():
return
Atspi.generate_keyboard_event(keycode, "", Atspi.KeySynthType.RELEASE)
class TextChanger():
"""
Insert and delete text by all means available to Onboard.
- KeySynthVirtkey
- KeySynthAtspi (not used by default)
- Direct insertion/deletion via AtspiTextContext
"""
def __init__(self, keyboard, vk):
self._keyboard = weakref.ref(keyboard)
self._key_synth_virtkey = KeySynthVirtkey(vk)
self._key_synth_atspi = KeySynthAtspi(vk)
if config.keyboard.key_synth: # == KeySynth.ATSPI:
self._key_synth = self._key_synth_atspi
else: # if config.keyboard.key_synth == KeySynth.VIRTKEY:
self._key_synth = self._key_synth_virtkey
def cleanup(self):
# Somehow keyboard objects don't get released
# when switching layouts, there are still
# excess references/memory leaks somewhere.
# We need to manually release virtkey references or
# Xlib runs out of client connections after a couple
# dozen layout switches.
if self._key_synth_virtkey:
self._key_synth_virtkey.cleanup()
self._key_synth_virtkey = None
if self._key_synth_atspi:
self._key_synth_atspi.cleanup()
self._key_synth_atspi = None
def get_keyboard(self):
return self._keyboard()
# KeySynth interface
def press_unicode(self, char):
self._key_synth.press_unicode(char)
def release_unicode(self, char):
self._key_synth.release_unicode(char)
def press_key_string(self, string):
self._key_synth.press_key_string(string)
def press_keycode(self, keycode):
self._key_synth.press_keycode(keycode)
def release_keycode(self, keycode):
self._key_synth.release_keycode(keycode)
def press_keysym(self, keysym):
self._key_synth.press_keysym(keysym)
def release_keysym(self, keysym):
self._key_synth.release_keysym(keysym)
def lock_mod(self, mod):
self._key_synth.lock_mod(mod)
def unlock_mod(self, mod):
self._key_synth.unlock_mod(mod)
# Higher-level functions
def press_keysyms(self, key_name, count=1):
"""
Generate any number of full key-strokes for the given named key symbol.
"""
keysym = get_keysym_from_name(key_name)
for i in range(count):
self.press_keysym(keysym)
self.release_keysym(keysym)
def insert_string_at_caret(self, text, allow_insertion=True):
"""
Insert text at the caret position.
"""
text_context = self.get_keyboard().text_context
if allow_insertion and text_context.can_insert_text():
text = text.replace("\\n", "\n")
text_context.insert_text_at_caret(text)
else:
self._key_synth.press_key_string(text)
def delete_at_caret(self):
keyboard = self.get_keyboard()
text_context = keyboard.text_context
if text_context.can_insert_text():
text_context.delete_text_before_caret()
else:
with keyboard.suppress_modifiers():
self.press_keysyms("backspace")
class Keyboard(WordSuggestions):
""" Cairo based keyboard widget """
color_scheme = None
_layer_locked = False
_last_alt_key = None
_alt_locked = False
_text_changer = None
_click_sim = None
### Properties ###
# The number of pressed keys per modifier
_mods = {1:0,2:0, 4:0,8:0, 16:0,32:0,64:0,128:0}
# Same to keep track of modifier changes triggerd from the outside.
# Doesn't include modifier changes caused by Onboard itself, so this is
# not a complete representation of the modifier state.
_external_mod_changes = {1:0,2:0, 4:0,8:0, 16:0,32:0,64:0,128:0}
def _get_mod(self, key):
return self._mods[key]
def _set_mod(self, key, value):
self._mods[key] = value
self.on_mods_changed()
mods = dictproperty(_get_mod, _set_mod)
def on_mods_changed(self):
pass
def get_mod_mask(self):
""" Bit-mask of curently active modifers. """
return sum(mask for mask in (1<<bit for bit in range(8)) \
if self.mods[mask]) # bit mask of current modifiers
@contextmanager
def suppress_modifiers(self, modifiers = LABEL_MODIFIERS):
""" Turn modifiers off temporarily. May be nested. """
self._push_and_clear_modifiers(modifiers)
yield None
self._pop_and_restore_modifiers()
def _push_and_clear_modifiers(self, modifiers):
mods = {mod : key for mod, key in self._mods.items()
if mod & modifiers}
self._suppress_modifiers_stack.append(mods)
for mod, nkeys in mods.items():
if nkeys:
self._mods[mod] = 0
self._text_changer.unlock_mod(mod)
def _pop_and_restore_modifiers(self):
mods = self._suppress_modifiers_stack.pop()
for mod, nkeys in mods.items():
if nkeys:
self._mods[mod] = nkeys
self._text_changer.lock_mod(mod)
# currently active layer
def _get_active_layer_index(self):
return config.active_layer_index
def _set_active_layer_index(self, index):
config.active_layer_index = index
active_layer_index = property(_get_active_layer_index,
_set_active_layer_index)
def _get_active_layer(self):
layers = self.get_layers()
if not layers:
return None
index = self.active_layer_index
if index < 0 or index >= len(layers):
index = 0
return layers[index]
def _set_active_layer(self, layer):
index = 0
for i, layer in enumerate(self.get_layers()):
if layer is layer:
index = i
break
self.active_layer_index = index
active_layer = property(_get_active_layer, _set_active_layer)
def assure_valid_active_layer(self):
"""
Reset layer index if it is out of range. e.g. due to
loading a layout with fewer panes.
"""
index = self.active_layer_index
if index < 0 or index >= len(self.get_layers()):
self.active_layer_index = 0
##################
def __init__(self, application):
WordSuggestions.__init__(self)
self._application = weakref.ref(application)
self._pressed_key = None
self._last_typing_time = 0
self._temporary_modifiers = None
self._locked_temporary_modifiers = None
self._suppress_modifiers_stack = []
self._capitalization_requested = False
self.layout = None
self.scanner = None
self.button_controllers = {}
self.editing_snippet = False
self._layout_views = []
self._unpress_timers = UnpressTimers(self)
self._touch_feedback = TouchFeedback()
self._raise_timer = ProgressiveDelayTimer()
self._auto_show = AutoShow(self)
self._auto_show.enable(config.is_auto_show_enabled())
self._auto_hide = AutoHide(self)
self._auto_hide.enable(config.is_auto_hide_enabled())
self._text_changer = None
self._key_synth_virtkey = None
self._key_synth_atspi = None
self._invalidated_ui = 0
self._pressed_keys = []
self._latched_sticky_keys = []
self._locked_sticky_keys = []
self._non_modifier_released = False
self._disabled_keys = None
self._pending_modifier_redraws = {}
self._pending_modifier_redraws_timer = Timer()
self.reset()
def reset(self):
""" init/reset on layout change """
WordSuggestions.reset(self)
if self._auto_show:
self._auto_show.reset()
self.stop_raise_attempts()
# Keep caps-lock state on layout change to prevent LP #1313176.
# Otherwise, a caps press causes a layout change, cleanup
# triggers another caps press that again causes a layout change,
# and so on...
# See OnboardGtk.reload_layout_delayed for the other part of the
# puzzle for this bug report.
self.ignore_capslock()
# reset still latched and locked modifier keys on exit
self.release_latched_sticky_keys()
# NumLock is special. Keep its state on exit, except when
# sticky_key_release_delay is set, then we assume to be
# in kiosk mode and everything has to be cleaned up.
release_all = bool(config.keyboard.sticky_key_release_delay)
self.release_locked_sticky_keys(release_all)
self.release_pressed_keys()
self._pressed_keys = []
self._latched_sticky_keys = []
self._locked_sticky_keys = []
self._non_modifier_released = False
self._disabled_keys = None
self.layout = None
self._pending_modifier_redraws_timer.stop()
self._pending_modifier_redraws = {}
def cleanup(self):
""" final cleanup on exit """
self.reset()
WordSuggestions.cleanup(self)
if self._auto_show:
self._auto_show.cleanup()
self._auto_show = None
if self._auto_hide:
self._auto_hide.cleanup()
self._auto_hide = None
if self._text_changer:
self._text_changer.cleanup()
self._text_changer = None
if self._click_sim:
self._click_sim.cleanup()
self._click_sim = None
def get_application(self):
return self._application()
def register_view(self, layout_view):
self._layout_views.append(layout_view)
def deregister_view(self, layout_view):
if layout_view in self._layout_views:
self._layout_views.remove(layout_view)
def get_main_view(self):
layout_views = self._layout_views
if layout_views:
return layout_views[0]
return None
def is_visible(self):
for view in self._layout_views:
visible = view.is_visible()
if not visible is None:
return visible
def set_visible(self, visible):
self.update_auto_show_on_visibility_change(visible)
for view in self._layout_views:
view.set_visible(visible)
def toggle_visible(self):
""" main method to show/hide onboard manually """
self.set_visible(not self.is_visible())
def redraw(self, keys = None, invalidate = True):
for view in self._layout_views:
view.redraw(keys, invalidate)
def process_updates(self):
for view in self._layout_views:
view.process_updates()
def redraw_labels(self, invalidate = True):
for view in self._layout_views:
view.redraw_labels(invalidate)
def has_input_sequences(self):
for view in self._layout_views:
if view.has_input_sequences():
return True
return False
def update_transparency(self):
for view in self._layout_views:
view.update_transparency()
def update_input_event_source(self):
""" Input event source changed, tell all views. """
for view in self._layout_views:
view.update_input_event_source()
self.update_click_sim()
self.update_auto_hide()
def update_touch_input_mode(self):
""" Touch input mode has changed, tell all views. """
for view in self._layout_views:
view.update_touch_input_mode()
def update_click_sim(self):
if config.is_event_source_xinput():
# XInput click simulator
# Recommended, but requires the XInput event source.
clicksim = CSFloatingSlave(self)
# Fall back to button mapper if XInput 2.2 is unavaliable
if not clicksim.is_valid():
_logger.warning("XInput click simulator CSFloatingSlave "
"unavailable, "
"falling back to CSButtonMapper.")
clicksim = CSButtonMapper()
else:
# Button mapper
# Works with any event source, but may fail on touch-screens.
clicksim = CSButtonMapper()
if self._click_sim:
self._click_sim.cleanup()
self._click_sim = clicksim
self._click_sim.state_notify_add(self._on_click_sim_state_notify)
_logger.info("using click simulator '{}'" \
.format(type(self._click_sim).__name__))
def _on_click_sim_state_notify(self, x):
self.invalidate_context_ui()
self.commit_ui_updates()
def show_touch_handles(self, show, auto_hide = True):
for view in self._layout_views:
view.show_touch_handles(show, auto_hide)
def set_layout(self, layout, color_scheme, vk):
""" set or replace the current keyboard layout """
self.reset()
self.set_virtkey(vk)
self.layout = layout
self.color_scheme = color_scheme
self.on_layout_loaded()
def on_layout_loaded(self):
""" called when the layout has been loaded """
# hide all still visible feedback popups; keys have changed.
self._touch_feedback.hide()
self._connect_button_controllers()
self.assure_valid_active_layer()
WordSuggestions.on_layout_loaded(self)
self.update_modifiers()
self.update_scanner_enabled()
# notify views
for view in self._layout_views:
view.on_layout_loaded()
# redraw everything
self.invalidate_ui()
self.commit_ui_updates()
def set_virtkey(self, vk):
self._text_changer = TextChanger(self, vk)
def _connect_button_controllers(self):
""" connect button controllers to button keys """
self.button_controllers = {}
# connect button controllers to button keys
types = { type.id : type for type in \
[BCMiddleClick, BCSingleClick, BCSecondaryClick,
BCDoubleClick, BCDragClick, BCHoverClick,
BCHide, BCShowClick, BCMove, BCPreferences, BCQuit,
BCExpandCorrections, BCPreviousPredictions,
BCNextPredictions, BCPauseLearning, BCLanguage,
BCStealthMode, BCAutoLearn, BCAutoPunctuation, BCInputline,
]
}
for key in self.layout.iter_global_keys():
if key.is_layer_button():
bc = BCLayer(self, key)
bc.layer_index = key.get_layer_index()
self.button_controllers[key] = bc
else:
type = types.get(key.id)
if type:
self.button_controllers[key] = type(self, key)
def update_scanner_enabled(self):
""" Enable keyboard scanning if it is enabled in gsettings. """
self.update_input_event_source()
self.enable_scanner(config.scanner.enabled)
def enable_scanner(self, enable):
""" Enable keyboard scanning. """
if enable:
if not self.scanner:
self.scanner = Scanner(self._on_scanner_redraw,
self._on_scanner_activate)
if self.layout:
self.scanner.update_layer(self.layout, self.active_layer)
else:
_logger.warning("Failed to update scanner. No layout.")
else:
if self.scanner:
self.scanner.finalize()
self.scanner = None
def _on_scanner_enabled(self, enabled):
""" Config callback for scanner.enabled changes. """
self.update_scanner_enabled()
self.update_transparency()
def _on_scanner_redraw(self, keys):
""" Scanner callback for redraws. """
self.redraw(keys)
def _on_scanner_activate(self, key):
""" Scanner callback for key activation. """
self.key_down(key)
self.key_up(key)
def get_layers(self):
if self.layout:
return self.layout.get_layer_ids()
return []
def iter_keys(self, group_name=None):
""" iterate through all keys or all keys of a group """
if self.layout:
return self.layout.iter_keys(group_name)
else:
return []
def _on_mods_changed(self):
self.invalidate_context_ui()
self.commit_ui_updates()
def get_pressed_key(self):
return self._pressed_key
def set_currently_typing(self):
""" Remember it was us that just typed text. """
self._last_typing_time = time.time()
def is_typing(self):
""" Is Onboard currently or was it just recently sending any text? """
key = self.get_pressed_key()
return key and self._is_text_insertion_key(key) or \
time.time() - self._last_typing_time <= 0.3
def _is_text_insertion_key(self, key):
""" Does key actually insert any characters (not a navigation key)? """
return key and \
key.is_text_changing()
def key_down(self, key, view=None, sequence=None, action=True):
"""
Press down on one of Onboard's key representations.
This may be either an initial press, or a switch of the active_key
due to dragging.
"""
self.on_any_key_down()
self.stop_raise_attempts()
if sequence:
button = sequence.button
event_type = sequence.event_type
else:
button = 1
event_type = EventType.CLICK
# Stop garbage collection delays until key release. They might cause
# unexpected key repeats on slow systems.
if gc.isenabled():
gc.disable()
if key and \
key.sensitive:
# stop timed redrawing for this key
self._unpress_timers.stop(key)
# announce temporary modifiers
temp_mod_mask = 0
if config.keyboard.can_upper_case_on_button(button):
temp_mod_mask = Modifiers.SHIFT
self._set_temporary_modifiers(temp_mod_mask)
self._update_temporary_key_label(key, temp_mod_mask)
# mark key pressed
key.pressed = True
self.on_key_pressed(key, view, sequence, action)
# Get drawing behind us now, so it can't delay processing key_up()
# and cause unwanted key repeats on slow systems.
self.redraw([key])
self.process_updates()
# perform key action (not just dragging)?
if action:
self._do_key_down_action(key, view, button, event_type)
# remember as pressed key
if key not in self._pressed_keys:
self._pressed_keys.append(key)
def key_up(self, key, view=None, sequence=None, action=True):
""" Release one of Onboard's key representations. """
if sequence:
button = sequence.button
event_type = sequence.event_type
else:
button = 1
event_type = EventType.CLICK
if key and \
key.sensitive:
# Was the key nothing but pressed before?
extend_pressed_state = key.is_pressed_only()
# perform key action?
# (not just dragging or canceled due to long press)
if action:
# If there was no down action yet (dragging), catch up now
if not key.activated:
self._do_key_down_action(key, view, button, event_type)
self._do_key_up_action(key, view, button, event_type)
# Skip context and button controller updates for the common
# letter press to improve responsiveness on slow systems.
if key.type == KeyCommon.BUTTON_TYPE:
self.invalidate_context_ui()
# no action but key was activated: must have been a long press
elif key.activated:
# switch to layer 0 after long pressing snippet buttons
if key.type == KeyCommon.MACRO_TYPE:
self.maybe_switch_to_first_layer(key)
# Is the key still nothing but pressed?
extend_pressed_state = extend_pressed_state and \
key.is_pressed_only() and \
action
# Draw key unpressed to remove the visual feedback.
if extend_pressed_state and \
not config.scanner.enabled:
# Keep key pressed for a little longer for clear user feedback.
self._unpress_timers.start(key)
else:
# Unpress now to avoid flickering of the
# pressed color after key release.
key.pressed = False
self.on_key_unpressed(key)
# no more actions left to finish
key.activated = False
# remove from list of pressed keys
if key in self._pressed_keys:
self._pressed_keys.remove(key)
# Make note that it was us who just sent text
# (vs. at-spi update due to scrolling, physical typing, ...).
if self._is_text_insertion_key(key):
self.set_currently_typing()
# This key might have caused a completion popup to open,
# e.g. the firefox URL-bar popup.
# -> attempt to raise the keyboard over the popup
# Disabled because only raising isn't enough for most
# drop-downs.
if False and \
action and \
config.is_force_to_top() and \
not self.has_focusable_gui() and \
not config.xid_mode:
self.raise_ui_delayed()
# Was this the final touch sequence?
if not self.has_input_sequences():
self._non_modifier_released = False
self._pressed_keys = []
self._pressed_key = None
self.on_all_keys_up()
gc.enable()
# Process pending UI updates
self.commit_ui_updates()
def key_long_press(self, key, view=None, button=1):
""" Long press of one of Onboard's key representations. """
long_pressed = False
key_type = key.type
if not config.xid_mode:
# Is there a popup definition in the layout?
sublayout = key.get_popup_layout()
if sublayout:
view.show_popup_layout(key, sublayout)
long_pressed = True
elif key_type == KeyCommon.BUTTON_TYPE:
# Buttons decide for themselves what is to happen.
controller = self.button_controllers.get(key)
if controller:
controller.long_press(view, button)
elif key.is_prediction_key():
view.show_prediction_menu(key, button)
long_pressed = True
elif key_type == KeyCommon.MACRO_TYPE:
snippet_id = int(key.code)
self._edit_snippet(view, snippet_id)
long_pressed = True
else:
# All other keys get hard-coded long press menus
# (where available).
action = self.get_key_action(key)
if action == KeyCommon.DELAYED_STROKE_ACTION and \
not key.is_word_suggestion():
label = key.get_label()
alternatives = self.find_canonical_equivalents(label)
if alternatives:
self._touch_feedback.hide(key)
view.show_popup_alternative_chars(key, alternatives)
long_pressed = True
if long_pressed:
key.activated = True # no more drag selection
return long_pressed
def _do_key_down_action(self, key, view, button, event_type):
# generate key-stroke
action = self.get_key_action(key)
can_send_key = ((not key.sticky or not key.active) and
not action == KeyCommon.DELAYED_STROKE_ACTION)
if can_send_key:
self.send_key_down(key, view, button, event_type)
# Modifier keys may change multiple keys
# -> redraw all dependent keys
# no danger of key repeats due to delays
# -> redraw asynchronously
if can_send_key and key.is_modifier():
self.redraw_labels(False)
if key.type == KeyCommon.BUTTON_TYPE:
controller = self.button_controllers.get(key)
if controller:
key.activated = controller.is_activated_on_press()
def _do_key_up_action(self, key, view, button, event_type):
if key.sticky:
# Multi-touch release?
if key.is_modifier() and \
not self._can_cycle_modifiers():
can_send_key = True
else: # single touch/click
can_send_key = self.step_sticky_key(key, button, event_type)
if can_send_key:
self.send_key_up(key, view)
if key.is_modifier():
self.redraw_labels(False)
else:
self._release_non_sticky_key(key, view, button, event_type)
# Multi-touch: temporarily stop cycling modifiers if
# a non-modifier key was pressed. This way we get both,
# cycling latched and locked state with single presses
# and press-only action for multi-touch modifer + key press.
if not key.is_modifier():
self._non_modifier_released = True
def send_key_down(self, key, view, button, event_type):
if self.is_key_disabled(key):
_logger.debug("send_key_down: "
"rejecting blacklisted key action for '{}'"
.format(key.id))
return
modifier = key.modifier
if modifier == Modifiers.ALT and \
self._is_alt_special():
self._last_alt_key = key
else:
action = self.get_key_action(key)
if action != KeyCommon.DELAYED_STROKE_ACTION:
WordSuggestions.on_before_key_press(self, key)
self._maybe_send_alt_press_for_key(key, view,
button, event_type)
self._maybe_lock_temporary_modifiers(key)
self.send_key_press(key, view, button, event_type)
if action == KeyCommon.DOUBLE_STROKE_ACTION: # e.g. CAPS
self.send_key_release(key, view, button, event_type)
if modifier:
self._do_lock_modifier(modifier)
# Update word suggestions on shift press.
self.invalidate_context_ui()
key.activated = True # modifiers set -> can't undo press anymore
def send_key_up(self, key, view = None, button = 1,
event_type = EventType.CLICK):
if self.is_key_disabled(key):
_logger.debug("send_key_up: "
"rejecting blacklisted key action for '{}'" \
.format(key.id))
return
key_type = key.type
modifier = key.modifier
action = self.get_key_action(key)
# Unlock most modifiers before key release, otherwise Compiz wall
# plugin's viewport switcher window doesn't close after
# Alt+Ctrl+Up/Down (LP: #1532254).
if modifier and \
action != KeyCommon.DOUBLE_STROKE_ACTION: # not NumLock, CAPS
self._do_unlock_modifier(modifier)
# Update word suggestions on shift unlatch or release.
self.invalidate_context_ui()
# generate key event(s)
if modifier == Modifiers.ALT and \
self._is_alt_special():
pass
else:
if action == KeyCommon.DOUBLE_STROKE_ACTION or \
action == KeyCommon.DELAYED_STROKE_ACTION:
WordSuggestions.on_before_key_press(self, key)
self._maybe_send_alt_press_for_key(key, view,
button, event_type)
self._maybe_lock_temporary_modifiers(key)
if key_type == KeyCommon.CHAR_TYPE:
# allow direct text insertion by AT-SPI for char keys
self._text_changer.insert_string_at_caret(key.code)
else:
self.send_key_press(key, view, button, event_type)
self.send_key_release(key, view, button, event_type)
else:
self.send_key_release(key, view, button, event_type)
# Unlock NumLock, CAPS, etc. after key events were sent,
# else they are toggled right back on.
if modifier and \
action == KeyCommon.DOUBLE_STROKE_ACTION:
self._do_unlock_modifier(modifier)
# Update word suggestions on shift unlatch or release.
self.invalidate_context_ui()
self._maybe_unlock_temporary_modifiers()
self._maybe_send_alt_release_for_key(key, view, button, event_type)
# Check modifier counts for plausibility.
# There might be a bug lurking that gets certain modifers stuck
# with negative counts. Work around this and be verbose about it
# so we can fix it eventually.
# Seems fixed in 0.99, but keep the check just in case.
# Happens again since 1.1.0 when using physical keyboards in
# parallel with Onboard. Occasionally we fail to detect where a
# modifier change originated from.
for mod, nkeys in self._mods.items():
if nkeys < 0:
_logger.warning("Negative count {} for modifier {}, reset." \
.format(self.mods[modifier], modifier))
self.mods[mod] = 0
# Reset this too, else unlatching won't happen until restart.
self._external_mod_changes[mod] = 0
def _update_temporary_key_label(self, key, temp_mod_mask):
""" update label for temporary modifiers """
mod_mask = self.get_mod_mask()
temp_mod_mask |= mod_mask
if key.mod_mask != temp_mod_mask:
key.configure_label(temp_mod_mask)
def _set_temporary_modifiers(self, mod_mask):
""" Announce the intention to lock these modifiers on key-press. """
# only some single modifiers supported at this time
if not mod_mask or \
mod_mask in (Modifiers.SHIFT, Modifiers.CAPS, Modifiers.CTRL,
Modifiers.SUPER, Modifiers.ALTGR):
self._temporary_modifiers = mod_mask
def _maybe_lock_temporary_modifiers(self, key):
""" Lock modifier before a single key-press """
modifier = self._temporary_modifiers
if modifier and \
not self.mods[modifier] and \
not key.modifier == modifier and \
not key.is_button():
self._locked_temporary_modifiers = modifier
self._do_lock_modifier(modifier)
def _maybe_unlock_temporary_modifiers(self):
""" Unlock modifier after a single key-press """
if self._locked_temporary_modifiers:
self._do_unlock_modifier(self._locked_temporary_modifiers)
self._locked_temporary_modifiers = None
def _do_lock_modifier(self, modifier):
""" Lock modifier in response to modifier presses. """
# Increment this before lock_mod() to skip
# updating keys a second time in set_modifiers().
self.mods[modifier] += 1
# Alt is special because it activates the window manager's move mode.
if modifier != Modifiers.ALT or \
not self._is_alt_special(): # not Alt?
self._text_changer.lock_mod(modifier)
def _do_unlock_modifier(self, modifier):
""" Unlock modifier in response to modifier releases. """
# Decrement before unlock_mod() to skip updating
# keys a second time in set_modifiers().
self.mods[modifier] -= 1
# Alt is special because it activates window manager's move mode.
if modifier != Modifiers.ALT or \
not self._is_alt_special(): # not Alt?
self._text_changer.unlock_mod(modifier)
def _is_alt_special(self):
"""
Does the ALT key need special treatment due to it
"""
return not config.is_override_redirect()
def _maybe_send_alt_press_for_key(self, key, view, button, event_type):
""" handle delayed Alt press """
if self.mods[8] and \
self._is_alt_special() and \
not key.active and \
not self.is_key_disabled(key):
not key.type == KeyCommon.BUTTON_TYPE and \
self.maybe_send_alt_press(view, button, event_type)
def _maybe_send_alt_release_for_key(self, key, view, button, event_type):
""" handle delayed Alt release """
if self._alt_locked:
self.maybe_send_alt_release(view, button, event_type)
def maybe_send_alt_press(self, view, button, event_type):
if self.mods[8] and \
not self._alt_locked:
self._alt_locked = True
if self._last_alt_key:
self.send_key_press(self._last_alt_key, view, button, event_type)
self._text_changer.lock_mod(8)
def maybe_send_alt_release(self, view, button, event_type):
if self._alt_locked:
self._alt_locked = False
if self._last_alt_key:
self.send_key_release(self._last_alt_key, view, button, event_type)
self._text_changer.unlock_mod(8)
def send_key_press(self, key, view, button, event_type):
""" Actually generate a fake key press """
activated = True
key_type = key.type
if key_type == KeyCommon.KEYCODE_TYPE:
with KeySynth.no_delay():
self._text_changer.press_keycode(key.code)
elif key_type == KeyCommon.KEYSYM_TYPE:
with KeySynth.no_delay():
self._text_changer.press_keysym(key.code)
elif key_type == KeyCommon.CHAR_TYPE:
if len(key.code) == 1:
with KeySynth.no_delay():
self._text_changer.press_unicode(key.code)
elif key_type == KeyCommon.KEYPRESS_NAME_TYPE:
with KeySynth.no_delay():
self._text_changer.press_keysym(get_keysym_from_name(key.code))
elif key_type == KeyCommon.BUTTON_TYPE:
activated = False
controller = self.button_controllers.get(key)
if controller:
activated = controller.is_activated_on_press()
controller.press(view, button, event_type)
elif key_type == KeyCommon.MACRO_TYPE:
activated = False
elif key_type == KeyCommon.SCRIPT_TYPE:
activated = False
elif key_type == KeyCommon.WORD_TYPE:
activated = False
elif key_type == KeyCommon.CORRECTION_TYPE:
activated = False
key.activated = activated
def send_key_release(self, key, view, button = 1, event_type = EventType.CLICK):
""" Actually generate a fake key release """
key_type = key.type
if key_type == KeyCommon.CHAR_TYPE:
if len(key.code) == 1:
self._text_changer.release_unicode(key.code)
else:
self._text_changer.insert_string_at_caret(key.code)
elif key_type == KeyCommon.KEYSYM_TYPE:
self._text_changer.release_keysym(key.code)
elif key_type == KeyCommon.KEYPRESS_NAME_TYPE:
self._text_changer.release_keysym(get_keysym_from_name(key.code))
elif key_type == KeyCommon.KEYCODE_TYPE:
self._text_changer.release_keycode(key.code);
elif key_type == KeyCommon.BUTTON_TYPE:
controller = self.button_controllers.get(key)
if controller:
controller.release(view, button, event_type)
elif key_type == KeyCommon.MACRO_TYPE:
snippet_id = int(key.code)
if self.insert_snippet(snippet_id):
pass
# Block dialog in xembed mode.
# Don't allow to open multiple dialogs in force-to-top mode.
else:
self._edit_snippet(view, snippet_id)
elif key_type == KeyCommon.SCRIPT_TYPE:
if not config.xid_mode: # block settings dialog in xembed mode
if key.code:
run_script(key.code)
def _edit_snippet(self, view, snippet_id):
if not config.xid_mode and \
not self.editing_snippet and \
view:
view.show_snippets_dialog(snippet_id)
self.editing_snippet = True
def insert_snippet(self, snippet_id):
mlabel, mString = config.snippets.get(snippet_id, (None, None))
if mString:
self._text_changer.insert_string_at_caret(mString)
return True
return False
def _release_non_sticky_key(self, key, view, button, event_type):
# Request capitalization before keys are unlatched, so we can
# prevent modifiers from toggling more than once and confuse
# set_modifiers().
WordSuggestions.on_before_key_release(self, key)
# release key
self.send_key_up(key, view, button, event_type)
# Don't release latched modifiers for click buttons yet,
# keep them unchanged until the actual click happens.
# -> allow clicks with modifiers
if not key.is_layer_button() and \
not (key.type == KeyCommon.BUTTON_TYPE and
key.is_click_type_key()) and \
key not in self.get_text_displays():
# Don't release SHIFT if we're going to enable
# capitalization anyway.
except_keys = None
if self._capitalization_requested:
except_keys = [key for key in self._latched_sticky_keys
if key.modifier == Modifiers.SHIFT]
# release latched modifiers
self.release_latched_sticky_keys(only_unpressed=True,
except_keys=except_keys)
# undo temporary suppression of the text display
WordSuggestions.show_input_line_on_key_release(self, key)
# Insert words on button release to avoid having the wordlist
# change between button press and release.
# Make sure latched modifiers have been released, else they will
# affect the whole inserted string.
WordSuggestions.send_key_up(self, key, button, event_type)
# switch to layer 0 on (almost) any key release
self.maybe_switch_to_first_layer(key)
# punctuation assistance and collapse corrections
WordSuggestions.on_after_key_release(self, key)
# capitalization requested by punctuator?
if self._capitalization_requested:
self._capitalization_requested = False
if not self.mods[Modifiers.SHIFT]: # SHIFT not active yet?
self._enter_caps_mode()
def request_capitalization(self, capitalize):
"""
Request entering upper-caps mode after next key-release.
"""
self._capitalization_requested = capitalize
def _enter_caps_mode(self):
"""
Do what has to be done so that the next pressed
character will be capitalized.
Don't call key_down+up for this, because modifiers may be
configured not to latch.
"""
lfsh_keys = self.find_items_from_ids(["LFSH"])
rtsh_keys = self.find_items_from_ids(["RTSH"])
# unlatch all shift keys
for key in rtsh_keys + lfsh_keys:
if key.active:
key.active = False
key.locked = False
if key in self._latched_sticky_keys:
self._latched_sticky_keys.remove(key)
if key in self._locked_sticky_keys:
self._locked_sticky_keys.remove(key)
self.redraw([key])
# Latch right shift for capitalization,
# if there is no right shift latch left shift instead.
shift_keys = rtsh_keys if rtsh_keys else lfsh_keys
for key in shift_keys:
if not key.active:
key.active = True
if key not in self._latched_sticky_keys:
self._latched_sticky_keys.append(key)
self.redraw([key])
self.mods[Modifiers.SHIFT] = 1
self._text_changer.lock_mod(1)
self.redraw_labels(False)
def maybe_switch_to_first_layer(self, key):
"""
Activate the first layer if key allows it.
"""
if self.active_layer_index != 0 and \
not self._layer_locked:
unlatch = key.can_unlatch_layer()
if unlatch is None:
# for backwards compatibility with Onboard <0.99
unlatch = not key.is_layer_button() and \
not key.id in ["move", "showclick"]
if unlatch:
self.active_layer_index = 0
self.invalidate_visible_layers()
self.invalidate_canvas()
self.invalidate_context_ui() # update layer button state
return unlatch
def update_modifiers(self):
"""
Synchronize our keys with externally activated modifiers,
e.g. by physical keyboards or tools like xte.
"""
keymap = Gdk.Keymap.get_default()
if keymap:
mod_mask = keymap.get_modifier_state()
self.set_modifiers(mod_mask)
def set_modifiers(self, mod_mask):
"""
Sync Onboard with modifiers of the given modifier mask.
Used to sync changes of system modifier state with Onboard.
"""
# The special handling of ALT in Onboard confuses the detection of
# modifier presses from the outside.
# Test case: press ALT, then LSHIFT
# Expected: LSHIFT latched
# Result: LSHIFT locked and RSHIFT latched
# -> stop all modifier synchronization while the ALT key is active.
if self._alt_locked:
return
if self._temporary_modifiers:
return
# SHIFT doesn't unlatch in Firefox, launchpad question entry, typing
# "?" after inserting "collection" with Small layout, Xenial,
if self.is_typing():
return
for mod_bit in (1 << bit for bit in range(8)):
# Directly redraw locking modifiers only. All other modifiers
# redraw after a short delay. This is meant to prevent
# Onboard from busily flashing keys and using CPU while
# typing with a hardware keyboard.
if (mod_bit & (Modifiers.CAPS | Modifiers.NUMLK)):
delay = 0
else:
delay = config.keyboard.modifier_update_delay
# -1.0 restores the onboard 1.0.0 behavior, no updates
if delay >= 0:
self.set_modifier(mod_bit, bool(mod_mask & mod_bit), delay)
def set_modifier(self, mod_bit, active, draw_delay=0.0):
"""
Update Onboard to reflect the state of the given modifier in the ui.
"""
# find all keys assigned to the modifier bit
keys = []
for key in self.layout.iter_keys():
if key.modifier == mod_bit:
keys.append(key)
active_before = bool(self._mods[mod_bit])
# Was modifier turned on?
if not active_before and active:
self._mods[mod_bit] += 1
self._external_mod_changes[mod_bit] = 1
for key in keys:
if key.sticky:
self.step_sticky_key(key, 1, EventType.CLICK)
# Was modifier turned off?
elif active_before and not active:
self._mods[mod_bit] = 0
self._external_mod_changes[mod_bit] = 0
for key in keys:
if key in self._latched_sticky_keys:
self._latched_sticky_keys.remove(key)
if key in self._locked_sticky_keys:
self._locked_sticky_keys.remove(key)
key.active = False
key.locked = False
# Was it a change from the outside, i.e. not us?
# For this to work, we always have to update self._mods _before_
# lock_mod calls when our modifier keys are clicked.
if active != active_before:
# re-draw delayed?
if active and \
draw_delay > 0.0:
self._queue_pending_modifier_redraw(mod_bit, active, keys, draw_delay)
else:
self._redraw_modifier_keys(keys)
def _queue_pending_modifier_redraw(self, mod_bit, active, keys, delay):
item = self._pending_modifier_redraws.get(mod_bit)
if item is None:
# draw affected keys delayed
self._pending_modifier_redraws[mod_bit] = (active, keys)
else:
pending_active, keys = item
# discard redraw if the modifier change didn't have
# any lasting effects
if active != pending_active:
del self._pending_modifier_redraws[mod_bit]
# start/restart/stop timer
if self._pending_modifier_redraws:
self._pending_modifier_redraws_timer.start(
delay, self._redraw_pending_modifier_keys)
else:
self._pending_modifier_redraws_timer.stop()
def _redraw_pending_modifier_keys(self):
for pending_active, keys in self._pending_modifier_redraws.values():
self._redraw_modifier_keys(keys)
self._pending_modifier_redraws = {}
def _redraw_modifier_keys(self, keys):
# redraw modifier keys
self.redraw(keys)
# redraw keys where labels are affected by the modifier change
self.redraw_labels(False)
def step_sticky_key(self, key, button, event_type):
"""
One cycle step when pressing a sticky (latchabe/lockable)
modifier key (all sticky keys except layer buttons).
"""
active, locked = self.step_sticky_key_state(key,
key.active, key.locked,
button, event_type)
# apply the new states
was_active = key.active
deactivated = False
key.active = active
key.locked = locked
if active:
if locked:
if key in self._latched_sticky_keys:
self._latched_sticky_keys.remove(key)
if not key in self._locked_sticky_keys:
self._locked_sticky_keys.append(key)
else:
if not key in self._latched_sticky_keys:
self._latched_sticky_keys.append(key)
if key in self._locked_sticky_keys:
self._locked_sticky_keys.remove(key)
else:
if key in self._latched_sticky_keys:
self._latched_sticky_keys.remove(key)
if key in self._locked_sticky_keys:
self._locked_sticky_keys.remove(key)
deactivated = was_active or \
not self.can_activate_key(key) # push-button
return deactivated
def can_activate_key(self, key):
""" Can key be latched or locked? """
behavior = self._get_sticky_key_behavior(key)
return StickyBehavior.can_latch(behavior) or \
StickyBehavior.can_lock(behavior)
def step_sticky_key_state(self, key, active, locked, button, event_type):
""" One cycle step when pressing a sticky (latchabe/lockable) key """
behavior = self._get_sticky_key_behavior(key)
double_click = event_type == EventType.DOUBLE_CLICK
# double click usable?
if double_click and \
StickyBehavior.can_lock_on_double_click(behavior):
# any state -> locked
active = True
locked = True
# single click or unused double click
else:
# off -> latched or locked
if not active:
if StickyBehavior.can_latch(behavior):
active = True
elif StickyBehavior.can_lock_on_single_click(behavior):
active = True
locked = True
# latched -> locked
elif not key.locked and \
StickyBehavior.can_lock_on_single_click(behavior):
locked = True
# latched or locked -> off
elif StickyBehavior.can_cycle(behavior):
active = False
locked = False
return active, locked
def _get_sticky_key_behavior(self, key):
""" Return sticky behavior for the given key """
# try the individual key id
behavior = self._get_sticky_behavior_for(key.id)
# default to the layout's behavior
# CAPS was hard-coded here to LOCK_ONLY until v0.98.
if behavior is None and \
not key.sticky_behavior is None:
behavior = key.sticky_behavior
# try the key group
if behavior is None:
if key.is_modifier():
behavior = self._get_sticky_behavior_for("modifiers")
if key.is_layer_button():
behavior = self._get_sticky_behavior_for("layers")
# try the 'all' group
if behavior is None:
behavior = self._get_sticky_behavior_for("all")
# else fall back to hard coded default
if not StickyBehavior.is_valid(behavior):
behavior = StickyBehavior.CYCLE
return behavior
def _get_sticky_behavior_for(self, group):
behavior = None
value = config.keyboard.sticky_key_behavior.get(group)
if value:
try:
behavior = StickyBehavior.from_string(value)
except KeyError:
_logger.warning("Invalid sticky behavior '{}' for group '{}'" \
.format(value, group))
return behavior
def on_snippets_dialog_closed(self):
self.editing_snippet = False
def is_key_disabled(self, key):
""" Check for blacklisted key combinations """
if self._disabled_keys is None:
self._disabled_keys = self.create_disabled_keys_set()
_logger.debug("disabled keys: {}".format(repr(self._disabled_keys)))
set_key = (key.id, self.get_mod_mask())
return set_key in self._disabled_keys
def create_disabled_keys_set(self):
"""
Precompute a set of (modmask, key_id) tuples for fast
testing against the key blacklist.
"""
disabled_keys = set()
available_key_ids = [key.id for key in self.layout.iter_keys()]
for combo in config.lockdown.disable_keys:
results = parse_key_combination(combo, available_key_ids)
if not results is None:
disabled_keys.update(results)
else:
_logger.warning("ignoring unrecognized key combination '{}' in "
"lockdown.disable-keys" \
.format(key_str))
return disabled_keys
def get_key_action(self, key):
action = key.action
if action is None:
if key.type == KeyCommon.BUTTON_TYPE:
action = KeyCommon.DELAYED_STROKE_ACTION
controller = self.button_controllers.get(key)
if controller and \
controller.is_activated_on_press():
action = KeyCommon.SINGLE_STROKE_ACTION
elif (key.type != KeyCommon.WORD_TYPE and
key.type != KeyCommon.CORRECTION_TYPE):
label = key.get_label()
alternatives = self.find_canonical_equivalents(label)
if (len(label) == 1 and label.isalnum()) or \
key.id == "SPCE" or \
bool(alternatives):
action = config.keyboard.default_key_action
else:
action = KeyCommon.SINGLE_STROKE_ACTION
# Is there a popup defined for this key?
if action != KeyCommon.DELAYED_STROKE_ACTION and \
key.get_popup_layout():
action = KeyCommon.DELAYED_STROKE_ACTION
return action
def has_latched_sticky_keys(self, except_keys=None):
""" any sticky keys latched? """
return len(self._latched_sticky_keys) > 0
def release_latched_sticky_keys(self, except_keys = None,
only_unpressed = False,
skip_externally_set_modifiers = True):
""" release latched sticky (modifier) keys """
if len(self._latched_sticky_keys) > 0:
for key in self._latched_sticky_keys[:]:
if not except_keys or not key in except_keys:
# Don't release still pressed modifiers, they may be
# part of a multi-touch key combination.
if not only_unpressed or not key.pressed:
# Don't release modifiers that where latched by
# set_modifiers due to external (physical keyboard)
# action.
# Else the latched modifiers go out of sync in
# on_outside_click() while an external tool like
# xte holds them down (LP: #1331549).
if not skip_externally_set_modifiers or \
not key.is_modifier() or \
not self._external_mod_changes[key.modifier]:
# Keep shift pressed if we're going to continue
# upper-case anyway. Else multiple locks and
# unlocks of SHIFT may happen when the punctuator
# is active. We can change the modifier state at
# most once per key release, else we can't
# distinguish our changes from physical
# keyboard actions in set_modifiers.
if not key.modifier == Modifiers.SHIFT or \
not self._capitalization_requested:
self.send_key_up(key)
self._latched_sticky_keys.remove(key)
key.active = False
self.redraw([key])
# modifiers may change many key labels -> redraw everything
self.redraw_labels(False)
def release_locked_sticky_keys(self, release_all = False):
""" release locked sticky (modifier) keys """
if len(self._locked_sticky_keys) > 0:
for key in self._locked_sticky_keys[:]:
# NumLock is special, keep its state on exit
# if not told otherwise.
if release_all or \
not key.modifier == Modifiers.NUMLK:
self.send_key_up(key)
self._locked_sticky_keys.remove(key)
key.active = False
key.locked = False
key.pressed = False
self.redraw([key])
# modifiers may change many key labels -> redraw everything
self.redraw_labels(False)
def _can_cycle_modifiers(self):
"""
Modifier cycling enabled?
Not enabled for multi-touch with at least one pressed non-modifier key.
"""
# Any non-modifier currently held down?
for key in self._pressed_keys:
if not key.is_modifier():
return False
# Any non-modifier released before?
if self._non_modifier_released:
return False
return True
def find_canonical_equivalents(self, char):
return canonical_equivalents["all"].get(char)
def invalidate_ui(self):
"""
Update everything.
Quite expensive, don't call this while typing.
"""
self._invalidated_ui |= UIMask.ALL
def invalidate_ui_no_resize(self):
"""
Update everything assuming key sizes don't change.
Doesn't invalidate cached surfaces.
"""
self._invalidated_ui |= UIMask.ALL & ~UIMask.SIZE
def invalidate_context_ui(self):
""" Update text-context dependent ui """
self._invalidated_ui |= UIMask.CONTROLLERS | \
UIMask.SUGGESTIONS | \
UIMask.LAYOUT
def invalidate_layout(self):
"""
Recalculate item rectangles.
"""
self._invalidated_ui |= UIMask.LAYOUT
def invalidate_visible_layers(self):
"""
Update visibility of layers in the layout tree,
e.g. when the active layer changed.
"""
self._invalidated_ui |= UIMask.LAYERS
def invalidate_canvas(self):
""" Just redraw everything """
self._invalidated_ui |= UIMask.REDRAW
def commit_ui_updates(self):
keys = set()
mask = self._invalidated_ui
if mask & UIMask.CONTROLLERS:
# update buttons
for controller in self.button_controllers.values():
controller.update()
mask = self._invalidated_ui # may have been changed by controllers
if mask & UIMask.SUGGESTIONS:
keys.update(WordSuggestions.update_suggestions_ui(self))
# update buttons that depend on suggestions
for controller in self.button_controllers.values():
controller.update_late()
if mask & UIMask.LAYERS:
self.update_visible_layers()
if mask & UIMask.LAYOUT:
self.update_layout() # after suggestions!
if mask & (UIMask.SUGGESTIONS | UIMask.LAYERS):
self.update_scanner()
for view in self._layout_views:
view.apply_ui_updates(mask)
if mask & UIMask.REDRAW:
self.redraw()
elif keys:
self.redraw(list(keys))
self._invalidated_ui = 0
def update_layout(self):
"""
Update layout, key sizes are probably changing.
"""
for view in self._layout_views:
view.update_layout()
def update_visible_layers(self):
""" show/hide layers """
layout = self.layout
if layout:
layers = layout.get_layer_ids()
if layers:
layout.set_visible_layers([layers[0], self.active_layer])
def update_scanner(self):
""" tell scanner to update on layout changes """
# notify the scanner about layer changes
if self.scanner:
layout = self.layout
if layout:
self.scanner.update_layer(layout, self.active_layer, True)
else:
_logger.warning("Failed to update scanner. No layout.")
def hide_touch_feedback(self):
self._touch_feedback.hide()
def on_key_pressed(self, key, view, sequence, action):
""" pressed state of a key instance was set """
if sequence: # Not a simulated key press, scanner?
feedback = self.can_give_keypress_feedback()
# audio feedback
if action and \
config.keyboard.audio_feedback_enabled:
pt = sequence.root_point \
if feedback else (-1, -1) # keep passwords privat
pts = pt \
if config.keyboard.audio_feedback_place_in_space \
else (-1, -1)
Sound().play(Sound.key_feedback, pt[0], pt[1], pts[0], pts[1])
# key label popup
if not config.xid_mode and \
config.keyboard.touch_feedback_enabled and \
sequence.event_type != EventType.DWELL and \
key.can_show_label_popup() and \
feedback:
self._touch_feedback.show(key, view)
def on_key_unpressed(self, key):
""" pressed state of a key instance was cleard """
self._set_temporary_modifiers(0)
self._update_temporary_key_label(key, 0)
self.redraw([key])
self._touch_feedback.hide(key)
def on_outside_click(self, button):
"""
Called by outside click polling.
Keep this as Francesco likes to have modifiers
reset when clicking outside of onboard.
"""
self.release_latched_sticky_keys()
self._click_sim.end_mapped_click()
WordSuggestions.on_outside_click(self, button)
def on_cancel_outside_click(self):
""" Called when outside click polling times out. """
WordSuggestions.on_cancel_outside_click(self)
def get_click_simulator(self):
if config.mousetweaks and \
config.mousetweaks.is_active():
return config.mousetweaks
return self._click_sim
def ignore_capslock(self):
""" Keep capslock from causing another send_key_up call on exit """
for key in self.iter_keys():
if key.modifier == Modifiers.CAPS:
key.pressed = False
key.active = False
key.locked = False
if key in self._latched_sticky_keys:
self._latched_sticky_keys.remove(key)
if key in self._locked_sticky_keys:
self._locked_sticky_keys.remove(key)
def release_pressed_keys(self, redraw = False):
"""
Release pressed keys on exit, or when recreating the main window.
"""
self.hide_touch_feedback()
# Clear key.pressed for all keys that have already been released
# but are still waiting for redrawing the unpressed state.
self._unpress_timers.cancel_all()
# Release keys that haven't been released yet
for key in self.iter_keys():
if key.pressed and key.type in \
[KeyCommon.CHAR_TYPE,
KeyCommon.KEYSYM_TYPE,
KeyCommon.KEYPRESS_NAME_TYPE,
KeyCommon.KEYCODE_TYPE]:
# Release still pressed enter key when onboard gets killed
# on enter key press.
_logger.warning("Releasing still pressed key '{}'" \
.format(key.id))
self.send_key_up(key)
key.pressed = False
if redraw:
self.redraw([key])
def update_auto_show(self):
"""
Turn on/off auto-show in response to user action (preferences)
and show/hide the views accordingly.
"""
enable = config.is_auto_show_enabled()
self._auto_show.enable(enable)
self._auto_show.show_keyboard(not enable)
self.update_auto_hide()
def update_auto_hide(self):
enabled_before = self._auto_hide.is_enabled()
enabled_after = config.is_auto_hide_enabled()
self._auto_hide.enable(enabled_after)
if enabled_before and not enabled_after:
self.resume_auto_show()
def update_auto_show_on_visibility_change(self, visible):
if config.is_auto_show_enabled():
if visible and self._auto_show.is_paused():
self.lock_auto_show_visible(False)
self.resume_auto_show()
else:
self.lock_auto_show_visible(visible)
def lock_auto_show_visible(self, visible):
"""
If the user unhides onboard, don't auto-hide it until
he manually hides it again.
"""
if config.is_auto_show_enabled():
self._auto_show.lock_visible(visible)
def is_auto_show_paused(self):
return self._auto_show.is_paused()
def pause_auto_show(self, duration = None):
"""
Stop both, hiding and showing long term.
"""
if config.is_auto_show_enabled():
self._auto_show.pause(duration)
def resume_auto_show(self):
"""
Reenable both, hiding and showing.
"""
if config.is_auto_show_enabled():
self._auto_show.resume()
def freeze_auto_show(self, thaw_time = None):
"""
Stop both, hiding and showing short term.
"""
if config.is_auto_show_enabled():
self._auto_show.freeze(thaw_time)
def thaw_auto_show(self, thaw_time = None):
"""
Reenable both, hiding and showing.
"""
if config.is_auto_show_enabled():
self._auto_show.thaw(thaw_time)
def auto_position(self):
self._broadcast_to_views("auto_position")
def stop_auto_positioning(self):
self._broadcast_to_views("stop_auto_positioning")
def get_auto_show_repositioned_window_rect(self, view, home, limit_rects,
test_clearance, move_clearance,
horizontal = True, vertical = True):
return self._auto_show.get_repositioned_window_rect(
view, home, limit_rects,
test_clearance, move_clearance,
horizontal, vertical)
def is_visible(self):
return self._broadcast_to_first_view("is_visible", default=False)
def transition_visible_to(self, show):
return self._broadcast_to_views("transition_visible_to", show)
def commit_transition(self):
return self._broadcast_to_views("commit_transition")
def raise_ui_delayed(self):
"""
Attempt to raise keyboard over popups like the one from the firefox
URL bar. Give it a moment for the popup to appear after a keypress.
"""
self._raise_timer.growth = 2.0
self._raise_timer.max_duration = 2.0
self._raise_timer.start(0.1, self._on_raise_timer)
def _on_raise_timer(self):
_logger.warning("raising window - current delay {}s" \
.format(self._raise_timer._current_delay))
self._broadcast_to_views("raise_to_top")
self._touch_feedback.raise_all()
return True
def stop_raise_attempts(self):
self._raise_timer.stop()
def _broadcast_to_views(self, func_name, *params):
for view in self._layout_views:
if hasattr(view, func_name):
getattr(view, func_name)(*params)
def _broadcast_to_first_view(self, func_name, default, *params):
for view in self._layout_views:
if hasattr(view, func_name):
return getattr(view, func_name)(*params)
return default
def find_items_from_ids(self, ids):
if self.layout is None:
return []
return list(self.layout.find_ids(ids))
def find_items_from_classes(self, item_classes):
if self.layout is None:
return []
return list(self.layout.find_classes(item_classes))
def find_key_from_id(self, id):
"""
Find the first key matching the given id. Id may be a complete
theme_id (key.theme_id) or just the regular item id (key.id).
"""
for key in self.iter_keys():
if key.theme_id:
if key.theme_id == id:
return key
elif key.id == id:
return key
return None
class ButtonController(object):
"""
MVC inspired controller that handles events and the resulting
state changes of buttons.
"""
def __init__(self, keyboard, key):
self.keyboard = keyboard
self.key = key
def press(self, view, button, event_type):
""" button pressed """
pass
def long_press(self, view, button):
""" button pressed long """
pass
def release(self, view, button, event_type):
""" button released """
pass
def update(self):
""" asynchronous ui update """
pass
def update_late(self):
""" after suggestions have been updated """
pass
def can_dwell(self):
""" can start dwelling? """
return False
def is_activated_on_press(self):
""" Cannot cancel already called press() without consequences? """
return False
def set_visible(self, visible):
if self.key.visible != visible:
_logger.debug("ButtonController: {}.visible = {}" \
.format(self.key, visible))
layout = self.keyboard.layout
layout.set_item_visible(self.key, visible)
self.keyboard.redraw([self.key])
def set_sensitive(self, sensitive):
if self.key.sensitive != sensitive:
_logger.debug("ButtonController: {}.sensitive = {}" \
.format(self.key, sensitive))
self.key.sensitive = sensitive
self.keyboard.redraw([self.key])
def set_active(self, active = None):
if not active is None and self.key.active != active:
_logger.debug("ButtonController: {}.active = {}" \
.format(self.key, active))
self.key.active = active
self.keyboard.redraw([self.key])
def set_locked(self, locked = None):
if not locked is None and self.key.locked != locked:
_logger.debug("ButtonController: {}.locked = {}" \
.format(self.key, locked))
self.key.active = locked
self.key.locked = locked
self.keyboard.redraw([self.key])
class BCClick(ButtonController):
""" Controller for click buttons """
def release(self, view, button, event_type):
cs = self.keyboard.get_click_simulator()
if not cs:
return
if self.is_active():
# stop click mapping, reset to primary button and single click
cs.map_primary_click(view, ClickSimulator.PRIMARY_BUTTON,
ClickSimulator.CLICK_TYPE_SINGLE)
else:
# Exclude click type buttons from the click mapping
# to be able to reliably cancel the click.
# -> They will receive only single left clicks.
rects = view.get_click_type_button_rects()
self.keyboard._click_sim.set_exclusion_rects(rects)
# start click mapping
cs.map_primary_click(view, self.button, self.click_type)
# Mark current event handled to stop ClickMapper from receiving it.
view.set_xi_event_handled(True)
def update(self):
cs = self.keyboard.get_click_simulator()
if cs: # gone on exit
self.set_active(self.is_active())
self.set_sensitive(
cs.supports_click_params(self.button, self.click_type))
def is_active(self):
cs = self.keyboard.get_click_simulator()
return cs and \
cs.get_click_button() == self.button and \
cs.get_click_type() == self.click_type
class BCSingleClick(BCClick):
id = "singleclick"
button = ClickSimulator.PRIMARY_BUTTON
click_type = ClickSimulator.CLICK_TYPE_SINGLE
class BCMiddleClick(BCClick):
id = "middleclick"
button = ClickSimulator.MIDDLE_BUTTON
click_type = ClickSimulator.CLICK_TYPE_SINGLE
class BCSecondaryClick(BCClick):
id = "secondaryclick"
button = ClickSimulator.SECONDARY_BUTTON
click_type = ClickSimulator.CLICK_TYPE_SINGLE
class BCDoubleClick(BCClick):
id = "doubleclick"
button = ClickSimulator.PRIMARY_BUTTON
click_type = ClickSimulator.CLICK_TYPE_DOUBLE
class BCDragClick(BCClick):
id = "dragclick"
button = ClickSimulator.PRIMARY_BUTTON
click_type = ClickSimulator.CLICK_TYPE_DRAG
def release(self, view, button, event_type):
BCClick.release(self, view, button, event_type)
self.keyboard.show_touch_handles(show = self._can_show_handles(),
auto_hide = False)
def update(self):
active_before = self.key.active
BCClick.update(self)
active_now = self.key.active
if active_before and not active_now:
# hide the touch handles
self.keyboard.show_touch_handles(self._can_show_handles())
def _can_show_handles(self):
return self.is_active() and \
config.is_mousetweaks_active() and \
not config.xid_mode
class BCHoverClick(ButtonController):
id = "hoverclick"
def release(self, view, button, event_type):
config.enable_hover_click(not config.mousetweaks.is_active())
def update(self):
available = bool(config.mousetweaks)
active = config.mousetweaks.is_active() \
if available else False
self.set_sensitive(available and \
not config.lockdown.disable_hover_click)
# force locked color for better visibility
self.set_locked(active)
#self.set_active(config.mousetweaks.is_active())
def can_dwell(self):
return not (config.mousetweaks and config.mousetweaks.is_active())
class BCHide(ButtonController):
id = "hide"
def release(self, view, button, event_type):
if config.unity_greeter:
config.unity_greeter.onscreen_keyboard = False
else:
self.keyboard.set_visible(False)
def update(self):
# insensitive in XEmbed mode except in unity-greeter
self.set_sensitive(not config.xid_mode or \
config.unity_greeter)
class BCShowClick(ButtonController):
id = "showclick"
def release(self, view, button, event_type):
config.keyboard.show_click_buttons = not config.keyboard.show_click_buttons
# enable hover click when the key was dwell-activated
# disabled for now, seems too confusing
if False:
if event_type == EventType.DWELL and \
config.keyboard.show_click_buttons and \
not config.mousetweaks.is_active():
config.enable_hover_click(True)
def update(self):
allowed = not config.lockdown.disable_click_buttons
self.set_visible(allowed)
# Don't show active state. Toggling the click column
# should be enough feedback.
#self.set_active(config.keyboard.show_click_buttons)
# show/hide click buttons
show_click = config.keyboard.show_click_buttons and allowed
layout = self.keyboard.layout
if layout:
for item in layout.iter_items():
if item.group == 'click':
layout.set_item_visible(item, show_click)
elif item.group == 'noclick':
layout.set_item_visible(item, not show_click)
def can_dwell(self):
return not config.mousetweaks or not config.mousetweaks.is_active()
class BCMove(ButtonController):
id = "move"
def press(self, view, button, event_type):
if not config.xid_mode:
# not called from popup?
if hasattr(view, "start_move_window"):
view.start_move_window()
def long_press(self, view, button):
if not config.xid_mode:
self.keyboard.show_touch_handles(True)
def release(self, view, button, event_type):
if not config.xid_mode:
if hasattr(view, "start_move_window"):
view.stop_move_window()
else:
# pressed in a popup just show touch handles
self.keyboard.show_touch_handles(True)
def update(self):
self.set_visible(not config.has_window_decoration() and \
not config.xid_mode and \
Handle.MOVE in config.window.window_handles)
def is_activated_on_press(self):
return True # cannot undo on press, dragging is already in progress
class BCLayer(ButtonController):
""" layer switch button, switches to layer <layer_index> when released """
layer_index = None
def _get_id(self):
return "layer" + str(self.layer_index)
id = property(_get_id)
def release(self, view, button, event_type):
keyboard = self.keyboard
active_before = keyboard.active_layer_index == self.layer_index
locked_before = active_before and keyboard._layer_locked
active, locked = keyboard.step_sticky_key_state(
self.key,
active_before, locked_before,
button, event_type)
# push buttons switch layers even though they don't activate the key
if not keyboard.can_activate_key(self.key):
active = True
keyboard.active_layer_index = self.layer_index \
if active else 0
keyboard._layer_locked = locked \
if self.layer_index else False
if active_before != active:
keyboard.invalidate_visible_layers()
keyboard.invalidate_canvas()
def update(self):
# don't show active state for layer 0, it'd be visible all the time
active = self.key.show_active and \
self.key.get_layer_index() == self.keyboard.active_layer_index
if active:
active = self.keyboard.can_activate_key(self.key)
self.set_active(active)
self.set_locked(active and self.keyboard._layer_locked)
class BCPreferences(ButtonController):
id = "settings"
def release(self, view, button, event_type):
run_script("sokSettings")
def update(self):
self.set_visible(not config.xid_mode and \
not config.running_under_gdm and \
not config.lockdown.disable_preferences)
class BCQuit(ButtonController):
id = "quit"
def release(self, view, button, event_type):
app = self.keyboard.get_application()
if app:
# finish current key processing then quit
GLib.idle_add(app.do_quit_onboard)
def update(self):
self.set_visible(not config.xid_mode and
not config.lockdown.disable_quit)
class BCExpandCorrections(ButtonController):
id = "expand-corrections"
def release(self, view, button, event_type):
wordlist = self.key.get_parent()
wordlist.expand_corrections(not wordlist.are_corrections_expanded())
class BCPreviousPredictions(ButtonController):
id = "previous-predictions"
def release(self, view, button, event_type):
wordlist = self.key.get_parent()
wordlist.goto_previous_predictions()
self.keyboard.invalidate_context_ui()
def update_late(self):
wordlist = self.key.get_parent()
self.set_sensitive(wordlist.can_goto_previous_predictions())
class BCNextPredictions(ButtonController):
id = "next-predictions"
def release(self, view, button, event_type):
wordlist = self.key.get_parent()
wordlist.goto_next_predictions()
self.keyboard.invalidate_context_ui()
def update_late(self):
key = self.key
wordlist = key.get_parent()
self.set_sensitive(wordlist.can_goto_next_predictions())
class BCPauseLearning(ButtonController):
id = "pause-learning"
def release(self, view, button, event_type):
keyboard = self.keyboard
key = self.key
active, locked = keyboard.step_sticky_key_state(key,
key.active, key.locked,
button, event_type)
key.active = active
key.locked = locked
value = 0
if active:
value += 1
if locked:
value += 1
pause_started = config.word_suggestions.get_pause_learning() == 0 and \
value > 0
config.word_suggestions.set_pause_learning(value)
# immediately forget changes
if pause_started:
keyboard.discard_changes()
def update(self):
co = config.word_suggestions
self.set_active(co.get_pause_learning() >= 1)
self.set_locked(co.get_pause_learning() == 2)
class BCLanguage(ButtonController):
id = "language"
def __init__(self, keyboard, key):
ButtonController.__init__(self, keyboard, key)
self._menu_close_time = 0
def release(self, view, button, event_type):
if time.time() - self._menu_close_time > 0.5:
self.set_active(not self.key.active)
if self.key.active:
self._show_menu(view, self.key, button)
self._menu_close_time = 0
def _show_menu(self, view, key, button):
self.keyboard.hide_touch_feedback()
view.show_language_menu(key, button, self._on_menu_closed)
def _on_menu_closed(self):
self.set_active(False)
self._menu_close_time = time.time()
def update(self):
if config.are_word_suggestions_enabled():
key = self.key
keyboard = self.keyboard
langdb = keyboard._languagedb
lang_id = keyboard.get_lang_id()
label = langdb.get_language_code(lang_id).capitalize()
if label != key.get_label() or \
not key.tooltip:
key.set_labels({0: label})
key.tooltip = langdb.get_language_full_name(lang_id)
keyboard.invalidate_ui()
#---------------------------------------------------------
# deprecated buttons
#---------------------------------------------------------
class BCInputline(ButtonController):
id = "inputline"
def release(self, view, button, event_type):
# hide the input line display when it is clicked
self.keyboard.hide_input_line()
class BCAutoLearn(ButtonController):
id = "learnmode"
def release(self, view, button, event_type):
config.wp.auto_learn = not config.wp.auto_learn
# don't learn when turning auto_learn off
if not config.wp.auto_learn:
self.keyboard.discard_changes()
# turning on auto_learn disables stealth_mode
if config.wp.auto_learn and config.wp.stealth_mode:
config.wp.stealth_mode = False
def update(self):
self.set_active(config.wp.auto_learn)
class BCAutoPunctuation(ButtonController):
id = "punctuation"
def release(self, view, button, event_type):
config.wp.auto_punctuation = not config.wp.auto_punctuation
self.keyboard.punctuator.reset()
def update(self):
self.set_active(config.wp.auto_punctuation)
class BCStealthMode(ButtonController):
id = "stealthmode"
def release(self, view, button, event_type):
config.wp.stealth_mode = not config.wp.stealth_mode
# don't learn, forget words when stealth mode is enabled
if config.wp.stealth_mode:
self.keyboard.discard_changes()
def update(self):
self.set_active(config.wp.stealth_mode)
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