This file is indexed.

/usr/lib/python3/dist-packages/Onboard/TouchInput.py is in onboard 1.2.0-0ubuntu5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
# -*- coding: utf-8 -*-

# Copyright © 2012-2015 marmuta <marmvta@gmail.com>
#
# This file is part of Onboard.
#
# Onboard is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# Onboard is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.

"""
Touch input

Unify pointer and touch events and translate them into multi-touch
capable InputSequences.
"""

from __future__ import division, print_function, unicode_literals

import time
import copy

from Onboard.Version import require_gi_versions
require_gi_versions()
from gi.repository         import Gdk

from Onboard.utils         import EventSource
from Onboard.Timer         import Timer
from Onboard.definitions   import TouchInputEnum
from Onboard.XInput        import XIDeviceManager, XIEventType, XIEventMask, \
                                  XIDeviceEventLogger

### Logging ###
import logging
_logger = logging.getLogger("TouchInput")
###############

BUTTON123_MASK = Gdk.ModifierType.BUTTON1_MASK | \
                 Gdk.ModifierType.BUTTON2_MASK | \
                 Gdk.ModifierType.BUTTON3_MASK

DRAG_GESTURE_THRESHOLD2 = 40**2  # square of the distance in pixels until
                                 # a drag gesture is detected.
# gesture type
(
    NO_GESTURE,
    TAP_GESTURE,
    DRAG_GESTURE,
    FLICK_GESTURE,
) = range(4)

# sequence id of core pointer events (single-touch/click events)
POINTER_SEQUENCE = 0

class InputEventSource(EventSource, XIDeviceEventLogger):
    """
    Setup and handle GTK or XInput device events.
    """

    def __init__(self):
        # There is only button-release to subscribe to currently,
        # as this is all CSButtonRemapper needs to detect the end of a click.
        EventSource.__init__(self, ["button-release"])
        XIDeviceEventLogger.__init__(self)

        self._gtk_handler_ids = None
        self._device_manager = None

        self._master_device = None      # receives enter/leave events
        self._master_device_id = None   # for convenience/performance
        self._slave_devices = None      # receive pointer and touch events
        self._slave_device_ids = None   # for convenience/performance

        self._xi_grab_active = False
        self._xi_grab_events_selected = False
        self._xi_event_handled = False

        self._touch_active = set() # set of id(XIDevice/GdkX11DeviceXI2)
                                   # For devices not contained here only
                                   # pointer events are considered.
                                   # Wacom devices with enabled gestures never
                                   # become touch-active, i.e. they don't
                                   # generate touch events.

        self.connect("realize",              self._on_realize_event)
        self.connect("unrealize",            self._on_unrealize_event)

    def cleanup(self):
        self._register_gtk_events(False)
        self._register_xinput_events(False)

    def _clear_touch_active(self):
        self._touch_active = set()

    def set_device_touch_active(self, device):
        """ Mark source device as actively receiving touch events """
        self._touch_active.add(id(device))

    def is_device_touch_active(self, device):
        """ Mark source device as actively receiving touch events """
        return id(device) in self._touch_active

    def _on_realize_event(self, user_data):
        self.handle_realize_event()

    def _on_unrealize_event(self, user_data):
        self.handle_unrealize_event()

    def handle_realize_event(self):
        # register events in derived class
        pass

    def handle_unrealize_event(self):
        self.register_input_events(False)

    def grab_xi_pointer(self, active):
        """
        Tell the xi event source a drag operation has started (ended)
        and we want to receive events of the whole screen.
        """
        self._xi_grab_active = active

        # release simulated grab of slave device when the drag operation ends
        if not active and \
           self._xi_grab_events_selected and \
           self._device_manager:
            self._select_xi_grab_events(False)

    def set_xi_event_handled(self, handled):
        """
        Tell the xi event source to stop/continue processing of handlers for
        the current event.
        """
        self._xi_event_handled = handled

    def register_input_events(self, register, use_gtk = False):
        self._register_gtk_events(False)
        self._register_xinput_events(False)
        self._clear_touch_active()

        if register:
            if use_gtk:
                self._register_gtk_events(True)
            else:
                if not self._register_xinput_events(True):
                    _logger.warning("XInput event source failed to initialize, "
                                    "falling back to GTK.")
                    self._register_gtk_events(True)

    def _register_gtk_events(self, register):
        """ Setup GTK event handling """
        if register:
            event_mask = Gdk.EventMask.BUTTON_PRESS_MASK | \
                              Gdk.EventMask.BUTTON_RELEASE_MASK | \
                              Gdk.EventMask.POINTER_MOTION_MASK | \
                              Gdk.EventMask.LEAVE_NOTIFY_MASK | \
                              Gdk.EventMask.ENTER_NOTIFY_MASK
            if self._touch_events_enabled:
                event_mask |= Gdk.EventMask.TOUCH_MASK

            self.add_events(event_mask)

            self._gtk_handler_ids = [
                self.connect("button-press-event",
                             self._on_button_press_event),
                self.connect("button_release_event",
                             self._on_button_release_event),
                self.connect("motion-notify-event",
                             self._on_motion_event),
                self.connect("enter-notify-event",
                             self._on_enter_notify),
                self.connect("leave-notify-event",
                             self._on_leave_notify),
                self.connect("touch-event",
                             self._on_touch_event),
            ]

        else:

            if self._gtk_handler_ids:
                for id in self._gtk_handler_ids:
                    self.disconnect(id)
                self._gtk_handler_ids = None

    def _register_xinput_events(self, register):
        """ Setup XInput event handling """
        success = True

        if register:
            self._device_manager = XIDeviceManager()
            if self._device_manager.is_valid():
                self._device_manager.connect("device-event",
                                             self._on_device_event)
                self._device_manager.connect("device-grab",
                                             self._on_device_grab)
                self._device_manager.connect("devices-updated",
                                             self._on_devices_updated)
                self.select_xinput_devices()
            else:
                success = False
                self._device_manager = None
        else:

            if self._device_manager:
                self._device_manager.disconnect("device-event",
                                                self._on_device_event)
                self._device_manager.disconnect("device-grab",
                                                self._on_device_grab)
                self._device_manager.disconnect("devices-updated",
                                                self._on_devices_updated)

            if self._master_device:
                device = self._master_device
                try:
                    self._device_manager.unselect_events(self, device)
                except Exception as ex:
                    _logger.warning("Failed to unselect events for device "
                                   "{id}: {ex}"
                                   .format(id = device.id, ex = ex))
                self._master_device = None
                self._master_device_id = None

            if self._slave_devices:
                for device in self._slave_devices:
                    try:
                        self._device_manager.unselect_events(self, device)
                    except Exception as ex:
                        _logger.warning("Failed to unselect events for device "
                                       "{id}: {ex}"
                                       .format(id = device.id, ex = ex))
                self._slave_devices = None
                self._slave_device_ids = None

        return success

    def select_xinput_devices(self):
        """ Select pointer devices and their events we want to listen to. """

        # Select events of the master pointer.
        # Enter/leave events aren't supported by the slaves.
        event_mask = XIEventMask.EnterMask | \
                     XIEventMask.LeaveMask
        device = self._device_manager.get_client_pointer()
        _logger.info("listening to XInput master: {}" \
                     .format((device.name, device.id,
                             device.get_config_string())))
        try:
            self._device_manager.select_events(self, device, event_mask)
        except Exception as ex:
            _logger.warning("Failed to select events for device "
                            "{id}: {ex}"
                            .format(id = device.id, ex = ex))

        self._master_device = device
        self._master_device_id = device.id

        # Select events of all attached (non-floating) slave pointers.
        event_mask = XIEventMask.ButtonPressMask | \
                     XIEventMask.ButtonReleaseMask | \
                     XIEventMask.EnterMask | \
                     XIEventMask.LeaveMask | \
                     XIEventMask.MotionMask
        if self._touch_events_enabled:
            event_mask |= XIEventMask.TouchMask

        devices = self._device_manager.get_client_pointer_attached_slaves()
        _logger.info("listening to XInput slaves: {}" \
                     .format([(d.name, d.id, d.get_config_string()) \
                              for d in devices]))
        for device in devices:
            try:
                self._device_manager.select_events(self, device, event_mask)
            except Exception as ex:
                _logger.warning("Failed to select events for device "
                                "{id}: {ex}"
                                .format(id = device.id, ex = ex))

        self._slave_devices = devices
        self._slave_device_ids = [d.id for d in devices]

    def _select_xi_grab_events(self, select):
        """
        Select root window events for simulating a pointer grab.
        Only called when a drag was initiated, e.g. when moving/resizing
        the keyboard.
        """
        if select:
            event_mask = XIEventMask.ButtonReleaseMask | \
                         XIEventMask.MotionMask

            for device in self._slave_devices:
                try:
                    self._device_manager.select_events(None, device, event_mask)
                except Exception as ex:
                    _logger.warning("Failed to select root events for device "
                                    "{id}: {ex}"
                                    .format(id = device.id, ex = ex))
        else:
            for device in self._slave_devices:
                try:
                    self._device_manager.unselect_events(None, device)
                except Exception as ex:
                    _logger.warning("Failed to unselect root events for device "
                                   "{id}: {ex}"
                                   .format(id = device.id, ex = ex))

        self._xi_grab_events_selected = select

    def _on_device_grab(self, device, event):
        self.select_xinput_devices()

    def _on_devices_updated(self):
        self._clear_touch_active()

    def _on_device_event(self, event):
        """
        Handler for XI2 events.
        """
        event_type = event.xi_type
        device_id  = event.device_id

        log = self._log_event_stub
        if _logger.isEnabledFor(logging.DEBUG) and \
            event_type != XIEventType.Motion and \
            event_type != XIEventType.TouchUpdate:
            self._log_device_event(event)
            log = self.log_event

        # re-select devices on changes to the device hierarchy
        if event_type in XIEventType.HierarchyEvents or \
           event_type == XIEventType.DeviceChanged:
            self.select_xinput_devices()
            return

        log("_on_device_event1")

        if event_type == XIEventType.KeyPress or \
           event_type == XIEventType.KeyRelease:
            return

        # check device_id, discard duplicate and unknown events
        if event_type == XIEventType.Enter or \
           event_type == XIEventType.Leave:

            log("_on_device_event2 {} {}", device_id, self._master_device_id)
            # enter/leave are only expected from the master device
            if not device_id == self._master_device_id:
                log("_on_device_event3")
                return

        else:
            # all other pointer/touch events have to come from slaves
            log("_on_device_event4 {} {}", event.device_id, self._slave_device_ids)
            if not event.device_id in self._slave_device_ids:
                log("_on_device_event5")
                return

        # bail if the window isn't realized yet
        win = self.get_window()
        if not win:
            log("_on_device_event6")
            return

        # scale coordinates in response to changes to
        # org.gnome.desktop.interface scaling-factor
        try:
            scale = win.get_scale_factor()  # from Gdk 3.10
            log("_on_device_event7 {}", scale)
            if scale and scale != 1.0:
                scale = 1.0 / scale
                event.x = event.x * scale
                event.y = event.y * scale
                event.x_root = event.x_root * scale
                event.y_root = event.y_root * scale
        except AttributeError:
            pass

        # Slaves aren't grabbed for moving/resizing when simulating a drag
        # operation (drag click button), or when multiple slave devices are
        # involved (one for button press, another for motion).
        # -> Simulate pointer grab, select root events we can track even
        #    outside the keyboard window.
        # None of these problems are assumed to exist for touch devices.
        log("_on_device_event8 {}", self._xi_grab_active)
        if self._xi_grab_active and \
           (event_type == XIEventType.Motion or \
            event_type == XIEventType.ButtonRelease):
            if not self._xi_grab_events_selected:
                self._select_xi_grab_events(True)

            log("_on_device_event9")

            # We only get root window coordinates for root window events,
            # so convert them to our target window's coordinates.
            rx, ry = win.get_root_coords(0, 0)
            event.x = event.x_root - rx
            event.y = event.y_root - ry

        else:
            # Is self the hit window?
            # We need this only for the multi-touch case with open
            # long press popup, e.g. while shift is held down with
            # one finger, touching anything in a long press popup must
            # not also affect the keyboard below.
            xid_event = event.xid_event
            xid_win = win.get_xid()
            log("_on_device_event10 {} {}", xid_event, xid_win)
            if xid_event != 0 and \
                xid_event != xid_win:
                log("_on_device_event11")
                return

        # Dispatch events
        self._xi_event_handled = False
        if event_type == XIEventType.Motion:
            self._on_motion_event(self, event)

        elif event_type == XIEventType.TouchUpdate or \
             event_type == XIEventType.TouchBegin or \
             event_type == XIEventType.TouchEnd:
            self._on_touch_event(self, event)

        elif event_type == XIEventType.ButtonPress:
            self._on_button_press_event(self, event)

        elif event_type == XIEventType.ButtonRelease:
            self._on_button_release_event(self, event)

            # Notify CSButtonMapper, end remapped click.
            if not self._xi_event_handled:
                EventSource.emit(self, "button-release", event)

        elif event_type == XIEventType.Enter:
            self._on_enter_notify(self, event)

        elif event_type == XIEventType.Leave:
            self._on_leave_notify(self, event)

    def _log_device_event(self, event):
        win = self.get_window()
        if not event.xi_type in [ XIEventType.TouchUpdate,
                                  XIEventType.Motion]:
            self.log_event("Device event: dev_id={} src_id={} xi_type={} "
                          "xid_event={}({}) x={} y={} x_root={} y_root={} "
                          "button={} state={} sequence={}"
                          "".format(event.device_id,
                                    event.source_id,
                                    event.xi_type,
                                    event.xid_event,
                                    win.get_xid() if win else 0,
                                    event.x, event.y,
                                    event.x_root, event.y_root,
                                    event.button, event.state,
                                    event.sequence,
                                   )
                         )

            device = event.get_source_device()
            self.log_event("Source device: " + str(device))

    @staticmethod
    def log_event(msg, *args):
        _logger.event(msg.format(*args))

    @staticmethod
    def _log_event_stub(msg, *args):
        pass


class TouchInput(InputEventSource):
    """
    Unified handling of multi-touch sequences and conventional pointer input.
    """
    GESTURE_DETECTION_SPAN = 100 # [ms] until two finger tap&drag is detected
    GESTURE_DELAY_PAUSE = 3000   # [ms] Suspend delayed sequence begin for this
                                 # amount of time after the last key press.
    DELAY_SEQUENCE_BEGIN = True  # No delivery, i.e. no key-presses after
                                 # gesture detection, but delays press-down.

    def __init__(self):
        InputEventSource.__init__(self)

        self._input_sequences = {}

        self._touch_events_enabled = False
        self._multi_touch_enabled  = False
        self._gestures_enabled     = False

        self._last_event_was_touch = False
        self._last_sequence_time = 0

        self._gesture = NO_GESTURE
        self._gesture_begin_point = (0, 0)
        self._gesture_begin_time = 0
        self._gesture_detected = False
        self._gesture_cancelled = False
        self._num_tap_sequences = 0
        self._gesture_timer = Timer()

    def set_touch_input_mode(self, touch_input):
        """ Call this to enable single/multi-touch """
        self._touch_events_enabled = touch_input != TouchInputEnum.NONE
        self._multi_touch_enabled  = touch_input == TouchInputEnum.MULTI
        self._gestures_enabled     = self._touch_events_enabled
        if self._device_manager:
            self._device_manager.update_devices() # reset touch_active

        _logger.debug("setting touch input mode {}: "
                      "touch_events_enabled={}, "
                      "multi_touch_enabled={}, "
                      "gestures_enabled={}" \
                      .format(touch_input,
                              self._touch_events_enabled,
                              self._multi_touch_enabled,
                              self._gestures_enabled))

    def has_input_sequences(self):
        """ Are any clicks/touches still ongoing? """
        return bool(self._input_sequences)

    def last_event_was_touch(self):
        """ Was there just a touch event? """
        return self._last_event_was_touch

    @staticmethod
    def _get_event_source(event):
        device = event.get_source_device()
        return device.get_source()

    def _can_handle_pointer_event(self, event):
        """
        Rely on pointer events? True for non-touch devices
        and wacom touch-screens with gestures enabled.
        """
        device = event.get_source_device()
        source = device.get_source()

        return not self._touch_events_enabled or \
               source != Gdk.InputSource.TOUCHSCREEN or \
               not self.is_device_touch_active(device)

    def _can_handle_touch_event(self, event):
        """
        Rely on touch events? True for touch devices
        and wacom touch-screens with gestures disabled.
        """
        return not self._can_handle_pointer_event(event)

    def _on_button_press_event(self, widget, event):
        self.log_event("_on_button_press_event1 {} {} {} ",
                       self._touch_events_enabled,
                       self._can_handle_pointer_event(event),
                       self._get_event_source(event))

        if not self._can_handle_pointer_event(event):
            self.log_event("_on_button_press_event2 abort")
            return

        # - Ignore double clicks (GDK_2BUTTON_PRESS),
        #   we're handling those ourselves.
        # - Ignore mouse wheel button events
        self.log_event("_on_button_press_event3 {} {}",
                       event.type, event.button)
        if event.type == Gdk.EventType.BUTTON_PRESS and \
           1 <= event.button <= 3:
            sequence = InputSequence()
            sequence.init_from_button_event(event)
            sequence.primary = True
            self._last_event_was_touch = False

            self.log_event("_on_button_press_event4")
            self._input_sequence_begin(sequence)

        return True

    def _on_button_release_event(self, widget, event):
        sequence = self._input_sequences.get(POINTER_SEQUENCE)
        self.log_event("_on_button_release_event", sequence)
        if not sequence is None:
            sequence.point      = (event.x, event.y)
            sequence.root_point = (event.x_root, event.y_root)
            sequence.time       = event.get_time()

            self._input_sequence_end(sequence)

        return True

    def _on_motion_event(self, widget, event):
        if not self._can_handle_pointer_event(event):
            return

        sequence = self._input_sequences.get(POINTER_SEQUENCE)
        if sequence is None and \
           not event.state & BUTTON123_MASK:
            sequence = InputSequence()
            sequence.primary = True

        if sequence:
            sequence.init_from_motion_event(event)

            self._last_event_was_touch = False
            self._input_sequence_update(sequence)

        return True

    def _on_enter_notify(self, widget, event):
        self.on_enter_notify(widget, event)
        return True

    def _on_leave_notify(self, widget, event):
        self.on_leave_notify(widget, event)
        return True

    def _on_touch_event(self, widget, event):
        self.log_event("_on_touch_event1 {}", self._get_event_source(event))

        event_type = event.type

        # Set source_device touch-active to block processing of pointer events.
        # "touch-screens" that don't send touch events will keep having pointer
        # events handled (Wacom devices with gestures enabled).
        # This assumes that for devices that emit both touch and pointer
        # events, the touch event comes first. Else there will be a dangling
        # touch sequence. _discard_stuck_input_sequences would clean that up,
        # but a key might get still get stuck in pressed state.
        device = event.get_source_device()
        self.set_device_touch_active(device)

        if not self._can_handle_touch_event(event):
            self.log_event("_on_touch_event2 abort")
            return

        touch = event.touch if hasattr(event, "touch") else event
        id = str(touch.sequence)
        self._last_event_was_touch = True

        if event_type == Gdk.EventType.TOUCH_BEGIN:
            sequence = InputSequence()
            sequence.init_from_touch_event(touch, id)
            if len(self._input_sequences) == 0:
                sequence.primary = True

            self._input_sequence_begin(sequence)

        elif event_type == Gdk.EventType.TOUCH_UPDATE:
            sequence = self._input_sequences.get(id)
            if not sequence is None:
                sequence.point       = (touch.x, touch.y)
                sequence.root_point  = (touch.x_root, touch.y_root)
                sequence.time        = event.get_time()
                sequence.update_time = time.time()

                self._input_sequence_update(sequence)

        else:
            if event_type == Gdk.EventType.TOUCH_END:
                pass

            elif event_type == Gdk.EventType.TOUCH_CANCEL:
                pass

            sequence = self._input_sequences.get(id)
            if not sequence is None:
                sequence.time = event.get_time()
                self._input_sequence_end(sequence)

        return True

    def _input_sequence_begin(self, sequence):
        """ Button press/touch begin """
        self.log_event("_input_sequence_begin1 {}", sequence)
        self._gesture_sequence_begin(sequence)
        first_sequence = len(self._input_sequences) == 0

        if first_sequence or \
           self._multi_touch_enabled:
            self._input_sequences[sequence.id] = sequence

            if not self._gesture_detected:
                if first_sequence and \
                   self._multi_touch_enabled and \
                   self.DELAY_SEQUENCE_BEGIN and \
                   sequence.time - self._last_sequence_time > \
                                   self.GESTURE_DELAY_PAUSE and \
                   self.can_delay_sequence_begin(sequence): # ask Keyboard
                    # Delay the first tap; we may have to stop it
                    # from reaching the keyboard.
                    self._gesture_timer.start(self.GESTURE_DETECTION_SPAN / 1000.0,
                                              self.on_delayed_sequence_begin,
                                              sequence, sequence.point)

                else:
                    # Tell the keyboard right away.
                    self.deliver_input_sequence_begin(sequence)

        self._last_sequence_time = sequence.time

    def can_delay_sequence_begin(self, sequence):
        """ Overloaded in LayoutView to veto delay for move buttons. """
        return True

    def on_delayed_sequence_begin(self, sequence, point):
        if not self._gesture_detected: # work around race condition
            sequence.point = point # return to the original begin point
            self.deliver_input_sequence_begin(sequence)
            self._gesture_cancelled = True
        return False

    def deliver_input_sequence_begin(self, sequence):
        self.log_event("deliver_input_sequence_begin {}", sequence)
        self.on_input_sequence_begin(sequence)
        sequence.delivered = True

    def _input_sequence_update(self, sequence):
        """ Pointer motion/touch update """
        self._gesture_sequence_update(sequence)
        if not sequence.state & BUTTON123_MASK or \
           not self.in_gesture_detection_delay(sequence):
            self._gesture_timer.finish()  # run delayed begin before update
            self.on_input_sequence_update(sequence)

    def _input_sequence_end(self, sequence):
        """ Button release/touch end """
        self.log_event("_input_sequence_end1 {}", sequence)
        self._gesture_sequence_end(sequence)
        self._gesture_timer.finish()  # run delayed begin before end
        if sequence.id in self._input_sequences:
            del self._input_sequences[sequence.id]

            if sequence.delivered:
                self.log_event("_input_sequence_end2 {}", sequence)
                self.on_input_sequence_end(sequence)

        if self._input_sequences:
            self._discard_stuck_input_sequences()

        self._last_sequence_time = sequence.time

    def _discard_stuck_input_sequences(self):
        """
        Input sequence handling requires guaranteed balancing of
        begin, update and end events. There is no indication yet this
        isn't always the case, but still, at this time it seems like a
        good idea to prepare for the worst.
        -> Clear out aged input sequences, so Onboard can start from a
        fresh slate and not become terminally unresponsive.
        """
        expired_time = time.time() - 30
        for id, sequence in list(self._input_sequences.items()):
            if sequence.update_time < expired_time:
                _logger.warning("discarding expired input sequence " + str(id))
                del self._input_sequences[id]

    def in_gesture_detection_delay(self, sequence):
        """
        Are we still in the time span where sequence begins aren't delayed
        and can't be undone after gesture detection?
        """
        span = sequence.time - self._gesture_begin_time
        return span < self.GESTURE_DETECTION_SPAN

    def _gesture_sequence_begin(self, sequence):
        # first tap?
        if self._num_tap_sequences == 0:
            self._gesture = NO_GESTURE
            self._gesture_detected = False
            self._gesture_cancelled = False
            self._gesture_begin_point = sequence.point
            self._gesture_begin_time = sequence.time # event time
        else: # subsequent taps
            if self.in_gesture_detection_delay(sequence) and \
               not self._gesture_cancelled:
                self._gesture_timer.stop()  # cancel delayed sequence begin
                self._gesture_detected = True
        self._num_tap_sequences += 1

    def _gesture_sequence_update(self, sequence):
        if self._gesture_detected and \
           sequence.state & BUTTON123_MASK and \
           self._gesture == NO_GESTURE:
            point = sequence.point
            dx = self._gesture_begin_point[0] - point[0]
            dy = self._gesture_begin_point[1] - point[1]
            d2 = dx * dx + dy * dy

            # drag gesture?
            if d2 >= DRAG_GESTURE_THRESHOLD2:
                num_touches = len(self._input_sequences)
                self._gesture = DRAG_GESTURE
                self.on_drag_gesture_begin(num_touches)
        return True

    def _gesture_sequence_end(self, sequence):
        if len(self._input_sequences) == 1: # last sequence of the gesture?
            if self._gesture_detected:
                gesture = self._gesture

                if gesture == NO_GESTURE:
                    # tap gesture?
                    elapsed = sequence.time - self._gesture_begin_time
                    if elapsed <= 300:
                        self.on_tap_gesture(self._num_tap_sequences)

                elif gesture == DRAG_GESTURE:
                    self.on_drag_gesture_end(0)

            self._num_tap_sequences = 0

    def on_tap_gesture(self, num_touches):
        return False

    def on_drag_gesture_begin(self, num_touches):
        return False

    def on_drag_gesture_end(self, num_touches):
        return False

    def redirect_sequence_update(self, sequence, func):
        """ redirect input sequence update to self. """
        sequence = self._get_redir_sequence(sequence)
        func(sequence)

    def redirect_sequence_end(self, sequence, func):
        """ Redirect input sequence end to self. """
        sequence = self._get_redir_sequence(sequence)

        # Make sure has_input_sequences() returns False inside of func().
        # Class Keyboard needs this to detect the end of input.
        if sequence.id in self._input_sequences:
            del self._input_sequences[sequence.id]

        func(sequence)

    def _get_redir_sequence(self, sequence):
        """ Return a copy of <sequence>, managed in the target window. """
        redir_sequence = self._input_sequences.get(sequence.id)
        if redir_sequence is None:
            redir_sequence = sequence.copy()
            redir_sequence.initial_active_key = None
            redir_sequence.active_key = None
            redir_sequence.cancel_key_action = False # was canceled by long press

            self._input_sequences[redir_sequence.id] = redir_sequence

        # convert to the new window client coordinates
        pos = self.get_position()
        rp = sequence.root_point
        redir_sequence.point = (rp[0] - pos[0], rp[1] - pos[1])

        return redir_sequence


class InputSequence:
    """
    State of a single click- or touch sequence.
    On a multi-touch capable touch screen any number of
    InputSequences may be in flight simultaneously.
    """
    id          = None  # sequence id, POINTER_SEQUENCE for mouse events
    point       = None  # (x, y)
    root_point  = None  # (x, y)
    button      = None  # GDK button number, 1 for touch
    event_type  = None  # Keyboard.EventType
    state       = None  # GDK state mask (Gdk.ModifierType)
    time        = None  # event time
    update_time = None  # redundant, only used by _discard_stuck_input_sequences

    primary     = False # Only primary sequences may move/resize windows.
    delivered   = False # Sent to listeners (keyboard views)?

    active_key         = None  # Onboard key currently pressed by this sequence.
    initial_active_key = None  # First Onboard key pressed by this sequence.
    cancel_key_action  = False # Cancel key action, e.g. due to long press.

    def init_from_button_event(self, event):
        self.id          = POINTER_SEQUENCE
        self.point       = (event.x, event.y)
        self.root_point  = (event.x_root, event.y_root)
        self.button      = event.button
        self.time        = event.get_time()
        self.update_time = time.time()

    def init_from_motion_event(self, event):
        self.id          = POINTER_SEQUENCE
        self.point       = (event.x, event.y)
        self.root_point  = (event.x_root, event.y_root)
        self.state       = event.state
        self.time        = event.get_time()
        self.update_time = time.time()

    def init_from_touch_event(self, event, id):
        self.id          = id
        self.point       = (event.x, event.y)
        self.root_point  = (event.x_root, event.y_root)
        self.button      = 1
        self.state       = Gdk.ModifierType.BUTTON1_MASK
        self.time        = event.time  # Begin event has no get_time() method,
                                       # while update events lack time property.
        self.update_time = time.time()

    def is_touch(self):
        return self.id != POINTER_SEQUENCE

    def copy(self):
        return copy.copy(self)

    def __repr__(self):
        return "{}({})".format(type(self).__name__,
                               repr(self.id))
    def __str__(self):
        return "{}(id={} point=({:.2f}, {:.2f}) root_point=({:.2f}, {:.2f}) " \
               "button={} state={} event_type={} time={} primary={} delivered={} " \
               "active_key={})" \
                .format(type(self).__name__,
                        self.id,
                        self.point[0], self.point[1],
                        self.root_point[0], self.root_point[1],
                        self.button,
                        self.state,
                        self.event_type,
                        self.time,
                        self.primary,
                        self.delivered,
                        self.active_key,
                       )